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||||
Tower Build Game/.vs
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||||
Tower Build Game/.vsconfig
|
||||
Tower Build Game/obj
|
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Tower Build Game/Library
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LICENCE
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LICENCE
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Creative Commons Legal Code
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CC0 1.0 Universal
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19
README.md
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19
README.md
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@ -0,0 +1,19 @@
|
||||
<p align="center">
|
||||
<p align="center">
|
||||
<a href="https://sites.google.com/view/dvurechensky" target="_blank"><img alt="Static Badge" src="https://img.shields.io/badge/Dvurechensky-N-blue"></a>
|
||||
<img src="https://img.shields.io/badge/Csharp-VS2022-blue?logo=csharp&logoColor=FFFF00">
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||||
<img src="https://img.shields.io/badge/Unity-2021.2.7f1-blue?logo=unity&logoColor=FFFF00">
|
||||
</p>
|
||||
</p>
|
||||
|
||||
# Игра о строительстве башни 🏰
|
||||
|
||||
- один из моих первых 👆 развлекательных проектов на Unity в коллекции - полезный преимущественно новичкам
|
||||
- работает 👑 на Android 5 - 12, смотрите последний релиз
|
||||
|
||||
[Видео](https://www.youtube.com/playlist?list=PL0lO_mIqDDFWHhR-d1HRYNsy7l0Zhjws4) - мотивирующее на создание подобного проекта
|
||||
|
||||
## Что внутри проекта 😈
|
||||
<p align="center">
|
||||
<img src="Git/view.gif" height="100%" width="100%">
|
||||
</p>
|
844
Tower Build Game/Assembly-CSharp-Editor.csproj
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844
Tower Build Game/Assembly-CSharp-Editor.csproj
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Tower Build Game/Assets/Animations/Hand.controller
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Tower Build Game/Assets/Animations/Hand.controller.meta
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8
Tower Build Game/Assets/Animations/HandStudy.anim.meta
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Tower Build Game/Assets/Animations/HandStudy.anim.meta
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Tower Build Game/Assets/Animations/Logo Text.anim
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Tower Build Game/Assets/Prefabs/Cube 8.prefab.meta
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Tower Build Game/Assets/Prefabs/Cube 9.prefab.meta
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Tower Build Game/Assets/Prefabs/Main Cube.prefab.meta
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2521
Tower Build Game/Assets/Scenes/Main.unity
Normal file
2521
Tower Build Game/Assets/Scenes/Main.unity
Normal file
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7
Tower Build Game/Assets/Scenes/Main.unity.meta
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Tower Build Game/Assets/Scenes/Main_Profiles.meta
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2450
Tower Build Game/Assets/Scenes/Shop.unity
Normal file
2450
Tower Build Game/Assets/Scenes/Shop.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Tower Build Game/Assets/Scenes/Shop.unity.meta
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Tower Build Game/Assets/Scenes/Shop.unity.meta
Normal file
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Tower Build Game/Assets/Scripts.meta
Normal file
8
Tower Build Game/Assets/Scripts.meta
Normal file
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Tower Build Game/Assets/Scripts/Ads.cs
Normal file
29
Tower Build Game/Assets/Scripts/Ads.cs
Normal file
@ -0,0 +1,29 @@
|
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using UnityEngine;
|
||||
using UnityEngine.Advertisements;
|
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using System.Collections;
|
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|
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public class Ads : MonoBehaviour
|
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{
|
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private string gameID = "4689491", type = "video";
|
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private bool testMode = true;
|
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|
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private void Start()
|
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{
|
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Advertisement.Initialize(gameID, testMode);
