27 lines
660 B
C#
27 lines
660 B
C#
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
|
||
|
namespace ProjectEditor
|
||
|
{
|
||
|
public class DeleteAllPlayerprefs : MonoBehaviour
|
||
|
{
|
||
|
[MenuItem("Project/Clear All Data")]
|
||
|
private static void ClearData()
|
||
|
{
|
||
|
PlayerPrefs.DeleteAll();
|
||
|
Debug.Log("All PlayerPrefs deleted");
|
||
|
}
|
||
|
|
||
|
[MenuItem("Project/Remove Undersea")]
|
||
|
private static void RemoveName()
|
||
|
{
|
||
|
var names = AssetDatabase.GetAllAssetBundleNames();
|
||
|
foreach (var name in names)
|
||
|
{
|
||
|
Debug.Log("AssetBundle: " + name);
|
||
|
}
|
||
|
Debug.Log("AssetBundle Clear");
|
||
|
}
|
||
|
}
|
||
|
}
|