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Tower Build Game/.vs
Tower Build Game/.vsconfig
Tower Build Game/obj
Tower Build Game/Library

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<p align="center">
<p align="center">
<a href="https://sites.google.com/view/dvurechensky" target="_blank"><img alt="Static Badge" src="https://img.shields.io/badge/Dvurechensky-N-blue"></a>
<img src="https://img.shields.io/badge/Csharp-VS2022-blue?logo=csharp&logoColor=FFFF00">
<img src="https://img.shields.io/badge/Unity-2021.2.7f1-blue?logo=unity&logoColor=FFFF00">
</p>
</p>
# Игра о строительстве башни 🏰
- один из моих первых 👆 развлекательных проектов на Unity в коллекции - полезный преимущественно новичкам
- работает 👑 на Android 5 - 12, смотрите последний релиз
[Видео](https://www.youtube.com/playlist?list=PL0lO_mIqDDFWHhR-d1HRYNsy7l0Zhjws4) - мотивирующее на создание подобного проекта
## Что внутри проекта 😈
<p align="center">
<img src="Git/view.gif" height="100%" width="100%">
</p>

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using UnityEngine;
using UnityEngine.Advertisements;
using System.Collections;
public class Ads : MonoBehaviour
{
private string gameID = "4689491", type = "video";
private bool testMode = true;
private void Start()
{
Advertisement.Initialize(gameID, testMode);
Debug.Log(Advertisement.isInitialized);
StartCoroutine(ShowAd());
}
private IEnumerator ShowAd()
{
while (true)
{
if(Advertisement.IsReady(type))
{
Debug.Log("Ready");
}
yield return new WaitForSeconds(1f);
}
}
}

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using UnityEngine;
public class CameraShake : MonoBehaviour
{
private Transform camTransform;
private float shakeDuration = 1f, shakeAmount = 0.04f, decreaseFactor = 1.5f;
private Vector3 originPosition;
private void Start()
{
camTransform = GetComponent<Transform>();
originPosition = camTransform.localPosition;
}
private void Update()
{
if(shakeDuration > 0)
{
//Ñëó÷àéíîå çíà÷åíèå âíóòðè ñôåðû ñ ðàäèóñîì 1
camTransform.localPosition = originPosition + Random.insideUnitSphere * shakeAmount;
shakeDuration -= Time.deltaTime * decreaseFactor;
}
else
{
shakeDuration = 0;
camTransform.localPosition = originPosition;
}
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class CanvasButtons : MonoBehaviour
{
public Sprite music_on, music_off;
private void Start()
{
if (PlayerPrefs.GetString("music") == "No" && gameObject.name == "Music")
GetComponent<Image>().sprite = music_off;
}
public void RestartGame()
{
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void LoadShop()
{
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
SceneManager.LoadScene("Shop");
}
public void CloseShop()
{
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
SceneManager.LoadScene("Main");
}
public void LoadInstagram()
{
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
Application.OpenURL("https://rossgram.ru/");
}
public void MusicWork()
{
if(PlayerPrefs.GetString("music") == "No")
{
PlayerPrefs.SetString("music", "Yes");
GetComponent<AudioSource>().Play();
GetComponent<Image>().sprite = music_on;
}
else
{
PlayerPrefs.SetString("music", "No");
GetComponent<Image>().sprite = music_off;
}
}
}

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using UnityEngine;
public class ExplodeCubes : MonoBehaviour
{
public GameObject restartButton, explosion;
private bool _collisionSet;
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == "Cube" && !_collisionSet)
{
for(int i = collision.transform.childCount - 1; i >= 0; i--)
{
Transform child = collision.transform.GetChild(i);
child.gameObject.AddComponent<Rigidbody>();
child.GetComponent<Rigidbody>().AddExplosionForce(70f, Vector3.up, 5f);
child.SetParent(null);
}
restartButton.SetActive(true);
Camera.main.transform.position -= new Vector3(0, 0, 1.3f);
Camera.main.gameObject.AddComponent<CameraShake>();
GameObject newExplosion = Instantiate(explosion, new Vector3(collision.contacts[0].point.x, collision.contacts[0].point.y, collision.contacts[0].point.z), Quaternion.identity);
Destroy(newExplosion, 4f);
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
Destroy(collision.gameObject);
_collisionSet = true;
}
}
}

