BasicKnowledgeUnity/UnityProject/Assets/Scripts/Lesson_7.cs

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2024-10-05 08:54:55 +03:00
using UnityEngine;
/*
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> Lesson_8
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OnCollision <EFBFBD> OnTrigger
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cube
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> Wall
*/
public class Lesson_7 : MonoBehaviour
{
public GameObject Cube;
public GameObject Cilinder;
[HideInInspector]
public GameObject CloneObj;
private void Start()
{
Instantiate(Cube, Vector3.zero, Quaternion.identity);
CloneObj = Instantiate(Cilinder, new Vector3(0, 7f), Quaternion.identity);
Cube.SetActive(true);
Cilinder.SetActive(true);
}
}