Reverse engineering / GitHub only
Freelancer.Reverse.Runtime
I am developing a runtime layer on top of the game Freelancer (2003), reassembling and replacing system DLLs to safely explore, extend, and document the behavior of the original engine.
For whom
For reverse engineers, C/C++ developers, Freelancer modders, legacy game researchers, and those working on restoring the behavior of old Windows DLLs without source code.
What it does
Freelancer.Reverse.Runtime - a runtime layer on top of the original Freelancer 2003 engine. The project replaces DLL modules with compatible proxy components to safely explore, extend, log, and restore the behavior of the old game engine.
Technical details
C, C++, Bash, GitHub Pages
Description
I am developing a runtime layer on top of the game Freelancer (2003), reassembling and replacing system DLLs to safely explore, extend, and document the behavior of the original engine.
Classification
Links and media
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Blog
Related blog posts
Posts, releases, and notes linked to this project.
Dacom Proxy Library
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