[EffectLOD] type = lod_type_small max_lod_screen_size = 50 min_lod_screen_size = 10 min_screen_size = 5 [EffectLOD] type = lod_type_medium max_lod_screen_size = 50 min_lod_screen_size = 7 min_screen_size = 5 [EffectLOD] type = lod_type_large max_lod_screen_size = 100 min_lod_screen_size = 7 min_screen_size = 5 [EffectLOD] type = lod_type_small_distant max_lod_screen_size = 65 min_lod_screen_size = 10 min_screen_size = 3 [EffectLOD] type = lod_type_trail max_lod_screen_size = 400 min_lod_screen_size = 75 min_screen_size = 25 [EffectLOD] type = lod_type_weapon max_lod_screen_size = 100 min_lod_screen_size = 10 min_screen_size = 5 [Effect] nickname = gf_br_shield01 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_br01 vis_effect = gf_br_shield01 [Effect] nickname = gf_pi_shield01 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_bw01 vis_effect = gf_pi_shield01 [Effect] nickname = gf_ku_shield01 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_ku01 vis_effect = gf_ku_shield01 [Effect] nickname = gf_li_shield01 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_li01 vis_effect = gf_li_shield01 [Effect] nickname = gf_rh_shield01 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_rh01 vis_effect = gf_rh_shield01 [Effect] nickname = gf_TLR_shield01 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no01 vis_effect = gf_TLR_shield01 [Effect] nickname = gf_br_shield02 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_br02 vis_effect = gf_br_shield01 [Effect] nickname = gf_pi_shield02 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_bw01 vis_effect = gf_pi_shield02 [Effect] nickname = gf_ku_shield02 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_ku02 vis_effect = gf_ku_shield01 [Effect] nickname = gf_li_shield02 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_li02 vis_effect = gf_li_shield01 [Effect] nickname = gf_rh_shield02 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_rh02 vis_effect = gf_rh_shield01 [Effect] nickname = gf_br_shield03 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_br03 vis_effect = gf_br_shield01 [Effect] nickname = gf_pi_shield03 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_bw01 vis_effect = gf_pi_shield03 [Effect] nickname = gf_ku_shield03 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_ku03 vis_effect = gf_ku_shield01 [Effect] nickname = gf_li_shield03 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_li03 vis_effect = gf_li_shield01 [Effect] nickname = gf_rh_shield03 effect_type = EFT_DAMAGE_SHIELD snd_effect = sh_rh03 vis_effect = gf_rh_shield01 [Effect] nickname = gf_li_cruisedisruption effect_type = EFT_DAMAGE_CRUISE vis_effect = gf_li_cruisedisruption [Effect] nickname = gf_br_csv_engine01 effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_csv_engine01 [Effect] nickname = gf_br_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_largeengine01 [Effect] nickname = gf_br_largeengine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_largeengine02 [Effect] nickname = gf_br_largeengine03 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_largeengine03 [Effect] nickname = gf_br_lifter_engine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_lifter_engine01 [Effect] nickname = gf_br_luxury_engine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_luxury_engine01 [Effect] nickname = gf_br_miner_engine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_miner_engine01 [Effect] nickname = gf_br_prison_engine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_prison_engine01 [Effect] nickname = gf_br_repair_engine01 effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_repair_engine01 [Effect] nickname = gf_co_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_co_smallengine02_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine02_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine02_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine02_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_co_smallengine03_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine03_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_ku_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_ku_largeengine01 [Effect] nickname = gf_ku_largeengine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_ku_largeengine02 [Effect] nickname = gf_ku_largeengine03 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_ku_largeengine03 [Effect] nickname = gf_li_smallengine01 effect_type = EFT_ENGINE_FIRE vis_effect = gf_li_smallengine01 [Effect] nickname = gf_li_smallengine02 effect_type = EFT_ENGINE_FIRE vis_effect = gf_li_smallengine02 [Effect] nickname = gf_li_smallengine03 effect_type = EFT_ENGINE_FIRE vis_effect = gf_li_smallengine03 [Effect] nickname = gf_rh_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_rh_largeengine01 [Effect] nickname = gf_rh_largeengine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_rh_largeengine02 [Effect] nickname = gf_rh_largeengine03 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_rh_largeengine03 [Effect] nickname = li_contrail effect_type = EFT_ENGINE_CONTRAIL vis_effect = li_contrail [Effect] nickname = gf_li_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_li_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_li_smallengine02_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_li_smallengine02_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_li_smallengine02_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine02_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_li_smallengine03_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_li_smallengine03_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_rh_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_rh_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_rh_smallengine02_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_rh_smallengine02_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_rh_smallengine03_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_rh_smallengine03_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_ku_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_ku_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_ku_smallengine02_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_ku_smallengine02_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_ku_smallengine03_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_ku_smallengine03_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_li_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_li_smallengine03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_ku_smallengine02_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_ku_smallengine02_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_ku_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_ku_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_ku_smallengine03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_ku_smallengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_rh_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_rh_smallengine02_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine02_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_rh_smallengine03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_csv_engine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_csv_engine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_smallengine03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_smallengine02_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine02_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_csv_engine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_csv_engine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_smallengine02_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_smallengine02_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_smallengine03_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_smallengine03_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_no_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_no_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_li_largeengine01_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_li_largeengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_li_largeengine01_trail effect_type = EFT_ENGINE_LARGE_TRAIL vis_effect = gf_li_largeengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_no_largeengine01 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_no_largeengine01 [Effect] nickname = gf_li_largeengine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_li_largeengine02 [Effect] nickname = gf_li_largeengine03 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_li_largeengine03 [Effect] nickname = gf_no_largeengine02 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_no_largeengine02 [Effect] nickname = gf_no_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_no_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_atransport_engine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_atransport_engine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_atransport_engine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_atransport_engine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_br_transport_engine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_transport_engine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_transport_engine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_transport_engine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_ku_smallengine01_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_ku_smallengine01_playtrail vis_generic = gf_min_smallengine02_playtrail [Effect] nickname = gf_ku_smallengine02_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_ku_smallengine02_playtrail vis_generic = gf_min_smallengine02_playtrail [Effect] nickname = gf_ku_smallengine03_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_ku_smallengine03_playtrail vis_generic = gf_min_smallengine02_playtrail [Effect] nickname = gf_br_smallengine01_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine01_playtrail vis_generic = gf_min_smallengine02_playtrail [Effect] nickname = gf_br_smallengine02_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine02_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_br_smallengine03_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine03_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_co_smallengine01_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine01_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_co_smallengine02_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine02_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_co_smallengine03_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine03_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_li_smallengine01_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine01_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_li_smallengine02_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine02_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_li_smallengine03_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine03_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_rh_smallengine01_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine01_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_rh_smallengine02_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine02_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = gf_rh_smallengine03_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine03_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = no_cruisedis01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = no_cruisedis01_drive vis_generic = min_missile01_drive [Effect] nickname = no_cruisedis01_impact effect_type = EFT_EXPLOSION_MISSILE vis_effect = no_cruisedis01_impact [Effect] nickname = no_capgun01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = no_capgun01_impact [Effect] nickname = no_capgun01_proj effect_type = EFT_WEAPON_PROJ vis_effect = no_capgun01_proj vis_beam = no_capgun_01_beam [Effect] nickname = no_capgun01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = no_capgun01_flash [Effect] nickname = no_gun01_rank01_proj effect_type = EFT_WEAPON_PROJ vis_effect = no_gun01_rank01_proj vis_generic = no_gun01_rank01_proj [Effect] nickname = no_gun01_rank01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = no_gun01_rank01_flash [Effect] nickname = no_gun01_rank01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = no_gun01_rank01_impact [Effect] nickname = rtc_nomadtorpedo_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion2 vis_effect = rtc_nomadtorpedo_impact [Effect] nickname = rtc_nomadtorpedo_proj effect_type = EFT_WEAPON_PROJ vis_effect = rtc_nomadtorpedo_proj vis_generic = rtc_nomadtorpedo_proj [Effect] nickname = rtc_nomadtorpedo_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rtc_nomadtorpedo_flash [Effect] nickname = ci_flakcannon01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_flakcannon01_impact [Effect] nickname = ci_capgun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_capgun_01_flash [Effect] nickname = ci_capgun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_capgun_01_impact [Effect] nickname = ci_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_capgun_01_proj vis_beam = ci_capgun_01_beam [Effect] nickname = ci_laser_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_laser_01_flash [Effect] nickname = ci_laser_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_laser_01_impact [Effect] nickname = ci_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_laser_01_beam [Effect] nickname = ci_laser_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_laser_02_flash [Effect] nickname = ci_laser_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_laser_02_impact [Effect] nickname = ci_laser_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_laser_02_beam [Effect] nickname = ci_laser_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_laser_03_flash [Effect] nickname = ci_laser_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_laser_03_impact [Effect] nickname = ci_laser_03_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_laser_03_beam [Effect] nickname = ci_laser_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_laser_04_flash [Effect] nickname = ci_laser_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_laser_04_impact [Effect] nickname = ci_laser_04_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_laser_04_beam [Effect] nickname = ci_pulse_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_pulse_01_impact [Effect] nickname = ci_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_pulse_01_proj vis_generic = ci_pulse_01_proj [Effect] nickname = ci_pulse_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_pulse_02_impact [Effect] nickname = ci_pulse_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_pulse_02_proj vis_generic = ci_pulse_02_proj [Effect] nickname = ci_pulse_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_pulse_03_proj vis_generic = ci_pulse_03_proj [Effect] nickname = ci_pulse_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_pulse_03_impact [Effect] nickname = ci_pulse_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_pulse_04_proj vis_generic = ci_pulse_04_proj [Effect] nickname = ci_pulse_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_pulse_04_impact [Effect] nickname = ci_tachyon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_tachyon_01_flash [Effect] nickname = ci_tachyon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_tachyon_01_impact [Effect] nickname = ci_tachyon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_tachyon_01_proj vis_beam = ci_tachyon_01_beam [Effect] nickname = ci_tachyon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_tachyon_02_flash [Effect] nickname = ci_tachyon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_tachyon_02_impact [Effect] nickname = ci_tachyon_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_tachyon_02_proj vis_generic = min_laser_01_proj [Effect] nickname = ci_tachyon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_tachyon_03_flash [Effect] nickname = ci_tachyon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_tachyon_03_impact [Effect] nickname = ci_tachyon_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_tachyon_03_proj vis_generic = min_laser_01_proj [Effect] nickname = ci_tachyon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_tachyon_04_flash [Effect] nickname = ci_tachyon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_tachyon_04_impact [Effect] nickname = ci_tachyon_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_tachyon_04_proj vis_generic = min_laser_01_proj [Effect] nickname = ci_photon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_photon_01_flash [Effect] nickname = ci_photon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_photon_01_impact [Effect] nickname = ci_photon_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_photon_01_beam [Effect] nickname = ci_photon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_photon_02_flash [Effect] nickname = ci_photon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_photon_02_impact [Effect] nickname = ci_photon_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_photon_02_beam [Effect] nickname = ci_photon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_photon_03_flash [Effect] nickname = ci_photon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_photon_03_impact [Effect] nickname = ci_photon_03_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_photon_03_beam [Effect] nickname = ci_photon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_photon_04_flash [Effect] nickname = ci_photon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_photon_04_impact [Effect] nickname = ci_photon_04_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_photon_04_beam [Effect] nickname = br_capgun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_capgun_01_flash [Effect] nickname = br_capgun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_capgun_01_impact [Effect] nickname = br_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_capgun_01_proj vis_beam = br_capgun_01_beam [Effect] nickname = br_flakcannon01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_flakcannon01_flash [Effect] nickname = br_flakcannon01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_flakcannon01_impact [Effect] nickname = br_flakcannon01_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_flakcannon01_proj vis_generic = br_flakcannon01_proj [Effect] nickname = br_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = br_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = br_missile01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = br_missile01_impact [Effect] nickname = br_missile02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = br_missile02_drive vis_generic = min_missile01_drive [Effect] nickname = br_missile02_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = br_missile02_impact [Effect] nickname = br_empmissile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = br_empmissile_drive vis_generic = min_missile01_drive [Effect] nickname = br_empmissile_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = br_empmissile_impact [Effect] nickname = br_mine01_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = br_mine01_blast25 [Effect] nickname = br_mine01 effect_type = EFT_WEAPON_MINE vis_effect = br_mine01 [Effect] nickname = br_mine02_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = br_mine02_blast25 [Effect] nickname = br_mine02 effect_type = EFT_WEAPON_MINE vis_effect = br_mine02 [Effect] nickname = br_gunboat_maingun effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = br_gunboat_maingun vis_generic = br_gunboat_maingun [Effect] nickname = br_particle_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_particle_01_flash [Effect] nickname = br_particle_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_particle_01_impact [Effect] nickname = br_particle_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_particle_01_proj vis_beam = br_particle_01_beam [Effect] nickname = br_particle_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_particle_02_flash [Effect] nickname = br_particle_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_particle_02_impact [Effect] nickname = br_particle_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_particle_02_proj vis_beam = br_particle_02_beam [Effect] nickname = br_particle_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_particle_03_flash [Effect] nickname = br_particle_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_particle_03_impact [Effect] nickname = br_particle_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_particle_03_proj vis_beam = br_particle_03_beam [Effect] nickname = br_particle_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_particle_04_flash [Effect] nickname = br_particle_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_particle_04_impact [Effect] nickname = br_particle_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_particle_04_proj vis_beam = br_particle_04_beam [Effect] nickname = br_tachyon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_tachyon_01_flash [Effect] nickname = br_tachyon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_tachyon_01_impact [Effect] nickname = br_tachyon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_tachyon_01_proj vis_beam = br_tachyon_01_beam [Effect] nickname = br_tachyon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_particle_02_flash [Effect] nickname = br_tachyon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_tachyon_02_impact [Effect] nickname = br_tachyon_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_tachyon_02_proj vis_generic = min_laser_01_proj [Effect] nickname = br_tachyon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_tachyon_03_flash [Effect] nickname = br_tachyon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_tachyon_03_impact [Effect] nickname = br_tachyon_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_tachyon_03_proj vis_generic = min_laser_01_proj [Effect] nickname = br_tachyon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_tachyon_04_flash [Effect] nickname = br_tachyon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_tachyon_04_impact [Effect] nickname = br_tachyon_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_tachyon_04_proj vis_generic = min_laser_01_proj [Effect] nickname = pi_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = pi_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = pi_missile01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = pi_missile01_impact [Effect] nickname = pi_missile02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = pi_missile02_drive vis_generic = min_missile01_drive [Effect] nickname = pi_missile02_impact effect_type = EFT_EXPLOSION_MISSILE vis_effect = pi_missile02_impact [Effect] nickname = pi_capgun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_capgun_01_flash [Effect] nickname = pi_capgun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_capgun_01_impact [Effect] nickname = pi_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_capgun_01_proj vis_beam = pi_capgun_01_beam [Effect] nickname = pi_laser_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_laser_01_flash [Effect] nickname = pi_laser_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_laser_01_impact [Effect] nickname = pi_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_laser_01_beam [Effect] nickname = pi_laser_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_laser_02_flash [Effect] nickname = pi_laser_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_laser_02_impact [Effect] nickname = pi_laser_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_laser_02_beam [Effect] nickname = pi_laser_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_laser_03_flash [Effect] nickname = pi_laser_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_laser_03_impact [Effect] nickname = pi_laser_03_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_laser_03_beam [Effect] nickname = pi_laser_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_laser_04_flash [Effect] nickname = pi_laser_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_laser_04_impact [Effect] nickname = pi_laser_04_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_laser_04_beam [Effect] nickname = pi_neutron_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_neutron_01_flash [Effect] nickname = pi_neutron_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_neutron_01_impact [Effect] nickname = pi_neutron_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_neutron_01_proj vis_beam = pi_neutron_01_beam [Effect] nickname = pi_neutron_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_neutron_02_flash [Effect] nickname = pi_neutron_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_neutron_02_impact [Effect] nickname = pi_neutron_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_neutron_02_proj vis_beam = pi_neutron_02_beam [Effect] nickname = pi_neutron_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_neutron_03_flash [Effect] nickname = pi_neutron_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_neutron_03_impact [Effect] nickname = pi_neutron_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_neutron_03_proj vis_beam = pi_neutron_03_beam [Effect] nickname = pi_neutron_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_neutron_04_flash [Effect] nickname = pi_neutron_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_neutron_04_impact [Effect] nickname = pi_neutron_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_neutron_04_proj vis_beam = pi_neutron_04_beam [Effect] nickname = pi_particle_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_particle_01_flash [Effect] nickname = pi_particle_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_particle_01_impact [Effect] nickname = pi_particle_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_particle_01_proj vis_beam = pi_particle_01_beam [Effect] nickname = pi_particle_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_particle_02_flash [Effect] nickname = pi_particle_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_particle_02_impact [Effect] nickname = pi_particle_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_particle_02_proj vis_beam = pi_particle_02_beam [Effect] nickname = pi_particle_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_particle_03_flash [Effect] nickname = pi_particle_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_particle_03_impact [Effect] nickname = pi_particle_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_particle_03_proj vis_beam = pi_particle_03_beam [Effect] nickname = pi_particle_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_particle_04_flash [Effect] nickname = pi_particle_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_particle_04_impact [Effect] nickname = pi_particle_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_particle_04_proj vis_beam = pi_particle_04_beam [Effect] nickname = pi_photon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_photon_01_flash [Effect] nickname = pi_photon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_photon_01_impact [Effect] nickname = pi_photon_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_photon_01_beam [Effect] nickname = pi_photon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_photon_02_flash [Effect] nickname = pi_photon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_photon_02_impact [Effect] nickname = pi_photon_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_photon_02_beam [Effect] nickname = pi_photon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_photon_03_flash [Effect] nickname = pi_photon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_photon_03_impact [Effect] nickname = pi_photon_03_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_photon_03_beam [Effect] nickname = pi_photon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_photon_04_flash [Effect] nickname = pi_photon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_photon_04_impact [Effect] nickname = pi_photon_04_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_photon_04_beam [Effect] nickname = pi_plasma_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_plasma01_flash [Effect] nickname = pi_plasma_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_plasma01_impact [Effect] nickname = pi_plasma_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_plasma01_proj vis_generic = pi_plasma01_proj [Effect] nickname = pi_plasma_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_plasma_02_flash [Effect] nickname = pi_plasma_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_plasma_02_impact [Effect] nickname = pi_plasma_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_plasma_02_proj vis_generic = pi_plasma01_proj [Effect] nickname = pi_plasma_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_plasma_03_flash [Effect] nickname = pi_plasma_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_plasma_03_impact [Effect] nickname = pi_plasma_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_plasma_03_proj vis_generic = pi_plasma01_proj [Effect] nickname = pi_pulse_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_pulse_01_impact [Effect] nickname = pi_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_pulse_01_proj vis_generic = pi_pulse_01_proj [Effect] nickname = pi_pulse_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_pulse_02_impact [Effect] nickname = pi_pulse_02_proj effect_type = EFT_WEAPON_PROJ vis_generic = pi_pulse_02_proj [Effect] nickname = pi_pulse_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_pulse_03_impact [Effect] nickname = pi_pulse_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_pulse_03_proj vis_generic = pi_pulse_03_proj [Effect] nickname = pi_tachyon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_tachyon_01_flash [Effect] nickname = pi_tachyon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_tachyon_01_impact [Effect] nickname = pi_tachyon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_01_proj vis_beam = pi_tachyon_01_beam [Effect] nickname = pi_tachyon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_tachyon_02_flash [Effect] nickname = pi_tachyon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_tachyon_02_impact [Effect] nickname = pi_tachyon_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_02_proj vis_generic = min_laser_01_proj [Effect] nickname = pi_tachyon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_tachyon_03_flash [Effect] nickname = pi_tachyon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_tachyon_03_impact [Effect] nickname = pi_tachyon_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_03_proj vis_generic = min_laser_01_proj [Effect] nickname = pi_tachyon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_tachyon_04_flash [Effect] nickname = pi_tachyon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_tachyon_04_impact [Effect] nickname = pi_tachyon_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_04_proj vis_generic = min_laser_01_proj [Effect] nickname = pi_mine01_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = pi_mine01_blast25 [Effect] nickname = pi_mine01 effect_type = EFT_WEAPON_MINE vis_effect = pi_mine01 [Effect] nickname = pi_mine02_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = pi_mine02_blast25 [Effect] nickname = pi_mine02 effect_type = EFT_WEAPON_MINE vis_effect = pi_mine02 [Effect] nickname = ku_empmissile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ku_empmissile_drive vis_generic = min_missile01_drive [Effect] nickname = ku_empmissile_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = ku_empmissile_impact [Effect] nickname = ku_capgun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_capgun_01_flash [Effect] nickname = ku_capgun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_capgun_01_impact [Effect] nickname = ku_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_capgun_01_proj vis_generic = ku_capgun_01_proj [Effect] nickname = ku_gunboat_maingun effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = ku_gunboat_maingun vis_generic = ku_gunboat_maingun [Effect] nickname = ku_neutron_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_neutron_01_flash [Effect] nickname = ku_neutron_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_neutron_01_impact [Effect] nickname = ku_neutron_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_neutron_01_proj vis_beam = ku_neutron_01_beam [Effect] nickname = ku_neutron_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_neutron_02_flash [Effect] nickname = ku_neutron_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_neutron_02_impact [Effect] nickname = ku_neutron_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_neutron_02_proj vis_beam = ku_neutron_02_beam [Effect] nickname = ku_neutron_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_neutron_03_flash [Effect] nickname = ku_neutron_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_neutron_03_impact [Effect] nickname = ku_neutron_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_neutron_03_proj vis_beam = ku_neutron_03_beam [Effect] nickname = ku_neutron_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_neutron_04_flash [Effect] nickname = ku_neutron_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_neutron_04_impact [Effect] nickname = ku_neutron_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_neutron_04_proj vis_beam = ku_neutron_04_beam [Effect] nickname = ku_photon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_photon_01_flash [Effect] nickname = ku_photon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_photon_01_impact [Effect] nickname = ku_photon_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = ku_photon_01_beam [Effect] nickname = ku_photon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_photon_02_flash [Effect] nickname = ku_photon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_photon_02_impact [Effect] nickname = ku_photon_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = ku_photon_02_beam [Effect] nickname = ku_photon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_photon_03_flash [Effect] nickname = ku_photon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_photon_03_impact [Effect] nickname = ku_photon_03_proj effect_type = EFT_WEAPON_PROJ vis_beam = ku_photon_03_beam [Effect] nickname = ku_photon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_photon_04_flash [Effect] nickname = ku_photon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_photon_04_impact [Effect] nickname = ku_photon_04_proj effect_type = EFT_WEAPON_PROJ vis_beam = ku_photon_04_beam [Effect] nickname = ku_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ku_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = ku_missile01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = ku_missile01_impact [Effect] nickname = ku_missile02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ku_missile02_drive vis_generic = min_missile01_drive [Effect] nickname = ku_missile02_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = ku_missile02_impact [Effect] nickname = ku_cruisedis01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ku_cruisedis01_drive vis_generic = min_missile01_drive [Effect] nickname = ku_cruisedis01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = ku_cruisedis01_impact [Effect] nickname = ku_torpedo01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ku_torpedo01_drive vis_generic = min_missile01_drive [Effect] nickname = ku_torpedo01_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = ku_torpedo01_impact [Effect] nickname = ku_mine01_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = ku_mine01_blast25 [Effect] nickname = ku_mine01 effect_type = EFT_WEAPON_MINE vis_effect = ku_mine01 [Effect] nickname = ku_mine02_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = ku_mine02_blast25 [Effect] nickname = ku_mine02 effect_type = EFT_WEAPON_MINE vis_effect = ku_mine02 [Effect] nickname = ku_flakcannon01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_flakcannon01_impact [Effect] nickname = ku_flakcannon01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_flakcannon01_flash [Effect] nickname = ku_flakcannon01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_flakcannon01_proj vis_generic = ku_flakcannon01_proj [Effect] nickname = li_capgun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_capgun_01_flash [Effect] nickname = li_capgun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_capgun_01_impact [Effect] nickname = li_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = li_capgun_01_beam [Effect] nickname = li_cruiser_maingun effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = li_cruiser_maingun vis_generic = li_cruiser_maingun [Effect] nickname = li_flakcannon01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_flakcannon01_flash [Effect] nickname = li_flakcannon01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_flakcannon01_impact [Effect] nickname = li_flakcannon01_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_flakcannon01_proj vis_generic = li_flakcannon01_proj [Effect] nickname = li_laser_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_laser_01_flash [Effect] nickname = li_laser_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_laser_01_impact [Effect] nickname = li_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = li_laser_01_beam [Effect] nickname = li_laser_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_laser_02_flash [Effect] nickname = li_laser_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_laser_02_impact [Effect] nickname = li_laser_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = li_laser_02_beam [Effect] nickname = li_laser_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_laser_03_flash [Effect] nickname = li_laser_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_laser_03_impact [Effect] nickname = li_laser_03_proj effect_type = EFT_WEAPON_PROJ vis_beam = li_laser_03_beam [Effect] nickname = li_laser_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_laser_04_flash [Effect] nickname = li_laser_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_laser_04_impact [Effect] nickname = li_laser_04_proj effect_type = EFT_WEAPON_PROJ vis_beam = li_laser_04_beam [Effect] nickname = li_plasma_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_plasma_01_flash [Effect] nickname = li_plasma_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_plasma_01_impact [Effect] nickname = li_plasma_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_plasma_01_proj vis_generic = min_photon_01_proj [Effect] nickname = li_plasma_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_plasma_02_flash [Effect] nickname = li_plasma_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_plasma_02_impact [Effect] nickname = li_plasma_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_plasma_02_proj vis_generic = min_photon_01_proj [Effect] nickname = li_plasma_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_plasma_03_flash [Effect] nickname = li_plasma_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_plasma_03_impact [Effect] nickname = li_plasma_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_plasma_03_proj vis_generic = min_photon_01_proj [Effect] nickname = li_plasma_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_plasma_04_flash [Effect] nickname = li_plasma_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_plasma_04_impact [Effect] nickname = li_plasma_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_plasma_04_proj vis_generic = min_photon_01_proj [Effect] nickname = li_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = li_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = li_missile01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = li_missile01_impact [Effect] nickname = li_missile02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = li_missile02_drive vis_generic = min_missile01_drive [Effect] nickname = li_missile02_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = li_missile02_impact [Effect] nickname = li_empmissile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = li_empmissile_drive vis_generic = min_missile01_drive [Effect] nickname = li_empmissile_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = li_empmissile_impact [Effect] nickname = li_cruisedis01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = li_cruisedis01_drive vis_generic = min_missile01_drive [Effect] nickname = li_cruisedis01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = li_cruisedis01_impact [Effect] nickname = li_mine01_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = li_mine01_blast25 [Effect] nickname = li_mine01 effect_type = EFT_WEAPON_MINE vis_effect = li_mine01 [Effect] nickname = li_mine02_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = li_mine02_blast25 [Effect] nickname = li_mine02 effect_type = EFT_WEAPON_MINE vis_effect = li_mine02 [Effect] nickname = li_torpedo01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = li_torpedo01_drive vis_generic = min_missile01_drive [Effect] nickname = li_torpedo01_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = li_torpedo01_impact [Effect] nickname = rh_empmissile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = rh_empmissile_drive vis_generic = min_missile01_drive [Effect] nickname = rh_empmissile_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = rh_empmissile_impact [Effect] nickname = rh_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = rh_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = rh_missile01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = rh_missile01_impact [Effect] nickname = rh_missile02_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rh_missile02_drive [Effect] nickname = rh_missile02_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = rh_missile02_impact [Effect] nickname = rh_capgun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_capgun_01_flash [Effect] nickname = rh_capgun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_capgun_01_impact [Effect] nickname = rh_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_capgun_01_proj vis_beam = rh_capgun_01_beam [Effect] nickname = rh_flakcannon01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_flakcannon01_impact [Effect] nickname = rh_flakcannon01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_flakcannon01_flash [Effect] nickname = rh_flakcannon01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_flakcannon01_proj vis_generic = rh_flakcannon01_proj [Effect] nickname = rh_gunboat_maingun effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = rh_gunboat_maingun vis_generic = rh_gunboat_maingun [Effect] nickname = rh_tachyon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_tachyon_01_flash [Effect] nickname = rh_tachyon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_tachyon_01_impact [Effect] nickname = rh_tachyon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_tachyon_01_proj vis_generic = rh_tachyon_01_proj [Effect] nickname = rh_tachyon_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_tachyon_02_flash [Effect] nickname = rh_tachyon_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_tachyon_02_impact [Effect] nickname = rh_tachyon_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_tachyon_01_proj vis_generic = rh_tachyon_01_proj [Effect] nickname = rh_tachyon_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_tachyon_03_flash [Effect] nickname = rh_tachyon_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_tachyon_03_impact [Effect] nickname = rh_tachyon_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_tachyon_03_proj vis_generic = rh_tachyon_03_proj [Effect] nickname = rh_tachyon_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_tachyon_04_flash [Effect] nickname = rh_tachyon_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_tachyon_04_impact [Effect] nickname = rh_tachyon_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_tachyon_04_proj vis_generic = rh_tachyon_04_proj [Effect] nickname = rh_plasma_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_plasma_01_flash [Effect] nickname = rh_plasma_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_plasma_01_impact [Effect] nickname = rh_plasma_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_plasma_01_proj vis_generic = min_photon_01_proj [Effect] nickname = rh_plasma_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_plasma_02_flash [Effect] nickname = rh_plasma_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_plasma_02_impact [Effect] nickname = rh_plasma_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_plasma_02_proj vis_generic = min_photon_01_proj [Effect] nickname = rh_plasma_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_plasma_03_flash [Effect] nickname = rh_plasma_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_plasma_03_impact [Effect] nickname = rh_plasma_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_plasma_03_proj vis_generic = min_photon_01_proj [Effect] nickname = rh_plasma_04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_plasma_04_flash [Effect] nickname = rh_plasma_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_plasma_04_impact [Effect] nickname = rh_plasma_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_plasma_04_proj vis_generic = min_photon_01_proj [Effect] nickname = rh_mine01_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = rh_mine01_blast25 [Effect] nickname = rh_mine01 effect_type = EFT_WEAPON_MINE vis_effect = rh_mine01 [Effect] nickname = rh_mine02_blast25 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = rh_mine02_blast25 [Effect] nickname = rh_mine02 effect_type = EFT_WEAPON_MINE vis_effect = rh_mine02 [Effect] nickname = sp_annihilator_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_annihilator_01_flash [Effect] nickname = sp_annihilator_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_annihilator_01_impact [Effect] nickname = sp_annihilator_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_01_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_annihilator_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_annihilator_02_flash [Effect] nickname = sp_annihilator_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_annihilator_02_impact [Effect] nickname = sp_annihilator_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_02_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_annihilator_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_annihilator_03_flash [Effect] nickname = sp_annihilator_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_annihilator_03_impact [Effect] nickname = sp_annihilator_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_03_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_bloodhound_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_bloodhound_01_flash [Effect] nickname = sp_bloodhound_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_bloodhound_01_impact [Effect] nickname = sp_bloodhound_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_01_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_bloodhound_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_bloodhound_02_flash [Effect] nickname = sp_bloodhound_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_bloodhound_02_impact [Effect] nickname = sp_bloodhound_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_02_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_bloodhound_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_bloodhound_03_flash [Effect] nickname = sp_bloodhound_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_bloodhound_03_impact [Effect] nickname = sp_bloodhound_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_03_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_destabilizer_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_destabilizer_01_flash [Effect] nickname = sp_destabilizer_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_destabilizer_01_impact [Effect] nickname = sp_destabilizer_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_destabilizer_01_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_destabilizer_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_destabilizer_02_flash [Effect] nickname = sp_destabilizer_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_destabilizer_02_impact [Effect] nickname = sp_destabilizer_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_destabilizer_02_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_destabilizer_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_destabilizer_03_flash [Effect] nickname = sp_destabilizer_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_destabilizer_03_impact [Effect] nickname = sp_destabilizer_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_destabilizer_03_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_distortion_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_distortion_01_flash [Effect] nickname = sp_distortion_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_distortion_01_impact [Effect] nickname = sp_distortion_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_distortion_01_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_distortion_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_distortion_02_flash [Effect] nickname = sp_distortion_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_distortion_02_impact [Effect] nickname = sp_distortion_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_distortion_02_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_distortion_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_distortion_03_flash [Effect] nickname = sp_distortion_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_distortion_03_impact [Effect] nickname = sp_distortion_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_distortion_03_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_doomsday_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_doomsday_01_flash [Effect] nickname = sp_doomsday_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_doomsday_01_impact [Effect] nickname = sp_doomsday_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_doomsday_01_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_doomsday_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_doomsday_02_flash [Effect] nickname = sp_doomsday_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_doomsday_02_impact [Effect] nickname = sp_doomsday_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_doomsday_02_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_doomsday_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_doomsday_03_flash [Effect] nickname = sp_doomsday_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_doomsday_03_impact [Effect] nickname = sp_doomsday_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_doomsday_03_proj vis_generic = min_photon_01_proj [Effect] nickname = min_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = min_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = small_hull_hit effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 [Effect] nickname = small_hull_hit_light01 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_light01 [Effect] nickname = small_hull_hit_light02 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_light02 [Effect] nickname = small_hull_hit_light03 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_light03 [Effect] nickname = small_hull_hit_medium01 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_medium01 [Effect] nickname = small_hull_hit_medium02 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_medium02 [Effect] nickname = small_hull_hit_medium03 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_medium03 [Effect] nickname = small_hull_hit_heavy01 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_heavy01 [Effect] nickname = small_hull_hit_heavy02 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_heavy02 [Effect] nickname = small_hull_hit_heavy03 effect_type = EFT_DAMAGE_HULL vis_effect = gf_br_hull_impact01 snd_effect = hh_small_heavy03 [Effect] nickname = gf_ge_s_thruster_01 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_01 vis_generic = gf_min_s_thruster_01 [Effect] nickname = ku_countermeasures effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = ku_countermeasures [Effect] nickname = br_countermeasures effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = br_countermeasures [Effect] nickname = li_countermeasures effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = li_countermeasures [Effect] nickname = no_cloakeffect01 effect_type = EFT_EQUIP_CLOAK vis_effect = no_cloakeffect01 snd_effect = cloak_rh_fighter [Effect] nickname = no_cloakeffect02 effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect02 snd_effect = cloak_rh_gunboat [Effect] nickname = no_cloakeffect03 effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect03 snd_effect = cloak_rh_cruiser [Effect] nickname = no_cloakeffect04 effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect04 snd_effect = cloak_rh_battleship [Effect] nickname = no_cloakeffect05 effect_type = EFT_EQUIP_CLOAK vis_effect = no_cloakeffect05 snd_effect = cloak_no_fighter [Effect] nickname = no_cloakeffect05srtc effect_type = EFT_EQUIP_CLOAK vis_effect = no_cloakeffect05 [Effect] nickname = no_cloakeffect06 effect_type = EFT_EQUIP_CLOAK vis_effect = no_cloakeffect06 snd_effect = cloak_osiris [Effect] nickname = no_cloakeffect_battleship effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect_battleship snd_effect = cloak_no_battleship [Effect] nickname = no_cloakeffect_gunboat effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect_gunboat snd_effect = cloak_no_gunboat [Effect] nickname = gf_explosion_debris_trail01 effect_type = EFT_DEBRIS_TRAIL vis_effect = gf_explosion_debris_trail01 [Effect] nickname = gf_explosion_debris_trail02 effect_type = EFT_DEBRIS_TRAIL vis_effect = gf_explosion_debris_trail02 [Effect] nickname = gf_explosion_smallship01 effect_type = EFT_EXPLOSION_SHIP vis_effect = gf_explosion_smallship01 [Effect] nickname = gf_explosion_smallship02 effect_type = EFT_EXPLOSION_SHIP vis_effect = gf_explosion_smallship02 [Effect] nickname = gf_prisonattack_bigsmoke effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_bigsmoke [Effect] nickname = gf_prisonattack_smallsmoke effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_smallsmoke snd_effect = object_on_fire02 [Effect] nickname = gf_prisonattack_worldsmoke_small effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_worldsmoke_small snd_effect = object_on_fire02 [Effect] nickname = gf_prisonattack_additive_bigsmoke effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_additive_bigsmoke [Effect] nickname = gf_prisonattack_additive_smallsmoke effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_additive_smallsmoke snd_effect = object_on_fire02 [Effect] nickname = gf_prisonattack_additive_worldsmoke effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_additive_worldsmoke snd_effect = object_on_fire02 [Effect] nickname = gf_prisonattack_additive_worldsmoke_small effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_prisonattack_additive_worldsmoke_small snd_effect = object_on_fire02 [Effect] nickname = gf_burningdoor effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_burningdoor snd_effect = object_on_fire02 [Effect] nickname = gf_piratestationexplode effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_piratestationexplode [Effect] nickname = gf_piratestationexplode#1 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_piratestationexplode#1 [Effect] nickname = gf_piratestationexplode#2 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_piratestationexplode#2 [Effect] nickname = gf_piratestationexplodedoors#1 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_piratestationexplodedoors#1 [Effect] nickname = gf_piratestationexplodedoors effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_piratestationexplodedoors [Effect] nickname = gf_piratestationexplodeend effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_piratestationexplodeend [Effect] nickname = gf_piratestationexplodeend#1 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_piratestationexplodeend#1 [Effect] nickname = gf_piratestationexplodeend#2 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_piratestationexplodeend#2 [Effect] nickname = gf_piratestationexplode#3 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_piratestationexplode#3 snd_effect = csx_large01 [Effect] nickname = atmosphere_burn effect_type = EFT_EQUIP_ATTACHED vis_effect = atmosphereburn snd_effect = atmospheric_buffeting [Effect] nickname = dust effect_type = EFT_MOTION_DUST vis_effect = motionblur_dust [Effect] nickname = icedust effect_type = EFT_MISC_DUST vis_effect = icedust [Effect] nickname = leedsdust effect_type = EFT_MISC_DUST vis_effect = leedsdust [Effect] nickname = asteroiddust effect_type = EFT_MISC_DUST vis_effect = asteroiddust [Effect] nickname = debrisdust effect_type = EFT_MISC_DUST vis_effect = debrisdust [Effect] nickname = atmosphere_gray effect_type = EFT_MISC_DUST vis_effect = atmosphere_gray [Effect] nickname = radioactivedust effect_type = EFT_MISC_DUST vis_effect = radioactivedust [Effect] nickname = radioactivedust_red effect_type = EFT_MISC_DUST vis_effect = radioactivedust_red [Effect] nickname = lavaashdust effect_type = EFT_MISC_DUST vis_effect = lavaashdust [Effect] nickname = snowdust effect_type = EFT_MISC_DUST vis_effect = snowdust [Effect] nickname = waterdropdust effect_type = EFT_MISC_DUST vis_effect = waterdropdust [Effect] nickname = touristdust effect_type = EFT_MISC_DUST