TowerBuildGame/Tower Build Game/Assets/Scripts/GameController.cs
Dvurechensky 666c1eaef6 1.0
Main
2024-10-05 09:11:13 +03:00

254 lines
8.4 KiB
C#

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class GameController : MonoBehaviour
{
private Color toCameraColor;
private Transform mainCam;
private float camMoveToYPosition, camMoveSpeed = 2f;
private int prevCountMaxHorizontal = 0;
private Coroutine showCubePlace;
private bool isLoos, firstCube;
private Rigidbody allCubesRb;
private CubePos nowCube = new CubePos(0, 1, 0);
private List<GameObject> posibleCubesToCreate = new List<GameObject>();
private List<Vector3> allCubesPostions = new List<Vector3>()
{
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, 0, 1),
new Vector3(0, 0, -1),
new Vector3(1, 0, 1),
new Vector3(-1, 0, -1),
new Vector3(-1, 0, 1),
new Vector3(1, 0, -1),
};
public GameObject[] cubesToCreate;
public Text scoreTxt;
public Color[] bgColors;
public GameObject[] canvasStartPage;
public Transform cubeToPlace;
public float cubeChangePlaceSpeed = 0.5f;
public GameObject allCubes, vfx;
private void Start()
{
if (PlayerPrefs.GetInt("score") < 5)
AddPossibleCubes(1);
else if(PlayerPrefs.GetInt("score") < 10)
AddPossibleCubes(2);
else if (PlayerPrefs.GetInt("score") < 15)
AddPossibleCubes(3);
else if (PlayerPrefs.GetInt("score") < 20)
AddPossibleCubes(4);
else if (PlayerPrefs.GetInt("score") < 25)
AddPossibleCubes(5);
else if (PlayerPrefs.GetInt("score") < 30)
AddPossibleCubes(6);
else if (PlayerPrefs.GetInt("score") < 35)
AddPossibleCubes(7);
else if (PlayerPrefs.GetInt("score") < 40)
AddPossibleCubes(8);
else if (PlayerPrefs.GetInt("score") < 45)
AddPossibleCubes(9);
else
AddPossibleCubes(10);
scoreTxt.text = "<size=50><color=#E13885>BEST:</color><color=#65151>" + PlayerPrefs.GetInt("score") + "</color></size><size=50>\nnow:<color=#66151>" + 0 + "</color></size>";
toCameraColor = Camera.main.backgroundColor;
mainCam = Camera.main.transform;
camMoveToYPosition = 5.9f + nowCube.y - 1f;
showCubePlace = StartCoroutine(ShowCubePlace());
allCubesRb = allCubes.GetComponent<Rigidbody>();
}
private void Update()
{
foreach (var touch in Input.touches)
{
if (EventSystem.current.IsPointerOverGameObject(touch.fingerId))
{
return;
}
}
if ((Input.GetMouseButtonDown(0) || Input.touchCount > 0) && cubeToPlace != null && allCubes != null && !EventSystem.current.IsPointerOverGameObject())
{
#if !UNITY_EDITOR
if(Input.GetTouch(0).phase != TouchPhase.Began)
return;
#endif
if(!firstCube)
{
firstCube = true;
foreach(var obj in canvasStartPage)
Destroy(obj);
}
GameObject createCube = null;
if (posibleCubesToCreate.Count == 1)
createCube = posibleCubesToCreate[0];
else
createCube = posibleCubesToCreate[UnityEngine.Random.Range(0, posibleCubesToCreate.Count)];
GameObject newCube = Instantiate(createCube,
cubeToPlace.position,
Quaternion.identity);
newCube.transform.SetParent(allCubes.transform);
nowCube.setVector(cubeToPlace.position);
allCubesPostions.Add(nowCube.getVector());
if (PlayerPrefs.GetString("music") != "No")
GetComponent<AudioSource>().Play();
GameObject newVfx = Instantiate(vfx, cubeToPlace.position, Quaternion.identity);
Destroy(newVfx, 2f);
allCubesRb.isKinematic = true;
allCubesRb.isKinematic = false;
SpawnPositions();
MoveCameraChangeBg();
}
if(!isLoos && allCubesRb.velocity.magnitude > 0.1f)
{
Destroy(cubeToPlace.gameObject);
isLoos = true;
StopCoroutine(showCubePlace);
