24 lines
563 B
C#
24 lines
563 B
C#
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using UnityEngine;
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/*
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> Lesson_8
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OnCollision <EFBFBD> OnTrigger
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Cube
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* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> Wall
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*/
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public class Lesson_7 : MonoBehaviour
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{
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public GameObject Cube;
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public GameObject Cilinder;
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[HideInInspector]
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public GameObject CloneObj;
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private void Start()
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{
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Instantiate(Cube, Vector3.zero, Quaternion.identity);
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CloneObj = Instantiate(Cilinder, new Vector3(0, 7f), Quaternion.identity);
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Cube.SetActive(true);
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Cilinder.SetActive(true);
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}
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}
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