FLResourceLibrary/FLGenerateLibrary/FreelancerCoreClasses/Effects/SimpleStats.cs

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2025-05-13 15:23:06 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace FLGenerateLibrary
{
public class SimpleStats
{
/// <summary>
/// Уникальный идентификатор
/// </summary>
public string Nickname;
/// <summary>
/// Модель
/// </summary>
public string DAArchetype;
/// <summary>
/// Материал
/// </summary>
public string MaterialLibrary;
/// <summary>
/// Масса
/// </summary>
public int Mass;
/// <summary>
/// Эффект взрыва
/// </summary>
public ExplosionStats ExplosionArch;
}
}