TowerBuildGame/Tower Build Game/Assets/Scripts/UnityUI/Editor/ControlClear.cs

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2024-10-05 09:11:13 +03:00
using UnityEngine;
using UnityEditor;
namespace ProjectEditor
{
public class DeleteAllPlayerprefs : MonoBehaviour
{
[MenuItem("Project/Clear All Data")]
private static void ClearData()
{
PlayerPrefs.DeleteAll();
Debug.Log("All PlayerPrefs deleted");
}
[MenuItem("Project/Remove Undersea")]
private static void RemoveName()
{
var names = AssetDatabase.GetAllAssetBundleNames();
foreach (var name in names)
{
Debug.Log("AssetBundle: " + name);
}
Debug.Log("AssetBundle Clear");
}
}
}