FLResourceLibrary/FLGenerateLibrary/Analis/effects.ini
Dvurechensky 3b92bf134f 1.0.0
2025-05-13 15:23:06 +03:00

9935 lines
220 KiB
INI

[EffectLOD]
type = lod_type_small
max_lod_screen_size = 50
min_lod_screen_size = 10
min_screen_size = 5
[EffectLOD]
type = lod_type_medium
max_lod_screen_size = 50
min_lod_screen_size = 7
min_screen_size = 5
[EffectLOD]
type = lod_type_large
max_lod_screen_size = 100
min_lod_screen_size = 7
min_screen_size = 5
[EffectLOD]
type = lod_type_small_distant
max_lod_screen_size = 65
min_lod_screen_size = 10
min_screen_size = 3
[EffectLOD]
type = lod_type_trail
max_lod_screen_size = 400
min_lod_screen_size = 75
min_screen_size = 25
[EffectLOD]
type = lod_type_weapon
max_lod_screen_size = 100
min_lod_screen_size = 10
min_screen_size = 5
[Effect]
nickname = gf_br_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br01
vis_effect = gf_br_shield01
[Effect]
nickname = gf_pi_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield01
[Effect]
nickname = gf_ku_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku01
vis_effect = gf_ku_shield01
[Effect]
nickname = gf_li_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li01
vis_effect = gf_li_shield01
[Effect]
nickname = gf_rh_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh01
vis_effect = gf_rh_shield01
[Effect]
nickname = gf_TLR_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no01
vis_effect = gf_TLR_shield01
[Effect]
nickname = gf_br_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br02
vis_effect = gf_br_shield01
[Effect]
nickname = gf_pi_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield02
[Effect]
nickname = gf_ku_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku02
vis_effect = gf_ku_shield01
[Effect]
nickname = gf_li_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li02
vis_effect = gf_li_shield01
[Effect]
nickname = gf_rh_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh02
vis_effect = gf_rh_shield01
[Effect]
nickname = gf_br_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_br03
vis_effect = gf_br_shield01
[Effect]
nickname = gf_pi_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield03
[Effect]
nickname = gf_ku_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_ku03
vis_effect = gf_ku_shield01
[Effect]
nickname = gf_li_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_li03
vis_effect = gf_li_shield01
[Effect]
nickname = gf_rh_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_rh03
vis_effect = gf_rh_shield01
[Effect]
nickname = gf_li_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_li_cruisedisruption
[Effect]
nickname = gf_br_csv_engine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_csv_engine01
[Effect]
nickname = gf_br_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine01
[Effect]
nickname = gf_br_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine02
[Effect]
nickname = gf_br_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine03
[Effect]
nickname = gf_br_lifter_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_lifter_engine01
[Effect]
nickname = gf_br_luxury_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_luxury_engine01
[Effect]
nickname = gf_br_miner_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_miner_engine01
[Effect]
nickname = gf_br_prison_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_prison_engine01
[Effect]
nickname = gf_br_repair_engine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_repair_engine01
[Effect]
nickname = gf_co_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_co_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_co_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine03_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_ku_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine01
[Effect]
nickname = gf_ku_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine02
[Effect]
nickname = gf_ku_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ku_largeengine03
[Effect]
nickname = gf_li_smallengine01
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine01
[Effect]
nickname = gf_li_smallengine02
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine02
[Effect]
nickname = gf_li_smallengine03
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine03
[Effect]
nickname = gf_rh_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine01
[Effect]
nickname = gf_rh_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine02
[Effect]
nickname = gf_rh_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_rh_largeengine03
[Effect]
nickname = li_contrail
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = li_contrail
[Effect]
nickname = gf_li_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_li_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine02_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_li_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_li_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_li_smallengine03_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_rh_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_rh_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine02_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_rh_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine03_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_ku_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_ku_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine02_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_ku_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_ku_smallengine03_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_li_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_li_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_ku_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine02_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_ku_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_ku_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_rh_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_rh_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine02_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_rh_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_csv_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_csv_engine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_smallengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_smallengine02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine02_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_csv_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_csv_engine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_smallengine02_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine02_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_smallengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine03_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_no_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_no_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_li_largeengine01_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_li_largeengine01_trail
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = gf_li_largeengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_no_largeengine01
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_no_largeengine01
[Effect]
nickname = gf_li_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine02
[Effect]
nickname = gf_li_largeengine03
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_li_largeengine03
[Effect]
nickname = gf_no_largeengine02
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_no_largeengine02
[Effect]
nickname = gf_no_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_no_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_atransport_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_atransport_engine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_atransport_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_atransport_engine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_br_transport_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_transport_engine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_transport_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_transport_engine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_ku_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_ku_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine02_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_ku_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_ku_smallengine03_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_br_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_br_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_br_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_co_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_co_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_co_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_li_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_li_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_li_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_rh_smallengine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine01_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_rh_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine02_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = gf_rh_smallengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = no_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = no_cruisedis01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = no_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = no_cruisedis01_impact
[Effect]
nickname = no_capgun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_capgun01_impact
[Effect]
nickname = no_capgun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_capgun01_proj
vis_beam = no_capgun_01_beam
[Effect]
nickname = no_capgun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_capgun01_flash
[Effect]
nickname = no_gun01_rank01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_gun01_rank01_proj
vis_generic = no_gun01_rank01_proj
[Effect]
nickname = no_gun01_rank01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = no_gun01_rank01_flash
[Effect]
nickname = no_gun01_rank01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = no_gun01_rank01_impact
[Effect]
nickname = rtc_nomadtorpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion2
vis_effect = rtc_nomadtorpedo_impact
[Effect]
nickname = rtc_nomadtorpedo_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rtc_nomadtorpedo_proj
vis_generic = rtc_nomadtorpedo_proj
[Effect]
nickname = rtc_nomadtorpedo_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rtc_nomadtorpedo_flash
[Effect]
nickname = ci_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_flakcannon01_impact
[Effect]
nickname = ci_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_capgun_01_flash
[Effect]
nickname = ci_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_capgun_01_impact
[Effect]
nickname = ci_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_capgun_01_proj
vis_beam = ci_capgun_01_beam
[Effect]
nickname = ci_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_01_flash
[Effect]
nickname = ci_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_01_impact
[Effect]
nickname = ci_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_01_beam
[Effect]
nickname = ci_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_02_flash
[Effect]
nickname = ci_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_02_impact
[Effect]
nickname = ci_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_02_beam
[Effect]
nickname = ci_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_03_flash
[Effect]
nickname = ci_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_03_impact
[Effect]
nickname = ci_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_03_beam
[Effect]
nickname = ci_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_laser_04_flash
[Effect]
nickname = ci_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_laser_04_impact
[Effect]
nickname = ci_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_laser_04_beam
[Effect]
nickname = ci_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_01_impact
[Effect]
nickname = ci_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_01_proj
vis_generic = ci_pulse_01_proj
[Effect]
nickname = ci_pulse_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_02_impact
[Effect]
nickname = ci_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_02_proj
vis_generic = ci_pulse_02_proj
[Effect]
nickname = ci_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_03_proj
vis_generic = ci_pulse_03_proj
[Effect]
nickname = ci_pulse_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_03_impact
[Effect]
nickname = ci_pulse_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_pulse_04_proj
vis_generic = ci_pulse_04_proj
[Effect]
nickname = ci_pulse_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_pulse_04_impact
[Effect]
nickname = ci_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_01_flash
[Effect]
nickname = ci_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_01_impact
[Effect]
nickname = ci_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_01_proj
vis_beam = ci_tachyon_01_beam
[Effect]
nickname = ci_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_02_flash
[Effect]
nickname = ci_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_02_impact
[Effect]
nickname = ci_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_02_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = ci_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_03_flash
[Effect]
nickname = ci_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_03_impact
[Effect]
nickname = ci_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_03_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = ci_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_tachyon_04_flash
[Effect]
nickname = ci_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_tachyon_04_impact
[Effect]
nickname = ci_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_04_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = ci_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_01_flash
[Effect]
nickname = ci_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_01_impact
[Effect]
nickname = ci_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_01_beam
[Effect]
nickname = ci_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_02_flash
[Effect]
nickname = ci_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_02_impact
[Effect]
nickname = ci_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_02_beam
[Effect]
nickname = ci_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_03_flash
[Effect]
nickname = ci_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_03_impact
[Effect]
nickname = ci_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_03_beam
[Effect]
nickname = ci_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ci_photon_04_flash
[Effect]
nickname = ci_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_04_impact
[Effect]
nickname = ci_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_04_beam
[Effect]
nickname = br_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_capgun_01_flash
[Effect]
nickname = br_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_capgun_01_impact
[Effect]
nickname = br_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_01_beam
[Effect]
nickname = br_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_flakcannon01_flash
[Effect]
nickname = br_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_flakcannon01_impact
[Effect]
nickname = br_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_flakcannon01_proj
vis_generic = br_flakcannon01_proj
[Effect]
nickname = br_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = br_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_missile01_impact
[Effect]
nickname = br_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = br_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_missile02_impact
[Effect]
nickname = br_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_empmissile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = br_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = br_empmissile_impact
[Effect]
nickname = br_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = br_mine01_blast25
[Effect]
nickname = br_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = br_mine01
[Effect]
nickname = br_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = br_mine02_blast25
[Effect]
nickname = br_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = br_mine02
[Effect]
nickname = br_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = br_gunboat_maingun
vis_generic = br_gunboat_maingun
[Effect]
nickname = br_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_01_flash
[Effect]
nickname = br_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_01_impact
[Effect]
nickname = br_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_01_proj
vis_beam = br_particle_01_beam
[Effect]
nickname = br_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash
[Effect]
nickname = br_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_02_impact
[Effect]
nickname = br_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_02_proj
vis_beam = br_particle_02_beam
[Effect]
nickname = br_particle_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_03_flash
[Effect]
nickname = br_particle_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_03_impact
[Effect]
nickname = br_particle_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_03_proj
vis_beam = br_particle_03_beam
[Effect]
nickname = br_particle_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_04_flash
[Effect]
nickname = br_particle_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_particle_04_impact
[Effect]
nickname = br_particle_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_particle_04_proj
vis_beam = br_particle_04_beam
[Effect]
nickname = br_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_01_flash
[Effect]
nickname = br_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_01_impact
[Effect]
nickname = br_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_01_proj
vis_beam = br_tachyon_01_beam
[Effect]
nickname = br_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_particle_02_flash
[Effect]
nickname = br_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_02_impact
[Effect]
nickname = br_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_02_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = br_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_03_flash
[Effect]
nickname = br_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_03_impact
[Effect]
nickname = br_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_03_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = br_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_tachyon_04_flash
[Effect]
nickname = br_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_tachyon_04_impact
[Effect]
nickname = br_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_tachyon_04_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = pi_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = pi_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = pi_missile01_impact
[Effect]
nickname = pi_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = pi_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = pi_missile02_impact
[Effect]
nickname = pi_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_capgun_01_flash
[Effect]
nickname = pi_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_capgun_01_impact
[Effect]
nickname = pi_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_capgun_01_proj
vis_beam = pi_capgun_01_beam
[Effect]
nickname = pi_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_01_flash
[Effect]
nickname = pi_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_01_impact
[Effect]
nickname = pi_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_01_beam
[Effect]
nickname = pi_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_02_flash
[Effect]
nickname = pi_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_02_impact
[Effect]
nickname = pi_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_02_beam
[Effect]
nickname = pi_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_03_flash
[Effect]
nickname = pi_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_03_impact
[Effect]
nickname = pi_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_03_beam
[Effect]
nickname = pi_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_laser_04_flash
[Effect]
nickname = pi_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_laser_04_impact
[Effect]
nickname = pi_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_laser_04_beam
[Effect]
nickname = pi_neutron_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_01_flash
[Effect]
nickname = pi_neutron_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_01_impact
[Effect]
nickname = pi_neutron_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_01_proj
vis_beam = pi_neutron_01_beam
[Effect]
nickname = pi_neutron_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_02_flash
[Effect]
nickname = pi_neutron_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_02_impact
[Effect]
nickname = pi_neutron_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_02_proj
vis_beam = pi_neutron_02_beam
[Effect]
nickname = pi_neutron_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_03_flash
[Effect]
nickname = pi_neutron_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_03_impact
[Effect]
nickname = pi_neutron_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_03_proj
vis_beam = pi_neutron_03_beam
[Effect]
nickname = pi_neutron_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_neutron_04_flash
[Effect]
nickname = pi_neutron_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_neutron_04_impact
[Effect]
nickname = pi_neutron_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_neutron_04_proj
vis_beam = pi_neutron_04_beam
[Effect]
nickname = pi_particle_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_01_flash
[Effect]
nickname = pi_particle_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_01_impact
[Effect]
nickname = pi_particle_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_01_proj
vis_beam = pi_particle_01_beam
[Effect]
nickname = pi_particle_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_02_flash
[Effect]
nickname = pi_particle_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_02_impact
[Effect]
nickname = pi_particle_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_02_proj
vis_beam = pi_particle_02_beam
[Effect]
nickname = pi_particle_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_03_flash
[Effect]
nickname = pi_particle_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_03_impact
[Effect]
nickname = pi_particle_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_03_proj
vis_beam = pi_particle_03_beam
[Effect]
nickname = pi_particle_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_particle_04_flash
[Effect]
nickname = pi_particle_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_particle_04_impact
[Effect]
nickname = pi_particle_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_particle_04_proj
vis_beam = pi_particle_04_beam
[Effect]
nickname = pi_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_01_flash
[Effect]
nickname = pi_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_01_impact
[Effect]
nickname = pi_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_01_beam
[Effect]
nickname = pi_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_02_flash
[Effect]
nickname = pi_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_02_impact
[Effect]
nickname = pi_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_02_beam
[Effect]
nickname = pi_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_03_flash
[Effect]
nickname = pi_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_03_impact
[Effect]
nickname = pi_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_03_beam
[Effect]
nickname = pi_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_photon_04_flash
[Effect]
nickname = pi_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_photon_04_impact
[Effect]
nickname = pi_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_photon_04_beam
[Effect]
nickname = pi_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma01_flash
[Effect]
nickname = pi_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma01_impact
[Effect]
nickname = pi_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma01_proj
vis_generic = pi_plasma01_proj
[Effect]
nickname = pi_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_02_flash
[Effect]
nickname = pi_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_02_impact
[Effect]
nickname = pi_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_02_proj
vis_generic = pi_plasma01_proj
[Effect]
nickname = pi_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_plasma_03_flash
[Effect]
nickname = pi_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_plasma_03_impact
[Effect]
