using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace FLGenerateLibrary { public class SimpleStats { /// /// Уникальный идентификатор /// public string Nickname; /// /// Модель /// public string DAArchetype; /// /// Материал /// public string MaterialLibrary; /// /// Масса /// public int Mass; /// /// Эффект взрыва /// public ExplosionStats ExplosionArch; } }