2025-05-12 01:29:30 +03:00
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/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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2025-05-12 01:31:46 +03:00
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* Last Updated: 12 мая 2025 01:30:28
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* Version: 1.0.4
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2025-05-12 01:29:30 +03:00
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*/
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2024-10-05 08:54:55 +03:00
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using UnityEngine;
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/*
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2025-05-12 01:29:30 +03:00
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* Создаёт объект для Lesson_8
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* События OnCollision и OnTrigger
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* проявляющееся на объекте Cube
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* после соприкосновения с Wall
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2024-10-05 08:54:55 +03:00
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*/
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public class Lesson_7 : MonoBehaviour
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{
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public GameObject Cube;
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public GameObject Cilinder;
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[HideInInspector]
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public GameObject CloneObj;
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private void Start()
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{
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Instantiate(Cube, Vector3.zero, Quaternion.identity);
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CloneObj = Instantiate(Cilinder, new Vector3(0, 7f), Quaternion.identity);
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Cube.SetActive(true);
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Cilinder.SetActive(true);
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}
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}
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