nickname = pi_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_plasma_03_proj
vis_generic = pi_plasma01_proj
[Effect]
nickname = pi_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_01_impact
[Effect]
nickname = pi_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_01_proj
vis_generic = pi_pulse_01_proj
[Effect]
nickname = pi_pulse_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_02_impact
[Effect]
nickname = pi_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_generic = pi_pulse_02_proj
[Effect]
nickname = pi_pulse_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_pulse_03_impact
[Effect]
nickname = pi_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_pulse_03_proj
vis_generic = pi_pulse_03_proj
[Effect]
nickname = pi_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_01_flash
[Effect]
nickname = pi_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_01_impact
[Effect]
nickname = pi_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = pi_tachyon_01_beam
[Effect]
nickname = pi_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_02_flash
[Effect]
nickname = pi_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_02_impact
[Effect]
nickname = pi_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = pi_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_03_flash
[Effect]
nickname = pi_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_03_impact
[Effect]
nickname = pi_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_03_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = pi_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_tachyon_04_flash
[Effect]
nickname = pi_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_tachyon_04_impact
[Effect]
nickname = pi_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_04_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = pi_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = pi_mine01_blast25
[Effect]
nickname = pi_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = pi_mine01
[Effect]
nickname = pi_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = pi_mine02_blast25
[Effect]
nickname = pi_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = pi_mine02
[Effect]
nickname = ku_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_empmissile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = ku_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_empmissile_impact
[Effect]
nickname = ku_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_01_flash
[Effect]
nickname = ku_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_capgun_01_impact
[Effect]
nickname = ku_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_capgun_01_proj
vis_generic = ku_capgun_01_proj
[Effect]
nickname = ku_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_generic = ku_gunboat_maingun
[Effect]
nickname = ku_neutron_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_01_flash
[Effect]
nickname = ku_neutron_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_01_impact
[Effect]
nickname = ku_neutron_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_01_proj
vis_beam = ku_neutron_01_beam
[Effect]
nickname = ku_neutron_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_02_flash
[Effect]
nickname = ku_neutron_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_02_impact
[Effect]
nickname = ku_neutron_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_02_proj
vis_beam = ku_neutron_02_beam
[Effect]
nickname = ku_neutron_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_03_flash
[Effect]
nickname = ku_neutron_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_03_impact
[Effect]
nickname = ku_neutron_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_03_proj
vis_beam = ku_neutron_03_beam
[Effect]
nickname = ku_neutron_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_neutron_04_flash
[Effect]
nickname = ku_neutron_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_neutron_04_impact
[Effect]
nickname = ku_neutron_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_neutron_04_proj
vis_beam = ku_neutron_04_beam
[Effect]
nickname = ku_photon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_01_flash
[Effect]
nickname = ku_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_01_impact
[Effect]
nickname = ku_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_01_beam
[Effect]
nickname = ku_photon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_02_flash
[Effect]
nickname = ku_photon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_02_impact
[Effect]
nickname = ku_photon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_02_beam
[Effect]
nickname = ku_photon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_03_flash
[Effect]
nickname = ku_photon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_03_impact
[Effect]
nickname = ku_photon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_03_beam
[Effect]
nickname = ku_photon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_photon_04_flash
[Effect]
nickname = ku_photon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_photon_04_impact
[Effect]
nickname = ku_photon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ku_photon_04_beam
[Effect]
nickname = ku_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = ku_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_missile01_impact
[Effect]
nickname = ku_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_missile02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = ku_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_missile02_impact
[Effect]
nickname = ku_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_cruisedis01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = ku_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = ku_cruisedis01_impact
[Effect]
nickname = ku_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_torpedo01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = ku_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = ku_torpedo01_impact
[Effect]
nickname = ku_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = ku_mine01_blast25
[Effect]
nickname = ku_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = ku_mine01
[Effect]
nickname = ku_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = ku_mine02_blast25
[Effect]
nickname = ku_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = ku_mine02
[Effect]
nickname = ku_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_flakcannon01_impact
[Effect]
nickname = ku_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_flakcannon01_flash
[Effect]
nickname = ku_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_flakcannon01_proj
vis_generic = ku_flakcannon01_proj
[Effect]
nickname = li_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_01_flash
[Effect]
nickname = li_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_01_impact
[Effect]
nickname = li_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
[Effect]
nickname = li_cruiser_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = li_cruiser_maingun
vis_generic = li_cruiser_maingun
[Effect]
nickname = li_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_flakcannon01_flash
[Effect]
nickname = li_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_flakcannon01_impact
[Effect]
nickname = li_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_flakcannon01_proj
vis_generic = li_flakcannon01_proj
[Effect]
nickname = li_laser_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_01_flash
[Effect]
nickname = li_laser_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_01_impact
[Effect]
nickname = li_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_01_beam
[Effect]
nickname = li_laser_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_02_flash
[Effect]
nickname = li_laser_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_02_impact
[Effect]
nickname = li_laser_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_02_beam
[Effect]
nickname = li_laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_03_flash
[Effect]
nickname = li_laser_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_03_impact
[Effect]
nickname = li_laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_03_beam
[Effect]
nickname = li_laser_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_laser_04_flash
[Effect]
nickname = li_laser_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_laser_04_impact
[Effect]
nickname = li_laser_04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = li_laser_04_beam
[Effect]
nickname = li_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_01_flash
[Effect]
nickname = li_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_01_impact
[Effect]
nickname = li_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = li_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_02_flash
[Effect]
nickname = li_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_02_impact
[Effect]
nickname = li_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = li_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_03_flash
[Effect]
nickname = li_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_03_impact
[Effect]
nickname = li_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = li_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_plasma_04_flash
[Effect]
nickname = li_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_plasma_04_impact
[Effect]
nickname = li_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_plasma_04_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = li_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = li_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_missile01_impact
[Effect]
nickname = li_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = li_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_missile02_impact
[Effect]
nickname = li_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_empmissile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = li_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_empmissile_impact
[Effect]
nickname = li_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_cruisedis01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = li_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = li_cruisedis01_impact
[Effect]
nickname = li_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = li_mine01_blast25
[Effect]
nickname = li_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = li_mine01
[Effect]
nickname = li_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = li_mine02_blast25
[Effect]
nickname = li_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = li_mine02
[Effect]
nickname = li_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_torpedo01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = li_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = li_torpedo01_impact
[Effect]
nickname = rh_empmissile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_empmissile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = rh_empmissile_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_empmissile_impact
[Effect]
nickname = rh_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = rh_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_missile01_impact
[Effect]
nickname = rh_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rh_missile02_drive
[Effect]
nickname = rh_missile02_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = rh_missile02_impact
[Effect]
nickname = rh_capgun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_capgun_01_flash
[Effect]
nickname = rh_capgun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_capgun_01_impact
[Effect]
nickname = rh_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_01_proj
vis_beam = rh_capgun_01_beam
[Effect]
nickname = rh_flakcannon01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_flakcannon01_impact
[Effect]
nickname = rh_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_flakcannon01_flash
[Effect]
nickname = rh_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj
[Effect]
nickname = rh_gunboat_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun
vis_generic = rh_gunboat_maingun
[Effect]
nickname = rh_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_01_flash
[Effect]
nickname = rh_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_01_impact
[Effect]
nickname = rh_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_01_proj
vis_generic = rh_tachyon_01_proj
[Effect]
nickname = rh_tachyon_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_02_flash
[Effect]
nickname = rh_tachyon_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_02_impact
[Effect]
nickname = rh_tachyon_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_01_proj
vis_generic = rh_tachyon_01_proj
[Effect]
nickname = rh_tachyon_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_03_flash
[Effect]
nickname = rh_tachyon_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_03_impact
[Effect]
nickname = rh_tachyon_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_03_proj
vis_generic = rh_tachyon_03_proj
[Effect]
nickname = rh_tachyon_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_tachyon_04_flash
[Effect]
nickname = rh_tachyon_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_tachyon_04_impact
[Effect]
nickname = rh_tachyon_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_tachyon_04_proj
vis_generic = rh_tachyon_04_proj
[Effect]
nickname = rh_plasma_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_01_flash
[Effect]
nickname = rh_plasma_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_01_impact
[Effect]
nickname = rh_plasma_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = rh_plasma_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_02_flash
[Effect]
nickname = rh_plasma_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_02_impact
[Effect]
nickname = rh_plasma_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = rh_plasma_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_03_flash
[Effect]
nickname = rh_plasma_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_03_impact
[Effect]
nickname = rh_plasma_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = rh_plasma_04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_plasma_04_flash
[Effect]
nickname = rh_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_plasma_04_impact
[Effect]
nickname = rh_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_plasma_04_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = rh_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = rh_mine01_blast25
[Effect]
nickname = rh_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = rh_mine01
[Effect]
nickname = rh_mine02_blast25
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = rh_mine02_blast25
[Effect]
nickname = rh_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = rh_mine02
[Effect]
nickname = sp_annihilator_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_01_flash
[Effect]
nickname = sp_annihilator_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_01_impact
[Effect]
nickname = sp_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_annihilator_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_02_flash
[Effect]
nickname = sp_annihilator_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_02_impact
[Effect]
nickname = sp_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_annihilator_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_annihilator_03_flash
[Effect]
nickname = sp_annihilator_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_annihilator_03_impact
[Effect]
nickname = sp_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_bloodhound_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_01_flash
[Effect]
nickname = sp_bloodhound_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_01_impact
[Effect]
nickname = sp_bloodhound_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_bloodhound_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_02_flash
[Effect]
nickname = sp_bloodhound_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_02_impact
[Effect]
nickname = sp_bloodhound_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_bloodhound_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_03_flash
[Effect]
nickname = sp_bloodhound_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_03_impact
[Effect]
nickname = sp_bloodhound_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_destabilizer_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_01_flash
[Effect]
nickname = sp_destabilizer_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_01_impact
[Effect]
nickname = sp_destabilizer_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_destabilizer_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_02_flash
[Effect]
nickname = sp_destabilizer_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_02_impact
[Effect]
nickname = sp_destabilizer_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_destabilizer_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_destabilizer_03_flash
[Effect]
nickname = sp_destabilizer_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_destabilizer_03_impact
[Effect]
nickname = sp_destabilizer_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_destabilizer_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_distortion_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_01_flash
[Effect]
nickname = sp_distortion_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_01_impact
[Effect]
nickname = sp_distortion_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_distortion_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_02_flash
[Effect]
nickname = sp_distortion_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_02_impact
[Effect]
nickname = sp_distortion_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_distortion_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_distortion_03_flash
[Effect]
nickname = sp_distortion_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_distortion_03_impact
[Effect]
nickname = sp_distortion_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_doomsday_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_01_flash
[Effect]
nickname = sp_doomsday_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_01_impact
[Effect]
nickname = sp_doomsday_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_doomsday_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_02_flash
[Effect]
nickname = sp_doomsday_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_02_impact
[Effect]
nickname = sp_doomsday_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_doomsday_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_doomsday_03_flash
[Effect]
nickname = sp_doomsday_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_doomsday_03_impact
[Effect]
nickname = sp_doomsday_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_doomsday_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = min_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = min_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = small_hull_hit
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
[Effect]
nickname = small_hull_hit_light01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light01
[Effect]
nickname = small_hull_hit_light02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light02
[Effect]
nickname = small_hull_hit_light03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_light03
[Effect]
nickname = small_hull_hit_medium01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium01
[Effect]
nickname = small_hull_hit_medium02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium02
[Effect]
nickname = small_hull_hit_medium03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_medium03
[Effect]
nickname = small_hull_hit_heavy01
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy01
[Effect]
nickname = small_hull_hit_heavy02
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy02
[Effect]
nickname = small_hull_hit_heavy03
effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03
[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = ku_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = ku_countermeasures
[Effect]
nickname = br_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = br_countermeasures
[Effect]
nickname = li_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = li_countermeasures
[Effect]
nickname = no_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect01
snd_effect = cloak_rh_fighter
[Effect]
nickname = no_cloakeffect02
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect02
snd_effect = cloak_rh_gunboat
[Effect]
nickname = no_cloakeffect03
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect03
snd_effect = cloak_rh_cruiser
[Effect]
nickname = no_cloakeffect04
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect04
snd_effect = cloak_rh_battleship
[Effect]
nickname = no_cloakeffect05
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect05
snd_effect = cloak_no_fighter
[Effect]
nickname = no_cloakeffect05srtc
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect05
[Effect]
nickname = no_cloakeffect06
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect06
snd_effect = cloak_osiris
[Effect]
nickname = no_cloakeffect_battleship
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_battleship
snd_effect = cloak_no_battleship
[Effect]
nickname = no_cloakeffect_gunboat
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_gunboat
snd_effect = cloak_no_gunboat
[Effect]
nickname = gf_explosion_debris_trail01
effect_type = EFT_DEBRIS_TRAIL
vis_effect = gf_explosion_debris_trail01
[Effect]
nickname = gf_explosion_debris_trail02
effect_type = EFT_DEBRIS_TRAIL
vis_effect = gf_explosion_debris_trail02
[Effect]
nickname = gf_explosion_smallship01
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01
[Effect]
nickname = gf_explosion_smallship02
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02
[Effect]
nickname = gf_prisonattack_bigsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_bigsmoke
[Effect]
nickname = gf_prisonattack_smallsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_smallsmoke
snd_effect = object_on_fire02
[Effect]
nickname = gf_prisonattack_worldsmoke_small
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_worldsmoke_small
snd_effect = object_on_fire02
[Effect]
nickname = gf_prisonattack_additive_bigsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_bigsmoke
[Effect]
nickname = gf_prisonattack_additive_smallsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_smallsmoke
snd_effect = object_on_fire02
[Effect]
nickname = gf_prisonattack_additive_worldsmoke
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_worldsmoke
snd_effect = object_on_fire02
[Effect]
nickname = gf_prisonattack_additive_worldsmoke_small
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_prisonattack_additive_worldsmoke_small
snd_effect = object_on_fire02
[Effect]
nickname = gf_burningdoor
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = object_on_fire02
[Effect]
nickname = gf_piratestationexplode
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode
[Effect]
nickname = gf_piratestationexplode#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#1
[Effect]
nickname = gf_piratestationexplode#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#2
[Effect]
nickname = gf_piratestationexplodedoors#1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodedoors#1
[Effect]
nickname = gf_piratestationexplodedoors
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodedoors
[Effect]
nickname = gf_piratestationexplodeend
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend
[Effect]
nickname = gf_piratestationexplodeend#1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend#1
[Effect]
nickname = gf_piratestationexplodeend#2
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_piratestationexplodeend#2
[Effect]
nickname = gf_piratestationexplode#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#3
snd_effect = csx_large01
[Effect]
nickname = atmosphere_burn
effect_type = EFT_EQUIP_ATTACHED
vis_effect = atmosphereburn
snd_effect = atmospheric_buffeting
[Effect]
nickname = dust
effect_type = EFT_MOTION_DUST
vis_effect = motionblur_dust
[Effect]
nickname = icedust
effect_type = EFT_MISC_DUST
vis_effect = icedust
[Effect]
nickname = leedsdust
effect_type = EFT_MISC_DUST
vis_effect = leedsdust
[Effect]
nickname = asteroiddust
effect_type = EFT_MISC_DUST
vis_effect = asteroiddust
[Effect]
nickname = debrisdust
effect_type = EFT_MISC_DUST
vis_effect = debrisdust
[Effect]
nickname = atmosphere_gray
effect_type = EFT_MISC_DUST
vis_effect = atmosphere_gray
[Effect]
nickname = radioactivedust
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust
[Effect]
nickname = radioactivedust_red
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust_red
[Effect]
nickname = lavaashdust
effect_type = EFT_MISC_DUST
vis_effect = lavaashdust
[Effect]
nickname = snowdust
effect_type = EFT_MISC_DUST
vis_effect = snowdust
[Effect]
nickname = waterdropdust
effect_type = EFT_MISC_DUST
vis_effect = waterdropdust
[Effect]
nickname = touristdust
effect_type = EFT_MISC_DUST
vis_effect = touristdust
[Effect]
nickname = touristdust_pink