|
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Debug.Log(Advertisement.isInitialized);
|
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StartCoroutine(ShowAd());
|
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}
|
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private IEnumerator ShowAd()
|
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{
|
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while (true)
|
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{
|
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if(Advertisement.IsReady(type))
|
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{
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|
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}
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}
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|
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Tower Build Game/Assets/Scripts/Ads.cs.meta
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11
Tower Build Game/Assets/Scripts/Ads.cs.meta
Normal file
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Tower Build Game/Assets/Scripts/CameraShake.cs
Normal file
30
Tower Build Game/Assets/Scripts/CameraShake.cs
Normal file
@ -0,0 +1,30 @@
|
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using UnityEngine;
|
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|
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public class CameraShake : MonoBehaviour
|
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{
|
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private Transform camTransform;
|
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private float shakeDuration = 1f, shakeAmount = 0.04f, decreaseFactor = 1.5f;
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private Vector3 originPosition;
|
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|
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private void Start()
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{
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camTransform = GetComponent<Transform>();
|
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originPosition = camTransform.localPosition;
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}
|
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|
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private void Update()
|
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{
|
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if(shakeDuration > 0)
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{
|
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//Ñëó÷àéíîå çíà÷åíèå âíóòðè ñôåðû ñ ðàäèóñîì 1
|
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camTransform.localPosition = originPosition + Random.insideUnitSphere * shakeAmount;
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}
|
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else
|
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{
|
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}
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}
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}
|
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Tower Build Game/Assets/Scripts/CameraShake.cs.meta
Normal file
11
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Normal file
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Tower Build Game/Assets/Scripts/CanvasButtons.cs
Normal file
57
Tower Build Game/Assets/Scripts/CanvasButtons.cs
Normal file
@ -0,0 +1,57 @@
|
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using UnityEngine;
|
||||
using UnityEngine.UI;
|
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using UnityEngine.SceneManagement;
|
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|
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public class CanvasButtons : MonoBehaviour
|
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{
|
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public Sprite music_on, music_off;
|
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|
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private void Start()
|
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{
|
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if (PlayerPrefs.GetString("music") == "No" && gameObject.name == "Music")
|
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GetComponent<Image>().sprite = music_off;
|
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}
|
||||
|
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public void RestartGame()
|
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{
