2025-05-12 05:50:37 +03:00
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/*
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* Author: Nikolay Dvurechensky
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* Site: https://www.dvurechensky.pro/
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* Gmail: dvurechenskysoft@gmail.com
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* Last Updated: 12 мая 2025 05:48:46
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* Version: 1.0.4
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*/
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2024-10-05 09:11:13 +03:00
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class CanvasButtons : MonoBehaviour
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{
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public Sprite music_on, music_off;
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private void Start()
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{
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if (PlayerPrefs.GetString("music") == "No" && gameObject.name == "Music")
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GetComponent<Image>().sprite = music_off;
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}
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public void RestartGame()
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{
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if (PlayerPrefs.GetString("music") != "No")
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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public void LoadShop()
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{
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if (PlayerPrefs.GetString("music") != "No")
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene("Shop");
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}
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public void CloseShop()
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{
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if (PlayerPrefs.GetString("music") != "No")
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene("Main");
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}
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public void LoadInstagram()
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{
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if (PlayerPrefs.GetString("music") != "No")
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GetComponent<AudioSource>().Play();
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Application.OpenURL("https://rossgram.ru/");
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}
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public void MusicWork()
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{
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if(PlayerPrefs.GetString("music") == "No")
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{
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PlayerPrefs.SetString("music", "Yes");
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GetComponent<AudioSource>().Play();
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GetComponent<Image>().sprite = music_on;
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}
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else
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{
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PlayerPrefs.SetString("music", "No");
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GetComponent<Image>().sprite = music_off;
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}
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}
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}
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