effect_type = EFT_MISC_DUST
vis_effect = touristdust_pink
[Effect]
nickname = touristdust_sienna
effect_type = EFT_MISC_DUST
vis_effect = touristdust_sienna
[Effect]
nickname = organismdust
effect_type = EFT_MISC_DUST
vis_effect = organismdust
[Effect]
nickname = attractdust
effect_type = EFT_MISC_DUST
vis_effect = attractdust
[Effect]
nickname = attractdust_orange
effect_type = EFT_MISC_DUST
vis_effect = attractdust_orange
[Effect]
nickname = attractdust_green
effect_type = EFT_MISC_DUST
vis_effect = attractdust_green
[Effect]
nickname = attractdust_purple
effect_type = EFT_MISC_DUST
vis_effect = attractdust_purple
[Effect]
nickname = oxygendust
effect_type = EFT_MISC_DUST
vis_effect = oxygendust
[Effect]
nickname = radioactivedust_blue
effect_type = EFT_MISC_DUST
vis_effect = radioactivedust_blue
[Effect]
nickname = golddust
effect_type = EFT_MISC_DUST
vis_effect = golddust
[Effect]
nickname = special_attractdust
effect_type = EFT_MISC_DUST
vis_effect = special_attractdust
[Effect]
nickname = rtc_mis5view
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view
[Effect]
nickname = rtc_mis5viewcf
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5viewcf
[Effect]
nickname = gf_blhazard_01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_blhazard_01
[Effect]
nickname = gf_wormhole_01
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_01
[Effect]
nickname = gf_wormhole_green
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_green
[Effect]
nickname = gf_wormhole_orange
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_orange
[Effect]
nickname = gf_wormhole_red
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_red
[Effect]
nickname = gf_wormhole_light
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gf_wormhole_light
[Effect]
nickname = wormholeactivation
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = wormholeactivation
[Effect]
nickname = planetstorm
effect_type = EFT_EQUIP_ATTACHED
vis_effect = planetstorm
[Effect]
nickname = multi_sparks02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = multi_sparks02
[Effect]
nickname = gf_dyson_shieldgen
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_dyson_shieldgen
[Effect]
nickname = dyson_city_reactorglow
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_reactorglow
[Effect]
nickname = dyson_city_mainbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_mainbeam
[Effect]
nickname = dyson_city_beam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam
[Effect]
nickname = dyson_city_beam_fizzle
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam_fizzle
[Effect]
nickname = dyson_city_debris
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_debris
[Effect]
nickname = gf_nomadwormholeopening
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_nomadwormholeopening
[Effect]
nickname = dyson_city_platformglow
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_platformglow
[Effect]
nickname = dyson_city_shield
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_shield
[Effect]
nickname = dyson_city_creationbeam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_creationbeam
[Effect]
nickname = gf_dysonscape_shield
vis_effect = gf_dysonscape_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
[Effect]
nickname = gf_nomadlair_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shield
[Effect]
nickname = gf_nomadlair_shieldgen
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_shieldgen
[Effect]
nickname = gf_nomadlair_powersource
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadlair_powersource
[Effect]
nickname = gf_nomadwormhole
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_nomadwormhole
[Effect]
nickname = outer_sanctum_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield
[Effect]
nickname = outer_sanctum_lightning
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning
[Effect]
nickname = outer_sanctum_shieldgen
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shieldgen
[Effect]
nickname = gf_neutronstar
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_neutronstar
[Effect]
nickname = gf_neutronstar_blue
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_neutronstar_blue
[Effect]
nickname = gf_gasminer_intake
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_gasminer_intake
[Effect]
nickname = gf_gasminer_exhaust
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_gasminer_exhaust
[Effect]
nickname = gf_manufacturingplatformred
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformred
[Effect]
nickname = gf_manufacturingplatformgreen
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformgreen
[Effect]
nickname = gf_manufacturingplatformblack
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformblack
[Effect]
nickname = gf_manufacturingplatformwhite
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_manufacturingplatformwhite
[Effect]
nickname = gf_misc_gasexhaust
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_gasexhaust
snd_effect = rumble_solar_medium
[Effect]
nickname = GravityWell1020
effect_type = EFT_EQUIP_ATTACHED
vis_effect = GravityWell1020
[Effect]
nickname = gf_whiteflash
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_whiteflash
[Effect]
nickname = gf_derelictflash
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash
[Effect]
nickname = gf_derelictelectric
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictelectric
[Effect]
nickname = gf_derelictsparks#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictsparks#1
[Effect]
nickname = gf_derelictflash#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#1
snd_effect = object_on_fire01
[Effect]
nickname = gf_derelictsmoke
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictsmoke
[Effect]
nickname = gf_derelictflash#2
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#2
snd_effect = object_on_fire01
[Effect]
nickname = gf_derelictflash#3
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelictflash#3
[Effect]
nickname = gf_derelict2_esparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_esparks
[Effect]
nickname = gf_derelict2_tail_sparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_tail_sparks
[Effect]
nickname = gf_derelict2_smallfires
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_derelict2_smallfires
snd_effect = object_on_fire01
[Effect]
nickname = gf_continuous_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_fire
vis_generic = gf_min_continuous_damage
[Effect]
nickname = gf_continuous_sparks
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_sparks
vis_generic = gf_min_continuous_damage
[Effect]
nickname = gf_rh_continuoussmoke
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_rh_continuoussmoke
vis_generic = gf_min_continuous_damage
[Effect]
nickname = gf_continuous_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_continuous_damage
vis_generic = gf_min_continuous_damage
[Effect]
nickname = gf_misc_miningship_electricity01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity01
snd_effect = chomp1
[Effect]
nickname = gf_misc_miningship_electricity02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_electricity02
snd_effect = chomp2
[Effect]
nickname = gf_misc_miningship_arms01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_arms01
[Effect]
nickname = gf_misc_miningship_arms02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_arms02
[Effect]
nickname = gf_misc_miningship_exhaustsmoke_nosound
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_exhaustsmoke
;snd_effect = atmospheric_buffeting
[Effect]
nickname = gf_misc_miningship_exhaustsmoke
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_exhaustsmoke
snd_effect = atmospheric_buffeting
[Effect]
nickname = gf_misc_miningship_sparks
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_sparks
snd_effect = chomp3
[Effect]
nickname = gf_misc_miningship_suck01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_suck01
snd_effect = conveyor_operating
[Effect]
nickname = gf_misc_miningship_suck02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_misc_miningship_suck02
[Effect]
nickname = basic_tl_ring_active
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_tradeinnerring
snd_effect = tl_active_sound
[Effect]
nickname = basic_tl_ring_shield
effect_type = EFT_LANE_TUBE
snd_effect = hum_tl_ring
[Effect]
nickname = gf_TLR_powerout
effect_type = EFT_DAMAGE_LARGE_SHIELD
vis_effect = gf_TLR_powerout
[Effect]
nickname = basic_tl_ship_enter
effect_type = EFT_LANE_SHIP
snd_effect = jump_in
[Effect]
nickname = basic_tl_ship_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris01
snd_effect = tl_wind_ext
[Effect]
nickname = basic_tl_ship_successful
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out
[Effect]
nickname = basic_tl_ship_traumatic
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out_traumatic
[Effect]
nickname = basic_tl_player_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = tl_wind_int
[Effect]
nickname = basic_tl_player_travel_xaak
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01cf
snd_effect = tl_wind_int_xaak
[Effect]
nickname = basic_tl_player_travel_hunters
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01hunters
snd_effect = tl_wind_int_xaak
[Effect]
nickname = jumpgatetestdktlr
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetestdktlr
[Effect]
nickname = jumpgatetestdktlr_hunters
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetestdktlr_hunters
[Effect]
nickname = basic_tl_player_splash
effect_type = EFT_LANE_SHIP
snd_effect = proj_ast_coll
[Effect]
nickname = jumpgatetest
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetest
[Effect]
nickname = jumpgate_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_tunnel
[Effect]
nickname = jumpgate_rings
effect_type = EFT_LANE_ACTIVE
;vis_effect = gf_jumpgate_rings
vis_effect = gf_newjumpgate
[Effect]
nickname = jumpgate_end_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_end_rings
[Effect]
nickname = jumpgate_end
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_end
[Effect]
nickname = jump_tunnel_interior_player
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris01
snd_effect = tl_wind_int
[Effect]
nickname = jump_tunnel_interior_player_new
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = jump_new
[Effect]
nickname = jump_out_effect
effect_type = EFT_LANE_SHIP
snd_effect = jump_in
[Effect]
nickname = jump_in_effect
effect_type = EFT_LANE_SHIP
vis_effect = gf_tradelaneendsplash
snd_effect = jump_out
[Effect]
nickname = tractor_beam
effect_type = EFT_TRACTORBEAM
snd_effect = tractor_operating
[Effect]
nickname = gf_dynamiclavaast
vis_effect = gf_dynamiclavaast
effect_type = EFT_DEBRIS_TRAIL
[Effect]
nickname = gf_blsmallasteroid
vis_effect = gf_blsmallasteroid
effect_type = EFT_DEBRIS_TRAIL
[Effect]
nickname = borg_01_beam
effect_type = EFT_WEAPON_PROJ
vis_beam = borg_01_beam
[Effect]
nickname = gf_ge_s_thruster_02
effect_type = EFT_ENGINE_THRUSTER02
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = ci_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ci_photon_01_beam
[Effect]
nickname = ci_photon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ci_photon_01_impact
[Effect]
nickname = sp_8472_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_8472_power_proj
[Effect]
nickname = sp_84728_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_84728_power_proj
[Effect]
nickname = sp_hu3_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_hu3_power_proj
[Effect]
nickname = li_gunboat_maingun
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_gunboat_01_beam
[Effect]
nickname = sp_Ageira_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_Ageira_power_proj
[Effect]
nickname = sp_gunboat_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_gunboat_power_proj
[Effect]
nickname = razor_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_gunboat_maingun
vis_beam = razor_beam
[Effect]
nickname = Orden_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Orden_proj
[Effect]
nickname = Orden_proj2
effect_type = EFT_WEAPON_PROJ
vis_beam = Orden_proj2
[Effect]
nickname = Unknown_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Unknown_gun_proj
[Effect]
nickname = no_jump_tunnel_interior_player
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = no_tradelaneinship01
snd_effect = tl_wind_int
[Effect]
nickname = dsy_ltrebuchet01_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = dsy_ltrebuchet01_drive
[Effect]
nickname = dsy_ltrebuchet_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dsy_ltrebuchet_mainexpbig
snd_effect = csx_sectional04
[Effect]
nickname = dsy_council_capgun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_council_capgun01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = dsy_council_capgun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_council_capgun01_impact
[Effect]
nickname = or_mk1_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_beam = or_mk1_beam
[Effect]
nickname = dsy_grngb_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_grngb_01_proj
vis_beam = dsy_grngb_01_beam
[Effect]
nickname = dsy_grngb_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_grngb_01_impact
[Effect]
nickname = dsy_dulzian_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = dsy_dulzian_01_beam
[Effect]
nickname = dsy_dulzian_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_dulzian_01_impact
[Effect]
nickname = dsy_del_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_del_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = dsy_del_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_del_01_impact
[Effect]
nickname = ku_plasma_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_plasma_04_proj
[Effect]
nickname = ku_plasma_04_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_plasma_04_impact
[Effect]
nickname = br_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = br_missile01_impact
[Effect]
nickname = rh_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = rh_missile01_impact
[Effect]
nickname = ku_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = ku_missile01_impact
[Effect]
nickname = li_mk1_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = li_missile01_impact
[Effect]
nickname = dsy_blossom_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_blossom_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = dsy_blossom_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_blossom_01_impact
[Effect]
nickname = dsy_excal_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_excal_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = dsy_excal_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_excal_01_impact
[Effect]
nickname = dsy_heimdall_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_heimdall_03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = dsy_heimdall_03_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_heimdall_03_impact
[Effect]
nickname = dsy_clay_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_clay_01_proj
vis_generic = min_photon_01_proj
vis_beam = kron_beam01
[Effect]
nickname = dsy_clay_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_clay_01_impact
[Effect]
nickname = CIVILIAN_CAPGUN_1__EXPLOSION
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = csx_sectional05
lgt_effect = CIVILIAN_CAPGUN_1__EXPLOSION_LIGHT
lgt_range_scale = 30
lgt_radius = 30
[Effect]
nickname = dsy_tref_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_tref_01_proj
vis_beam = dsy_tref_01_beam
[Effect]
nickname = dsy_tref_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_tref_01_impact
[Effect]
nickname = dsy_tref_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_tref_01_flash
[Effect]
nickname = dsy_clay_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_clay_01_flash
[Effect]
nickname = dsy_excal_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_excal_01_flash
[Effect]
nickname = dsy_blossom_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_blossom_01_flash
[Effect]
nickname = dsy_del_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_del_01_flash
[Effect]
nickname = dsy_destroyer_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_destroyer_01_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = dsy_destroyer_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_destroyer_01_impact
[Effect]
nickname = dsy_destroyer_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_destroyer_01_flash
[Effect]
nickname = capgun_purpleblue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_purpleblue_beam
[Effect]
nickname = dsy_inferno_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_beam = inferno_beam
[Effect]
nickname = dsy_inferno_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_gas_mine
snd_effect = asteroid_explosion
[Effect]
nickname = dsy_hell_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_hell_01_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = dsy_hell_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_hell_01_impact
[Effect]
nickname = dsy_hell_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_hell_01_flash
[Effect]
nickname = dsy_council_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_council_pulse_01_proj
vis_generic = dsy_council_pulse_01_proj
[Effect]
nickname = dsy_council_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_council_pulse_01_impact
vis_generic = dsy_council_pulse_01_impact
[Effect]
nickname = dsy_council_pulse_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_widow_01_flash
vis_generic = pi_widow_01_flash
[Effect]
nickname = xc_md_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_no_largeengine01
lgt_effect = xr_shield_flash
lgt_range_scale = 10
lgt_radius = 90
[Effect]
nickname = xc_lg_cruisedisruption
effect_type = EFT_DAMAGE_CRUISE
vis_effect = gf_no_largeengine02
lgt_effect = xr_shield_flash
lgt_range_scale = 10
lgt_radius = 120
[Effect]
nickname = ga_tachyon_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ga_tachyon_01_impact
[Effect]
nickname = ga_tachyon_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ga_tachyon_01_flash
[Effect]
nickname = ga_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ga_tachyon_01_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = lh_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = lh_capgun_01_beam
[Effect]
nickname = pi_tachyon_Am_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = pi_tachyon_Am_beam
[Effect]
nickname = sp_am_power_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sp_am_power_proj
[Effect]
nickname = gf_co_smallengine02_fireblue
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_fireblue
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine02_trailblue
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trailblue
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = infblast_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_pulse_01_proj
vis_beam = inferno_beam2
lgt_effect = red_proj_flash
lgt_range_scale = 10
lgt_radius = 14
[Effect]
nickname = punisher4_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_particle_04_proj
lgt_effect = yellow_proj_flash
lgt_range_scale = 10
lgt_radius = 15
[Effect]
nickname = laser_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_distortion
vis_generic = gf_distortion
lgt_effect = yellow_proj_flash
lgt_range_scale = 10
lgt_radius = 15
[Effect]
nickname = laser_03_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_01_flash
[Effect]
nickname = ga_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ga_pulse_01_proj
vis_generic = ga_pulse_01_proj
[Effect]
nickname = ga_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ga_pulse_01_impact
vis_generic = ga_pulse_01_impact
[Effect]
nickname = ga_pulse_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ga_tachyon_01_flash
vis_generic = ga_tachyon_01_flash
[Effect]
nickname = pi_daito_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_daito_01_beam
[Effect]
nickname = pi_samm_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_samm_01_beam
[Effect]
nickname = pi_samm_02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pi_samm_02_beam
[Effect]
nickname = hu_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_01_proj
vis_beam = hu_capgun_01_beam
[Effect]
nickname = hu_secret_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_secret_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = hu_secret_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_secret_01_flash
[Effect]
nickname = hu_secret_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_secret_01_impact
[Effect]
nickname = dsy_prom_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_prom_01_flash
[Effect]
nickname = dsy_prom_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_prom_01_impact
[Effect]
nickname = dsy_prom_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_prom_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = nomad_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = nomad_laser_flash
[Effect]
nickname = kavash_laser_1_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = kavash_laser_1_flash
[Effect]
nickname = kavash_laser_2_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = kavash_laser_2_flash
[Effect]
nickname = shockcannon_hit
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = shockcannon_hit
[Effect]
nickname = li_gunboat_1_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_gunboat_1_flash
[Effect]
nickname = li_gunboat_1_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_gunboat_1_impact
[Effect]
nickname = li_gunboat_1_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_gunboat_1_proj
vis_generic = li_gunboat_1_proj
[Effect]
nickname = li_sledgehammer_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_sledgehammer_flash
[Effect]
nickname = li_sledgehammer_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_sledgehammer_impact
[Effect]
nickname = li_sledgehammer_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_sledgehammer_proj
vis_generic = li_sledgehammer_proj
snd_effect = fire_plasma5
[Effect]
nickname = mc_bigengine_flame
effect_type = EFT_ENGINE_FIRE
;vis_effect = gf_ku_smallengine02_fire
vis_effect = mc_bigengine_flame
[Effect]
nickname = li_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_primary_flash
[Effect]
nickname = li_capgun_primary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_primary_impact
[Effect]
nickname = li_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_primary_proj
vis_beam = li_capgun_primary_beam
[Effect]
nickname = li_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = li_capgun_secondary_flash
[Effect]
nickname = li_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = li_capgun_secondary_impact
[Effect]
nickname = li_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_secondary_proj
vis_beam = li_capgun_secondary_beam
[Effect]
nickname = ou_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ou_capgun_secondary_flash
[Effect]
nickname = ou_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ou_capgun_secondary_impact
[Effect]
nickname = ou_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ou_capgun_secondary_proj
vis_beam = ou_capgun_secondary_beam
[Effect]
nickname = rh_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_capgun_secondary_flash
[Effect]
nickname = rh_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rh_capgun_secondary_impact
[Effect]
nickname = rh_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_secondary_proj
vis_beam = rh_capgun_secondary_beam
[Effect]
nickname = br_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = br_capgun_secondary_flash
[Effect]
nickname = br_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = br_capgun_secondary_impact
[Effect]
nickname = br_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_secondary_proj
vis_beam = br_capgun_secondary_beam
[Effect]
nickname = ku_capgun_secondary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ku_capgun_secondary_flash
[Effect]
nickname = ku_capgun_secondary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ku_capgun_secondary_impact
[Effect]
nickname = ku_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_capgun_secondary_proj
vis_beam = ku_capgun_secondary_beam
[Effect]
nickname = contrail_red
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_red
[Effect]
nickname = dsy_lmortar_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dsy_lmortar_mainexpbig
snd_effect = csx_sectional04
[Effect]
nickname = dsy_lmortar01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_lmortar01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = dsy_lmortar01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dsy_lmortar01_flash
[Effect]
nickname = Capgun_LBlue_Impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = Capgun_LBlue_Impact
[Effect]
nickname = bh_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bh_capgun_primary_proj
vis_beam = bh_capgun_primary_beam
[Effect]
nickname = bh_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = bh_capgun_primary_flash
[Effect]
nickname = gf_wormhole_blue
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_wormhole_blue
[Effect]
nickname = gf_wormhole_purple
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = gf_wormhole_purple
[Effect]
nickname = shadows_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = shadows_laser_flash