|
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if (PlayerPrefs.GetString("music") != "No")
|
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GetComponent<AudioSource>().Play();
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
|
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|
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public void LoadShop()
|
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{
|
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if (PlayerPrefs.GetString("music") != "No")
|
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GetComponent<AudioSource>().Play();
|
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SceneManager.LoadScene("Shop");
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}
|
||||
|
||||
public void CloseShop()
|
||||
{
|
||||
if (PlayerPrefs.GetString("music") != "No")
|
||||
GetComponent<AudioSource>().Play();
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
|
||||
public void LoadInstagram()
|
||||
{
|
||||
if (PlayerPrefs.GetString("music") != "No")
|
||||
GetComponent<AudioSource>().Play();
|
||||
Application.OpenURL("https://rossgram.ru/");
|
||||
}
|
||||
|
||||
public void MusicWork()
|
||||
{
|
||||
if(PlayerPrefs.GetString("music") == "No")
|
||||
{
|
||||
PlayerPrefs.SetString("music", "Yes");
|
||||
GetComponent<AudioSource>().Play();
|
||||
GetComponent<Image>().sprite = music_on;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetString("music", "No");
|
||||
GetComponent<Image>().sprite = music_off;
|
||||
}
|
||||
}
|
||||
}
|
11
Tower Build Game/Assets/Scripts/CanvasButtons.cs.meta
Normal file
11
Tower Build Game/Assets/Scripts/CanvasButtons.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b50c414455451d4f9b2eba7160d094a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
33
Tower Build Game/Assets/Scripts/ExplodeCubes.cs
Normal file
33
Tower Build Game/Assets/Scripts/ExplodeCubes.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ExplodeCubes : MonoBehaviour
|
||||
{
|
||||
public GameObject restartButton, explosion;
|
||||
private bool _collisionSet;
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if(collision.gameObject.tag == "Cube" && !_collisionSet)
|
||||
{
|
||||
for(int i = collision.transform.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
Transform child = collision.transform.GetChild(i);
|
||||
child.gameObject.AddComponent<Rigidbody>();
|
||||
child.GetComponent<Rigidbody>().AddExplosionForce(70f, Vector3.up, 5f);
|
||||
child.SetParent(null);
|
||||
}
|
||||
restartButton.SetActive(true);
|
||||
Camera.main.transform.position -= new Vector3(0, 0, 1.3f);
|
||||
Camera.main.gameObject.AddComponent<CameraShake>();
|
||||
|
||||
GameObject newExplosion = Instantiate(explosion, new Vector3(collision.contacts[0].point.x, collision.contacts[0].point.y, collision.contacts[0].point.z), Quaternion.identity);
|
||||
Destroy(newExplosion, 4f);
|
||||
|
||||
if (PlayerPrefs.GetString("music") != "No")
|
||||
GetComponent<AudioSource>().Play();
|
||||
|
||||
Destroy(collision.gameObject);
|
||||
_collisionSet = true;
|
||||
}
|
||||
}
|
||||
}
|
11
Tower Build Game/Assets/Scripts/ExplodeCubes.cs.meta
Normal file
11
Tower Build Game/Assets/Scripts/ExplodeCubes.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 007a58c417c13ea4fa9d75136f0155fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
253
Tower Build Game/Assets/Scripts/GameController.cs
Normal file
253
Tower Build Game/Assets/Scripts/GameController.cs
Normal file
@ -0,0 +1,253 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
private Color toCameraColor;
|
||||
private Transform mainCam;
|
||||
private float camMoveToYPosition, camMoveSpeed = 2f;
|
||||
private int prevCountMaxHorizontal = 0;
|
||||
private Coroutine showCubePlace;
|
||||
private bool isLoos, firstCube;
|
||||
private Rigidbody allCubesRb;
|
||||
private CubePos nowCube = new CubePos(0, 1, 0);
|
||||
private List<GameObject> posibleCubesToCreate = new List<GameObject>();
|
||||
private List<Vector3> allCubesPostions = new List<Vector3>()
|
||||
{
|
||||
new Vector3(0, 0, 0),
|
||||
new Vector3(1, 0, 0),
|
||||
new Vector3(-1, 0, 0),
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(0, 0, 1),
|
||||
new Vector3(0, 0, -1),
|
||||
new Vector3(1, 0, 1),
|
||||
new Vector3(-1, 0, -1),
|
||||
new Vector3(-1, 0, 1),
|
||||
new Vector3(1, 0, -1),
|
||||
};
|
||||
|
||||
public GameObject[] cubesToCreate;
|
||||
public Text scoreTxt;
|
||||
public Color[] bgColors;
|
||||
public GameObject[] canvasStartPage;
|
||||
public Transform cubeToPlace;
|
||||
public float cubeChangePlaceSpeed = 0.5f;
|
||||