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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class GameController : MonoBehaviour
{
private Color toCameraColor;
private Transform mainCam;
private float camMoveToYPosition, camMoveSpeed = 2f;
private int prevCountMaxHorizontal = 0;
private Coroutine showCubePlace;
private bool isLoos, firstCube;
private Rigidbody allCubesRb;
private CubePos nowCube = new CubePos(0, 1, 0);
private List<GameObject> posibleCubesToCreate = new List<GameObject>();
private List<Vector3> allCubesPostions = new List<Vector3>()
{
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, 0, 1),
new Vector3(0, 0, -1),
new Vector3(1, 0, 1),
new Vector3(-1, 0, -1),
new Vector3(-1, 0, 1),
new Vector3(1, 0, -1),
};
public GameObject[] cubesToCreate;
public Text scoreTxt;
public Color[] bgColors;
public GameObject[] canvasStartPage;
public Transform cubeToPlace;
public float cubeChangePlaceSpeed = 0.5f;
public GameObject allCubes, vfx;
private void Start()
{
if (PlayerPrefs.GetInt("score") < 5)
AddPossibleCubes(1);
else if(PlayerPrefs.GetInt("score") < 10)
AddPossibleCubes(2);
else if (PlayerPrefs.GetInt("score") < 15)
AddPossibleCubes(3);
else if (PlayerPrefs.GetInt("score") < 20)
AddPossibleCubes(4);
else if (PlayerPrefs.GetInt("score") < 25)
AddPossibleCubes(5);
else if (PlayerPrefs.GetInt("score") < 30)
AddPossibleCubes(6);
else if (PlayerPrefs.GetInt("score") < 35)
AddPossibleCubes(7);
else if (PlayerPrefs.GetInt("score") < 40)
AddPossibleCubes(8);
else if (PlayerPrefs.GetInt("score") < 45)
AddPossibleCubes(9);
else
AddPossibleCubes(10);
scoreTxt.text = "<size=50><color=#E13885>BEST:</color><color=#65151>" + PlayerPrefs.GetInt("score") + "</color></size><size=50>\nnow:<color=#66151>" + 0 + "</color></size>";
toCameraColor = Camera.main.backgroundColor;
mainCam = Camera.main.transform;
camMoveToYPosition = 5.9f + nowCube.y - 1f;
showCubePlace = StartCoroutine(ShowCubePlace());
allCubesRb = allCubes.GetComponent<Rigidbody>();
}
private void Update()
{
foreach (var touch in Input.touches)
{
if (EventSystem.current.IsPointerOverGameObject(touch.fingerId))
{
return;
}
}
if ((Input.GetMouseButtonDown(0) || Input.touchCount > 0) && cubeToPlace != null && allCubes != null && !EventSystem.current.IsPointerOverGameObject())
{
#if !UNITY_EDITOR
if(Input.GetTouch(0).phase != TouchPhase.Began)
return;
#endif
if(!firstCube)
{
firstCube = true;
foreach(var obj in canvasStartPage)
Destroy(obj);
}
GameObject createCube = null;
if (posibleCubesToCreate.Count == 1)
createCube = posibleCubesToCreate[0];
else
createCube = posibleCubesToCreate[UnityEngine.Random.Range(0, posibleCubesToCreate.Count)];
GameObject newCube = Instantiate(createCube,
cubeToPlace.position,
Quaternion.identity);
newCube.transform.SetParent(allCubes.transform);
nowCube.setVector(cubeToPlace.position);
allCubesPostions.Add(nowCube.getVector());
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
GameObject newVfx = Instantiate(vfx, cubeToPlace.position, Quaternion.identity);
Destroy(newVfx, 2f);
allCubesRb.isKinematic = true;
allCubesRb.isKinematic = false;
SpawnPositions();
MoveCameraChangeBg();
}
if(!isLoos && allCubesRb.velocity.magnitude > 0.1f)
{
Destroy(cubeToPlace.gameObject);
isLoos = true;
StopCoroutine(showCubePlace);
}
mainCam.localPosition = Vector3.MoveTowards(mainCam.localPosition,
new Vector3(mainCam.localPosition.x, camMoveToYPosition, mainCam.localPosition.z),
camMoveSpeed * Time.deltaTime);
if (Camera.main.backgroundColor != toCameraColor)
Camera.main.backgroundColor = Color.Lerp(Camera.main.backgroundColor, toCameraColor, Time.deltaTime);
}
private IEnumerator ShowCubePlace()
{
while(true)
{
SpawnPositions();
yield return new WaitForSeconds(cubeChangePlaceSpeed);
}
}
private void SpawnPositions()
{
var positions = new List<Vector3>();