[Effect]
nickname = sw_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sw_capgun_primary_proj
vis_beam = sw_capgun_primary_beam
[Effect]
nickname = sw_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sw_capgun_primary_flash
[Effect]
nickname = xaak_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = xaak_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = xaak_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = xaak_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = Xaak_contrail
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = Xaak_contrail
[Effect]
nickname = mc_bigengine_flame_xaak
effect_type = EFT_ENGINE_FIRE
;vis_effect = gf_ku_smallengine02_fire
vis_effect = mc_bigengine_flame_xaak
[Effect]
nickname = gf_li_smallengine02_trail_xaak
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_li_smallengine02_trail_xaak
vis_generic = gf_min_smallengine02_trail_xaak
[Effect]
nickname = Xaak_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = Xaak_laser_flash
[Effect]
nickname = xaak_mine01_blast
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = xaak_mine_blast
[Effect]
nickname = xaak_mine_ball01
effect_type = EFT_WEAPON_MINE
vis_effect = xaak_mine_ball01
[Effect]
nickname = xaak_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
vis_effect = xaak_missile01_impact
[Effect]
nickname = xaak_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = xaak_missile01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = xaak_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = xaak_torpedo01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = xaak_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = xaak_cruisedis01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = xaak_cruisedis01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = xaak_cruisedis01_impact
[Effect]
nickname = xaak_gun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xaak_gun_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = xaak_gun_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xaak_gun_01_flash
[Effect]
nickname = xaak_gun_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xaak_gun_01_impact
[Effect]
nickname = xaak_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = xaak_countermeasures
[Effect]
nickname = guards_laser01_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = guards_laser01_flash
[Effect]
nickname = ghostgun_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ghostgun_flash
[Effect]
nickname = ghostgun_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = ghostgun_impact
[Effect]
nickname = ghostgun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ghostgun_proj
[Effect]
nickname = guards_bloodhound_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = guards_bloodhound_01_flash
[Effect]
nickname = guards_bloodhound_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = guards_bloodhound_01_impact
[Effect]
nickname = guards_bloodhound_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = guards_bloodhound_01_proj
vis_generic = min_photon_03_proj
[Effect]
nickname = beam_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = beam_laser_01
[Effect]
nickname = basic_tl_ring_active2
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_tradeinnerring2
[Effect]
nickname = hu_bomber_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_bomber_01_flash
[Effect]
nickname = hu_bomber_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_bomber_01_impact
[Effect]
nickname = hu_bomber_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_bomber_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = hu_bomber_energo_torpedo_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = hu_bomber_energo_torpedo_drive
vis_generic = min_missile01_drive
[Effect]
nickname = hu_bomber_energo_torpedo_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = hu_bomber_energo_torpedo_impact
[Effect]
nickname = hu_bomber_gun02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = hu_bomber_gun02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = hu_bomber_gun02_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = hu_bomber_gun02_impact
[Effect]
nickname = hu_bomber_gun02_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = hu_bomber_gun02_proj
[Effect]
nickname = hu_bomber_gun02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_bomber_gun02_impact
[Effect]
nickname = gf_co_smallengine02_firexenostrade
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_firexenostrade
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine02_trailxenostrade
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trailxenostrade
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_fighter_explode_white_small
effect_type = EFT_EXPLOSION_SHIP
snd_effect = med_explosion1
vis_effect = gfrb_fighter_explode_white_small
[Effect]
nickname = gf_fighter_explode_green_small
effect_type = EFT_EXPLOSION_SHIP
snd_effect = med_explosion1
vis_effect = gfrb_fighter_explode_green_small
[Effect]
nickname = gf_capital_explode_blue_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_blue_small
[Effect]
nickname = gf_capital_explode_green_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_green_small
[Effect]
nickname = gf_capital_explode_yellow_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_yellow_small
[Effect]
nickname = hu_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_capgun_primary_proj
vis_beam = hu_capgun_primary_beam
[Effect]
nickname = hu_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_capgun_primary_flash
[Effect]
nickname = hu_flak_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = hu_flakturret_impact
[Effect]
nickname = rh_flakcannon01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj
[Effect]
nickname = rh_flakcannon01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rh_flakcannon01_flash
[Effect]
nickname = hu_cruiser_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hu_cruiser_primary_flash
[Effect]
nickname = hu_cruiser_primary_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hu_cruiser_primary_impact
[Effect]
nickname = hu_cruiser_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_cruiser_primary_proj
vis_beam = hu_cruiser_primary_beam
[Effect]
nickname = hu_battleship_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_cruiser_primary_proj
vis_beam = hu_battleship_primary_beam
[Effect]
nickname = xs_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xs_capgun_01_proj
vis_beam = xs_capgun_01_beam
[Effect]
nickname = xs_capgun_secondary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xs_capgun_secondary_proj
vis_beam = xs_capgun_secondary_beam
[Effect]
nickname = xenos_wyrm_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_wyrm_flash
[Effect]
nickname = xenos_wyrm_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xenos_wyrm_impact
[Effect]
nickname = xenos_wyrm_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xenos_wyrm_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = xenos_sickle_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_sickle_flash
[Effect]
nickname = xenos_sickle_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xenos_sickle_impact
[Effect]
nickname = xenos_sickle_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xenos_sickle_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = pi_widow_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_widow_01_flash
[Effect]
nickname = pi_widow_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_widow_01_impact
[Effect]
nickname = pi_widow_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_widow_01_proj
vis_beam = pi_widow_01_beam
[Effect]
nickname = pi_widow_mk2_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = pi_widow_mk2_flash
[Effect]
nickname = pi_widow_mk2_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = pi_widow_mk2_impact
[Effect]
nickname = pi_widow_mk2_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_widow_mk2_proj
vis_beam = pi_widow_mk2_beam
[Effect]
nickname = xenos_speed_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = xenos_speed_01_beam
[Effect]
nickname = xenos_turret_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = xenos_turret_01_beam
[Effect]
nickname = xenos_pulse_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_tachyon_01_flash
vis_generic = ga_tachyon_01_flash
[Effect]
nickname = xenos_secret_gun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xenos_secret_gun01_flash
[Effect]
nickname = xenos_secret_gun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xenos_secret_gun01_impact
[Effect]
nickname = xenos_secret_gun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xenos_secret_gun01_proj
vis_beam = xenos_secret_gun01_beam
[Effect]
nickname = admin_beam_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = admin_beam_laser_01
[Effect]
nickname = no_cloakeffect_adm01
effect_type = EFT_EQUIP_CLOAK
vis_effect = no_cloakeffect01
snd_effect = cloak_admin_fighter
[Effect]
nickname = bounty_gunboat_maingun
effect_type = EFT_WEAPON_PROJ
vis_effect = bounty_capgun_01_proj
vis_beam = bounty_gunboat_01_beam
[Effect]
nickname = Monkeys_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Monkeys_proj
[Effect]
nickname = Monkeys02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Monkeys02_proj
[Effect]
nickname = gf_ms_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_ms_largeengine01
[Effect]
nickname = ms_capgun_primary_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ms_capgun_primary_proj
vis_beam = ms_capgun_primary_beam
[Effect]
nickname = ms_capgun_primary02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ms_capgun_primary_proj
vis_beam = ms_capgun_primary02_beam
[Effect]
nickname = ms_capgun_primary_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ms_capgun_primary_flash
[Effect]
nickname = ms_capgun_primary_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ms_capgun_primary_green_proj
vis_beam = ms_capgun_primary_green_beam
[Effect]
nickname = ms_capgun_primary_green_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = ms_capgun_primary_green_flash
[Effect]
nickname = gf_rs_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rs_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = Robots01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj
vis_beam = Robots01_proj
[Effect]
nickname = gf_rs_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rs_smallengine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = rs_capgun_primary_pink_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_pink_proj
vis_beam = rs_capgun_primary_beam
[Effect]
nickname = rs_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_red_proj
vis_beam = rs_capgun_primary_red_beam
[Effect]
nickname = rs_capgun_primary_red_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rs_capgun_primary_flash
[Effect]
nickname = rs_capgun_primary_pink_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rs_capgun_primary_pink_flash
[Effect]
nickname = rs_capgun_primary_white_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_white_proj
vis_beam = rs_capgun_primary_white_beam
[Effect]
nickname = rs_capgun_primary_white_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = rs_capgun_primary_white_flash
[Effect]
nickname = robots_gunboat_maingun_orange
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_proj
vis_beam = rs_gunboat_primary_beam
[Effect]
nickname = rs_capgun_primary_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = rs_capgun_primary_impact
[Effect]
nickname = robots_gunboat_maingun_blue
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_gunboat_primary_blue_proj
vis_beam = rs_gunboat_primary_blue_beam
[Effect]
nickname = robots_gunboat_maingun_green
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_gunboat_primary_green_proj
vis_beam = rs_gunboat_primary_green_beam
[Effect]
nickname = rs_cruiser_maingun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_cruiser_maingun
vis_beam = robots_cruiser_beam
[Effect]
nickname = rs_cruiser_maingun_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_cruiser_green_maingun
vis_beam = robots_cruiser_green_beam
[Effect]
nickname = rs_cruiser_maingun_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_cruiser_blue_maingun
vis_beam = robots_cruiser_blue_beam
[Effect]
nickname = monkeys_secret_gun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = monkeys_secret_gun01_proj
vis_beam = monkeys_secret_gun01_beam
[Effect]
nickname = monkeys_secret_gun01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = monkeys_secret_gun01_flash
[Effect]
nickname = monkeys_secret_gun01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = monkeys_secret_gun01_impact
[Effect]
nickname = red_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = red_laser_flash
[Effect]
nickname = monkeys_gunboat_maingun_green
effect_type = EFT_WEAPON_PROJ
vis_beam = monkeys_gunboat_green_beam
[Effect]
nickname = monkeys_gunboat_maingun_red
effect_type = EFT_WEAPON_PROJ
vis_beam = monkeys_gunboat_red_beam
[Effect]
nickname = monkeys_gunboat_maingun_orange
effect_type = EFT_WEAPON_PROJ
vis_beam = monkeys_gunboat_orange_beam
[Effect]
nickname = rb_ou_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_ou_largeengine01
[Effect]
nickname = ou_capgun_primary_white_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_white_proj
vis_beam = ou_capgun_primary_white_beam
[Effect]
nickname = ou_capgun_primary_pink_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_pink_proj
vis_beam = ou_capgun_primary_beam
[Effect]
nickname = ou_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_red_proj
vis_beam = ou_capgun_primary_red_beam
[Effect]
nickname = capgun_purpleblue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_purpleblue_beam
[Effect]
nickname = capgun_redblue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_redblue_beam
[Effect]
nickname = capgun_bluewhite_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = capgun_bluewhite_beam
[Effect]
nickname = outcast_cruiser_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = outcast_cruiser_proj
[Effect]
nickname = outcast_cruiser_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = outcast_cruiser_red_proj
[Effect]
nickname = outcast_cruiser_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = outcast_cruiser_green_proj
[Effect]
nickname = xaak_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = xaak_gunboat_proj
vis_beam = xaak_gunboat_beam
[Effect]
nickname = guards_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = guards_battleship01_proj
[Effect]
nickname = guards_battleship02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_battleship02_proj
[Effect]
nickname = guards_battleship03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_battleship03_proj
[Effect]
nickname = guards_battleship04_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_battleship04_proj
[Effect]
nickname = guards_cruiser01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_cruiser01_proj
[Effect]
nickname = guards_cruiser02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_cruiser02_proj
[Effect]
nickname = guards_cruiser03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_cruiser03_proj
[Effect]
nickname = guards_gunboat01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_gunboat01_proj
[Effect]
nickname = guards_gunboat02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_gunboat02_proj
[Effect]
nickname = guards_gunboat03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = guards_gunboat03_proj
[Effect]
nickname = bomber_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bomber_01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = bomber_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = bomber_01_impact
[Effect]
nickname = fx_orange_sun
vis_effect = orange_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
[Effect]
nickname = venator_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = venator_battleship01_proj
[Effect]
nickname = battleship_cloakeffect01
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect04
snd_effect = cloak_admin_fighter
[Effect]
nickname = fx_blue_sun
vis_effect = blue_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
[Effect]
nickname = ba_hu_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = ba_hu_largeengine01
[Effect]
nickname = gb_hu_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gb_hu_largeengine01
[Effect]
nickname = rb_hmortar01_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar01_drive
[Effect]
nickname = rb_hmortar_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexp
snd_effect = csx_sectional01
[Effect]
nickname = rb_dulzian_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rb_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = rb_dulzian_01_beam
[Effect]
nickname = rb_hmortar02_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar02_drive
[Effect]
nickname = rb_hmortar02_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexporange
snd_effect = csx_sectional01
[Effect]
nickname = coalition_gunboat_engine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = coalition_gunboat_engine01_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = coalition_gunboat_engine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = coalition_gunboat_engine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = coalition_bg_engine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = coalition_bg_engine01
[Effect]
nickname = quasar_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = quasar_pulse_01_proj
[Effect]
nickname = quasar_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = quasar_pulse_01_impact
[Effect]
nickname = sp_saiga_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_saiga_01_proj
vis_generic = min_photon_01_proj
vis_beam = sp_saiga_01_beam
[Effect]
nickname = sp_saiga_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_saiga_01_flash
[Effect]
nickname = sp_saiga_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_saiga_01_impact
[Effect]
nickname = jumpgatetestdktlr_russia
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = jumpgatetestdktlr_russia
snd_effect = sfx_dkv_map_crystal
[Effect]
nickname = basic_tl_player_travel_russia
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01russia
snd_effect = tl_wind_int_xaak
[Effect]
nickname = outer_sanctum_lightning_jump_gate
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning
snd_effect = tl_wind_int
[Effect]
nickname = jumpgate_tunnel_russia
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_tunnel_russia
[Effect]
nickname = jumpgate_rings_russia
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_jumpgate_rings_russia
[Effect]
nickname = coalition_tachyon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_laser_01_proj
vis_beam = coalition_tachyon_01_beam
[Effect]
nickname = rutile_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rutile_pulse_01_proj
[Effect]
nickname = rutile_pulse_01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = rutile_pulse_01_impact
[Effect]
nickname = gf_ge_s_thruster_coalition
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_coalition
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = gf_ge_s_thruster_russian
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_russian
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = gf_ge_s_thruster_ukraine
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_ukraine
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = Apophis_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Apophis_laser_01_beam
[Effect]
nickname = Lanchester_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Lanchester_laser_01_beam
[Effect]
nickname = rb_hmortar03_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar03_drive
[Effect]
nickname = rb_hmortar03_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexpred
snd_effect = csx_sectional01
[Effect]
nickname = sp_bloodhound_ru01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_ru01_flash
[Effect]
nickname = sp_bloodhound_ru01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_ru01_impact
[Effect]
nickname = sp_bloodhound_ru01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_ru01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = fx_Red_sun
vis_effect = Red_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
[Effect]
nickname = interceptor_battleship_maingun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = interceptor_battleship_beam
[Effect]
nickname = li_capgun_primary02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_primary_proj
vis_beam = li_capgun_primary02_beam
[Effect]
nickname = br_capgun_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_capgun_01_proj
vis_beam = br_capgun_02_beam
[Effect]
nickname = ku_gunboat_maingun02
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = ku_gunboat_maingun
vis_beam = ku_capgun_01_beam
[Effect]
nickname = rh_capgun_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_01_proj
vis_beam = rh_capgun_02_beam
[Effect]
nickname = dominator_battleship_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = dominator_battleship_proj
[Effect]
nickname = shadow_dulzian_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = shadow_dulzian_01_beam
[Effect]
nickname = black_hole_ring
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = black_hole_ring
[Effect]
nickname = sun_coron
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = sun_coron
[Effect]
nickname = sun_asteroids
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = sun_asteroids
[Effect]
nickname = basic_tl_player_travel2
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris04
snd_effect = tl_wind_int
[Effect]
nickname = in_photon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = in_photon_01_proj
[Effect]
nickname = in_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj
vis_beam = in_annihilator_01_proj
[Effect]
nickname = in_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_01_proj
vis_generic = min_photon_01_proj
vis_beam = in_annihilator_02_proj
[Effect]
nickname = cs_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = cs_laser_01_beam
[Effect]
nickname = cs_annihilator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj
vis_beam = cs_annihilator_01_proj
[Effect]
nickname = cs_annihilator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_annihilator_02_proj
vis_generic = min_photon_01_proj
vis_beam = cs_annihilator_02_proj
[Effect]
nickname = in_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_02_proj
vis_generic = min_photon_01_proj
vis_beam = in_annihilator_03_proj
[Effect]
nickname = cs_annihilator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_01_proj
vis_generic = min_photon_01_proj
vis_beam = cs_annihilator_03_proj
[Effect]
nickname = in_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = in_capgun_primary_red_beam
[Effect]
nickname = cs_capgun_primary_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = cs_capgun_primary_blue_beam
[Effect]
nickname = jump_effect_hole_long
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning
snd_effect = jump_long
[Effect]
nickname = sp_bloodhound_lp01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_bloodhound_lp02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_bloodhound_lp03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp03_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = bp_missile01_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = gf_explosion_smallship04
[Effect]
nickname = cv_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = cv_torpedo01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = cv_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = cv_torpedo01_impact
[Effect]
nickname = dsy_htrebuchet_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dsy_htrebuchet_bigexp
snd_effect = csx_sectional01
[Effect]
nickname = dsy_mortar_proj_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = dsy_mortar_proj_drive
vis_generic = min_missile01_drive
[Effect]
nickname = cr_lmortar01_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = cr_lmortar_mainexpbig
snd_effect = csx_sectional04
[Effect]
nickname = indian_cruiser01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = indian_cruiser01_proj
[Effect]
nickname = secret_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship01_proj
[Effect]
nickname = rb_hu_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_hu_largeengine01
[Effect]
nickname = rb_bn_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_bn_largeengine01
[Effect]
nickname = rb_bn_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_bn_largeengine02
[Effect]
nickname = gf_specengine03_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_specengine03_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_specengine03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_specengine03_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine03_playtrail
vis_generic = gf_br_smallengine01_playtrail
[Effect]
nickname = fx_green_sun
vis_effect = green_sun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
[Effect]
nickname = razor_proj_red
effect_type = EFT_WEAPON_PROJ
vis_effect = sr_gunboat_maingun
vis_beam = razor_beam_red
[Effect]
nickname = rb_sr_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_sr_largeengine01
[Effect]