public GameObject allCubes, vfx;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (PlayerPrefs.GetInt("score") < 5)
|
||||
AddPossibleCubes(1);
|
||||
else if(PlayerPrefs.GetInt("score") < 10)
|
||||
AddPossibleCubes(2);
|
||||
else if (PlayerPrefs.GetInt("score") < 15)
|
||||
AddPossibleCubes(3);
|
||||
else if (PlayerPrefs.GetInt("score") < 20)
|
||||
AddPossibleCubes(4);
|
||||
else if (PlayerPrefs.GetInt("score") < 25)
|
||||
AddPossibleCubes(5);
|
||||
else if (PlayerPrefs.GetInt("score") < 30)
|
||||
AddPossibleCubes(6);
|
||||
else if (PlayerPrefs.GetInt("score") < 35)
|
||||
AddPossibleCubes(7);
|
||||
else if (PlayerPrefs.GetInt("score") < 40)
|
||||
AddPossibleCubes(8);
|
||||
else if (PlayerPrefs.GetInt("score") < 45)
|
||||
AddPossibleCubes(9);
|
||||
else
|
||||
AddPossibleCubes(10);
|
||||
|
||||
|
||||
scoreTxt.text = "<size=50><color=#E13885>BEST:</color><color=#65151>" + PlayerPrefs.GetInt("score") + "</color></size><size=50>\nnow:<color=#66151>" + 0 + "</color></size>";
|
||||
toCameraColor = Camera.main.backgroundColor;
|
||||
mainCam = Camera.main.transform;
|
||||
camMoveToYPosition = 5.9f + nowCube.y - 1f;
|
||||
|
||||
showCubePlace = StartCoroutine(ShowCubePlace());
|
||||
allCubesRb = allCubes.GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
foreach (var touch in Input.touches)
|
||||
{
|
||||
if (EventSystem.current.IsPointerOverGameObject(touch.fingerId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((Input.GetMouseButtonDown(0) || Input.touchCount > 0) && cubeToPlace != null && allCubes != null && !EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
if(Input.GetTouch(0).phase != TouchPhase.Began)
|
||||
return;
|
||||
#endif
|
||||
if(!firstCube)
|
||||
{
|
||||
firstCube = true;
|
||||
foreach(var obj in canvasStartPage)
|
||||
Destroy(obj);
|
||||
}
|
||||
|
||||
GameObject createCube = null;
|
||||
if (posibleCubesToCreate.Count == 1)
|
||||
createCube = posibleCubesToCreate[0];
|
||||
else
|
||||
createCube = posibleCubesToCreate[UnityEngine.Random.Range(0, posibleCubesToCreate.Count)];
|
||||
|
||||
GameObject newCube = Instantiate(createCube,
|
||||
cubeToPlace.position,
|
||||
Quaternion.identity);
|
||||
|
||||
newCube.transform.SetParent(allCubes.transform);
|
||||
nowCube.setVector(cubeToPlace.position);
|
||||
allCubesPostions.Add(nowCube.getVector());
|
||||
|
||||
if (PlayerPrefs.GetString("music") != "No")
|
||||
GetComponent<AudioSource>().Play();
|
||||
|
||||
GameObject newVfx = Instantiate(vfx, cubeToPlace.position, Quaternion.identity);
|
||||
Destroy(newVfx, 2f);
|
||||
|
||||
allCubesRb.isKinematic = true;
|
||||
allCubesRb.isKinematic = false;
|
||||
|
||||
SpawnPositions();
|
||||
MoveCameraChangeBg();
|
||||
}
|
||||
|
||||
if(!isLoos && allCubesRb.velocity.magnitude > 0.1f)
|
||||
{
|
||||
Destroy(cubeToPlace.gameObject);
|
||||
isLoos = true;
|
||||
StopCoroutine(showCubePlace);
|
||||
}
|
||||
|
||||
mainCam.localPosition = Vector3.MoveTowards(mainCam.localPosition,
|
||||
new Vector3(mainCam.localPosition.x, camMoveToYPosition, mainCam.localPosition.z),
|
||||
camMoveSpeed * Time.deltaTime);
|
||||
|
||||
if (Camera.main.backgroundColor != toCameraColor)
|
||||
Camera.main.backgroundColor = Color.Lerp(Camera.main.backgroundColor, toCameraColor, Time.deltaTime);
|
||||
}
|
||||
|
||||
private IEnumerator ShowCubePlace()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
SpawnPositions();
|
||||
yield return new WaitForSeconds(cubeChangePlaceSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnPositions()
|
||||
{
|
||||
var positions = new List<Vector3>();
|
||||
if(IsPositionEmpty(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z))
|
||||
&& nowCube.x + 1 != cubeToPlace.position.x)
|
||||
positions.Add(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z));
|
||||
if(IsPositionEmpty(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z))
|
||||
&& nowCube.x - 1 != cubeToPlace.position.x)
|
||||
positions.Add(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z));
|
||||
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y + 1, nowCube.z))
|
||||
&& nowCube.y + 1 != cubeToPlace.position.y)
|
||||
positions.Add(new Vector3(nowCube.x, nowCube.y + 1, nowCube.z));
|
||||
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z))
|
||||
&& nowCube.y - 1 != cubeToPlace.position.y)
|
||||
positions.Add(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z));
|
||||
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1))
|
||||
&& nowCube.z + 1 != cubeToPlace.position.z)
|
||||
positions.Add(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1));
|
||||
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1))
|
||||
