using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace FLGenerateLibrary
{
public class SimpleStats
{
///
/// Уникальный идентификатор
///
public string Nickname;
///
/// Модель
///
public string DAArchetype;
///
/// Материал
///
public string MaterialLibrary;
///
/// Масса
///
public int Mass;
///
/// Эффект взрыва
///
public ExplosionStats ExplosionArch;
}
}