nickname = sr_cruiser_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = sr_cruiser_maingun
vis_generic = li_cruiser_maingun
[Effect]
nickname = rb_sr_largeengine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = rb_sr_largeengine02
[Effect]
nickname = js_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = js_capgun_primary_red_beam
snd_effect = fire_capship
[Effect]
nickname = st_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = st_capgun_primary_red_beam
snd_effect = fire_capship
[Effect]
nickname = ironDJ_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = ironDJ_capgun_primary_red_beam
[Effect]
nickname = birdofprey_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = birdofprey_laser_01_beam
[Effect]
nickname = dsy_dulzian_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_dulzian_02_proj
vis_generic = min_photon_01_proj
vis_beam = dsy_dulzian_01_beam
[Effect]
nickname = dsy_dulzian_02_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dsy_dulzian_02_impact
[Effect]
nickname = Machine_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Machine_gun_beam
[Effect]
nickname = outer_sanctum_lightning_dangerous_anomaly01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = tradelaneshipdebris01
snd_effect = dangerous_anomaly01
[Effect]
nickname = gf_capital_explode_red_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_small
[Effect]
nickname = gf_capital_explode_blue2_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_blue2_small
[Effect]
nickname = gf_capital_explode_orange_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_orange_small
[Effect]
nickname = gf_capital_explode_green2_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_green2_small
[Effect]
nickname = gf_capital_explode_orange_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_orange_big
[Effect]
nickname = secret_battleship03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship03_proj
vis_beam = secret_battleship03_beam
[Effect]
nickname = no_jumpgate_tunnel
effect_type = EFT_JUMP_EFFECTS
vis_effect = no_jumpgate_tunnel
[Effect]
nickname = no_jumpgate_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = no_jumpgate_rings
[Effect]
nickname = no_jumpgate_end_rings
effect_type = EFT_LANE_ACTIVE
vis_effect = no_jumpgate_end_rings
[Effect]
nickname = no_jumpgate_end
effect_type = EFT_LANE_ACTIVE
vis_effect = no_jumpgate_end
[Effect]
nickname = rb_hmortar04_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar04_drive
[Effect]
nickname = rb_hmortar04_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar04_bigexp
snd_effect = csx_sectional01
[Effect]
nickname = rb_hmortar05_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar05_drive
[Effect]
nickname = no_snova_01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = no_snova_01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = no_snova_01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = no_snova_01_impact
[Effect]
nickname = outer_sanctum_shield_rb
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield
snd_effect = equipment_cart_loop
[Effect]
nickname = dk_widow_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dk_widow_01_proj
lgt_effect = yellow_proj_flash
lgt_range_scale = 15
lgt_radius = 15
[Effect]
nickname = flak_blue_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = flak_blue_flash
[Effect]
nickname = flak_blue_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = flak_blue_impact
[Effect]
nickname = flak_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = flak_blue_proj
vis_generic = flak_blue_proj
lgt_effect = blue_proj_flash
lgt_range_scale = 15
lgt_radius = 15
snd_effect = fire_tachyon5
[Effect]
nickname = dk_clay_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dk_clay_01_proj
vis_generic = min_photon_01_proj
lgt_effect = gun_red_light
lgt_range_scale = 15
lgt_radius = 15
[Effect]
nickname = osl_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = outer_sanctum_lightning
snd_effect = cloak_admin_fighter
[Effect]
nickname = fighter_energo_gun01
effect_type = EFT_WEAPON_MINE
vis_effect = dsy_del_01_proj
vis_beam = fighter_energo_gun01
[Effect]
nickname = fighter_energo_gun_blast01
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = ku_mine01_blast25
[Effect]
nickname = donat_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = donat_battleship01_proj
vis_beam = donat_battleship01_beam
[Effect]
nickname = secret_battleship04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship04_proj
vis_beam = secret_battleship04_beam
[Effect]
nickname = d_bomber_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hu_bomber_01_proj
vis_generic = min_photon_01_proj
vis_beam = d_bomber_01_beam
[Effect]
nickname = d_bomber_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bomber_01_proj
vis_generic = min_photon_01_proj
vis_beam = d_bomber_02_beam
[Effect]
nickname = andromeda_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship03_proj
vis_beam = andromeda_battleship01_beam
[Effect]
nickname = ku_mine02_blast25_b
effect_type = EFT_EXPLOSION_MINE
snd_effect = med_explosion1
vis_effect = ku_mine02_blast25
[Effect]
nickname = akkan_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = akkan_laser_01_beam
[Effect]
nickname = excalibur_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = excalibur_laser_01_beam
[Effect]
nickname = pe_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rs_capgun_primary_red_proj
vis_beam = pe_capgun_primary_orange_beam
[Effect]
nickname = pe_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship03_proj
vis_beam = pe_battleship01_beam
[Effect]
nickname = shockcannon_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = shockcannon_flash
[Effect]
nickname = beam_effect_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = beam_beam
[Effect]
nickname = beam_effect_charge
effect_type = EFT_WEAPON_PROJ
vis_effect = li_beam_charge
[Effect]
nickname = beam_effect_fire
effect_type = EFT_WEAPON_PROJ
vis_effect = li_beam_fire
[Effect]
nickname = beam_effect_proj2
effect_type = EFT_WEAPON_PROJ
vis_beam = beam_beam2
[Effect]
nickname = htrebuchet2_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = htrebuchet_bigexp2
snd_effect = csx_sectional01
[Effect]
nickname = cr_lmortar02_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = cr_lmortar_mainexpbig2
snd_effect = csx_sectional04
[Effect]
nickname = build_bomber_gun01_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_beam = build_bomber_gun01_beam
[Effect]
nickname = pe2_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = pe2_capgun_primary_red_beam
[Effect]
nickname = htrebuchet3_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = htrebuchet_bigexp3
snd_effect = csx_sectional01
[Effect]
nickname = cr_lmortar03_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = cr_lmortar_mainexpbig3
snd_effect = csx_sectional04
[Effect]
nickname = pe_crbs01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pe_crbs01_proj
[Effect]
nickname = red_capgun_primary_red_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = red_capgun_primary_red_beam
[Effect]
nickname = rh_missile02_drive_sound
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rh_missile02_drive
snd_effect = fire_torpedo2
[Effect]
nickname = rb_dulzian_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rb_dulzian_01_proj
vis_generic = min_photon_01_proj
vis_beam = rb_angels_01_beam
[Effect]
nickname = cloak_Sale_in
snd_effect = cloak_Sale_in
[Effect]
nickname = cloak_Sale_out
snd_effect = cloak_Sale_out
[Effect]
nickname = starwolfs_gunboat_turret01
effect_type = EFT_WEAPON_PROJ
vis_beam = starwolfs_gunboat_turret01
[Effect]
nickname = bomber_snova01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = bomber_snova01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = bomber_snova01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = bomber_snova01_impact
[Effect]
nickname = bomber_snova02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = bomber_snova02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = bomber_snova02_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = bomber_snova02_impact
[Effect]
nickname = bomber_snova03_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = bomber_snova03_drive
vis_generic = min_missile01_drive
[Effect]
nickname = bomber_snova03_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = bomber_snova03_impact
[Effect]
nickname = nova_bomber01_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = nova_bomber01_drive
[Effect]
nickname = nova_bomber01_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = nova_bomber01_ex_impact
snd_effect = csx_sectional04
[Effect]
nickname = mortar6_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = mortar6_proj
[Effect]
nickname = cruiser_mortar05_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = cruiser_mortar05_proj
[Effect]
nickname = gf_capital_explode_blue_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_blue_big
[Effect]
nickname = gf_capital_explode_red_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_big
[Effect]
nickname = Ranged_cap01_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = Ranged_cap01
vis_beam = Ranged_cap01_BEAM
[Effect]
nickname = Night_fury01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = Night_fury_turret01_proj
vis_beam = Night_fury01_beam
[Effect]
nickname = htrebuchet4_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = htrebuchet_bigexp4
vis_beam = htrebuchet_bigexp4_beam
snd_effect = csx_sectional01
[Effect]
nickname = Build_Battleship_turret01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = Night_fury_turret01_proj
vis_beam = Build_battleship_turret01_beam
[Effect]
nickname = fighter_energo_gun02
effect_type = EFT_WEAPON_MINE
vis_effect = rb_del_02_proj
vis_beam = fighter_energo_gun02
[Effect]
nickname = fighter_energo_gun03
effect_type = EFT_WEAPON_MINE
vis_effect = rb_del_03_proj
vis_beam = fighter_energo_gun03
[Effect]
nickname = fighter_energo_gun02a
effect_type = EFT_WEAPON_MINE
vis_effect = dsy_del_01_proj
vis_beam = fighter_energo_gun02a
[Effect]
nickname = ph_capital_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ph_capital_proj
[Effect]
nickname = rh_gunboat_maingun2
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun2
vis_generic = rh_gunboat_maingun
[Effect]
nickname = sp_bloodhound_cn01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = sp_bloodhound_cn01_flash
[Effect]
nickname = sp_bloodhound_cn01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = sp_bloodhound_cn01_impact
[Effect]
nickname = sp_bloodhound_cn01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_cn01_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = Gauss_Cannon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Gauss_Cannon_beam
[Effect]
nickname = plasmoid_Cannon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = plasmoid_Cannon_beam
[Effect]
nickname = ftl_jump_out_effect
effect_type = EFT_LANE_SHIP
vis_effect = ftl_cloakeffect01
snd_effect = jump_in
[Effect]
nickname = ftl_nomadlair_shield
effect_type = EFT_LANE_SHIP
;effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = ftl_nomadlair_shield
snd_effect = sfx_dkv_map_crystal
[Effect]
nickname = MadKettle_gun04_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = mortar6_proj
snd_effect = Flame_Thrower
[Effect]
nickname = explosion_MadKettle01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Death01
vis_effect = gfrb_capital_explode_orange_big
[Effect]
nickname = hellstorm_missile01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = br_missile01_drive
vis_generic = min_missile01_drive
snd_effect = hellstorm_01
[Effect]
nickname = hellstorm_missile02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = pi_missile01_drive
vis_generic = min_missile01_drive
snd_effect = hellstorm_01
[Effect]
nickname = gf_capital_explode_blue2_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = plasmaexp
vis_effect = gfrb_capital_explode_blue2_big
[Effect]
nickname = gf_capital_explode_red2_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion3_bomb
vis_effect = gfrb_capital_explode_red2_big
[Effect]
nickname = jump_tunnel_vossk
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = jump_vossk
[Effect]
nickname = Vossk_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Vossk_01_beam
[Effect]
nickname = krampus_Cannon_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = krampus_Cannon_beam
[Effect]
nickname = flak_cassette01
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj
snd_effect = fire_flak
[Effect]
nickname = dsy_no2_largeengine01
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = dsy_no2_largeengine01
[Effect]
nickname = dsy_no2_tentacle_very_large
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dsy_no2_tentacle_very_large
[Effect]
nickname = dsy_no2_largeengine_trail
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = dsy_no2_largeengine_trail
[Effect]
nickname = secret_battleship05_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship05_proj
vis_beam = secret_battleship05_beam
[Effect]
nickname = secret_battleship06_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship06_proj
vis_beam = secret_battleship06_beam
[Effect]
nickname = rb_hmortar06_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar06_drive
[Effect]
nickname = rb_hmortar06_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexpgreen
snd_effect = csx_sectional01
[Effect]
nickname = rb_hmortar06small_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar06small_drive
[Effect]
nickname = rb_hmortar07small_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar07small_drive
[Effect]
nickname = secret_battleship07_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship07_proj
vis_beam = secret_battleship07_beam
[Effect]
nickname = gun_speed_1_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_1
vis_beam = gun_speed_1_BEAM
[Effect]
nickname = gun_speed_2_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_2
vis_beam = gun_speed_2_BEAM
[Effect]
nickname = gun_speed_3_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_3
[Effect]
nickname = gun_speed_4_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_4
[Effect]
nickname = gold_eagle_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = gold_eagle_laser_01_beam
[Effect]
nickname = rb_hmortar07_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar07_drive
[Effect]
nickname = rb_hmortar07_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar_bigexpblue
snd_effect = csx_sectional01
[Effect]
nickname = flak_cassette01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = ku_cruisedis01_drive
snd_effect = fire_flak_cassette01
[Effect]
nickname = yamato_battleship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_01
snd_effect = fire_capship2
[Effect]
nickname = yamato_battleship_proj_02
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_02
[Effect]
nickname = capship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_01
[Effect]
nickname = capship_proj_02
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_02
[Effect]
nickname = li_missile02cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = li_missile02cap_drive
vis_generic = min_missile01_drive
[Effect]
nickname = gf_smoke_sound_1
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = Space_siren1
[Effect]
nickname = gf_smoke_sound_2
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = Space_siren2
[Effect]
nickname = htrebuchet5_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = dyson_city_genexp
snd_effect = csx_sectional03
[Effect]
nickname = cr_lmortar04_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2
snd_effect = csx_sectional03
[Effect]
nickname = light_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = light_battleship01_proj
vis_beam = light_battleship01_beam
[Effect]
nickname = gf_ge_s_thruster_purple
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_purple
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = jump_tunnel_interior_player_hell
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneinship01
snd_effect = Laugh_Santa02
[Effect]
nickname = yamato_battleship_proj_02_2
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_02
[Effect]
nickname = red_missile01cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = red_missile01cap_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = rtc_spragueuptunnelexplarge
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = rtc_spragueuptunnelexplarge
snd_effect = plasmaexplong
[Effect]
nickname = explosion_heavy_torpedo
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_heavy_torpedo
snd_effect = plasmaexp
[Effect]
nickname = contrail_green
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_green
[Effect]
nickname = contrail_blue
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_blue
[Effect]
nickname = heavy_capital_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = heavy_capital_01_beam
[Effect]
nickname = rb_drive01
effect_type = EFT_MISSILE_DRIVE
vis_effect = rb_drive01_drive
snd_effect = rb_drive_01
[Effect]
nickname = rb_drive02
effect_type = EFT_MISSILE_DRIVE
vis_effect = rb_drive01_drive
[Effect]
nickname = Morgenstern01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dsy_lmortar01_proj
vis_generic = min_photon_01_proj
vis_beam = Morgenstern01_beam
[Effect]
nickname = Galax_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = Galax_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = g_mortar01_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = g_mortar01_proj
vis_generic = min_missile01_drive
[Effect]
nickname = g_mortar_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue
snd_effect = csx_sectional03
[Effect]
nickname = gf_capital_explode_red2_big2
effect_type = EFT_EQUIP_ATTACHED_LARGE
snd_effect = Laugh_01
vis_effect = gfrb_capital_explode_red2_big
[Effect]
nickname = gf_ge_s_thruster_green
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_green
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = explosion_heavy_torpedo2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_heavy_torpedo2
snd_effect = plasmaexp
[Effect]
nickname = capship_proj_03
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_03
[Effect]
nickname = capship_proj_04
effect_type = EFT_WEAPON_PROJ
vis_beam = capship_beam_04
[Effect]
nickname = explosion_white01_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = explosion_white01_small
[Effect]
nickname = gf_capital_explode_red2_big_planet
effect_type = EFT_EXPLOSION_LARGE
snd_effect = planet_explosion1
vis_effect = gfrb_capital_explode_red2_big_planet
[Effect]
nickname = gf_smoke_sound_3
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_burningdoor
snd_effect = Space_siren4
[Effect]
nickname = gun_speed_blue_PROJ
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_blue
[Effect]
nickname = jump_effect_hole_long2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_lightning
snd_effect = jump_vossk
[Effect]
nickname = rtc_mis5view2
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = rtc_mis5view
[Effect]
nickname = special_bomber_01_proj
effect_type = EFT_WEAPON_PROJ
;vis_effect = hu_bomber_01_proj
vis_beam = special_bomber_01_beam
[Effect]
nickname = special_bomber_02_proj
effect_type = EFT_WEAPON_PROJ
;vis_effect = hu_bomber_01_proj
vis_beam = special_bomber_02_beam
[Effect]
nickname = sp_bloodhound_vega_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_vega_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = sp_bloodhound_nova_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_nova_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = gun_speed_py7_PROJ
effect_type = EFT_WEAPON_PROJ
vis_beam = gun_speed_py7_beam
[Effect]
nickname = gf_blhazard_02
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = gf_blhazard_01
[Effect]
nickname = mortar7_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = mortar7_proj
[Effect]
nickname = mega_dreadnought_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = mega_dreadnought_blue_beam
[Effect]
nickname = L_capship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_effect = l_battleship_main_proj
vis_beam = L_capship_beam_01
[Effect]
nickname = S_capship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = S_capship_beam_01
vis_effect = S_battleship_secondary_proj
[Effect]
nickname = S_capship_flak_01
effect_type = EFT_WEAPON_PROJ
vis_effect = S_battleship_flak_proj
[Effect]
nickname = l_battleship_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = l_battleship_proj
vis_generic = min_missile01_drive
[Effect]
nickname = l_battleship_flash
effect_type = EFT_MISSILE_DRIVE
vis_effect = l_battleship_flash
vis_generic = min_missile01_drive
[Effect]
nickname = new_bs_largeengine_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_largeengine_fire
[Effect]
nickname = new_bs_largeengine_yellow_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_largeengine_yellow_fire
[Effect]
nickname = new_bs_largeengine_redpurple_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_largeengine_redpurple_fire
[Effect]
nickname = new_bs_largeengine_green_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_largeengine_green_fire
[Effect]
nickname = new_bs_largeengine_blue_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_largeengine_blue_fire
[Effect]
nickname = new_bs_largeengine_bluepurple_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_largeengine_bluepurple_fire
[Effect]
nickname = new_bs_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = new_bs_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = l_battleship_drive
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = l_battleship_drive
[Effect]
nickname = flak_flash_01
effect_type = EFT_WEAPON_LARGE_IMPACT
vis_effect = flak_flash_01
[Effect]
nickname = ku_flakcannon02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_flakcannon01_proj
vis_generic = ku_flakcannon01_proj
snd_effect = fire_cassette
[Effect]
nickname = green_cap_gun_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = green_cap_gun_proj
[Effect]
nickname = sp_bloodhound_ef_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_ef_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = kamikaze1
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = kamikaze1
[Effect]
nickname = kamikaze2
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = kamikaze2
[Effect]
nickname = kamikaze3
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = kamikaze3
[Effect]
nickname = kamikaze4
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = kamikaze4
[Effect]
nickname = r_capital_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = r_capital_proj
[Effect]
nickname = rh_gunboat_maingun3
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = rh_gunboat_maingun3
vis_generic = rh_gunboat_maingun
[Effect]
nickname = blue_mortar_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue2medium
snd_effect = csx_sectional03
[Effect]
nickname = blue_mortar_explosion02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue2big
snd_effect = csx_sectional03
[Effect]
nickname = cruiser_mortar06_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = cruiser_mortar06_proj
[Effect]
nickname = npc_cruiser_mortar06_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = cruiser_mortar07_proj
snd_effect = fire_capship4
[Effect]
nickname = outer_sanctum_shield_red
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_red
snd_effect = Siren02
[Effect]
nickname = explosion_heavy_torpedo3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_heavy_torpedo3
snd_effect = plasmaexp
[Effect]
nickname = explosion_heavy_torpedo4
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_heavy_torpedo4
snd_effect = plasmaexp
[Effect]
nickname = gf_TLR_shield02
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no04
vis_effect = gf_TLR_shield02
[Effect]
nickname = yamato_battleship_proj_03
effect_type = EFT_WEAPON_PROJ
vis_beam = yamato_battleship_beam_03
[Effect]
nickname = gf_TLR_shield03
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_ci01_l
vis_effect = gf_TLR_shield03
[Effect]
nickname = outer_sanctum_shield2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield2
[Effect]
nickname = gf_TLR_shield03_2
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_r01
vis_effect = gf_TLR_shield03
[Effect]
nickname = outer_sanctum_shield3
effect_type = EFT_WEAPON_PROJ
vis_effect = outer_sanctum_shield3
[Effect]
nickname = gf_TLR_shield04
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no04
vis_effect = gf_TLR_shield04
[Effect]
nickname = ds_battleship_proj01
effect_type = EFT_WEAPON_PROJ
vis_beam = ds_battleship_beam01
[Effect]
nickname = xaak2_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak2_laser_flash
[Effect]
nickname = xaak_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak_proj
[Effect]
nickname = xaak2_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak2_proj
[Effect]
nickname = xaak_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = xaak_flash
[Effect]
nickname = xaak_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = xaak_impact
[Effect]
nickname = gf_TLR_shield05
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = shield_rebuilt3
vis_effect = gf_TLR_shield05
[Effect]
nickname = mc_bigengine_flame_xaak2
effect_type = EFT_ENGINE_FIRE
vis_effect = mc_bigengine_flame_xaak2
[Effect]
