2025-05-12 05:50:37 +03:00
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/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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* Last Updated: 12 мая 2025 05:48:46
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* Version: 1.0.4
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*/
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2024-10-05 09:11:13 +03:00
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using UnityEngine;
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using UnityEditor;
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namespace ProjectEditor
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{
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public class DeleteAllPlayerprefs : MonoBehaviour
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{
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[MenuItem("Project/Clear All Data")]
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private static void ClearData()
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{
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PlayerPrefs.DeleteAll();
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Debug.Log("All PlayerPrefs deleted");
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}
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[MenuItem("Project/Remove Undersea")]
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private static void RemoveName()
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{
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var names = AssetDatabase.GetAllAssetBundleNames();
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foreach (var name in names)
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{
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Debug.Log("AssetBundle: " + name);
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}
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Debug.Log("AssetBundle Clear");
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}
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}
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}
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