using UnityEngine; using UnityEditor; namespace ProjectEditor { public class DeleteAllPlayerprefs : MonoBehaviour { [MenuItem("Project/Clear All Data")] private static void ClearData() { PlayerPrefs.DeleteAll(); Debug.Log("All PlayerPrefs deleted"); } [MenuItem("Project/Remove Undersea")] private static void RemoveName() { var names = AssetDatabase.GetAllAssetBundleNames(); foreach (var name in names) { Debug.Log("AssetBundle: " + name); } Debug.Log("AssetBundle Clear"); } } }