nickname = gf_specengine04_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine04_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = xaak3_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak3_laser_flash
[Effect]
nickname = mc_bigengine_flame_xaak3
effect_type = EFT_ENGINE_FIRE
vis_effect = mc_bigengine_flame_xaak3
[Effect]
nickname = gf_specengine05_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine05_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = xaak4_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak4_laser_flash
[Effect]
nickname = mc_bigengine_flame_xaak4
effect_type = EFT_ENGINE_FIRE
vis_effect = mc_bigengine_flame_xaak4
[Effect]
nickname = gf_specengine06_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_specengine06_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = xaak3_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak3_proj
[Effect]
nickname = xaak4_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak4_proj
[Effect]
nickname = XaakM6_engineFX01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mc_bigengine_flame_xaak4
[Effect]
nickname = g_mortar_explosion02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_yellow
snd_effect = csx_sectional03
[Effect]
nickname = g_mortar02_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = g_mortar02_proj
vis_generic = min_missile01_drive
[Effect]
nickname = Npc_andromeda_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Npc_andromeda_01_beam
[Effect]
nickname = gf_capital_explode_purple_big
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion3_bomb
vis_effect = gfrb_capital_explode_purple_big
[Effect]
nickname = mega_dred_turret_purple
effect_type = EFT_WEAPON_PROJ
vis_beam = mega_dred_turret_purple_beam
[Effect]
nickname = Asteroid_explode_white_small
effect_type = EFT_EXPLOSION_SHIP
snd_effect = torpedo_explosion
vis_effect = gfrb_fighter_explode_white_small
[Effect]
nickname = Pallant_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Pallant_beam
[Effect]
nickname = fighter_energo_gun_blast02
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = br_mine01_blast25
[Effect]
nickname = gun_speed_blue_PROJ2
effect_type = EFT_WEAPON_PROJ
vis_effect = gun_speed_blue2
vis_beam = gun_speed_blue_1_beam
[Effect]
nickname = Disintegrator_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_03_proj
vis_beam = Disintegrator_01_beam
[Effect]
nickname = nightmare01_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_beam = nightmare01_beam
[Effect]
nickname = nightmare02_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_beam = nightmare02_beam
[Effect]
nickname = nightmare03_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_beam = nightmare03_beam
[Effect]
nickname = b_battleship_proj01
effect_type = EFT_WEAPON_PROJ
vis_beam = b_battleship_beam01
[Effect]
nickname = d_battleship_proj01_white
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_white
[Effect]
nickname = d_battleship_proj01_red
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_red
[Effect]
nickname = d_battleship_proj01_yellow
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_yellow
[Effect]
nickname = d_battleship_proj01_orange
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_orange
[Effect]
nickname = d_battleship_proj01_green
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_green
[Effect]
nickname = d_battleship_proj01_blue
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_blue
[Effect]
nickname = d_battleship_proj01_purple
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_purple
[Effect]
nickname = red_mortar_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_red2big
snd_effect = csx_sectional03
[Effect]
nickname = blue_mortar_explosion03
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue3big
snd_effect = csx_sectional03
[Effect]
nickname = blue_mortar_explosion04
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue3medium
snd_effect = csx_sectional03
[Effect]
nickname = Big_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue4big
snd_effect = plasmaexp
[Effect]
nickname = Big_explosion02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue5big
snd_effect = plasmaexp
[Effect]
nickname = Big_explosion02Mediumn
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_blue5medium
snd_effect = plasmaexp
[Effect]
nickname = red_mortar_explosion02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_red3big
snd_effect = csx_sectional03
[Effect]
nickname = red_mortar_explosion02Medium
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_red3medium
snd_effect = csx_sectional03
[Effect]
nickname = red_mortar_explosion02Small
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_red3small
snd_effect = csx_sectional03
[Effect]
nickname = purple_mortar_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_purple1big
snd_effect = csx_sectional03
[Effect]
nickname = L_capship_proj_02
effect_type = EFT_WEAPON_PROJ
vis_effect = l_battleship_main2_proj
vis_beam = L_capship_beam_01
[Effect]
nickname = new_bs_mediumengine_blue_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_mediumengine_blue_fire
[Effect]
nickname = new_bs_mediumengine_blue01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = new_bs_mediumengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = new_bs_mediumengine_yellow01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = new_bs_mediumengine02_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = py23_battleship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = py23_battleship_beam_01
[Effect]
nickname = mining01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = mining01_proj
[Effect]
nickname = mining01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = mining01_flash
[Effect]
nickname = mining01_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = mining01_impact
[Effect]
nickname = new_bs_mediumengine_purple_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_mediumengine_purple_fire
[Effect]
nickname = new_bs_mediumengine_purple01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = new_bs_mediumengine03_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = py23_battleship_proj_02
effect_type = EFT_WEAPON_PROJ
vis_beam = py23_battleship_beam_02
[Effect]
nickname = secondary_battleship_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secondary_battleship_blue_proj
[Effect]
nickname = secondary_battleship_red_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secondary_battleship_red_proj
[Effect]
nickname = secondary_battleship_orange_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secondary_battleship_orange_proj
[Effect]
nickname = secondary_battleship_red-white_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = secondary_battleship_red-white_proj
[Effect]
nickname = secondary_battleship_yellow_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ou_capgun_secondary_proj
[Effect]
nickname = secondary_battleship_green_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_capgun_secondary_proj
[Effect]
nickname = secondary_battleship_white_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_secondary_proj
[Effect]
nickname = sinister01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sinister01_beam
[Effect]
nickname = yellow_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = yellow_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = purple_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = purple_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = purple_missile_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion4
vis_effect = purple_missile_impact
lgt_effect = purple_missile_impact
[Effect]
nickname = blue_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = blue_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = green_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = green_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = red_blue_light_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = red_blue_light_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = boggy_blue_light_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = boggy_blue_light_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = red_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = red_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = sp_bloodhound_lp04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_lp04_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = purple_missile_drive_large
effect_type = EFT_MISSILE_DRIVE
vis_effect = purple_missile_drive_large
vis_generic = min_missile01_drive
[Effect]
nickname = li_cruiser_maingun_large
effect_type = EFT_EXPLOSION_LARGE ;EFT_WEAPON_LARGE_PROJ
vis_effect = li_cruiser_maingun
vis_generic = li_cruiser_maingun
[Effect]
nickname = fp7_laser_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = fp7_laser_01_beam
[Effect]
nickname = green_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = green_laser_flash
[Effect]
nickname = Anti_m_t_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Anti_m_t_battleship01_beam
[Effect]
nickname = sp_bloodhound_ef2_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_ef2_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = Anti_m_t_battleship02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Anti_m_t_battleship02_beam
[Effect]
nickname = g_mortar03_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = g_mortar03_proj
vis_generic = min_missile01_drive
[Effect]
nickname = rebirth_mortar_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_colorfulbig
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_genesisbig
snd_effect = csx_sectional03
[Effect]
nickname = genesis_battleship_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = genesis_battleship_proj
vis_generic = min_missile01_drive
[Effect]
nickname = g_mortar_explosion03
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_small
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion03
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_ringbig
snd_effect = csx_sectional03
[Effect]
nickname = jump_effect_hole_long3
effect_type = EFT_EQUIP_ATTACHED_LARGE
;vis_effect = gf_tradeinnerring
snd_effect = AldrinHyperspaceTunnel
[Effect]
nickname = rebirth_mortar_explosion04
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_ring2big
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion04medium
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_ring2medium
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion04small
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_ring2small
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion04small2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_ring2small2
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion_skull
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_skull
snd_effect = csx_sectional03
[Effect]
nickname = gf_capital_explode_red_big2
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_big2
[Effect]
nickname = rebirth_mortar_explosion_skull2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_skull2
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion_skull2_medium
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_skull2_medium
snd_effect = csx_sectional03
[Effect]
nickname = gf_capital_explode_red_big3
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_big3
[Effect]
nickname = rebirth_mortar_explosion05
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_ring3big
snd_effect = csx_sectional03
[Effect]
nickname = organismdust_rebirth
effect_type = EFT_MISC_DUST
vis_effect = organismdust_rebirth
[Effect]
nickname = mortar_red_proj01
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = cruiser_mortar07_medium_proj
snd_effect = fire_capship4
[Effect]
nickname = gf_capital_explode_red_small_ds
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Mass_Effect_1
vis_effect = gfrb_capital_explode_red_small
[Effect]
nickname = gf_capital_explode_red_big4
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gfrb_capital_explode_red_big4
[Effect]
nickname = rebirth_mortar_explosion_skull3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_skull3
snd_effect = csx_sectional03
[Effect]
nickname = doomstar_maingun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = doomstar_maingun
vis_generic = li_cruiser_maingun
[Effect]
nickname = gf_capital_explode_red2_big3000
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion3_bomb_large
vis_effect = gfrb_capital_explode_red2_big3000
[Effect]
nickname = beam_effect_charge_doomstar
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = doomstar_beam_charge
[Effect]
nickname = sinister02_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sinister02_beam
[Effect]
nickname = coalition_bg_engine02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = coalition_bg_engine02
[Effect]
nickname = cube_gun
effect_type = EFT_WEAPON_PROJ
vis_beam = cube_beam
[Effect]
nickname = rh_missile02cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_missile02cap_drive
vis_generic = min_missile01_drive
[Effect]
nickname = rh_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rh_torpedo01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = gf_co_smallengine02_firegreen
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine02_firegreen
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine02_trailgreen
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine02_trailgreen
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = rebirth_mortar_explosion_skull4
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_skull4
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_mortar_explosion_skull4_medium
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig_skull4_medium
snd_effect = csx_sectional03
[Effect]
nickname = Razor_ship_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Razor_ship_beam
[Effect]
nickname = sinister03_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = sinister03_beam
[Effect]
nickname = basic_tl_ring_active_new
effect_type = EFT_LANE_ACTIVE
vis_effect = gf_tradeinnerring_new
snd_effect = tl_active_sound
[Effect]
nickname = leeds_smoke01
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = rtc_leeds_smoke01
[Effect]
nickname = leeds_smoke02
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = rtc_leeds_smoke02
[Effect]
nickname = leeds_smoke03
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = rtc_leeds_smoke03
[Effect]
nickname = Disintegrator_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = pi_tachyon_04_proj
vis_beam = Disintegrator_02_beam
[Effect]
nickname = Disintegrator_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ci_tachyon_03_proj
vis_beam = Disintegrator_03_beam
[Effect]
nickname = rl01_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj
vis_beam = rl01_01_beam
[Effect]
nickname = rl01_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_distortion_01_proj
vis_generic = min_photon_01_proj
vis_beam = rl01_02_beam
[Effect]
nickname = rl01_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rl01_battleship01_proj
[Effect]
nickname = rl01_gunboat01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rl01_gunboat01_proj
[Effect]
nickname = rl01_cruiser01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rl01_cruiser01_proj
[Effect]
nickname = mk110_57mm_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = mk110_57mm_beam
[Effect]
nickname = jump_tunnel_interior_player_new2
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = tradelaneshipdebris01
snd_effect = tl_wind_int_xaak
[Effect]
nickname = tundra_drive
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = tundra_drive
vis_generic = min_missile01_drive
[Effect]
nickname = tundra_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_sectional03
vis_effect = tundra_impact
[Effect]
nickname = no2_largeengine02
effect_type = EFT_DAMAGE_LARGE_SMOKE
vis_effect = no2_largeengine02
[Effect]
nickname = Yamato_Anti_m_t_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Yamato_Anti_m_t_battleship01_beam
[Effect]
nickname = Uroboros_Anti_m_t_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = Uroboros_Anti_m_t_battleship01_beam
[Effect]
nickname = rebirth_snow
effect_type = EFT_MISC_DUST
vis_effect = rebirth_snow
[Effect]
nickname = nomad_cuty_tunnel
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = no_jumpgate_tunnel
[Effect]
nickname = outer_sanctum_shield_yellow
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_yellow
[Effect]
nickname = outer_sanctum_shield_bluepurple
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_bluepurple
[Effect]
nickname = outer_sanctum_shield_orange
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_orange
[Effect]
nickname = outer_sanctum_shield_orange2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_orange2
[Effect]
nickname = big_bang01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = big_bang01
[Effect]
nickname = big_bang02
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = big_bang02
[Effect]
nickname = dyson_city_beam2
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = dyson_city_beam2
[Effect]
nickname = atmosphere_orange
effect_type = EFT_MISC_DUST
vis_effect = atmosphere_orange
[Effect]
nickname = radioactivedust_hell
effect_type = EFT_MISC_DUST
vis_effect = outer_sanctum_shield_orange2
[Effect]
nickname = gf_wormhole_rebirth
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_wormhole_rebirth
[Effect]
nickname = gf_wormhole_rebirth2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = gf_wormhole_rebirth2
[Effect]
nickname = wormholeactivation_sound
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = wormholeactivation
snd_effect = hole_activation
[Effect]
nickname = neutron_star_fx
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = neutron_star_fx
[Effect]
nickname = dynamite_explosion01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = dynamite_explosion01
vis_effect = gfrb_capital_explode_red_small
[Effect]
nickname = berserk_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = berserk_01_proj
[Effect]
nickname = berserk_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = berserk_02_proj
[Effect]
nickname = rubicon_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rubicon_01_proj
[Effect]
nickname = rubicon_01_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rubicon_01_explosion
snd_effect = csx_sectional03
[Effect]
nickname = xenium_battleship_proj_01
effect_type = EFT_WEAPON_PROJ
vis_beam = xenium_battleship_beam_01
[Effect]
nickname = special_rebirth_gun01
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun01
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_bomber_gun01
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_bomber_gun01
[Effect]
nickname = gf_ge_s_thruster_rebirth01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_rebirth01
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = rebirth_battleship_cloak_green
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = rebirth_battleship_cloak_green
snd_effect = cloak_rh_battleship
[Effect]
nickname = rebirth_battleship_cloak_red
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = rebirth_battleship_cloak_red
snd_effect = cloak_rh_battleship
[Effect]
nickname = rebirth_battleship_cloak_white
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = rebirth_battleship_cloak_white
snd_effect = cloak_rh_battleship
[Effect]
nickname = rebirth_battleship_cloak_orange
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = rebirth_battleship_cloak_orange
snd_effect = cloak_rh_battleship
[Effect]
nickname = satana_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = satana_01_proj
[Effect]
nickname = satana_01_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = satana_01_explosion
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_red_smallengine01_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = rebirth_red_smallengine01_fire
[Effect]
nickname = rebirth_red_smallengine01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = rebirth_red_smallengine01_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = purple_mortar_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = purple_mortar_01_proj
[Effect]
nickname = purple_mortar_01_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = purple_mortar_01_explosion
snd_effect = csx_sectional03
[Effect]
nickname = rebirth_bigengine_flame_orange
effect_type = EFT_ENGINE_FIRE
vis_effect = rebirth_bigengine_flame_orange
[Effect]
nickname = rebirth_bigengine_trail_orange
effect_type = EFT_ENGINE_TRAIL
vis_effect = rebirth_bigengine_trail_orange
[Effect]
nickname = rebirth_bigengine02_flame_orange
effect_type = EFT_ENGINE_FIRE
vis_effect = rebirth_bigengine02_flame_orange
[Effect]
nickname = rebirth_bigengine02_trail_orange
effect_type = EFT_ENGINE_TRAIL
vis_effect = rebirth_bigengine02_trail_orange
[Effect]
nickname = rb_hmortar08_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar08_drive
[Effect]
nickname = rb_hmortar08_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar08_impact
vis_beam = htrebuchet_bigexp4_beam
snd_effect = csx_sectional01
[Effect]
nickname = new_bs_mediumengine_bluelight_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = new_bs_mediumengine_bluelight_fire
[Effect]
nickname = new_bs_mediumengine_bluelight01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = new_bs_mediumengine_bluelight01_trail
[Effect]
nickname = no2_tentacle_small
effect_type = EFT_ENGINE_LARGE_TRAIL
vis_effect = no2_tentacle_small
[Effect]
nickname = rb_hmortar09_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar09_drive
[Effect]
nickname = rb_hmortar09_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar09_impact
vis_beam = htrebuchet_bigexp4_beam
snd_effect = csx_sectional01
[Effect]
nickname = rebirth_mine_ex01
effect_type = EFT_EXPLOSION_MINE
snd_effect = mortar_mine_ex
vis_effect = rebirth_mine_ex01
[Effect]
nickname = rebirth_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine01
[Effect]
nickname = rebirth_mine02
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine02
[Effect]
nickname = rebirth_mine03
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine03
[Effect]
nickname = rebirth_mine04
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine04
[Effect]
nickname = rebirth_mine_ex02
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = rebirth_mine_ex02
[Effect]
nickname = rebirth_mine_ex03
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = rebirth_mine_ex03
[Effect]
nickname = rebirth_mine_ex04
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = rebirth_mine_ex04
[Effect]
nickname = gf_capital_explode_red_big2_1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gfrb_capital_explode_red_big2
snd_effect = plasmaexp
[Effect]
nickname = rebirth_cap_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rebirth_cap_01_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_explosion01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_explosion01
snd_effect = plasmaexp
[Effect]
nickname = rebirth_mine05
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine05
snd_effect = berserk_power_up
[Effect]
nickname = rebirth_mine_ex05
effect_type = EFT_EXPLOSION_MINE
snd_effect = doom_3_laugh
vis_effect = rebirth_mine_ex05
[Effect]
nickname = rebirth_mine05cap
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine05cap
snd_effect = berserk_power_up
[Effect]
nickname = rebirth_mine_ex05cap
effect_type = EFT_EXPLOSION_MINE
snd_effect = doom_3_laugh
vis_effect = rebirth_mine_ex05cap
[Effect]
nickname = rebirth_glow01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_glow01
[Effect]
nickname = bomber_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bomber_02_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = rebirth_mine06
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine06
[Effect]
nickname = oblivion_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = oblivion_01_proj
[Effect]
nickname = oblivion_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = oblivion_02_proj
[Effect]
nickname = bomber_gun01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = bomber_03_proj
vis_generic = flak_blue_proj
lgt_effect = blue_proj_flash
lgt_range_scale = 25
lgt_radius = 25
snd_effect = bomber_gun02
[Effect]
nickname = rebirth_missile_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = rebirth_missile_drive
vis_generic = min_missile01_drive
[Effect]
nickname = rebirth_mortar_explosion06
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_ex01
snd_effect = csx_sectional03
[Effect]
nickname = outer_sanctum_shield_event01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_event01
[Effect]
nickname = outer_sanctum_shield_event02
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_event02
[Effect]
nickname = outer_sanctum_shield_event03
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_event03
[Effect]
nickname = gf_TLR_shield06
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no04
vis_effect = gf_TLR_shield06
[Effect]
nickname = gf_TLR_shield07
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no04
vis_effect = gf_TLR_shield07
[Effect]
nickname = explosion_core
effect_type = EFT_EXPLOSION_LARGE
snd_effect = dynamite_explosion01
vis_effect = gfrb_capital_explode_red_small
[Effect]
nickname = explosion_core_generator
effect_type = EFT_EXPLOSION_LARGE
snd_effect = dynamite_explosion01