if(IsPositionEmpty(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z))
&& nowCube.x + 1 != cubeToPlace.position.x)
positions.Add(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z));
if(IsPositionEmpty(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z))
&& nowCube.x - 1 != cubeToPlace.position.x)
positions.Add(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y + 1, nowCube.z))
&& nowCube.y + 1 != cubeToPlace.position.y)
positions.Add(new Vector3(nowCube.x, nowCube.y + 1, nowCube.z));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z))
&& nowCube.y - 1 != cubeToPlace.position.y)
positions.Add(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1))
&& nowCube.z + 1 != cubeToPlace.position.z)
positions.Add(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1))
&& nowCube.z - 1 != cubeToPlace.position.z)
positions.Add(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1));
if (positions.Count > 1)
cubeToPlace.position = positions[UnityEngine.Random.Range(0, positions.Count)];
else if (positions.Count == 0)
isLoos = true;
else
cubeToPlace.position = positions[0];
}
private bool IsPositionEmpty(Vector3 targetPos)
{
if(targetPos.y == 0)
return false;
foreach(Vector3 pos in allCubesPostions)
{
if(pos.x == targetPos.x && pos.y == targetPos.y && pos.z == targetPos.z)
return false;
}
return true;
}
private void MoveCameraChangeBg()
{
int maxX = Mathf.Abs(Convert.ToInt32(allCubesPostions.Max(element => element.x)));
int maxY = Convert.ToInt32(allCubesPostions.Max(element => element.y));
int maxZ = Mathf.Abs(Convert.ToInt32(allCubesPostions.Max(element => element.z)));
int maxHorizontal;
maxY--;
if (PlayerPrefs.GetInt("score") < maxY)
PlayerPrefs.SetInt("score", maxY);
scoreTxt.text = "<size=50><color=#E13885>BEST:</color><color=#65151>" + PlayerPrefs.GetInt("score") + "</color></size><size=50>\nnow:<color=#66151>" + maxY + "</color></size>";
camMoveToYPosition = 5.9f + nowCube.y - 1f;
maxHorizontal = maxX > maxZ ? maxX : maxZ;
if (maxHorizontal % 3 == 0 && prevCountMaxHorizontal != maxHorizontal)
{
mainCam.localPosition -= new Vector3(0, 0, 2.5f);
prevCountMaxHorizontal = maxHorizontal;
}
if (maxY >= 7)
toCameraColor = bgColors[2];
else if(maxY >= 5)
toCameraColor = bgColors[1];
else if (maxY >= 2)
toCameraColor = bgColors[0];
}
private void AddPossibleCubes(int till)
{
for(int i = 0; i < till; i++)
posibleCubesToCreate.Add(cubesToCreate[i]);
}
}
struct CubePos
{
public int x, y, z;
public CubePos(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public Vector3 getVector()
{
return new Vector3(x, y, z);
}
public void setVector(Vector3 pos)
{
x = Convert.ToInt32(pos.x);
y = Convert.ToInt32(pos.y);
z = Convert.ToInt32(pos.z);
}
}

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using UnityEngine;
public class RotateCamera : MonoBehaviour
{
public float speed = 5f;
private Transform _rotator;
private void Start()
{
_rotator = GetComponent<Transform>();
}
private void LateUpdate()
{
_rotator.Rotate(0, speed * Time.deltaTime, 0);
}
}

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using UnityEditor;
using UnityEngine;
using System.Linq;
using System.Reflection;
namespace CustomAttributes
{
[CustomEditor(typeof(object), true, isFallback = false)]
[CanEditMultipleObjects]
public class ButtonEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
foreach(var target in targets)
{
var mis = target.GetType().GetMethods().Where(m => m.GetCustomAttributes().Any(a => a.GetType() == typeof(EditorButtonAttribute)));
if(mis != null)
{
foreach(var mi in mis)
{
if(mi != null)
{
var attribute = (EditorButtonAttribute)mi.GetCustomAttribute(typeof(EditorButtonAttribute));
if (GUILayout.Button(attribute.name))
{
mi.Invoke(target, null);
}
}
}
}
}
}
}
}

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