BasicKnowledgeUnity/UnityProject/Assets/Scripts/Lesson_7.cs
Dvurechensky d243f928cb 1.0
Main
2024-10-05 08:54:55 +03:00

24 lines
563 B
C#

using UnityEngine;
/*
* Ñîçäà¸ò îáúåêò äëÿ Lesson_8
* Ñîáûòèÿ OnCollision è OnTrigger
* ïðîÿâëÿþùååñÿ íà îáúåêòå Cube
* ïîñëå ñîïðèêîñíîâåíèÿ ñ Wall
*/
public class Lesson_7 : MonoBehaviour
{
public GameObject Cube;
public GameObject Cilinder;
[HideInInspector]
public GameObject CloneObj;
private void Start()
{
Instantiate(Cube, Vector3.zero, Quaternion.identity);
CloneObj = Instantiate(Cilinder, new Vector3(0, 7f), Quaternion.identity);
Cube.SetActive(true);
Cilinder.SetActive(true);
}
}