vis_effect = gfrb_capital_explode_green_small
[Effect]
nickname = rb_ex02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_ex02
[Effect]
nickname = halloween_01_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = halloween_01_explosion
snd_effect = csx_sectional03
[Effect]
nickname = new_year_01_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = new_year_01_explosion
snd_effect = dynamite_explosion01
[Effect]
nickname = l_b_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = l_b_proj
[Effect]
nickname = cloak_efx01
effect_type = EFT_EQUIP_CLOAK
vis_effect = outer_sanctum_lightning
snd_effect = childexplosion4
[Effect]
nickname = cloak_efx02
effect_type = EFT_EQUIP_CLOAK
snd_effect = childexplosion4
[Effect]
nickname = heavy_torp_ex01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = heavy_torp_ex01
snd_effect = csx_sectional01
[Effect]
nickname = heavy_torp_drive01
effect_type = EFT_WEAPON_PROJ
vis_effect = heavy_torp_drive01
[Effect]
nickname = rb_hmortar10_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = rb_hmortar08_drive
vis_beam = hmortar10_beam
[Effect]
nickname = rb_hmortar10_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar10_impact
snd_effect = csx_sectional01
[Effect]
nickname = d_s_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = d_s_proj
vis_generic = min_photon_01_proj
[Effect]
nickname = t_bs_drive
effect_type = EFT_MISSILE_DRIVE
vis_generic = min_missile01_drive
vis_effect = dsy_ltrebuchet01_drive
vis_beam = t_bs_beam
[Effect]
nickname = tesla_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rl01_battleship01_proj
vis_beam = tesla_beam
[Effect]
nickname = tesla2_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rl01_battleship01_proj
vis_beam = tesla2_beam
[Effect]
nickname = xaak5_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak5_laser_flash
[Effect]
nickname = t_d_gun_rpoj
effect_type = EFT_WEAPON_PROJ
vis_effect = t_d_gun_rpoj
snd_effect = t_d_gun
[Effect]
nickname = t_d_gun2_rpoj
effect_type = EFT_WEAPON_PROJ
vis_effect = t_d_gun2_rpoj
[Effect]
nickname = xaak6_laser_flash ;green laser beam
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak6_laser_flash
[Effect]
nickname = xaak7_laser_flash ;purple laser beam
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak7_laser_flash
[Effect]
nickname = t_d_gun3_rpoj
effect_type = EFT_WEAPON_PROJ
vis_effect = t_d_gun3_rpoj
vis_beam = t_d_3_beam
[Effect]
nickname = new_missile01cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = new_missile01cap_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = new_missile01_ex
effect_type = EFT_EXPLOSION_LARGE
vis_effect = new_missile01_ex
snd_effect = mortar_mine_ex2
[Effect]
nickname = doomstar_maingun2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = doomstar_maingun2
vis_generic = li_cruiser_maingun
[Effect]
nickname = beam_effect_charge_doomstar2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = doomstar_beam_charge2
[Effect]
nickname = rb_ex03
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_ex03
[Effect]
nickname = py23_fx01
effect_type = EFT_EQUIP_ATTACHED
vis_effect = gf_ku_largeengine02
[Effect]
nickname = outer_sanctum_shield_event04
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_event04
[Effect]
nickname = outer_sanctum_shield_event05
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = outer_sanctum_shield_event05
[Effect]
nickname = intro_water_planet_fx
vis_effect = Intro_waterplanet_ring
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
[Effect]
nickname = atmosphere_rebirth
effect_type = EFT_MISC_DUST
vis_effect = atmosphere_rebirth
[Effect]
nickname = titan_mortar_proj_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = titan_mortar_proj_drive
vis_generic = min_missile01_drive
[Effect]
nickname = titan_battleship01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = titan_battleship01_proj
vis_beam = titan_battleship01_beam
[Effect]
nickname = rb_hmortar11_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rb_hmortar11_impact
snd_effect = csx_sectional01
[Effect]
nickname = anlegs_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = anlegs_proj
[Effect]
nickname = anlegs_cap_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = anlegs_cap_proj
[Effect]
nickname = py23_fx02
effect_type = EFT_EQUIP_ATTACHED
vis_effect = py23_fx02
[Effect]
nickname = titan_battleship02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = titan_battleship02_proj
vis_beam = titan_battleship02_beam
[Effect]
nickname = titan_mortar_proj02_drive
effect_type = EFT_WEAPON_PROJ
vis_effect = titan_mortar_proj02_drive
vis_beam = titan_battleship03_beam
[Effect]
nickname = rebirth_mortar_explosion07
effect_type = EFT_EXPLOSION_LARGE
vis_effect = titan_m_ex
snd_effect = csx_sectional03
[Effect]
nickname = A_U_B_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
snd_effect = fire_capship
[Effect]
nickname = red_beam_sw
effect_type = EFT_WEAPON_PROJ
vis_effect = red_beam_sw
[Effect]
nickname = xaak8_laser_flash ;red laser beam 6k
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak8_laser_flash
[Effect]
nickname = gf_purple_largeengine01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_purple_largeengine01
[Effect]
nickname = titan_mortar_proj_drive2
effect_type = EFT_MISSILE_DRIVE
vis_effect = titan_mortar_proj_drive2
vis_generic = min_missile01_drive
[Effect]
nickname = titan_battleship01_proj2
effect_type = EFT_WEAPON_PROJ
vis_effect = titan_battleship01_proj2
vis_beam = titan_battleship04_beam
[Effect]
nickname = heavy_torp_drive02
effect_type = EFT_WEAPON_PROJ
vis_effect = heavy_torp_drive02
[Effect]
nickname = heavy_torp_ex02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = heavy_torp_ex02
snd_effect = csx_sectional01
[Effect]
nickname = heavy_torp_drive03
effect_type = EFT_WEAPON_PROJ
vis_effect = heavy_torp_drive03
[Effect]
nickname = cassette_bomb_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = cv_torpedo01_drive
vis_generic = min_missile01_drive
snd_effect = fire_cassette_bomb
[Effect]
nickname = BFG9000_drive
effect_type = EFT_WEAPON_PROJ
vis_effect = BFG9000_drive
[Effect]
nickname = BFG9000_explode
effect_type = EFT_EXPLOSION_LARGE
vis_effect = BFG9000_explode
snd_effect = bfg_explode
[Effect]
nickname = private_cloak
effect_type = EFT_EQUIP_LARGE_CLOAK
vis_effect = no_cloakeffect_gunboat
snd_effect = private_cloak
[Effect]
nickname = xaak9_laser_flash ;red laser beam small
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak9_laser_flash
[Effect]
nickname = tesla3_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rl01_battleship02_proj
vis_beam = tesla3_beam
[Effect]
nickname = xaak10_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak10_laser_flash
[Effect]
nickname = t_d_gun2_red_rpoj
effect_type = EFT_WEAPON_PROJ
vis_effect = t_d_gun2_red_rpoj
[Effect]
nickname = t_d_gun_red_rpoj
effect_type = EFT_WEAPON_PROJ
vis_effect = t_d_gun_red_rpoj
snd_effect = t_d_gun
[Effect]
nickname = new_missile01cap_drivered
effect_type = EFT_MISSILE_DRIVE
vis_effect = new_missile01cap_drivered
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = AE_b_e_t_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = snac_ex
vis_effect = AE_b_e_t_impact
[Effect]
nickname = AE_b_e_t_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = AE_b_e_t_drive
vis_generic = min_missile01_drive
[Effect]
nickname = dulzian_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dulzian_proj
vis_generic = min_photon_01_proj
vis_beam = dulzian_beam
[Effect]
nickname = pepe_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = pepe_proj
[Effect]
nickname = r_eng_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = r_eng_fire
[Effect]
nickname = r_eng_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = r_eng_trail
[Effect]
nickname = green_beam_sw
effect_type = EFT_WEAPON_PROJ
vis_effect = green_beam_sw
[Effect]
nickname = xaak5md_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak5md_laser_flash
[Effect]
nickname = StExL
effect_type = EFT_EXPLOSION_LARGE
vis_effect = StExL
snd_effect = torpedo_explosion
[Effect]
nickname = StExM
effect_type = EFT_EXPLOSION_LARGE
vis_effect = StExM
snd_effect = torpedo_explosion
[Effect]
nickname = red_cap_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = red_cap_beam
[Effect]
nickname = xaak8_laser7k_flash ;red laser beam 7k
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak8_laser7k_flash
[Effect]
nickname = jumpgate_tunnel_scifi
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_tunnel_scifi
[Effect]
nickname = jumpgate_rings_scifi
effect_type = EFT_JUMP_EFFECTS
vis_effect = gf_jumpgate_rings_scifi
snd_effect = hole_activation
[Effect]
nickname = scifi_tl_ring_active
effect_type = EFT_LANE_ACTIVE
vis_effect = scifi_tradeinnerring
snd_effect = tl_active_sound
[Effect]
nickname = scifi_tl_player_travel
effect_type = EFT_LANE_SHIP_TRAVEL
vis_effect = scifi_tradelaneinship
snd_effect = tl_wind_int
[Effect]
nickname = big_light
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = big_light
[Effect]
nickname = dust_orange
effect_type = EFT_MISC_DUST
vis_effect = dust_orange
[Effect]
nickname = razor_proj_red_two_guns
effect_type = EFT_WEAPON_PROJ
vis_effect = sr_gunboat_maingun
vis_beam = razor_beam_red
snd_effect = fire_bh_destroyer_minus
[Effect]
nickname = mod_pulse_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = mod_pulse_01_proj
snd_effect = mod_pulse1
[Effect]
nickname = mod_pulse_01_impact
effect_type = EFT_EXPLOSION_SMALL
vis_effect = mod_pulse_01_impact
snd_effect = debris_explosion4
[Effect]
nickname = et_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = et_capgun_01_beam
[Effect]
nickname = platform_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = sp_bloodhound_ef2_proj
vis_generic = min_photon_01_proj
snd_effect = fire_capship_emp_minus
[Effect]
nickname = mod_pulse_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = mod_pulse_02_proj
[Effect]
nickname = mod_missile_drive01
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_missile_drive01
vis_generic = min_missile01_drive
[Effect]
nickname = vivianit_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = vivianit_01_proj
[Effect]
nickname = vivianit_01_explosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = vivianit_01_explosion
snd_effect = csx_sectional03
[Effect]
nickname = mod_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo01_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = mod_torpedo01_impact
[Effect]
nickname = mod_mine_blast01
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = mod_mine_blast01
[Effect]
nickname = mod_mine01
effect_type = EFT_WEAPON_MINE
vis_effect = mod_mine01
[Effect]
nickname = lotos_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = lotos_proj
[Effect]
nickname = special_rebirth_gun02
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun02
vis_beam = br_tachyon_01_beam
[Effect]
nickname = mod_gunboat_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = mod_gunboat_proj
[Effect]
nickname = mod_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = mod_countermeasures
[Effect]
nickname = mod_cruisedis01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_cruisedis01_drive
vis_generic = min_missile01_drive
[Effect]
nickname = flame_anger_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = flame_anger_proj
[Effect]
nickname = flame_anger_ex
effect_type = EFT_EXPLOSION_LARGE
vis_effect = flame_anger_ex
snd_effect = csx_sectional03
[Effect]
nickname = gf_ge_s_thruster_mod
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = special_rebirth_gun03
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun03
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun04
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun04
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun05
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun05
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun06
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun06
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun07
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun07
vis_generic = min_laser_01_proj
[Effect]
nickname = mod_eng01
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng01
[Effect]
nickname = mod_eng01_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng01_trail
[Effect]
nickname = mod_eng02
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng02
[Effect]
nickname = mod_eng02_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng02_trail
[Effect]
nickname = special_rebirth_gun08
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun08
vis_generic = min_missile01_drive
[Effect]
nickname = special_rebirth_gun08_snd
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun08
vis_generic = min_missile01_drive
snd_effect = fire_capship_forward_gun_new
[Effect]
nickname = special_rebirth_gun08_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = special_rebirth_gun08_impact
snd_effect = csx_sectional01
[Effect]
nickname = special_rebirth_gun09
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun09
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_wormhole_orange
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = rebirth_wormhole_orange
[Effect]
nickname = mod_outer_sanctum_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = mod_outer_sanctum_shield
[Effect]
nickname = special_rebirth_gun10
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun10
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun11
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun11
vis_generic = flak_blue_proj
lgt_effect = blue_proj_flash
lgt_range_scale = 25
lgt_radius = 25
[Effect]
nickname = orange_very_big_eng
effect_type = EFT_ENGINE_FIRE
vis_effect = orange_very_big_eng
[Effect]
nickname = orange_very_big_eng_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = orange_very_big_eng_trail
[Effect]
nickname = mod_torpedo02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo02_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = mod_torpedo02_impact
[Effect]
nickname = mod_eng03_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng03_fire
[Effect]
nickname = mod_eng03_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng03_trail
[Effect]
nickname = mod_eng04_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng04_fire
[Effect]
nickname = mod_eng04_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng04_trail
[Effect]
nickname = mod_eng05_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng05_fire
[Effect]
nickname = mod_eng05_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng05_trail
[Effect]
nickname = mod_eng06_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng06_fire
[Effect]
nickname = mod_eng06_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng06_trail
[Effect]
nickname = mod_eng07_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng07_fire
[Effect]
nickname = mod_eng07_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng07_trail
[Effect]
nickname = special_rebirth_gun12
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun12
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun13
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun13
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun14
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun14
vis_generic = min_laser_01_proj
[Effect]
nickname = capital_blue_flash
effect_type = EFT_WEAPON_PROJ
vis_effect = capital_blue_flash
[Effect]
nickname = capital_blue_impact
effect_type = EFT_WEAPON_PROJ
vis_effect = capital_blue_impact
[Effect]
nickname = special_rebirth_gun15
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun15
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion08
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion08
snd_effect = csx_sectional03
[Effect]
nickname = special_rebirth_gun16
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun16
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun17
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun17
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun18
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun18
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun19
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun19
vis_beam = special_rebirth_gun19_beam
[Effect]
nickname = r_blackhole
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = r_blackhole
[Effect]
nickname = r_nebula_orange
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = r_nebula_orange
[Effect]
nickname = rebirth_sun1_orange
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rebirth_sun1_orange
[Effect]
nickname = rebirth_sun2_green
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rebirth_sun2_green
[Effect]
nickname = special_rebirth_gun20
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun20
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion09
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion09
snd_effect = csx_sectional03
[Effect]
nickname = special_rebirth_gun21
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun21
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion10
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion10
snd_effect = csx_sectional03
[Effect]
nickname = special_rebirth_gun22
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun22
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun23
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun23
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun24
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun24
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion11
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion11
snd_effect = torpedo_explosion
[Effect]
nickname = mod_torpedo03_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo03_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo03_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = mod_torpedo03_impact
[Effect]
nickname = special_rebirth_gun25
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun25
vis_generic = min_laser_01_proj
[Effect]
nickname = gf_ge_s_thruster_mod2
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod2
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = gf_ge_s_thruster_mod3
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod3
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = gf_ge_s_thruster_mod4
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod4
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = special_rebirth_gun26
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun26
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun27
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun27
vis_generic = min_laser_01_proj
[Effect]
nickname = planetstorm_13000
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = planetstorm_13000
[Effect]
nickname = rebirth_effect_anomaly1
effect_type = EFT_JUMP_EFFECTS
vis_effect = rebirth_effect_anomaly1
[Effect]
nickname = rebirth_neutron_star_fx
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rebirth_neutronstar
[Effect]
nickname = mod_torpedo04_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo04_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo04_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = mod_torpedo04_impact
[Effect]
nickname = rebirth_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_ci01_l
vis_effect = rebirth_shield01
[Effect]
nickname = gf_ge_s_thruster_mod5
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod5
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = mod_mine02
effect_type = EFT_EXPLOSION_MINE
snd_effect = explosion_fighter_energo_gun01
vis_effect = mod_mine02
[Effect]
nickname = rebirth_mine07
effect_type = EFT_WEAPON_MINE
vis_effect = rebirth_mine07
[Effect]
nickname = r_eng2_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = r_eng2_fire
[Effect]
nickname = r_eng2_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = r_eng2_trail
[Effect]
nickname = xaak7g_laser_flash ;purple medium laser beam
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak7g_laser_flash
[Effect]
nickname = rtc_nomadtorpedo_s_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rtc_nomadtorpedo_proj
vis_generic = rtc_nomadtorpedo_proj
snd_effect = fire_no_torpedo_s
[Effect]
nickname = mod_torpedo05_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo05_drive
vis_generic = min_missile01_drive
[Effect]
nickname = cruiser_mortar06purple_proj
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = cruiser_mortar06purple_proj
[Effect]
nickname = purple_mortar_explosion02
effect_type = EFT_EXPLOSION_LARGE
vis_effect = purple_mortar_explosion02
snd_effect = csx_sectional03
[Effect]
nickname = purple_mortar_explosion03
effect_type = EFT_EXPLOSION_LARGE
vis_effect = purple_mortar_explosion03
snd_effect = csx_sectional03
[Effect]
nickname = purple_mortar_explosion04
effect_type = EFT_EXPLOSION_LARGE
vis_effect = purple_mortar_explosion04
snd_effect = csx_sectional03
[Effect]
nickname = mod_eng08
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng08
[Effect]
nickname = mod_eng08_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng08_trail
[Effect]
nickname = mod_eng09
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng09
[Effect]
nickname = mod_eng09_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng09_trail
[Effect]
nickname = mod_eng10
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng10
[Effect]
nickname = mod_eng10_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng10_trail
[Effect]
nickname = mod_eng11
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng11
[Effect]
nickname = mod_eng11_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng11_trail
[Effect]
nickname = mod_eng12
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng12
[Effect]
nickname = mod_eng12_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng12_trail
[Effect]
nickname = ftl_wormhole_01
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = ftl_wormhole_01
snd_effect = tl_active_sound
[Effect]
nickname = elite_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = ftl_cloakeffect01
snd_effect = cloak_xaak_bs
[Effect]
nickname = mod_cloakeffect01
effect_type = EFT_EQUIP_CLOAK
vis_effect = mod_cloakeffect01
snd_effect = cloak_xaak_bs
[Effect]
nickname = mod_cloakeffect01_large
effect_type = EFT_EQUIP_CLOAK
vis_effect = mod_cloakeffect01_large
snd_effect = cloak_xaak_bs
[Effect]
nickname = mod_cloakeffect02
effect_type = EFT_EQUIP_CLOAK
vis_effect = mod_cloakeffect02
snd_effect = cloak_xaak_bs
[Effect]
nickname = mod_contrail_white01
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = mod_contrail_white01
[Effect]
nickname = mod_contrail_red01
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = mod_contrail_red01
[Effect]
nickname = gift_fx1 ;orange
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gift_fx1
snd_effect = gift_fx1_snd
[Effect]
nickname = gift_fx2 ;red
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gift_fx2
snd_effect = gift_fx1_snd
[Effect]
nickname = gift_fx3 ;blue
effect_type = EFT_JUMP_GATE_EFFECTS
vis_effect = gift_fx3
snd_effect = gift_fx1_snd
[Effect]
nickname = mod_contrail_red02
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = mod_contrail_red02
[Effect]
nickname = mod_eng09_red
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng09_red
[Effect]
nickname = mod_eng09_red_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng09_red_trail
[Effect]
nickname = orange_cruiser_maingun
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = orange_cruiser_maingun
[Effect]
nickname = xaak11_laser8k_flash ;laser yellow beam 8k
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak11_laser8k_flash
[Effect]
nickname = fx_Red_bigsun
vis_effect = Red_bigsun
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
[Effect]
nickname = rebirth_neutron_star_fx2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rebirth_neutronstar2
[Effect]
nickname = mod_eng13
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng13
[Effect]
nickname = mod_eng13m
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng13m
[Effect]
nickname = special_rebirth_gun28
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun28
vis_generic = min_missile01_drive
[Effect]
nickname = special_rebirth_gun28_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = special_rebirth_gun28_impact
snd_effect = med_explosion4
[Effect]
nickname = mod_eng14
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng14
[Effect]
nickname = mod_eng14_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng14_trail
[Effect]
nickname = mod_eng15
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng15
[Effect]
nickname = mod_eng15_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng15_trail
[Effect]
nickname = special_rebirth_gun29
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun29
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun30
effect_type = EFT_MISSILE_DRIVE
vis_effect = special_rebirth_gun30
vis_beam = L_capship_beam_01
[Effect]
nickname = rebirth_fireworks1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks1
snd_effect = dynamite_explosion02
[Effect]
nickname = rebirth_fireworks2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks2
snd_effect = dynamite_explosion02
[Effect]
nickname = rebirth_fireworks3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks3