}
mainCam.localPosition = Vector3.MoveTowards(mainCam.localPosition,
new Vector3(mainCam.localPosition.x, camMoveToYPosition, mainCam.localPosition.z),
camMoveSpeed * Time.deltaTime);
if (Camera.main.backgroundColor != toCameraColor)
Camera.main.backgroundColor = Color.Lerp(Camera.main.backgroundColor, toCameraColor, Time.deltaTime);
}
private IEnumerator ShowCubePlace()
{
while(true)
{
SpawnPositions();
yield return new WaitForSeconds(cubeChangePlaceSpeed);
}
}
private void SpawnPositions()
{
var positions = new List<Vector3>();
if(IsPositionEmpty(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z))
&& nowCube.x + 1 != cubeToPlace.position.x)
positions.Add(new Vector3(nowCube.x + 1, nowCube.y, nowCube.z));
if(IsPositionEmpty(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z))
&& nowCube.x - 1 != cubeToPlace.position.x)
positions.Add(new Vector3(nowCube.x - 1, nowCube.y, nowCube.z));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y + 1, nowCube.z))
&& nowCube.y + 1 != cubeToPlace.position.y)
positions.Add(new Vector3(nowCube.x, nowCube.y + 1, nowCube.z));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z))
&& nowCube.y - 1 != cubeToPlace.position.y)
positions.Add(new Vector3(nowCube.x, nowCube.y - 1, nowCube.z));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1))
&& nowCube.z + 1 != cubeToPlace.position.z)
positions.Add(new Vector3(nowCube.x, nowCube.y, nowCube.z + 1));
if (IsPositionEmpty(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1))
&& nowCube.z - 1 != cubeToPlace.position.z)
positions.Add(new Vector3(nowCube.x, nowCube.y, nowCube.z - 1));
if (positions.Count > 1)
cubeToPlace.position = positions[UnityEngine.Random.Range(0, positions.Count)];
else if (positions.Count == 0)
isLoos = true;
else
cubeToPlace.position = positions[0];
}
private bool IsPositionEmpty(Vector3 targetPos)
{
if(targetPos.y == 0)
return false;
foreach(Vector3 pos in allCubesPostions)
{
if(pos.x == targetPos.x && pos.y == targetPos.y && pos.z == targetPos.z)
return false;
}
return true;
}
private void MoveCameraChangeBg()
{
int maxX = Mathf.Abs(Convert.ToInt32(allCubesPostions.Max(element => element.x)));
int maxY = Convert.ToInt32(allCubesPostions.Max(element => element.y));
int maxZ = Mathf.Abs(Convert.ToInt32(allCubesPostions.Max(element => element.z)));
int maxHorizontal;
maxY--;
if (PlayerPrefs.GetInt("score") < maxY)
PlayerPrefs.SetInt("score", maxY);
scoreTxt.text = "<size=50><color=#E13885>BEST:</color><color=#65151>" + PlayerPrefs.GetInt("score") + "</color></size><size=50>\nnow:<color=#66151>" + maxY + "</color></size>";
camMoveToYPosition = 5.9f + nowCube.y - 1f;
maxHorizontal = maxX > maxZ ? maxX : maxZ;
if (maxHorizontal % 3 == 0 && prevCountMaxHorizontal != maxHorizontal)
{
mainCam.localPosition -= new Vector3(0, 0, 2.5f);
prevCountMaxHorizontal = maxHorizontal;
}
if (maxY >= 7)
toCameraColor = bgColors[2];
else if(maxY >= 5)
toCameraColor = bgColors[1];
else if (maxY >= 2)
toCameraColor = bgColors[0];
}
private void AddPossibleCubes(int till)
{
for(int i = 0; i < till; i++)
posibleCubesToCreate.Add(cubesToCreate[i]);
}
}
struct CubePos
{
public int x, y, z;
public CubePos(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
public Vector3 getVector()
{
return new Vector3(x, y, z);
}
public void setVector(Vector3 pos)
{
x = Convert.ToInt32(pos.x);
y = Convert.ToInt32(pos.y);
z = Convert.ToInt32(pos.z);
}
}