&& nowCube.z - 1 != cubeToPlace.position.z)
|
||||
positions.Add(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1));
|
||||
|
||||
if (positions.Count > 1)
|
||||
cubeToPlace.position = positions[UnityEngine.Random.Range(0, positions.Count)];
|
||||
else if (positions.Count == 0)
|
||||
isLoos = true;
|
||||
else
|
||||
cubeToPlace.position = positions[0];
|
||||
}
|
||||
|
||||
private bool IsPositionEmpty(Vector3 targetPos)
|
||||
{
|
||||
if(targetPos.y == 0)
|
||||
return false;
|
||||
|
||||
foreach(Vector3 pos in allCubesPostions)
|
||||
{
|
||||
if(pos.x == targetPos.x && pos.y == targetPos.y && pos.z == targetPos.z)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void MoveCameraChangeBg()
|
||||
{
|
||||
int maxX = Mathf.Abs(Convert.ToInt32(allCubesPostions.Max(element => element.x)));
|
||||
int maxY = Convert.ToInt32(allCubesPostions.Max(element => element.y));
|
||||
int maxZ = Mathf.Abs(Convert.ToInt32(allCubesPostions.Max(element => element.z)));
|
||||
int maxHorizontal;
|
||||
|
||||
maxY--;
|
||||
|
||||
if (PlayerPrefs.GetInt("score") < maxY)
|
||||
PlayerPrefs.SetInt("score", maxY);
|
||||
|
||||
scoreTxt.text = "<size=50><color=#E13885>BEST:</color><color=#65151>" + PlayerPrefs.GetInt("score") + "</color></size><size=50>\nnow:<color=#66151>" + maxY + "</color></size>";
|
||||
|
||||
camMoveToYPosition = 5.9f + nowCube.y - 1f;
|
||||
maxHorizontal = maxX > maxZ ? maxX : maxZ;
|
||||
|
||||
if (maxHorizontal % 3 == 0 && prevCountMaxHorizontal != maxHorizontal)
|
||||
{
|
||||
mainCam.localPosition -= new Vector3(0, 0, 2.5f);
|
||||
prevCountMaxHorizontal = maxHorizontal;
|
||||
}
|
||||
|
||||
if (maxY >= 7)
|
||||
toCameraColor = bgColors[2];
|
||||
else if(maxY >= 5)
|
||||
toCameraColor = bgColors[1];
|
||||
else if (maxY >= 2)
|
||||
toCameraColor = bgColors[0];
|
||||
}
|
||||
|
||||
private void AddPossibleCubes(int till)
|
||||
{
|
||||
for(int i = 0; i < till; i++)
|
||||
posibleCubesToCreate.Add(cubesToCreate[i]);
|
||||
}
|
||||
}
|
||||
|
||||
struct CubePos
|
||||
{
|
||||
public int x, y, z;
|
||||
|
||||
public CubePos(int x, int y, int z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Vector3 getVector()
|
||||
{
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
public void setVector(Vector3 pos)
|
||||
{
|
||||
x = Convert.ToInt32(pos.x);
|
||||
y = Convert.ToInt32(pos.y);
|
||||
z = Convert.ToInt32(pos.z);
|
||||
}
|
||||
}
|
11
Tower Build Game/Assets/Scripts/GameController.cs.meta
Normal file
11
Tower Build Game/Assets/Scripts/GameController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e759dfe3a7a13d4c95dbfa4b20e529d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
Tower Build Game/Assets/Scripts/RotateCamera.cs
Normal file
17
Tower Build Game/Assets/Scripts/RotateCamera.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class RotateCamera : MonoBehaviour
|
||||
{
|
||||
public float speed = 5f;
|
||||
private Transform _rotator;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_rotator = GetComponent<Transform>();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
_rotator.Rotate(0, speed * Time.deltaTime, 0);
|
||||
}
|
||||
}
|
11
Tower Build Game/Assets/Scripts/RotateCamera.cs.meta
Normal file
11
Tower Build Game/Assets/Scripts/RotateCamera.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42bd13faa19362248aa104cd2aca7cb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Tower Build Game/Assets/Scripts/UnityUI.meta
Normal file
8
Tower Build Game/Assets/Scripts/UnityUI.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd7e9d596c80da747b105d19eb245f99
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Tower Build Game/Assets/Scripts/UnityUI/Editor.meta
Normal file
8
Tower Build Game/Assets/Scripts/UnityUI/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b33930860802c840996421e01582853
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,37 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace CustomAttributes
|
||||
{
|
||||
[CustomEditor(typeof(object), true, isFallback = false)]
|
||||
[CanEditMultipleObjects]
|
||||
public class ButtonEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
foreach(var target in targets)
|
||||
{
|
||||
var mis = target.GetType().GetMethods().Where(m => m.GetCustomAttributes().Any(a => a.GetType() == typeof(EditorButtonAttribute)));
|
||||
if(mis != null)
|
||||
{
|
||||
foreach(var mi in mis)
|
||||
{
|
||||
if(mi != null)
|
||||
{
|
||||
var attribute = (EditorButtonAttribute)mi.GetCustomAttribute(typeof(EditorButtonAttribute));
|
||||
if (GUILayout.Button(attribute.name))
|
||||
{
|
||||
mi.Invoke(target, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user