snd_effect = dynamite_explosion02
[Effect]
nickname = special_rebirth_gun31
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun31
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun32
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun32
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun33
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun33
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun34
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun34
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_fireworks4
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks4
snd_effect = dynamite_explosion02
[Effect]
nickname = rebirth_fireworks5
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks5
snd_effect = dynamite_explosion02
[Effect]
nickname = rebirth_fireworks6
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks6
snd_effect = dynamite_explosion02
[Effect]
nickname = rebirth_fireworks7
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_fireworks7
snd_effect = dynamite_explosion02
[Effect]
nickname = special_rebirth_gun35
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun35
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion12
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion12
snd_effect = torpedo_explosion
[Effect]
nickname = mod_torpedo06_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo06_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo07_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo07_drive
vis_generic = min_missile01_drive
[Effect]
nickname = planetstorm_6500
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = planetstorm_6500
[Effect]
nickname = mod_eng16
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng16
[Effect]
nickname = mod_eng16_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng16_trail
[Effect]
nickname = mod_eng17_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng17_trail
[Effect]
nickname = mod_eng17
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng17
[Effect]
nickname = mod_pulse_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = mod_pulse_03_proj
[Effect]
nickname = mod_eng18
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng18
[Effect]
nickname = mod_eng18_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng18_trail
[Effect]
nickname = interceptor_battleship_maingun_proj2
effect_type = EFT_WEAPON_PROJ
vis_beam = interceptor_battleship_beam2
[Effect]
nickname = mod_torpedo08_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo08_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo09_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo09_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo10_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo10_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_eng19
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng19
[Effect]
nickname = mod_eng19_trail
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng19_trail
[Effect]
nickname = special_rebirth_gun36
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun36
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun36_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = special_rebirth_gun36_impact
snd_effect = asteroid_explosion
[Effect]
nickname = special_rebirth_gun36_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = special_rebirth_gun36_flash
[Effect]
nickname = mod_eng20
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng20
[Effect]
nickname = Star_Forge_beam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = Star_Forge_beam
[Effect]
nickname = mod_torpedo11_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo11_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo11_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = mod_torpedo11_impact
[Effect]
nickname = green_gun
effect_type = EFT_WEAPON_PROJ
vis_beam = green_gun
[Effect]
nickname = mod_eng21
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng21
[Effect]
nickname = mod_eng21_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng21_trail
[Effect]
nickname = mod_eng22
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng22
[Effect]
nickname = mod_eng22_trail
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng22_trail
[Effect]
nickname = AShriariStation_eng_fx1
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = AShriariStation_eng_fx1
[Effect]
nickname = gf_ge_s_thruster_mod6
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod6
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = gf_ge_s_thruster_mod7
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod7
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = special_rebirth_gun37
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun37
[Effect]
nickname = special_rebirth_gun37med
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun37med
[Effect]
nickname = mod_eng23
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng23
[Effect]
nickname = mod_eng23_trail
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng23_trail
[Effect]
nickname = mod_missile_drive02
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_missile_drive02
vis_generic = min_missile01_drive
[Effect]
nickname = mod_missile_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = mod_missile_impact
[Effect]
nickname = gf_br_largeengine04
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = gf_br_largeengine04
[Effect]
nickname = mod_torpedo06_drive_snd
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo06_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = mod_torpedo07_drive_snd
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo07_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = mod_eng24
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24
[Effect]
nickname = mod_eng24_trail
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_trail
[Effect]
nickname = mod_eng24_gunboat
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_gunboat
[Effect]
nickname = mod_eng24_gunboat_trail
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_gunboat_trail
[Effect]
nickname = mod_eng24_cruiser
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_cruiser
[Effect]
nickname = mod_eng24_cruiser_trail
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_cruiser_trail
[Effect]
nickname = mod_eng24_battleship
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_battleship
[Effect]
nickname = mod_eng24_battleship_trail
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng24_battleship_trail
[Effect]
nickname = green_mortar_proj_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = green_mortar_proj_drive
vis_generic = min_missile01_drive
[Effect]
nickname = green_mortar_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = green_mortar_impact
snd_effect = csx_sectional01
[Effect]
nickname = orange_very_big_eng2
effect_type = EFT_ENGINE_FIRE
vis_effect = orange_very_big_eng2
[Effect]
nickname = orange_very_big_eng2_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = orange_very_big_eng2_trail
[Effect]
nickname = d_battleship_proj01_green_x2fire
effect_type = EFT_WEAPON_PROJ
vis_beam = d_battleship_beam01_green
snd_effect = fire_capship2
[Effect]
nickname = A_U_B_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
[Effect]
nickname = no_cruisedis01_drive_snd
effect_type = EFT_MISSILE_DRIVE
vis_effect = no_cruisedis01_drive
vis_generic = min_missile01_drive
snd_effect = hellstorm_01
[Effect]
nickname = rtc_nomadtorpedo_blue_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rtc_nomadtorpedo_blue_proj
vis_generic = rtc_nomadtorpedo_proj
[Effect]
nickname = gf_rh_smallengine03_red_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_rh_smallengine03_red_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_rh_smallengine03_red_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_rh_smallengine03_red_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = gf_co_smallengine01_green_fire
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_co_smallengine01_green_fire
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_co_smallengine01_green_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_co_smallengine01_green_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = rtc_nomadtorpedo_green_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = rtc_nomadtorpedo_green_proj
vis_generic = min_missile01_drive
snd_effect = fire_cassette_bomb
[Effect]
nickname = rtc_nomadtorpedo_green_big_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = rtc_nomadtorpedo_green_big_proj
vis_generic = min_missile01_drive
[Effect]
nickname = mod_contrail_green01
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = mod_contrail_green01
[Effect]
nickname = orchid_cloak01 ; small
effect_type = EFT_EQUIP_CLOAK
vis_effect = orchid_cloak01
snd_effect = orh_cloak
[Effect]
nickname = orchid_cloak02 ; medium
effect_type = EFT_EQUIP_CLOAK
vis_effect = orchid_cloak02
snd_effect = orh_cloak
[Effect]
nickname = orchid_cloak03 ; big
effect_type = EFT_EQUIP_CLOAK
vis_effect = orchid_cloak03
snd_effect = orh_cloak
[Effect]
nickname = orchid_cloak04 ; very big
effect_type = EFT_EQUIP_CLOAK
vis_effect = orchid_cloak04
snd_effect = orh_cloak
[Effect]
nickname = gf_br_smallengine01_fire_mod ; green
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_smallengine01_fire_mod
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_smallengine01_trail_mod ; green
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_trail_mod
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = rebirth_dust_blue
effect_type = EFT_MISC_DUST
vis_effect = rebirth_dust_blue
[Effect]
nickname = planetstorm_9000
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = planetstorm_9000
[Effect]
nickname = special_rebirth_gun38_med
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun38_med
[Effect]
nickname = special_rebirth_gun38_big
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun38_big
[Effect]
nickname = special_rebirth_gun38_medbig_green
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun38_medbig_green
[Effect]
nickname = special_rebirth_gun38_small_green
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun38_small_green
[Effect]
nickname = special_rebirth_gun38_medbig_green_x2fire
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun38_medbig_green
snd_effect = fire_capship2
[Effect]
nickname = motionblur_dust_green
effect_type = EFT_MOTION_DUST
vis_effect = motionblur_dust_green
[Effect]
nickname = mod_missile_drive03
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_missile_drive03
vis_generic = min_missile01_drive
[Effect]
nickname = mod_missile_drive03_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = mod_missile_drive03_impact
[Effect]
nickname = orh_01_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = orh_01_flash
[Effect]
nickname = orh_01_impact
effect_type = EFT_WEAPON_LARGE_IMPACT
vis_effect = orh_01_impact
[Effect]
nickname = orh_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = orh_01_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = rtc_mis5view_mod
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view_mod
[Effect]
nickname = rtc_mis5view_mod2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view_mod2
[Effect]
nickname = jump_effect_hole_mod_1
effect_type = EFT_EQUIP_ATTACHED_LARGE
;vis_effect = outer_sanctum_lightning
snd_effect = jump_mod_1
[Effect]
nickname = research_st_beam
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = research_st_beam
[Effect]
nickname = gf_orh_shield01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no02_orig
vis_effect = gf_orh_shield01
[Effect]
nickname = gf_ge_s_thruster_mod8
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod8
vis_generic = gf_min_s_thruster_01
[Effect]
nickname = orh_02_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = orh_02_flash
[Effect]
nickname = orh_02_impact
effect_type = EFT_WEAPON_LARGE_IMPACT
vis_effect = orh_02_impact
[Effect]
nickname = orh_02_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = orh_02_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = mod_countermeasures2
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = mod_countermeasures2
[Effect]
nickname = mod_cruisedis02_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_cruisedis02_drive
vis_generic = min_missile01_drive
[Effect]
nickname = gf_orh_shield02
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no02_orig
vis_effect = gf_orh_shield02
[Effect]
nickname = orh_02_proj_snd
effect_type = EFT_WEAPON_PROJ
vis_effect = orh_02_proj
vis_generic = min_laser_01_proj
snd_effect = orh_fire_1_large_x2
[Effect]
nickname = mod_mine_blast02
effect_type = EFT_EXPLOSION_MINE
snd_effect = asteroid_explosion
vis_effect = mod_mine_blast02
[Effect]
nickname = mod_mine03
effect_type = EFT_WEAPON_MINE
vis_effect = mod_mine03
[Effect]
nickname = mod_eng25
effect_type = EFT_ENGINE_FIRE
vis_effect = mod_eng25
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = mod_eng25_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng25_trail
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = sr_cruiser_maingun_blue
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = sr_cruiser_maingun_blue
vis_generic = li_cruiser_maingun
[Effect]
nickname = mod_eng26_fire ;red
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng26_fire
[Effect]
nickname = mod_eng26_trail ;red
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng26_trail
[Effect]
nickname = mod_eng27_fire ;blue
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng27_fire
[Effect]
nickname = mod_eng27_trail ;blue
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng27_trail
[Effect]
nickname = mod_eng28_fire ;green
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng28_fire
[Effect]
nickname = mod_eng28_trail ;green
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng28_trail
[Effect]
nickname = orh_03_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = orh_03_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = orh_04_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = orh_04_proj
vis_generic = min_laser_01_proj
[Effect]
nickname = orh_03_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = orh_03_impact
snd_effect = debris_explosion4_large
[Effect]
nickname = gf_br_verysmallengine01_fire_mod ; green
effect_type = EFT_ENGINE_FIRE
vis_effect = gf_br_verysmallengine01_fire_mod
vis_generic = gf_min_smallengine02_fire
[Effect]
nickname = gf_br_verysmallengine01_trail_mod ; green
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_verysmallengine01_trail_mod
vis_generic = gf_min_smallengine02_trail
[Effect]
nickname = orh_torpedo_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo12_drive
vis_generic = min_missile01_drive
[Effect]
nickname = orh_torpedo_impact
effect_type = EFT_EXPLOSION_MISSILE
snd_effect = asteroid_explosion
vis_effect = mod_torpedo12_impact
[Effect]
nickname = xaak5_laser7k_flash ;blue laser beam 7k
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak5_laser7k_flash
[Effect]
nickname = mod_eng01_med
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng01_med
[Effect]
nickname = mod_eng01_med_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng01_med_trail
[Effect]
nickname = orchid_cloak02_red ; medium
effect_type = EFT_EQUIP_CLOAK
vis_effect = orchid_cloak02_red
snd_effect = orh_cloak
[Effect]
nickname = secret_battleship05_proj_snd
effect_type = EFT_WEAPON_PROJ
vis_effect = secret_battleship05_proj
vis_beam = secret_battleship05_beam
snd_effect = fire_capship
[Effect]
nickname = xaak11_laser_flash ; black laser beam 8k
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak11_laser_flash
[Effect]
nickname = black_mortar_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = black_mortar_impact
snd_effect = csx_sectional01
[Effect]
nickname = mod_eng29_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng29_fire
[Effect]
nickname = mod_eng29_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng29_trail
[Effect]
nickname = orchid_cloak02_red2 ; medium
effect_type = EFT_EQUIP_CLOAK
vis_effect = orchid_cloak02_red2
snd_effect = orh_cloak
[Effect]
nickname = ku_flakcannon02_proj_no_snd
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_flakcannon01_proj
vis_generic = ku_flakcannon01_proj
;snd_effect = fire_cassette
[Effect]
nickname = flak_cassette01_no_snd
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_flakcannon01_proj
vis_generic = rh_flakcannon01_proj
;snd_effect = fire_flak
[Effect]
nickname = vossk_st_fx
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = vossk_st_fx
[Effect]
nickname = xaak12_laser_flash ; BlackBlue fighter laser 1000m
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak12_laser_flash
[Effect]
nickname = razor_proj_black
effect_type = EFT_WEAPON_PROJ
vis_effect = sr_gunboat_maingun_black
[Effect]
nickname = gf_piratestationexplode#3_black
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#3_black
snd_effect = csx_large01
[Effect]
nickname = Megastructure_sun
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = megastructure_sun_fx
[Effect]
nickname = Megastructure_solar_fx
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = megastructure_fx
[Effect]
nickname = Megastructure_outer_sanctum_shield01
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = Megastructure_outer_sanctum_shield01
[Effect]
nickname = gf_TLR_shield08
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_no04
vis_effect = gf_TLR_shield08
[Effect]
nickname = Megastructure_gen_fx
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = megastructure_generator_fx
[Effect]
nickname = Megastructure_gen_fx2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = megastructure_generator_fx2
[Effect]
nickname = mod_eng30_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng30_fire
[Effect]
nickname = mod_eng30_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng30_trail
[Effect]
nickname = special_rebirth_gun39
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun39
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun40
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun40
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion13
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion13
snd_effect = mod_ex1
[Effect]
nickname = StExLOrange
effect_type = EFT_EXPLOSION_LARGE
vis_effect = StExLOrange
snd_effect = torpedo_explosion
[Effect]
nickname = mod_eng31_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng31_fire
[Effect]
nickname = treacherous_explosion
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Laugh_explosion
vis_effect = gfrb_capital_explode_blue2_small
[Effect]
nickname = contrail_orange
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = contrail_orange
[Effect]
nickname = sr_cruiser_maingun_blue_large
effect_type = EFT_EXPLOSION_LARGE ;EFT_WEAPON_LARGE_PROJ
vis_effect = sr_cruiser_maingun_blue
vis_generic = li_cruiser_maingun
[Effect]
nickname = mod_countermeasures3
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = mod_countermeasures3
[Effect]
nickname = mod_contrail_blue01
effect_type = EFT_ENGINE_CONTRAIL
vis_effect = mod_contrail_blue01
[Effect]
nickname = shocklaser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = shocklaser_flash
[Effect]
nickname = mod_outer_sanctum_shield2
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = mod_outer_sanctum_shield2
[Effect]
nickname = gf_mod_shd01
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_bw03
vis_effect = gf_mod_shd01
[Effect]
nickname = mod_torpedo13_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo13_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo13_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = mod_torpedo13_impact
snd_effect = asteroid_explosion
[Effect]
nickname = gf_mod_shd02
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_ku02_large
vis_effect = gf_mod_shd02
[Effect]
nickname = gf_mod_shd02med
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_ku02_large
vis_effect = gf_mod_shd02med
[Effect]
nickname = g_mortar04_proj
effect_type = EFT_MISSILE_DRIVE
vis_effect = g_mortar04_proj
vis_generic = min_missile01_drive
[Effect]
nickname = g_mortar04_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = g_mortar04_impact
snd_effect = csx_sectional03
[Effect]
nickname = g_mortar04_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = g_mortar04_flash
[Effect]
nickname = special_rebirth_gun41
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun41
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun42
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun42
vis_generic = min_laser_01_proj
[Effect]
nickname = mod_eng32_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng32_fire
[Effect]
nickname = mod_eng32_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng32_trail
[Effect]
nickname = mod_eng33_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng33_fire
[Effect]
nickname = mod_eng33_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng33_trail
[Effect]
nickname = gf_ge_s_thruster_mod9
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod9
[Effect]
nickname = rebirth_mortar_explosion14
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion14
snd_effect = csx_sectional05
[Effect]
nickname = mod_eng34_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng34_fire
[Effect]
nickname = mod_eng34_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng34_trail
[Effect]
nickname = special_rebirth_gun43
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun43
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion15
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion15
snd_effect = csx_sectional05
[Effect]
nickname = mod_torpedo14_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_torpedo14_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_torpedo14_impact
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion4
vis_effect = mod_torpedo14_impact
[Effect]
nickname = special_rebirth_gun44
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun44
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun45
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun45
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun46
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun46
vis_generic = min_laser_01_proj
[Effect]
nickname = gf_mod_shd03
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_br01
vis_effect = gf_mod_shd03
[Effect]
nickname = gf_ge_s_thruster_mod10
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_mod10
[Effect]
nickname = mod_eng35_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng35_fire
[Effect]
nickname = mod_eng35_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng35_trail
[Effect]
nickname = special_rebirth_gun47
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun47
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun48
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun48
vis_generic = min_laser_01_proj
[Effect]
nickname = special_rebirth_gun49
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun49
vis_generic = min_laser_01_proj
[Effect]
nickname = rebirth_mortar_explosion16
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion16
snd_effect = csx_sectional05
[Effect]
nickname = rebirth_mortar_explosion17
effect_type = EFT_EXPLOSION_LARGE
vis_effect = rebirth_mortar_explosion17
snd_effect = csx_sectional05
[Effect]
nickname = special_rebirth_gun50
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun50
snd_effect = berserk_power_up
vis_generic = min_laser_01_proj
[Effect]
nickname = gf_mod_shd04
effect_type = EFT_DAMAGE_LARGE_SHIELD
snd_effect = sh_ci03
vis_effect = gf_mod_shd04
[Effect]
nickname = mod_eng36_fire
effect_type = EFT_ENGINE_LARGE_FIRE
vis_effect = mod_eng36_fire
[Effect]
nickname = mod_eng36_trail
effect_type = EFT_ENGINE_TRAIL
vis_effect = mod_eng36_trail
[Effect]
nickname = special_rebirth_gun51
effect_type = EFT_WEAPON_PROJ
vis_effect = special_rebirth_gun51
vis_generic = min_laser_01_proj
[Effect]
nickname = xaak13_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak13_laser_flash
[Effect]
nickname = new_missile02cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = new_missile02cap_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = new_missile02_ex
effect_type = EFT_EXPLOSION_LARGE
vis_effect = new_missile02_ex
snd_effect = mortar_mine_ex2
[Effect]
nickname = new_missile03cap_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = new_missile03cap_drive
vis_generic = min_missile01_drive
snd_effect = fire_missile_cap
[Effect]
nickname = mod_cruisedis03_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = mod_cruisedis03_drive
vis_generic = min_missile01_drive
[Effect]
nickname = mod_countermeasures4
effect_type = EFT_WEAPON_COUNTER_MEASURE
vis_effect = mod_countermeasures4
[Effect]
nickname = death_star_laser
effect_type = EFT_EXPLOSION_LARGE
vis_effect = death_star_laser
[Effect]
nickname = doomstar_maingun_green
effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE
vis_effect = doomstar_maingun_green
vis_generic = li_cruiser_maingun
[Effect]
nickname = cap_purple_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = cap_purple_beam
[Effect]
nickname = xaak14_laser_flash
effect_type = EFT_WEAPON_LARGE_PROJ
vis_effect = xaak14_laser_flash
[Effect]
nickname = cap_purple_proj2
effect_type = EFT_WEAPON_PROJ
vis_beam = cap_purple_beam2