39 lines
1004 B
C#
39 lines
1004 B
C#
/*
|
||
* Author: Nikolay Dvurechensky
|
||
* Site: https://www.dvurechensky.pro/
|
||
* Gmail: dvurechenskysoft@gmail.com
|
||
* Last Updated: 12 мая 2025 05:48:46
|
||
* Version: 1.0.4
|
||
*/
|
||
|
||
using UnityEngine;
|
||
|
||
public class CameraShake : MonoBehaviour
|
||
{
|
||
private Transform camTransform;
|
||
private float shakeDuration = 1f, shakeAmount = 0.04f, decreaseFactor = 1.5f;
|
||
private Vector3 originPosition;
|
||
|
||
private void Start()
|
||
{
|
||
camTransform = GetComponent<Transform>();
|
||
originPosition = camTransform.localPosition;
|
||
}
|
||
|
||
private void Update()
|
||
{
|
||
if(shakeDuration > 0)
|
||
{
|
||
//Случайное значение внутри сферы с радиусом 1
|
||
camTransform.localPosition = originPosition + Random.insideUnitSphere * shakeAmount;
|
||
shakeDuration -= Time.deltaTime * decreaseFactor;
|
||
}
|
||
else
|
||
{
|
||
shakeDuration = 0;
|
||
camTransform.localPosition = originPosition;
|
||
}
|
||
}
|
||
|
||
}
|