vis_effect = touristdust [Effect] nickname = touristdust_pink effect_type = EFT_MISC_DUST vis_effect = touristdust_pink [Effect] nickname = touristdust_sienna effect_type = EFT_MISC_DUST vis_effect = touristdust_sienna [Effect] nickname = organismdust effect_type = EFT_MISC_DUST vis_effect = organismdust [Effect] nickname = attractdust effect_type = EFT_MISC_DUST vis_effect = attractdust [Effect] nickname = attractdust_orange effect_type = EFT_MISC_DUST vis_effect = attractdust_orange [Effect] nickname = attractdust_green effect_type = EFT_MISC_DUST vis_effect = attractdust_green [Effect] nickname = attractdust_purple effect_type = EFT_MISC_DUST vis_effect = attractdust_purple [Effect] nickname = oxygendust effect_type = EFT_MISC_DUST vis_effect = oxygendust [Effect] nickname = radioactivedust_blue effect_type = EFT_MISC_DUST vis_effect = radioactivedust_blue [Effect] nickname = golddust effect_type = EFT_MISC_DUST vis_effect = golddust [Effect] nickname = special_attractdust effect_type = EFT_MISC_DUST vis_effect = special_attractdust [Effect] nickname = rtc_mis5view effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rtc_mis5view [Effect] nickname = rtc_mis5viewcf effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rtc_mis5viewcf [Effect] nickname = gf_blhazard_01 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_blhazard_01 [Effect] nickname = gf_wormhole_01 effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gf_wormhole_01 [Effect] nickname = gf_wormhole_green effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gf_wormhole_green [Effect] nickname = gf_wormhole_orange effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gf_wormhole_orange [Effect] nickname = gf_wormhole_red effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gf_wormhole_red [Effect] nickname = gf_wormhole_light effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gf_wormhole_light [Effect] nickname = wormholeactivation effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = wormholeactivation [Effect] nickname = planetstorm effect_type = EFT_EQUIP_ATTACHED vis_effect = planetstorm [Effect] nickname = multi_sparks02 effect_type = EFT_EQUIP_ATTACHED vis_effect = multi_sparks02 [Effect] nickname = gf_dyson_shieldgen effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = gf_dyson_shieldgen [Effect] nickname = dyson_city_reactorglow effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_reactorglow [Effect] nickname = dyson_city_mainbeam effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_mainbeam [Effect] nickname = dyson_city_beam effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_beam [Effect] nickname = dyson_city_beam_fizzle effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_beam_fizzle [Effect] nickname = dyson_city_debris effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_debris [Effect] nickname = gf_nomadwormholeopening effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = gf_nomadwormholeopening [Effect] nickname = dyson_city_platformglow effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_platformglow [Effect] nickname = dyson_city_shield effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_shield [Effect] nickname = dyson_city_creationbeam effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_creationbeam [Effect] nickname = gf_dysonscape_shield vis_effect = gf_dysonscape_shield effect_type = EFT_EQUIP_ATTACHED_LARGE [Effect] nickname = gf_nomadlair_shield effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_nomadlair_shield [Effect] nickname = gf_nomadlair_shieldgen effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_nomadlair_shieldgen [Effect] nickname = gf_nomadlair_powersource effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_nomadlair_powersource [Effect] nickname = gf_nomadwormhole effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_nomadwormhole [Effect] nickname = outer_sanctum_shield effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield [Effect] nickname = outer_sanctum_lightning effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_lightning [Effect] nickname = outer_sanctum_shieldgen effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shieldgen [Effect] nickname = gf_neutronstar effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = gf_neutronstar [Effect] nickname = gf_neutronstar_blue effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = gf_neutronstar_blue [Effect] nickname = gf_gasminer_intake effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_gasminer_intake [Effect] nickname = gf_gasminer_exhaust effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_gasminer_exhaust [Effect] nickname = gf_manufacturingplatformred effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_manufacturingplatformred [Effect] nickname = gf_manufacturingplatformgreen effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_manufacturingplatformgreen [Effect] nickname = gf_manufacturingplatformblack effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_manufacturingplatformblack [Effect] nickname = gf_manufacturingplatformwhite effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_manufacturingplatformwhite [Effect] nickname = gf_misc_gasexhaust effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_gasexhaust snd_effect = rumble_solar_medium [Effect] nickname = GravityWell1020 effect_type = EFT_EQUIP_ATTACHED vis_effect = GravityWell1020 [Effect] nickname = gf_whiteflash effect_type = EFT_MUZZLE_FLASH vis_effect = gf_whiteflash [Effect] nickname = gf_derelictflash effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictflash [Effect] nickname = gf_derelictelectric effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictelectric [Effect] nickname = gf_derelictsparks#1 effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictsparks#1 [Effect] nickname = gf_derelictflash#1 effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictflash#1 snd_effect = object_on_fire01 [Effect] nickname = gf_derelictsmoke effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictsmoke [Effect] nickname = gf_derelictflash#2 effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictflash#2 snd_effect = object_on_fire01 [Effect] nickname = gf_derelictflash#3 effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelictflash#3 [Effect] nickname = gf_derelict2_esparks effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelict2_esparks [Effect] nickname = gf_derelict2_tail_sparks effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelict2_tail_sparks [Effect] nickname = gf_derelict2_smallfires effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_derelict2_smallfires snd_effect = object_on_fire01 [Effect] nickname = gf_continuous_fire effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_continuous_fire vis_generic = gf_min_continuous_damage [Effect] nickname = gf_continuous_sparks effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_continuous_sparks vis_generic = gf_min_continuous_damage [Effect] nickname = gf_rh_continuoussmoke effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_rh_continuoussmoke vis_generic = gf_min_continuous_damage [Effect] nickname = gf_continuous_damage effect_type = EFT_DAMAGE_SMOKE vis_effect = gf_continuous_damage vis_generic = gf_min_continuous_damage [Effect] nickname = gf_misc_miningship_electricity01 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_electricity01 snd_effect = chomp1 [Effect] nickname = gf_misc_miningship_electricity02 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_electricity02 snd_effect = chomp2 [Effect] nickname = gf_misc_miningship_arms01 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_arms01 [Effect] nickname = gf_misc_miningship_arms02 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_arms02 [Effect] nickname = gf_misc_miningship_exhaustsmoke_nosound effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_exhaustsmoke ;snd_effect = atmospheric_buffeting [Effect] nickname = gf_misc_miningship_exhaustsmoke effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_exhaustsmoke snd_effect = atmospheric_buffeting [Effect] nickname = gf_misc_miningship_sparks effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_sparks snd_effect = chomp3 [Effect] nickname = gf_misc_miningship_suck01 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_suck01 snd_effect = conveyor_operating [Effect] nickname = gf_misc_miningship_suck02 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_misc_miningship_suck02 [Effect] nickname = basic_tl_ring_active effect_type = EFT_LANE_ACTIVE vis_effect = gf_tradeinnerring snd_effect = tl_active_sound [Effect] nickname = basic_tl_ring_shield effect_type = EFT_LANE_TUBE snd_effect = hum_tl_ring [Effect] nickname = gf_TLR_powerout effect_type = EFT_DAMAGE_LARGE_SHIELD vis_effect = gf_TLR_powerout [Effect] nickname = basic_tl_ship_enter effect_type = EFT_LANE_SHIP snd_effect = jump_in [Effect] nickname = basic_tl_ship_travel effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneshipdebris01 snd_effect = tl_wind_ext [Effect] nickname = basic_tl_ship_successful effect_type = EFT_LANE_SHIP vis_effect = gf_tradelaneendsplash snd_effect = jump_out [Effect] nickname = basic_tl_ship_traumatic effect_type = EFT_LANE_SHIP vis_effect = gf_tradelaneendsplash snd_effect = jump_out_traumatic [Effect] nickname = basic_tl_player_travel effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01 snd_effect = tl_wind_int [Effect] nickname = basic_tl_player_travel_xaak effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01cf snd_effect = tl_wind_int_xaak [Effect] nickname = basic_tl_player_travel_hunters effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01hunters snd_effect = tl_wind_int_xaak [Effect] nickname = jumpgatetestdktlr effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = jumpgatetestdktlr [Effect] nickname = jumpgatetestdktlr_hunters effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = jumpgatetestdktlr_hunters [Effect] nickname = basic_tl_player_splash effect_type = EFT_LANE_SHIP snd_effect = proj_ast_coll [Effect] nickname = jumpgatetest effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = jumpgatetest [Effect] nickname = jumpgate_tunnel effect_type = EFT_JUMP_EFFECTS vis_effect = gf_jumpgate_tunnel [Effect] nickname = jumpgate_rings effect_type = EFT_LANE_ACTIVE ;vis_effect = gf_jumpgate_rings vis_effect = gf_newjumpgate [Effect] nickname = jumpgate_end_rings effect_type = EFT_LANE_ACTIVE vis_effect = gf_jumpgate_end_rings [Effect] nickname = jumpgate_end effect_type = EFT_LANE_ACTIVE vis_effect = gf_jumpgate_end [Effect] nickname = jump_tunnel_interior_player effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneshipdebris01 snd_effect = tl_wind_int [Effect] nickname = jump_tunnel_interior_player_new effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01 snd_effect = jump_new [Effect] nickname = jump_out_effect effect_type = EFT_LANE_SHIP snd_effect = jump_in [Effect] nickname = jump_in_effect effect_type = EFT_LANE_SHIP vis_effect = gf_tradelaneendsplash snd_effect = jump_out [Effect] nickname = tractor_beam effect_type = EFT_TRACTORBEAM snd_effect = tractor_operating [Effect] nickname = gf_dynamiclavaast vis_effect = gf_dynamiclavaast effect_type = EFT_DEBRIS_TRAIL [Effect] nickname = gf_blsmallasteroid vis_effect = gf_blsmallasteroid effect_type = EFT_DEBRIS_TRAIL [Effect] nickname = borg_01_beam effect_type = EFT_WEAPON_PROJ vis_beam = borg_01_beam [Effect] nickname = gf_ge_s_thruster_02 effect_type = EFT_ENGINE_THRUSTER02 vis_effect = gf_ge_s_thruster_01 vis_generic = gf_min_s_thruster_01 [Effect] nickname = ci_photon_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_photon_01_beam [Effect] nickname = ci_photon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_photon_01_impact [Effect] nickname = sp_8472_power_proj effect_type = EFT_WEAPON_PROJ vis_beam = sp_8472_power_proj [Effect] nickname = sp_84728_power_proj effect_type = EFT_WEAPON_PROJ vis_beam = sp_84728_power_proj [Effect] nickname = sp_hu3_power_proj effect_type = EFT_WEAPON_PROJ vis_beam = sp_hu3_power_proj [Effect] nickname = li_gunboat_maingun effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = li_gunboat_01_beam [Effect] nickname = sp_Ageira_power_proj effect_type = EFT_WEAPON_PROJ vis_beam = sp_Ageira_power_proj [Effect] nickname = sp_gunboat_power_proj effect_type = EFT_WEAPON_PROJ vis_beam = sp_gunboat_power_proj [Effect] nickname = razor_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_gunboat_maingun vis_beam = razor_beam [Effect] nickname = Orden_proj effect_type = EFT_WEAPON_PROJ vis_beam = Orden_proj [Effect] nickname = Orden_proj2 effect_type = EFT_WEAPON_PROJ vis_beam = Orden_proj2 [Effect] nickname = Unknown_gun_proj effect_type = EFT_WEAPON_PROJ vis_beam = Unknown_gun_proj [Effect] nickname = no_jump_tunnel_interior_player effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = no_tradelaneinship01 snd_effect = tl_wind_int [Effect] nickname = dsy_ltrebuchet01_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = dsy_ltrebuchet01_drive [Effect] nickname = dsy_ltrebuchet_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = dsy_ltrebuchet_mainexpbig snd_effect = csx_sectional04 [Effect] nickname = dsy_council_capgun01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_council_capgun01_proj vis_generic = min_photon_01_proj [Effect] nickname = dsy_council_capgun01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_council_capgun01_impact [Effect] nickname = or_mk1_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = ku_gunboat_maingun vis_beam = or_mk1_beam [Effect] nickname = dsy_grngb_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_grngb_01_proj vis_beam = dsy_grngb_01_beam [Effect] nickname = dsy_grngb_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_grngb_01_impact [Effect] nickname = dsy_dulzian_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_dulzian_01_proj vis_generic = min_photon_01_proj vis_beam = dsy_dulzian_01_beam [Effect] nickname = dsy_dulzian_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_dulzian_01_impact [Effect] nickname = dsy_del_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_del_01_proj vis_generic = min_photon_01_proj [Effect] nickname = dsy_del_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_del_01_impact [Effect] nickname = ku_plasma_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_plasma_04_proj [Effect] nickname = ku_plasma_04_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_plasma_04_impact [Effect] nickname = br_mk1_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = br_missile01_impact [Effect] nickname = rh_mk1_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = rh_missile01_impact [Effect] nickname = ku_mk1_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = ku_missile01_impact [Effect] nickname = li_mk1_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = li_missile01_impact [Effect] nickname = dsy_blossom_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_blossom_01_proj vis_generic = min_photon_01_proj [Effect] nickname = dsy_blossom_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_blossom_01_impact [Effect] nickname = dsy_excal_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_excal_01_proj vis_generic = min_photon_01_proj [Effect] nickname = dsy_excal_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_excal_01_impact [Effect] nickname = dsy_heimdall_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_heimdall_03_proj vis_generic = min_photon_01_proj [Effect] nickname = dsy_heimdall_03_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_heimdall_03_impact [Effect] nickname = dsy_clay_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_clay_01_proj vis_generic = min_photon_01_proj vis_beam = kron_beam01 [Effect] nickname = dsy_clay_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_clay_01_impact [Effect] nickname = CIVILIAN_CAPGUN_1__EXPLOSION effect_type = EFT_EXPLOSION_SMALL vis_effect = explosion_gas_mine snd_effect = csx_sectional05 lgt_effect = CIVILIAN_CAPGUN_1__EXPLOSION_LIGHT lgt_range_scale = 30 lgt_radius = 30 [Effect] nickname = dsy_tref_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_tref_01_proj vis_beam = dsy_tref_01_beam [Effect] nickname = dsy_tref_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_tref_01_impact [Effect] nickname = dsy_tref_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_tref_01_flash [Effect] nickname = dsy_clay_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_clay_01_flash [Effect] nickname = dsy_excal_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_excal_01_flash [Effect] nickname = dsy_blossom_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_blossom_01_flash [Effect] nickname = dsy_del_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_del_01_flash [Effect] nickname = dsy_destroyer_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_destroyer_01_proj vis_generic = min_laser_01_proj [Effect] nickname = dsy_destroyer_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_destroyer_01_impact [Effect] nickname = dsy_destroyer_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_destroyer_01_flash [Effect] nickname = capgun_purpleblue_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = capgun_purpleblue_beam [Effect] nickname = dsy_inferno_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = ku_gunboat_maingun vis_beam = inferno_beam [Effect] nickname = dsy_inferno_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = explosion_gas_mine snd_effect = asteroid_explosion [Effect] nickname = dsy_hell_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_hell_01_proj vis_generic = min_laser_01_proj [Effect] nickname = dsy_hell_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_hell_01_impact [Effect] nickname = dsy_hell_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_hell_01_flash [Effect] nickname = dsy_council_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_council_pulse_01_proj vis_generic = dsy_council_pulse_01_proj [Effect] nickname = dsy_council_pulse_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_council_pulse_01_impact vis_generic = dsy_council_pulse_01_impact [Effect] nickname = dsy_council_pulse_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_widow_01_flash vis_generic = pi_widow_01_flash [Effect] nickname = xc_md_cruisedisruption effect_type = EFT_DAMAGE_CRUISE vis_effect = gf_no_largeengine01 lgt_effect = xr_shield_flash lgt_range_scale = 10 lgt_radius = 90 [Effect] nickname = xc_lg_cruisedisruption effect_type = EFT_DAMAGE_CRUISE vis_effect = gf_no_largeengine02 lgt_effect = xr_shield_flash lgt_range_scale = 10 lgt_radius = 120 [Effect] nickname = ga_tachyon_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ga_tachyon_01_impact [Effect] nickname = ga_tachyon_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ga_tachyon_01_flash [Effect] nickname = ga_tachyon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ga_tachyon_01_proj vis_generic = min_laser_01_proj [Effect] nickname = lh_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_01_proj vis_beam = lh_capgun_01_beam [Effect] nickname = pi_tachyon_Am_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_01_proj vis_beam = pi_tachyon_Am_beam [Effect] nickname = sp_am_power_proj effect_type = EFT_WEAPON_PROJ vis_beam = sp_am_power_proj [Effect] nickname = gf_co_smallengine02_fireblue effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine02_fireblue vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine02_trailblue effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine02_trailblue vis_generic = gf_min_smallengine02_trail [Effect] nickname = infblast_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_pulse_01_proj vis_beam = inferno_beam2 lgt_effect = red_proj_flash lgt_range_scale = 10 lgt_radius = 14 [Effect] nickname = punisher4_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_particle_04_proj lgt_effect = yellow_proj_flash lgt_range_scale = 10 lgt_radius = 15 [Effect] nickname = laser_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = gf_distortion vis_generic = gf_distortion lgt_effect = yellow_proj_flash lgt_range_scale = 10 lgt_radius = 15 [Effect] nickname = laser_03_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_capgun_01_flash [Effect] nickname = ga_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ga_pulse_01_proj vis_generic = ga_pulse_01_proj [Effect] nickname = ga_pulse_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ga_pulse_01_impact vis_generic = ga_pulse_01_impact [Effect] nickname = ga_pulse_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ga_tachyon_01_flash vis_generic = ga_tachyon_01_flash [Effect] nickname = pi_daito_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_daito_01_beam [Effect] nickname = pi_samm_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_samm_01_beam [Effect] nickname = pi_samm_02_proj effect_type = EFT_WEAPON_PROJ vis_beam = pi_samm_02_beam [Effect] nickname = hu_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_01_proj vis_beam = hu_capgun_01_beam [Effect] nickname = hu_secret_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = hu_secret_01_proj vis_generic = min_photon_01_proj [Effect] nickname = hu_secret_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = hu_secret_01_flash [Effect] nickname = hu_secret_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = hu_secret_01_impact [Effect] nickname = dsy_prom_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_prom_01_flash [Effect] nickname = dsy_prom_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_prom_01_impact [Effect] nickname = dsy_prom_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_prom_01_proj vis_generic = min_photon_01_proj [Effect] nickname = nomad_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = nomad_laser_flash [Effect] nickname = kavash_laser_1_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = kavash_laser_1_flash [Effect] nickname = kavash_laser_2_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = kavash_laser_2_flash [Effect] nickname = shockcannon_hit effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = shockcannon_hit [Effect] nickname = li_gunboat_1_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_gunboat_1_flash [Effect] nickname = li_gunboat_1_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_gunboat_1_impact [Effect] nickname = li_gunboat_1_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_gunboat_1_proj vis_generic = li_gunboat_1_proj [Effect] nickname = li_sledgehammer_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_sledgehammer_flash [Effect] nickname = li_sledgehammer_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_sledgehammer_impact [Effect] nickname = li_sledgehammer_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_sledgehammer_proj vis_generic = li_sledgehammer_proj snd_effect = fire_plasma5 [Effect] nickname = mc_bigengine_flame effect_type = EFT_ENGINE_FIRE ;vis_effect = gf_ku_smallengine02_fire vis_effect = mc_bigengine_flame [Effect] nickname = li_capgun_primary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_capgun_primary_flash [Effect] nickname = li_capgun_primary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_capgun_primary_impact [Effect] nickname = li_capgun_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_primary_proj vis_beam = li_capgun_primary_beam [Effect] nickname = li_capgun_secondary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = li_capgun_secondary_flash [Effect] nickname = li_capgun_secondary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = li_capgun_secondary_impact [Effect] nickname = li_capgun_secondary_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_secondary_proj vis_beam = li_capgun_secondary_beam [Effect] nickname = ou_capgun_secondary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ou_capgun_secondary_flash [Effect] nickname = ou_capgun_secondary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ou_capgun_secondary_impact [Effect] nickname = ou_capgun_secondary_proj effect_type = EFT_WEAPON_PROJ vis_effect = ou_capgun_secondary_proj vis_beam = ou_capgun_secondary_beam [Effect] nickname = rh_capgun_secondary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_capgun_secondary_flash [Effect] nickname = rh_capgun_secondary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rh_capgun_secondary_impact [Effect] nickname = rh_capgun_secondary_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_capgun_secondary_proj vis_beam = rh_capgun_secondary_beam [Effect] nickname = br_capgun_secondary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = br_capgun_secondary_flash [Effect] nickname = br_capgun_secondary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = br_capgun_secondary_impact [Effect] nickname = br_capgun_secondary_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_capgun_secondary_proj vis_beam = br_capgun_secondary_beam [Effect] nickname = ku_capgun_secondary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ku_capgun_secondary_flash [Effect] nickname = ku_capgun_secondary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ku_capgun_secondary_impact [Effect] nickname = ku_capgun_secondary_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_capgun_secondary_proj vis_beam = ku_capgun_secondary_beam [Effect] nickname = contrail_red effect_type = EFT_ENGINE_CONTRAIL vis_effect = contrail_red [Effect] nickname = dsy_lmortar_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = dsy_lmortar_mainexpbig snd_effect = csx_sectional04 [Effect] nickname = dsy_lmortar01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_lmortar01_proj vis_generic = min_photon_01_proj [Effect] nickname = dsy_lmortar01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = dsy_lmortar01_flash [Effect] nickname = Capgun_LBlue_Impact effect_type = EFT_EXPLOSION_LARGE vis_effect = Capgun_LBlue_Impact [Effect] nickname = bh_capgun_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = bh_capgun_primary_proj vis_beam = bh_capgun_primary_beam [Effect] nickname = bh_capgun_primary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = bh_capgun_primary_flash [Effect] nickname = gf_wormhole_blue effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = gf_wormhole_blue [Effect] nickname = gf_wormhole_purple effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = gf_wormhole_purple [Effect] nickname = shadows_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = shadows_laser_flash [Effect] nickname = sw_capgun_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = sw_capgun_primary_proj vis_beam = sw_capgun_primary_beam [Effect] nickname = sw_capgun_primary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sw_capgun_primary_flash [Effect] nickname = xaak_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = xaak_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = xaak_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = xaak_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = Xaak_contrail effect_type = EFT_ENGINE_CONTRAIL vis_effect = Xaak_contrail [Effect] nickname = mc_bigengine_flame_xaak effect_type = EFT_ENGINE_FIRE ;vis_effect = gf_ku_smallengine02_fire vis_effect = mc_bigengine_flame_xaak [Effect] nickname = gf_li_smallengine02_trail_xaak effect_type = EFT_ENGINE_TRAIL vis_effect = gf_li_smallengine02_trail_xaak vis_generic = gf_min_smallengine02_trail_xaak [Effect] nickname = Xaak_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = Xaak_laser_flash [Effect] nickname = xaak_mine01_blast effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = xaak_mine_blast [Effect] nickname = xaak_mine_ball01 effect_type = EFT_WEAPON_MINE vis_effect = xaak_mine_ball01 [Effect] nickname = xaak_missile01_impact effect_type = EFT_EXPLOSION_MISSILE vis_effect = xaak_missile01_impact [Effect] nickname = xaak_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = xaak_missile01_drive vis_generic = min_missile01_drive [Effect] nickname = xaak_torpedo01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = xaak_torpedo01_drive vis_generic = min_missile01_drive [Effect] nickname = xaak_cruisedis01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = xaak_cruisedis01_drive vis_generic = min_missile01_drive [Effect] nickname = xaak_cruisedis01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = xaak_cruisedis01_impact [Effect] nickname = xaak_gun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = xaak_gun_01_proj vis_generic = min_photon_01_proj [Effect] nickname = xaak_gun_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = xaak_gun_01_flash [Effect] nickname = xaak_gun_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = xaak_gun_01_impact [Effect] nickname = xaak_countermeasures effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = xaak_countermeasures [Effect] nickname = guards_laser01_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = guards_laser01_flash [Effect] nickname = ghostgun_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ghostgun_flash [Effect] nickname = ghostgun_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ghostgun_impact [Effect] nickname = ghostgun_proj effect_type = EFT_WEAPON_PROJ vis_effect = ghostgun_proj [Effect] nickname = guards_bloodhound_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = guards_bloodhound_01_flash [Effect] nickname = guards_bloodhound_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = guards_bloodhound_01_impact [Effect] nickname = guards_bloodhound_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = guards_bloodhound_01_proj vis_generic = min_photon_03_proj [Effect] nickname = beam_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = beam_laser_01 [Effect] nickname = basic_tl_ring_active2 effect_type = EFT_LANE_ACTIVE vis_effect = gf_tradeinnerring2 [Effect] nickname = hu_bomber_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = hu_bomber_01_flash [Effect] nickname = hu_bomber_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = hu_bomber_01_impact [Effect] nickname = hu_bomber_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = hu_bomber_01_proj vis_generic = min_photon_01_proj [Effect] nickname = hu_bomber_energo_torpedo_drive effect_type = EFT_MISSILE_DRIVE vis_effect = hu_bomber_energo_torpedo_drive vis_generic = min_missile01_drive [Effect] nickname = hu_bomber_energo_torpedo_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = hu_bomber_energo_torpedo_impact [Effect] nickname = hu_bomber_gun02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = hu_bomber_gun02_drive vis_generic = min_missile01_drive [Effect] nickname = hu_bomber_gun02_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = hu_bomber_gun02_impact [Effect] nickname = hu_bomber_gun02_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = hu_bomber_gun02_proj [Effect] nickname = hu_bomber_gun02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = hu_bomber_gun02_impact [Effect] nickname = gf_co_smallengine02_firexenostrade effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine02_firexenostrade vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine02_trailxenostrade effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine02_trailxenostrade vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_fighter_explode_white_small effect_type = EFT_EXPLOSION_SHIP snd_effect = med_explosion1 vis_effect = gfrb_fighter_explode_white_small [Effect] nickname = gf_fighter_explode_green_small effect_type = EFT_EXPLOSION_SHIP snd_effect = med_explosion1 vis_effect = gfrb_fighter_explode_green_small [Effect] nickname = gf_capital_explode_blue_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_blue_small [Effect] nickname = gf_capital_explode_green_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_green_small [Effect] nickname = gf_capital_explode_yellow_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_yellow_small [Effect] nickname = hu_capgun_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = hu_capgun_primary_proj vis_beam = hu_capgun_primary_beam [Effect] nickname = hu_capgun_primary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = hu_capgun_primary_flash [Effect] nickname = hu_flak_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = hu_flakturret_impact [Effect] nickname = rh_flakcannon01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_flakcannon01_proj vis_generic = rh_flakcannon01_proj [Effect] nickname = rh_flakcannon01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rh_flakcannon01_flash [Effect] nickname = hu_cruiser_primary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = hu_cruiser_primary_flash [Effect] nickname = hu_cruiser_primary_impact effect_type = EFT_WEAPON_IMPACT vis_effect = hu_cruiser_primary_impact [Effect] nickname = hu_cruiser_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = hu_cruiser_primary_proj vis_beam = hu_cruiser_primary_beam [Effect] nickname = hu_battleship_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = hu_cruiser_primary_proj vis_beam = hu_battleship_primary_beam [Effect] nickname = xs_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = xs_capgun_01_proj vis_beam = xs_capgun_01_beam [Effect] nickname = xs_capgun_secondary_proj effect_type = EFT_WEAPON_PROJ vis_effect = xs_capgun_secondary_proj vis_beam = xs_capgun_secondary_beam [Effect] nickname = xenos_wyrm_flash effect_type = EFT_MUZZLE_FLASH vis_effect = xenos_wyrm_flash [Effect] nickname = xenos_wyrm_impact effect_type = EFT_WEAPON_IMPACT vis_effect = xenos_wyrm_impact [Effect] nickname = xenos_wyrm_proj effect_type = EFT_WEAPON_PROJ vis_effect = xenos_wyrm_proj vis_generic = min_laser_01_proj [Effect] nickname = xenos_sickle_flash effect_type = EFT_MUZZLE_FLASH vis_effect = xenos_sickle_flash [Effect] nickname = xenos_sickle_impact effect_type = EFT_WEAPON_IMPACT vis_effect = xenos_sickle_impact [Effect] nickname = xenos_sickle_proj effect_type = EFT_WEAPON_PROJ vis_effect = xenos_sickle_proj vis_generic = min_laser_01_proj [Effect] nickname = pi_widow_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_widow_01_flash [Effect] nickname = pi_widow_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_widow_01_impact [Effect] nickname = pi_widow_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_widow_01_proj vis_beam = pi_widow_01_beam [Effect] nickname = pi_widow_mk2_flash effect_type = EFT_MUZZLE_FLASH vis_effect = pi_widow_mk2_flash [Effect] nickname = pi_widow_mk2_impact effect_type = EFT_WEAPON_IMPACT vis_effect = pi_widow_mk2_impact [Effect] nickname = pi_widow_mk2_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_widow_mk2_proj vis_beam = pi_widow_mk2_beam [Effect] nickname = xenos_speed_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = xenos_speed_01_beam [Effect] nickname = xenos_turret_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = xenos_turret_01_beam [Effect] nickname = xenos_pulse_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = xenos_tachyon_01_flash vis_generic = ga_tachyon_01_flash [Effect] nickname = xenos_secret_gun01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = xenos_secret_gun01_flash [Effect] nickname = xenos_secret_gun01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = xenos_secret_gun01_impact [Effect] nickname = xenos_secret_gun01_proj effect_type = EFT_WEAPON_PROJ vis_effect = xenos_secret_gun01_proj vis_beam = xenos_secret_gun01_beam [Effect] nickname = admin_beam_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = admin_beam_laser_01 [Effect] nickname = no_cloakeffect_adm01 effect_type = EFT_EQUIP_CLOAK vis_effect = no_cloakeffect01 snd_effect = cloak_admin_fighter [Effect] nickname = bounty_gunboat_maingun effect_type = EFT_WEAPON_PROJ vis_effect = bounty_capgun_01_proj vis_beam = bounty_gunboat_01_beam [Effect] nickname = Monkeys_proj effect_type = EFT_WEAPON_PROJ vis_beam = Monkeys_proj [Effect] nickname = Monkeys02_proj effect_type = EFT_WEAPON_PROJ vis_beam = Monkeys02_proj [Effect] nickname = gf_ms_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_ms_largeengine01 [Effect] nickname = ms_capgun_primary_proj effect_type = EFT_WEAPON_PROJ vis_effect = ms_capgun_primary_proj vis_beam = ms_capgun_primary_beam [Effect] nickname = ms_capgun_primary02_proj effect_type = EFT_WEAPON_PROJ vis_effect = ms_capgun_primary_proj vis_beam = ms_capgun_primary02_beam [Effect] nickname = ms_capgun_primary_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ms_capgun_primary_flash [Effect] nickname = ms_capgun_primary_green_proj effect_type = EFT_WEAPON_PROJ vis_effect = ms_capgun_primary_green_proj vis_beam = ms_capgun_primary_green_beam [Effect] nickname = ms_capgun_primary_green_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ms_capgun_primary_green_flash [Effect] nickname = gf_rs_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rs_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = Robots01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_distortion_01_proj vis_generic = min_photon_01_proj vis_beam = Robots01_proj [Effect] nickname = gf_rs_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_rs_smallengine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = rs_capgun_primary_pink_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_pink_proj vis_beam = rs_capgun_primary_beam [Effect] nickname = rs_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_red_proj vis_beam = rs_capgun_primary_red_beam [Effect] nickname = rs_capgun_primary_red_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rs_capgun_primary_flash [Effect] nickname = rs_capgun_primary_pink_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rs_capgun_primary_pink_flash [Effect] nickname = rs_capgun_primary_white_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_white_proj vis_beam = rs_capgun_primary_white_beam [Effect] nickname = rs_capgun_primary_white_flash effect_type = EFT_MUZZLE_FLASH vis_effect = rs_capgun_primary_white_flash [Effect] nickname = robots_gunboat_maingun_orange effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_proj vis_beam = rs_gunboat_primary_beam [Effect] nickname = rs_capgun_primary_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = rs_capgun_primary_impact [Effect] nickname = robots_gunboat_maingun_blue effect_type = EFT_WEAPON_PROJ vis_effect = rs_gunboat_primary_blue_proj vis_beam = rs_gunboat_primary_blue_beam [Effect] nickname = robots_gunboat_maingun_green effect_type = EFT_WEAPON_PROJ vis_effect = rs_gunboat_primary_green_proj vis_beam = rs_gunboat_primary_green_beam [Effect] nickname = rs_cruiser_maingun_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_cruiser_maingun vis_beam = robots_cruiser_beam [Effect] nickname = rs_cruiser_maingun_green_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_cruiser_green_maingun vis_beam = robots_cruiser_green_beam [Effect] nickname = rs_cruiser_maingun_blue_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_cruiser_blue_maingun vis_beam = robots_cruiser_blue_beam [Effect] nickname = monkeys_secret_gun01_proj effect_type = EFT_WEAPON_PROJ vis_effect = monkeys_secret_gun01_proj vis_beam = monkeys_secret_gun01_beam [Effect] nickname = monkeys_secret_gun01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = monkeys_secret_gun01_flash [Effect] nickname = monkeys_secret_gun01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = monkeys_secret_gun01_impact [Effect] nickname = red_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = red_laser_flash [Effect] nickname = monkeys_gunboat_maingun_green effect_type = EFT_WEAPON_PROJ vis_beam = monkeys_gunboat_green_beam [Effect] nickname = monkeys_gunboat_maingun_red effect_type = EFT_WEAPON_PROJ vis_beam = monkeys_gunboat_red_beam [Effect] nickname = monkeys_gunboat_maingun_orange effect_type = EFT_WEAPON_PROJ vis_beam = monkeys_gunboat_orange_beam [Effect] nickname = rb_ou_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = rb_ou_largeengine01 [Effect] nickname = ou_capgun_primary_white_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_white_proj vis_beam = ou_capgun_primary_white_beam [Effect] nickname = ou_capgun_primary_pink_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_pink_proj vis_beam = ou_capgun_primary_beam [Effect] nickname = ou_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_red_proj vis_beam = ou_capgun_primary_red_beam [Effect] nickname = capgun_purpleblue_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = capgun_purpleblue_beam [Effect] nickname = capgun_redblue_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = capgun_redblue_beam [Effect] nickname = capgun_bluewhite_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = capgun_bluewhite_beam [Effect] nickname = outcast_cruiser_proj effect_type = EFT_WEAPON_PROJ vis_effect = outcast_cruiser_proj [Effect] nickname = outcast_cruiser_red_proj effect_type = EFT_WEAPON_PROJ vis_effect = outcast_cruiser_red_proj [Effect] nickname = outcast_cruiser_green_proj effect_type = EFT_WEAPON_PROJ vis_effect = outcast_cruiser_green_proj [Effect] nickname = xaak_gunboat_proj effect_type = EFT_WEAPON_PROJ vis_effect = xaak_gunboat_proj vis_beam = xaak_gunboat_beam [Effect] nickname = guards_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = guards_battleship01_proj [Effect] nickname = guards_battleship02_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_battleship02_proj [Effect] nickname = guards_battleship03_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_battleship03_proj [Effect] nickname = guards_battleship04_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_battleship04_proj [Effect] nickname = guards_cruiser01_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_cruiser01_proj [Effect] nickname = guards_cruiser02_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_cruiser02_proj [Effect] nickname = guards_cruiser03_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_cruiser03_proj [Effect] nickname = guards_gunboat01_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_gunboat01_proj [Effect] nickname = guards_gunboat02_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_gunboat02_proj [Effect] nickname = guards_gunboat03_proj effect_type = EFT_WEAPON_PROJ vis_beam = guards_gunboat03_proj [Effect] nickname = bomber_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = bomber_01_proj vis_generic = min_photon_01_proj [Effect] nickname = bomber_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = bomber_01_impact [Effect] nickname = fx_orange_sun vis_effect = orange_sun effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE [Effect] nickname = venator_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_beam = venator_battleship01_proj [Effect] nickname = battleship_cloakeffect01 effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect04 snd_effect = cloak_admin_fighter [Effect] nickname = fx_blue_sun vis_effect = blue_sun effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE [Effect] nickname = ba_hu_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = ba_hu_largeengine01 [Effect] nickname = gb_hu_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gb_hu_largeengine01 [Effect] nickname = rb_hmortar01_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar01_drive [Effect] nickname = rb_hmortar_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar_bigexp snd_effect = csx_sectional01 [Effect] nickname = rb_dulzian_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rb_dulzian_01_proj vis_generic = min_photon_01_proj vis_beam = rb_dulzian_01_beam [Effect] nickname = rb_hmortar02_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar02_drive [Effect] nickname = rb_hmortar02_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar_bigexporange snd_effect = csx_sectional01 [Effect] nickname = coalition_gunboat_engine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = coalition_gunboat_engine01_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = coalition_gunboat_engine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = coalition_gunboat_engine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = coalition_bg_engine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = coalition_bg_engine01 [Effect] nickname = quasar_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = quasar_pulse_01_proj [Effect] nickname = quasar_pulse_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = quasar_pulse_01_impact [Effect] nickname = sp_saiga_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_saiga_01_proj vis_generic = min_photon_01_proj vis_beam = sp_saiga_01_beam [Effect] nickname = sp_saiga_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_saiga_01_flash [Effect] nickname = sp_saiga_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_saiga_01_impact [Effect] nickname = jumpgatetestdktlr_russia effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = jumpgatetestdktlr_russia snd_effect = sfx_dkv_map_crystal [Effect] nickname = basic_tl_player_travel_russia effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01russia snd_effect = tl_wind_int_xaak [Effect] nickname = outer_sanctum_lightning_jump_gate effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_lightning snd_effect = tl_wind_int [Effect] nickname = jumpgate_tunnel_russia effect_type = EFT_JUMP_EFFECTS vis_effect = gf_jumpgate_tunnel_russia [Effect] nickname = jumpgate_rings_russia effect_type = EFT_LANE_ACTIVE vis_effect = gf_jumpgate_rings_russia [Effect] nickname = coalition_tachyon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_02_proj vis_generic = min_laser_01_proj vis_beam = coalition_tachyon_01_beam [Effect] nickname = rutile_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rutile_pulse_01_proj [Effect] nickname = rutile_pulse_01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = rutile_pulse_01_impact [Effect] nickname = gf_ge_s_thruster_coalition effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_coalition vis_generic = gf_min_s_thruster_01 [Effect] nickname = gf_ge_s_thruster_russian effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_russian vis_generic = gf_min_s_thruster_01 [Effect] nickname = gf_ge_s_thruster_ukraine effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_ukraine vis_generic = gf_min_s_thruster_01 [Effect] nickname = Apophis_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Apophis_laser_01_beam [Effect] nickname = Lanchester_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Lanchester_laser_01_beam [Effect] nickname = rb_hmortar03_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar03_drive [Effect] nickname = rb_hmortar03_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar_bigexpred snd_effect = csx_sectional01 [Effect] nickname = sp_bloodhound_ru01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_bloodhound_ru01_flash [Effect] nickname = sp_bloodhound_ru01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_bloodhound_ru01_impact [Effect] nickname = sp_bloodhound_ru01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_ru01_proj vis_generic = min_photon_01_proj [Effect] nickname = fx_Red_sun vis_effect = Red_sun effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE [Effect] nickname = interceptor_battleship_maingun_proj effect_type = EFT_WEAPON_PROJ vis_beam = interceptor_battleship_beam [Effect] nickname = li_capgun_primary02_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_primary_proj vis_beam = li_capgun_primary02_beam [Effect] nickname = br_capgun_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = br_capgun_01_proj vis_beam = br_capgun_02_beam [Effect] nickname = ku_gunboat_maingun02 effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = ku_gunboat_maingun vis_beam = ku_capgun_01_beam [Effect] nickname = rh_capgun_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_capgun_01_proj vis_beam = rh_capgun_02_beam [Effect] nickname = dominator_battleship_proj effect_type = EFT_WEAPON_PROJ vis_beam = dominator_battleship_proj [Effect] nickname = shadow_dulzian_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_dulzian_01_proj vis_generic = min_photon_01_proj vis_beam = shadow_dulzian_01_beam [Effect] nickname = black_hole_ring effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = black_hole_ring [Effect] nickname = sun_coron effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = sun_coron [Effect] nickname = sun_asteroids effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = sun_asteroids [Effect] nickname = basic_tl_player_travel2 effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneshipdebris04 snd_effect = tl_wind_int [Effect] nickname = in_photon_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = in_photon_01_proj [Effect] nickname = in_annihilator_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_01_proj vis_generic = min_photon_01_proj vis_beam = in_annihilator_01_proj [Effect] nickname = in_annihilator_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_01_proj vis_generic = min_photon_01_proj vis_beam = in_annihilator_02_proj [Effect] nickname = cs_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = cs_laser_01_beam [Effect] nickname = cs_annihilator_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_02_proj vis_generic = min_photon_01_proj vis_beam = cs_annihilator_01_proj [Effect] nickname = cs_annihilator_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_annihilator_02_proj vis_generic = min_photon_01_proj vis_beam = cs_annihilator_02_proj [Effect] nickname = in_annihilator_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_02_proj vis_generic = min_photon_01_proj vis_beam = in_annihilator_03_proj [Effect] nickname = cs_annihilator_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_01_proj vis_generic = min_photon_01_proj vis_beam = cs_annihilator_03_proj [Effect] nickname = in_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_beam = in_capgun_primary_red_beam [Effect] nickname = cs_capgun_primary_blue_proj effect_type = EFT_WEAPON_PROJ vis_beam = cs_capgun_primary_blue_beam [Effect] nickname = jump_effect_hole_long effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_lightning snd_effect = jump_long [Effect] nickname = sp_bloodhound_lp01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_lp01_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_bloodhound_lp02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_lp02_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_bloodhound_lp03_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_lp03_proj vis_generic = min_photon_01_proj [Effect] nickname = bp_missile01_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = gf_explosion_smallship04 [Effect] nickname = cv_torpedo01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = cv_torpedo01_drive vis_generic = min_missile01_drive [Effect] nickname = cv_torpedo01_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = cv_torpedo01_impact [Effect] nickname = dsy_htrebuchet_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = dsy_htrebuchet_bigexp snd_effect = csx_sectional01 [Effect] nickname = dsy_mortar_proj_drive effect_type = EFT_MISSILE_DRIVE vis_effect = dsy_mortar_proj_drive vis_generic = min_missile01_drive [Effect] nickname = cr_lmortar01_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = cr_lmortar_mainexpbig snd_effect = csx_sectional04 [Effect] nickname = indian_cruiser01_proj effect_type = EFT_WEAPON_PROJ vis_effect = indian_cruiser01_proj [Effect] nickname = secret_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship01_proj [Effect] nickname = rb_hu_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = rb_hu_largeengine01 [Effect] nickname = rb_bn_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = rb_bn_largeengine01 [Effect] nickname = rb_bn_largeengine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = rb_bn_largeengine02 [Effect] nickname = gf_specengine03_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_specengine03_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_specengine03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_specengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_specengine03_playtrail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_specengine03_playtrail vis_generic = gf_br_smallengine01_playtrail [Effect] nickname = fx_green_sun vis_effect = green_sun effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE [Effect] nickname = razor_proj_red effect_type = EFT_WEAPON_PROJ vis_effect = sr_gunboat_maingun vis_beam = razor_beam_red [Effect] nickname = rb_sr_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = rb_sr_largeengine01 [Effect] nickname = sr_cruiser_maingun effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = sr_cruiser_maingun vis_generic = li_cruiser_maingun [Effect] nickname = rb_sr_largeengine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = rb_sr_largeengine02 [Effect] nickname = js_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_beam = js_capgun_primary_red_beam snd_effect = fire_capship [Effect] nickname = st_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_beam = st_capgun_primary_red_beam snd_effect = fire_capship [Effect] nickname = ironDJ_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_beam = ironDJ_capgun_primary_red_beam [Effect] nickname = birdofprey_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = birdofprey_laser_01_beam [Effect] nickname = dsy_dulzian_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_dulzian_02_proj vis_generic = min_photon_01_proj vis_beam = dsy_dulzian_01_beam [Effect] nickname = dsy_dulzian_02_impact effect_type = EFT_WEAPON_IMPACT vis_effect = dsy_dulzian_02_impact [Effect] nickname = Machine_gun_proj effect_type = EFT_WEAPON_PROJ vis_beam = Machine_gun_beam [Effect] nickname = outer_sanctum_lightning_dangerous_anomaly01 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = tradelaneshipdebris01 snd_effect = dangerous_anomaly01 [Effect] nickname = gf_capital_explode_red_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_red_small [Effect] nickname = gf_capital_explode_blue2_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_blue2_small [Effect] nickname = gf_capital_explode_orange_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_orange_small [Effect] nickname = gf_capital_explode_green2_small effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_green2_small [Effect] nickname = gf_capital_explode_orange_big effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_orange_big [Effect] nickname = secret_battleship03_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship03_proj vis_beam = secret_battleship03_beam [Effect] nickname = no_jumpgate_tunnel effect_type = EFT_JUMP_EFFECTS vis_effect = no_jumpgate_tunnel [Effect] nickname = no_jumpgate_rings effect_type = EFT_LANE_ACTIVE vis_effect = no_jumpgate_rings [Effect] nickname = no_jumpgate_end_rings effect_type = EFT_LANE_ACTIVE vis_effect = no_jumpgate_end_rings [Effect] nickname = no_jumpgate_end effect_type = EFT_LANE_ACTIVE vis_effect = no_jumpgate_end [Effect] nickname = rb_hmortar04_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar04_drive [Effect] nickname = rb_hmortar04_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar04_bigexp snd_effect = csx_sectional01 [Effect] nickname = rb_hmortar05_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar05_drive [Effect] nickname = no_snova_01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = no_snova_01_drive vis_generic = min_missile01_drive [Effect] nickname = no_snova_01_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = no_snova_01_impact [Effect] nickname = outer_sanctum_shield_rb effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield snd_effect = equipment_cart_loop [Effect] nickname = dk_widow_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dk_widow_01_proj lgt_effect = yellow_proj_flash lgt_range_scale = 15 lgt_radius = 15 [Effect] nickname = flak_blue_flash effect_type = EFT_MUZZLE_FLASH vis_effect = flak_blue_flash [Effect] nickname = flak_blue_impact effect_type = EFT_WEAPON_IMPACT vis_effect = flak_blue_impact [Effect] nickname = flak_blue_proj effect_type = EFT_WEAPON_PROJ vis_effect = flak_blue_proj vis_generic = flak_blue_proj lgt_effect = blue_proj_flash lgt_range_scale = 15 lgt_radius = 15 snd_effect = fire_tachyon5 [Effect] nickname = dk_clay_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dk_clay_01_proj vis_generic = min_photon_01_proj lgt_effect = gun_red_light lgt_range_scale = 15 lgt_radius = 15 [Effect] nickname = osl_cloakeffect01 effect_type = EFT_EQUIP_CLOAK vis_effect = outer_sanctum_lightning snd_effect = cloak_admin_fighter [Effect] nickname = fighter_energo_gun01 effect_type = EFT_WEAPON_MINE vis_effect = dsy_del_01_proj vis_beam = fighter_energo_gun01 [Effect] nickname = fighter_energo_gun_blast01 effect_type = EFT_EXPLOSION_MINE snd_effect = explosion_fighter_energo_gun01 vis_effect = ku_mine01_blast25 [Effect] nickname = donat_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = donat_battleship01_proj vis_beam = donat_battleship01_beam [Effect] nickname = secret_battleship04_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship04_proj vis_beam = secret_battleship04_beam [Effect] nickname = d_bomber_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = hu_bomber_01_proj vis_generic = min_photon_01_proj vis_beam = d_bomber_01_beam [Effect] nickname = d_bomber_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = bomber_01_proj vis_generic = min_photon_01_proj vis_beam = d_bomber_02_beam [Effect] nickname = andromeda_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship03_proj vis_beam = andromeda_battleship01_beam [Effect] nickname = ku_mine02_blast25_b effect_type = EFT_EXPLOSION_MINE snd_effect = med_explosion1 vis_effect = ku_mine02_blast25 [Effect] nickname = akkan_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = akkan_laser_01_beam [Effect] nickname = excalibur_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = excalibur_laser_01_beam [Effect] nickname = pe_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_effect = rs_capgun_primary_red_proj vis_beam = pe_capgun_primary_orange_beam [Effect] nickname = pe_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship03_proj vis_beam = pe_battleship01_beam [Effect] nickname = shockcannon_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = shockcannon_flash [Effect] nickname = beam_effect_proj effect_type = EFT_WEAPON_PROJ vis_beam = beam_beam [Effect] nickname = beam_effect_charge effect_type = EFT_WEAPON_PROJ vis_effect = li_beam_charge [Effect] nickname = beam_effect_fire effect_type = EFT_WEAPON_PROJ vis_effect = li_beam_fire [Effect] nickname = beam_effect_proj2 effect_type = EFT_WEAPON_PROJ vis_beam = beam_beam2 [Effect] nickname = htrebuchet2_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = htrebuchet_bigexp2 snd_effect = csx_sectional01 [Effect] nickname = cr_lmortar02_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = cr_lmortar_mainexpbig2 snd_effect = csx_sectional04 [Effect] nickname = build_bomber_gun01_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_beam = build_bomber_gun01_beam [Effect] nickname = pe2_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_beam = pe2_capgun_primary_red_beam [Effect] nickname = htrebuchet3_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = htrebuchet_bigexp3 snd_effect = csx_sectional01 [Effect] nickname = cr_lmortar03_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = cr_lmortar_mainexpbig3 snd_effect = csx_sectional04 [Effect] nickname = pe_crbs01_proj effect_type = EFT_WEAPON_PROJ vis_effect = pe_crbs01_proj [Effect] nickname = red_capgun_primary_red_proj effect_type = EFT_WEAPON_PROJ vis_beam = red_capgun_primary_red_beam [Effect] nickname = rh_missile02_drive_sound effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rh_missile02_drive snd_effect = fire_torpedo2 [Effect] nickname = rb_dulzian_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = rb_dulzian_01_proj vis_generic = min_photon_01_proj vis_beam = rb_angels_01_beam [Effect] nickname = cloak_Sale_in snd_effect = cloak_Sale_in [Effect] nickname = cloak_Sale_out snd_effect = cloak_Sale_out [Effect] nickname = starwolfs_gunboat_turret01 effect_type = EFT_WEAPON_PROJ vis_beam = starwolfs_gunboat_turret01 [Effect] nickname = bomber_snova01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = bomber_snova01_drive vis_generic = min_missile01_drive [Effect] nickname = bomber_snova01_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = bomber_snova01_impact [Effect] nickname = bomber_snova02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = bomber_snova02_drive vis_generic = min_missile01_drive [Effect] nickname = bomber_snova02_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = bomber_snova02_impact [Effect] nickname = bomber_snova03_drive effect_type = EFT_MISSILE_DRIVE vis_effect = bomber_snova03_drive vis_generic = min_missile01_drive [Effect] nickname = bomber_snova03_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = bomber_snova03_impact [Effect] nickname = nova_bomber01_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = nova_bomber01_drive [Effect] nickname = nova_bomber01_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = nova_bomber01_ex_impact snd_effect = csx_sectional04 [Effect] nickname = mortar6_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = mortar6_proj [Effect] nickname = cruiser_mortar05_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = cruiser_mortar05_proj [Effect] nickname = gf_capital_explode_blue_big effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_blue_big [Effect] nickname = gf_capital_explode_red_big effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_red_big [Effect] nickname = Ranged_cap01_PROJ effect_type = EFT_WEAPON_PROJ vis_effect = Ranged_cap01 vis_beam = Ranged_cap01_BEAM [Effect] nickname = Night_fury01_proj effect_type = EFT_WEAPON_PROJ vis_effect = Night_fury_turret01_proj vis_beam = Night_fury01_beam [Effect] nickname = htrebuchet4_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = htrebuchet_bigexp4 vis_beam = htrebuchet_bigexp4_beam snd_effect = csx_sectional01 [Effect] nickname = Build_Battleship_turret01_proj effect_type = EFT_WEAPON_PROJ vis_effect = Night_fury_turret01_proj vis_beam = Build_battleship_turret01_beam [Effect] nickname = fighter_energo_gun02 effect_type = EFT_WEAPON_MINE vis_effect = rb_del_02_proj vis_beam = fighter_energo_gun02 [Effect] nickname = fighter_energo_gun03 effect_type = EFT_WEAPON_MINE vis_effect = rb_del_03_proj vis_beam = fighter_energo_gun03 [Effect] nickname = fighter_energo_gun02a effect_type = EFT_WEAPON_MINE vis_effect = dsy_del_01_proj vis_beam = fighter_energo_gun02a [Effect] nickname = ph_capital_proj effect_type = EFT_WEAPON_PROJ vis_effect = ph_capital_proj [Effect] nickname = rh_gunboat_maingun2 effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = rh_gunboat_maingun2 vis_generic = rh_gunboat_maingun [Effect] nickname = sp_bloodhound_cn01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = sp_bloodhound_cn01_flash [Effect] nickname = sp_bloodhound_cn01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = sp_bloodhound_cn01_impact [Effect] nickname = sp_bloodhound_cn01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_cn01_proj vis_generic = min_photon_01_proj [Effect] nickname = Gauss_Cannon_proj effect_type = EFT_WEAPON_PROJ vis_beam = Gauss_Cannon_beam [Effect] nickname = plasmoid_Cannon_proj effect_type = EFT_WEAPON_PROJ vis_beam = plasmoid_Cannon_beam [Effect] nickname = ftl_jump_out_effect effect_type = EFT_LANE_SHIP vis_effect = ftl_cloakeffect01 snd_effect = jump_in [Effect] nickname = ftl_nomadlair_shield effect_type = EFT_LANE_SHIP ;effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = ftl_nomadlair_shield snd_effect = sfx_dkv_map_crystal [Effect] nickname = MadKettle_gun04_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = mortar6_proj snd_effect = Flame_Thrower [Effect] nickname = explosion_MadKettle01 effect_type = EFT_EXPLOSION_LARGE snd_effect = Death01 vis_effect = gfrb_capital_explode_orange_big [Effect] nickname = hellstorm_missile01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = br_missile01_drive vis_generic = min_missile01_drive snd_effect = hellstorm_01 [Effect] nickname = hellstorm_missile02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = pi_missile01_drive vis_generic = min_missile01_drive snd_effect = hellstorm_01 [Effect] nickname = gf_capital_explode_blue2_big effect_type = EFT_EXPLOSION_LARGE snd_effect = plasmaexp vis_effect = gfrb_capital_explode_blue2_big [Effect] nickname = gf_capital_explode_red2_big effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion3_bomb vis_effect = gfrb_capital_explode_red2_big [Effect] nickname = jump_tunnel_vossk effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01 snd_effect = jump_vossk [Effect] nickname = Vossk_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Vossk_01_beam [Effect] nickname = krampus_Cannon_proj effect_type = EFT_WEAPON_PROJ vis_beam = krampus_Cannon_beam [Effect] nickname = flak_cassette01 effect_type = EFT_WEAPON_PROJ vis_effect = rh_flakcannon01_proj vis_generic = rh_flakcannon01_proj snd_effect = fire_flak [Effect] nickname = dsy_no2_largeengine01 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = dsy_no2_largeengine01 [Effect] nickname = dsy_no2_tentacle_very_large effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dsy_no2_tentacle_very_large [Effect] nickname = dsy_no2_largeengine_trail effect_type = EFT_ENGINE_LARGE_TRAIL vis_effect = dsy_no2_largeengine_trail [Effect] nickname = secret_battleship05_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship05_proj vis_beam = secret_battleship05_beam [Effect] nickname = secret_battleship06_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship06_proj vis_beam = secret_battleship06_beam [Effect] nickname = rb_hmortar06_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar06_drive [Effect] nickname = rb_hmortar06_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar_bigexpgreen snd_effect = csx_sectional01 [Effect] nickname = rb_hmortar06small_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar06small_drive [Effect] nickname = rb_hmortar07small_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar07small_drive [Effect] nickname = secret_battleship07_proj effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship07_proj vis_beam = secret_battleship07_beam [Effect] nickname = gun_speed_1_PROJ effect_type = EFT_WEAPON_PROJ vis_effect = gun_speed_1 vis_beam = gun_speed_1_BEAM [Effect] nickname = gun_speed_2_PROJ effect_type = EFT_WEAPON_PROJ vis_effect = gun_speed_2 vis_beam = gun_speed_2_BEAM [Effect] nickname = gun_speed_3_PROJ effect_type = EFT_WEAPON_PROJ vis_effect = gun_speed_3 [Effect] nickname = gun_speed_4_PROJ effect_type = EFT_WEAPON_PROJ vis_effect = gun_speed_4 [Effect] nickname = gold_eagle_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = gold_eagle_laser_01_beam [Effect] nickname = rb_hmortar07_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar07_drive [Effect] nickname = rb_hmortar07_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar_bigexpblue snd_effect = csx_sectional01 [Effect] nickname = flak_cassette01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ku_cruisedis01_drive snd_effect = fire_flak_cassette01 [Effect] nickname = yamato_battleship_proj_01 effect_type = EFT_WEAPON_PROJ vis_beam = yamato_battleship_beam_01 snd_effect = fire_capship2 [Effect] nickname = yamato_battleship_proj_02 effect_type = EFT_WEAPON_PROJ vis_beam = yamato_battleship_beam_02 [Effect] nickname = capship_proj_01 effect_type = EFT_WEAPON_PROJ vis_beam = capship_beam_01 [Effect] nickname = capship_proj_02 effect_type = EFT_WEAPON_PROJ vis_beam = capship_beam_02 [Effect] nickname = li_missile02cap_drive effect_type = EFT_MISSILE_DRIVE vis_effect = li_missile02cap_drive vis_generic = min_missile01_drive [Effect] nickname = gf_smoke_sound_1 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_burningdoor snd_effect = Space_siren1 [Effect] nickname = gf_smoke_sound_2 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_burningdoor snd_effect = Space_siren2 [Effect] nickname = htrebuchet5_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = dyson_city_genexp snd_effect = csx_sectional03 [Effect] nickname = cr_lmortar04_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig2 snd_effect = csx_sectional03 [Effect] nickname = light_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = light_battleship01_proj vis_beam = light_battleship01_beam [Effect] nickname = gf_ge_s_thruster_purple effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_purple vis_generic = gf_min_s_thruster_01 [Effect] nickname = jump_tunnel_interior_player_hell effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneinship01 snd_effect = Laugh_Santa02 [Effect] nickname = yamato_battleship_proj_02_2 effect_type = EFT_WEAPON_PROJ vis_beam = yamato_battleship_beam_02 [Effect] nickname = red_missile01cap_drive effect_type = EFT_MISSILE_DRIVE vis_effect = red_missile01cap_drive vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = rtc_spragueuptunnelexplarge effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = rtc_spragueuptunnelexplarge snd_effect = plasmaexplong [Effect] nickname = explosion_heavy_torpedo effect_type = EFT_EXPLOSION_LARGE vis_effect = explosion_heavy_torpedo snd_effect = plasmaexp [Effect] nickname = contrail_green effect_type = EFT_ENGINE_CONTRAIL vis_effect = contrail_green [Effect] nickname = contrail_blue effect_type = EFT_ENGINE_CONTRAIL vis_effect = contrail_blue [Effect] nickname = heavy_capital_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = heavy_capital_01_beam [Effect] nickname = rb_drive01 effect_type = EFT_MISSILE_DRIVE vis_effect = rb_drive01_drive snd_effect = rb_drive_01 [Effect] nickname = rb_drive02 effect_type = EFT_MISSILE_DRIVE vis_effect = rb_drive01_drive [Effect] nickname = Morgenstern01_proj effect_type = EFT_WEAPON_PROJ vis_effect = dsy_lmortar01_proj vis_generic = min_photon_01_proj vis_beam = Morgenstern01_beam [Effect] nickname = Galax_proj effect_type = EFT_WEAPON_PROJ vis_effect = Galax_proj vis_generic = min_laser_01_proj [Effect] nickname = g_mortar01_proj effect_type = EFT_MISSILE_DRIVE vis_effect = g_mortar01_proj vis_generic = min_missile01_drive [Effect] nickname = g_mortar_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue snd_effect = csx_sectional03 [Effect] nickname = gf_capital_explode_red2_big2 effect_type = EFT_EQUIP_ATTACHED_LARGE snd_effect = Laugh_01 vis_effect = gfrb_capital_explode_red2_big [Effect] nickname = gf_ge_s_thruster_green effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_green vis_generic = gf_min_s_thruster_01 [Effect] nickname = explosion_heavy_torpedo2 effect_type = EFT_EXPLOSION_LARGE vis_effect = explosion_heavy_torpedo2 snd_effect = plasmaexp [Effect] nickname = capship_proj_03 effect_type = EFT_WEAPON_PROJ vis_beam = capship_beam_03 [Effect] nickname = capship_proj_04 effect_type = EFT_WEAPON_PROJ vis_beam = capship_beam_04 [Effect] nickname = explosion_white01_small effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = explosion_white01_small [Effect] nickname = gf_capital_explode_red2_big_planet effect_type = EFT_EXPLOSION_LARGE snd_effect = planet_explosion1 vis_effect = gfrb_capital_explode_red2_big_planet [Effect] nickname = gf_smoke_sound_3 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_burningdoor snd_effect = Space_siren4 [Effect] nickname = gun_speed_blue_PROJ effect_type = EFT_WEAPON_PROJ vis_effect = gun_speed_blue [Effect] nickname = jump_effect_hole_long2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_lightning snd_effect = jump_vossk [Effect] nickname = rtc_mis5view2 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = rtc_mis5view [Effect] nickname = special_bomber_01_proj effect_type = EFT_WEAPON_PROJ ;vis_effect = hu_bomber_01_proj vis_beam = special_bomber_01_beam [Effect] nickname = special_bomber_02_proj effect_type = EFT_WEAPON_PROJ ;vis_effect = hu_bomber_01_proj vis_beam = special_bomber_02_beam [Effect] nickname = sp_bloodhound_vega_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_vega_proj vis_generic = min_photon_01_proj [Effect] nickname = sp_bloodhound_nova_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_nova_proj vis_generic = min_photon_01_proj [Effect] nickname = gun_speed_py7_PROJ effect_type = EFT_WEAPON_PROJ vis_beam = gun_speed_py7_beam [Effect] nickname = gf_blhazard_02 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = gf_blhazard_01 [Effect] nickname = mortar7_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = mortar7_proj [Effect] nickname = mega_dreadnought_blue_proj effect_type = EFT_WEAPON_PROJ vis_beam = mega_dreadnought_blue_beam [Effect] nickname = L_capship_proj_01 effect_type = EFT_WEAPON_PROJ vis_effect = l_battleship_main_proj vis_beam = L_capship_beam_01 [Effect] nickname = S_capship_proj_01 effect_type = EFT_WEAPON_PROJ vis_beam = S_capship_beam_01 vis_effect = S_battleship_secondary_proj [Effect] nickname = S_capship_flak_01 effect_type = EFT_WEAPON_PROJ vis_effect = S_battleship_flak_proj [Effect] nickname = l_battleship_proj effect_type = EFT_MISSILE_DRIVE vis_effect = l_battleship_proj vis_generic = min_missile01_drive [Effect] nickname = l_battleship_flash effect_type = EFT_MISSILE_DRIVE vis_effect = l_battleship_flash vis_generic = min_missile01_drive [Effect] nickname = new_bs_largeengine_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_largeengine_fire [Effect] nickname = new_bs_largeengine_yellow_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_largeengine_yellow_fire [Effect] nickname = new_bs_largeengine_redpurple_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_largeengine_redpurple_fire [Effect] nickname = new_bs_largeengine_green_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_largeengine_green_fire [Effect] nickname = new_bs_largeengine_blue_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_largeengine_blue_fire [Effect] nickname = new_bs_largeengine_bluepurple_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_largeengine_bluepurple_fire [Effect] nickname = new_bs_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = new_bs_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = l_battleship_drive effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = l_battleship_drive [Effect] nickname = flak_flash_01 effect_type = EFT_WEAPON_LARGE_IMPACT vis_effect = flak_flash_01 [Effect] nickname = ku_flakcannon02_proj effect_type = EFT_WEAPON_PROJ vis_effect = ku_flakcannon01_proj vis_generic = ku_flakcannon01_proj snd_effect = fire_cassette [Effect] nickname = green_cap_gun_proj effect_type = EFT_WEAPON_PROJ vis_effect = green_cap_gun_proj [Effect] nickname = sp_bloodhound_ef_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_ef_proj vis_generic = min_photon_01_proj [Effect] nickname = kamikaze1 effect_type = EFT_EXPLOSION_MISSILE snd_effect = kamikaze1 [Effect] nickname = kamikaze2 effect_type = EFT_EXPLOSION_MISSILE snd_effect = kamikaze2 [Effect] nickname = kamikaze3 effect_type = EFT_EXPLOSION_MISSILE snd_effect = kamikaze3 [Effect] nickname = kamikaze4 effect_type = EFT_EXPLOSION_MISSILE snd_effect = kamikaze4 [Effect] nickname = r_capital_proj effect_type = EFT_WEAPON_PROJ vis_effect = r_capital_proj [Effect] nickname = rh_gunboat_maingun3 effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = rh_gunboat_maingun3 vis_generic = rh_gunboat_maingun [Effect] nickname = blue_mortar_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue2medium snd_effect = csx_sectional03 [Effect] nickname = blue_mortar_explosion02 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue2big snd_effect = csx_sectional03 [Effect] nickname = cruiser_mortar06_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = cruiser_mortar06_proj [Effect] nickname = npc_cruiser_mortar06_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = cruiser_mortar07_proj snd_effect = fire_capship4 [Effect] nickname = outer_sanctum_shield_red effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_red snd_effect = Siren02 [Effect] nickname = explosion_heavy_torpedo3 effect_type = EFT_EXPLOSION_LARGE vis_effect = explosion_heavy_torpedo3 snd_effect = plasmaexp [Effect] nickname = explosion_heavy_torpedo4 effect_type = EFT_EXPLOSION_LARGE vis_effect = explosion_heavy_torpedo4 snd_effect = plasmaexp [Effect] nickname = gf_TLR_shield02 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no04 vis_effect = gf_TLR_shield02 [Effect] nickname = yamato_battleship_proj_03 effect_type = EFT_WEAPON_PROJ vis_beam = yamato_battleship_beam_03 [Effect] nickname = gf_TLR_shield03 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_ci01_l vis_effect = gf_TLR_shield03 [Effect] nickname = outer_sanctum_shield2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield2 [Effect] nickname = gf_TLR_shield03_2 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_r01 vis_effect = gf_TLR_shield03 [Effect] nickname = outer_sanctum_shield3 effect_type = EFT_WEAPON_PROJ vis_effect = outer_sanctum_shield3 [Effect] nickname = gf_TLR_shield04 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no04 vis_effect = gf_TLR_shield04 [Effect] nickname = ds_battleship_proj01 effect_type = EFT_WEAPON_PROJ vis_beam = ds_battleship_beam01 [Effect] nickname = xaak2_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak2_laser_flash [Effect] nickname = xaak_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak_proj [Effect] nickname = xaak2_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak2_proj [Effect] nickname = xaak_flash effect_type = EFT_MUZZLE_FLASH vis_effect = xaak_flash [Effect] nickname = xaak_impact effect_type = EFT_WEAPON_IMPACT vis_effect = xaak_impact [Effect] nickname = gf_TLR_shield05 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = shield_rebuilt3 vis_effect = gf_TLR_shield05 [Effect] nickname = mc_bigengine_flame_xaak2 effect_type = EFT_ENGINE_FIRE vis_effect = mc_bigengine_flame_xaak2 [Effect] nickname = gf_specengine04_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_specengine04_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = xaak3_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak3_laser_flash [Effect] nickname = mc_bigengine_flame_xaak3 effect_type = EFT_ENGINE_FIRE vis_effect = mc_bigengine_flame_xaak3 [Effect] nickname = gf_specengine05_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_specengine05_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = xaak4_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak4_laser_flash [Effect] nickname = mc_bigengine_flame_xaak4 effect_type = EFT_ENGINE_FIRE vis_effect = mc_bigengine_flame_xaak4 [Effect] nickname = gf_specengine06_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_specengine06_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = xaak3_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak3_proj [Effect] nickname = xaak4_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak4_proj [Effect] nickname = XaakM6_engineFX01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mc_bigengine_flame_xaak4 [Effect] nickname = g_mortar_explosion02 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_yellow snd_effect = csx_sectional03 [Effect] nickname = g_mortar02_proj effect_type = EFT_MISSILE_DRIVE vis_effect = g_mortar02_proj vis_generic = min_missile01_drive [Effect] nickname = Npc_andromeda_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Npc_andromeda_01_beam [Effect] nickname = gf_capital_explode_purple_big effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion3_bomb vis_effect = gfrb_capital_explode_purple_big [Effect] nickname = mega_dred_turret_purple effect_type = EFT_WEAPON_PROJ vis_beam = mega_dred_turret_purple_beam [Effect] nickname = Asteroid_explode_white_small effect_type = EFT_EXPLOSION_SHIP snd_effect = torpedo_explosion vis_effect = gfrb_fighter_explode_white_small [Effect] nickname = Pallant_proj effect_type = EFT_WEAPON_PROJ vis_beam = Pallant_beam [Effect] nickname = fighter_energo_gun_blast02 effect_type = EFT_EXPLOSION_MINE snd_effect = explosion_fighter_energo_gun01 vis_effect = br_mine01_blast25 [Effect] nickname = gun_speed_blue_PROJ2 effect_type = EFT_WEAPON_PROJ vis_effect = gun_speed_blue2 vis_beam = gun_speed_blue_1_beam [Effect] nickname = Disintegrator_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_tachyon_03_proj vis_beam = Disintegrator_01_beam [Effect] nickname = nightmare01_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_beam = nightmare01_beam [Effect] nickname = nightmare02_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_beam = nightmare02_beam [Effect] nickname = nightmare03_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_beam = nightmare03_beam [Effect] nickname = b_battleship_proj01 effect_type = EFT_WEAPON_PROJ vis_beam = b_battleship_beam01 [Effect] nickname = d_battleship_proj01_white effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_white [Effect] nickname = d_battleship_proj01_red effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_red [Effect] nickname = d_battleship_proj01_yellow effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_yellow [Effect] nickname = d_battleship_proj01_orange effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_orange [Effect] nickname = d_battleship_proj01_green effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_green [Effect] nickname = d_battleship_proj01_blue effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_blue [Effect] nickname = d_battleship_proj01_purple effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_purple [Effect] nickname = red_mortar_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_red2big snd_effect = csx_sectional03 [Effect] nickname = blue_mortar_explosion03 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue3big snd_effect = csx_sectional03 [Effect] nickname = blue_mortar_explosion04 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue3medium snd_effect = csx_sectional03 [Effect] nickname = Big_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue4big snd_effect = plasmaexp [Effect] nickname = Big_explosion02 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue5big snd_effect = plasmaexp [Effect] nickname = Big_explosion02Mediumn effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_blue5medium snd_effect = plasmaexp [Effect] nickname = red_mortar_explosion02 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_red3big snd_effect = csx_sectional03 [Effect] nickname = red_mortar_explosion02Medium effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_red3medium snd_effect = csx_sectional03 [Effect] nickname = red_mortar_explosion02Small effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_red3small snd_effect = csx_sectional03 [Effect] nickname = purple_mortar_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_purple1big snd_effect = csx_sectional03 [Effect] nickname = L_capship_proj_02 effect_type = EFT_WEAPON_PROJ vis_effect = l_battleship_main2_proj vis_beam = L_capship_beam_01 [Effect] nickname = new_bs_mediumengine_blue_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_mediumengine_blue_fire [Effect] nickname = new_bs_mediumengine_blue01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = new_bs_mediumengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = new_bs_mediumengine_yellow01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = new_bs_mediumengine02_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = py23_battleship_proj_01 effect_type = EFT_WEAPON_PROJ vis_beam = py23_battleship_beam_01 [Effect] nickname = mining01_proj effect_type = EFT_WEAPON_PROJ vis_effect = mining01_proj [Effect] nickname = mining01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = mining01_flash [Effect] nickname = mining01_impact effect_type = EFT_WEAPON_IMPACT vis_effect = mining01_impact [Effect] nickname = new_bs_mediumengine_purple_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_mediumengine_purple_fire [Effect] nickname = new_bs_mediumengine_purple01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = new_bs_mediumengine03_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = py23_battleship_proj_02 effect_type = EFT_WEAPON_PROJ vis_beam = py23_battleship_beam_02 [Effect] nickname = secondary_battleship_blue_proj effect_type = EFT_WEAPON_PROJ vis_effect = secondary_battleship_blue_proj [Effect] nickname = secondary_battleship_red_proj effect_type = EFT_WEAPON_PROJ vis_effect = secondary_battleship_red_proj [Effect] nickname = secondary_battleship_orange_proj effect_type = EFT_WEAPON_PROJ vis_effect = secondary_battleship_orange_proj [Effect] nickname = secondary_battleship_red-white_proj effect_type = EFT_WEAPON_PROJ vis_effect = secondary_battleship_red-white_proj [Effect] nickname = secondary_battleship_yellow_proj effect_type = EFT_WEAPON_PROJ vis_effect = ou_capgun_secondary_proj [Effect] nickname = secondary_battleship_green_proj effect_type = EFT_WEAPON_PROJ vis_effect = rh_capgun_secondary_proj [Effect] nickname = secondary_battleship_white_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_secondary_proj [Effect] nickname = sinister01_proj effect_type = EFT_WEAPON_PROJ vis_beam = sinister01_beam [Effect] nickname = yellow_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = yellow_missile_drive vis_generic = min_missile01_drive [Effect] nickname = purple_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = purple_missile_drive vis_generic = min_missile01_drive [Effect] nickname = purple_missile_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = debris_explosion4 vis_effect = purple_missile_impact lgt_effect = purple_missile_impact [Effect] nickname = blue_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = blue_missile_drive vis_generic = min_missile01_drive [Effect] nickname = green_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = green_missile_drive vis_generic = min_missile01_drive [Effect] nickname = red_blue_light_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = red_blue_light_missile_drive vis_generic = min_missile01_drive [Effect] nickname = boggy_blue_light_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = boggy_blue_light_missile_drive vis_generic = min_missile01_drive [Effect] nickname = red_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = red_missile_drive vis_generic = min_missile01_drive [Effect] nickname = sp_bloodhound_lp04_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_lp04_proj vis_generic = min_photon_01_proj [Effect] nickname = purple_missile_drive_large effect_type = EFT_MISSILE_DRIVE vis_effect = purple_missile_drive_large vis_generic = min_missile01_drive [Effect] nickname = li_cruiser_maingun_large effect_type = EFT_EXPLOSION_LARGE ;EFT_WEAPON_LARGE_PROJ vis_effect = li_cruiser_maingun vis_generic = li_cruiser_maingun [Effect] nickname = fp7_laser_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = fp7_laser_01_beam [Effect] nickname = green_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = green_laser_flash [Effect] nickname = Anti_m_t_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Anti_m_t_battleship01_beam [Effect] nickname = sp_bloodhound_ef2_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_ef2_proj vis_generic = min_photon_01_proj [Effect] nickname = Anti_m_t_battleship02_proj effect_type = EFT_WEAPON_PROJ vis_beam = Anti_m_t_battleship02_beam [Effect] nickname = g_mortar03_proj effect_type = EFT_MISSILE_DRIVE vis_effect = g_mortar03_proj vis_generic = min_missile01_drive [Effect] nickname = rebirth_mortar_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_colorfulbig snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion02 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_genesisbig snd_effect = csx_sectional03 [Effect] nickname = genesis_battleship_proj effect_type = EFT_MISSILE_DRIVE vis_effect = genesis_battleship_proj vis_generic = min_missile01_drive [Effect] nickname = g_mortar_explosion03 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_small snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion03 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_ringbig snd_effect = csx_sectional03 [Effect] nickname = jump_effect_hole_long3 effect_type = EFT_EQUIP_ATTACHED_LARGE ;vis_effect = gf_tradeinnerring snd_effect = AldrinHyperspaceTunnel [Effect] nickname = rebirth_mortar_explosion04 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_ring2big snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion04medium effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_ring2medium snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion04small effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_ring2small snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion04small2 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_ring2small2 snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion_skull effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_skull snd_effect = csx_sectional03 [Effect] nickname = gf_capital_explode_red_big2 effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_red_big2 [Effect] nickname = rebirth_mortar_explosion_skull2 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_skull2 snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion_skull2_medium effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_skull2_medium snd_effect = csx_sectional03 [Effect] nickname = gf_capital_explode_red_big3 effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_red_big3 [Effect] nickname = rebirth_mortar_explosion05 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_ring3big snd_effect = csx_sectional03 [Effect] nickname = organismdust_rebirth effect_type = EFT_MISC_DUST vis_effect = organismdust_rebirth [Effect] nickname = mortar_red_proj01 effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = cruiser_mortar07_medium_proj snd_effect = fire_capship4 [Effect] nickname = gf_capital_explode_red_small_ds effect_type = EFT_EXPLOSION_LARGE snd_effect = Mass_Effect_1 vis_effect = gfrb_capital_explode_red_small [Effect] nickname = gf_capital_explode_red_big4 effect_type = EFT_EXPLOSION_LARGE snd_effect = torpedo_explosion vis_effect = gfrb_capital_explode_red_big4 [Effect] nickname = rebirth_mortar_explosion_skull3 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_skull3 snd_effect = csx_sectional03 [Effect] nickname = doomstar_maingun effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = doomstar_maingun vis_generic = li_cruiser_maingun [Effect] nickname = gf_capital_explode_red2_big3000 effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion3_bomb_large vis_effect = gfrb_capital_explode_red2_big3000 [Effect] nickname = beam_effect_charge_doomstar effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = doomstar_beam_charge [Effect] nickname = sinister02_proj effect_type = EFT_WEAPON_PROJ vis_beam = sinister02_beam [Effect] nickname = coalition_bg_engine02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = coalition_bg_engine02 [Effect] nickname = cube_gun effect_type = EFT_WEAPON_PROJ vis_beam = cube_beam [Effect] nickname = rh_missile02cap_drive effect_type = EFT_MISSILE_DRIVE vis_effect = rh_missile02cap_drive vis_generic = min_missile01_drive [Effect] nickname = rh_torpedo01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = rh_torpedo01_drive vis_generic = min_missile01_drive [Effect] nickname = gf_co_smallengine02_firegreen effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine02_firegreen vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine02_trailgreen effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine02_trailgreen vis_generic = gf_min_smallengine02_trail [Effect] nickname = rebirth_mortar_explosion_skull4 effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_skull4 snd_effect = csx_sectional03 [Effect] nickname = rebirth_mortar_explosion_skull4_medium effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_explosion_no_battleship_neotokyobig_skull4_medium snd_effect = csx_sectional03 [Effect] nickname = Razor_ship_proj effect_type = EFT_WEAPON_PROJ vis_beam = Razor_ship_beam [Effect] nickname = sinister03_proj effect_type = EFT_WEAPON_PROJ vis_beam = sinister03_beam [Effect] nickname = basic_tl_ring_active_new effect_type = EFT_LANE_ACTIVE vis_effect = gf_tradeinnerring_new snd_effect = tl_active_sound [Effect] nickname = leeds_smoke01 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = rtc_leeds_smoke01 [Effect] nickname = leeds_smoke02 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = rtc_leeds_smoke02 [Effect] nickname = leeds_smoke03 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = rtc_leeds_smoke03 [Effect] nickname = Disintegrator_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = pi_tachyon_04_proj vis_beam = Disintegrator_02_beam [Effect] nickname = Disintegrator_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = ci_tachyon_03_proj vis_beam = Disintegrator_03_beam [Effect] nickname = rl01_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_distortion_01_proj vis_generic = min_photon_01_proj vis_beam = rl01_01_beam [Effect] nickname = rl01_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_distortion_01_proj vis_generic = min_photon_01_proj vis_beam = rl01_02_beam [Effect] nickname = rl01_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rl01_battleship01_proj [Effect] nickname = rl01_gunboat01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rl01_gunboat01_proj [Effect] nickname = rl01_cruiser01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rl01_cruiser01_proj [Effect] nickname = mk110_57mm_proj effect_type = EFT_WEAPON_PROJ vis_beam = mk110_57mm_beam [Effect] nickname = jump_tunnel_interior_player_new2 effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = tradelaneshipdebris01 snd_effect = tl_wind_int_xaak [Effect] nickname = tundra_drive effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = tundra_drive vis_generic = min_missile01_drive [Effect] nickname = tundra_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = csx_sectional03 vis_effect = tundra_impact [Effect] nickname = no2_largeengine02 effect_type = EFT_DAMAGE_LARGE_SMOKE vis_effect = no2_largeengine02 [Effect] nickname = Yamato_Anti_m_t_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Yamato_Anti_m_t_battleship01_beam [Effect] nickname = Uroboros_Anti_m_t_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_beam = Uroboros_Anti_m_t_battleship01_beam [Effect] nickname = rebirth_snow effect_type = EFT_MISC_DUST vis_effect = rebirth_snow [Effect] nickname = nomad_cuty_tunnel effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = no_jumpgate_tunnel [Effect] nickname = outer_sanctum_shield_yellow effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_yellow [Effect] nickname = outer_sanctum_shield_bluepurple effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_bluepurple [Effect] nickname = outer_sanctum_shield_orange effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_orange [Effect] nickname = outer_sanctum_shield_orange2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_orange2 [Effect] nickname = big_bang01 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = big_bang01 [Effect] nickname = big_bang02 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = big_bang02 [Effect] nickname = dyson_city_beam2 effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = dyson_city_beam2 [Effect] nickname = atmosphere_orange effect_type = EFT_MISC_DUST vis_effect = atmosphere_orange [Effect] nickname = radioactivedust_hell effect_type = EFT_MISC_DUST vis_effect = outer_sanctum_shield_orange2 [Effect] nickname = gf_wormhole_rebirth effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_wormhole_rebirth [Effect] nickname = gf_wormhole_rebirth2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = gf_wormhole_rebirth2 [Effect] nickname = wormholeactivation_sound effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = wormholeactivation snd_effect = hole_activation [Effect] nickname = neutron_star_fx effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = neutron_star_fx [Effect] nickname = dynamite_explosion01 effect_type = EFT_EXPLOSION_LARGE snd_effect = dynamite_explosion01 vis_effect = gfrb_capital_explode_red_small [Effect] nickname = berserk_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = berserk_01_proj [Effect] nickname = berserk_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = berserk_02_proj [Effect] nickname = rubicon_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rubicon_01_proj [Effect] nickname = rubicon_01_explosion effect_type = EFT_EXPLOSION_LARGE vis_effect = rubicon_01_explosion snd_effect = csx_sectional03 [Effect] nickname = xenium_battleship_proj_01 effect_type = EFT_WEAPON_PROJ vis_beam = xenium_battleship_beam_01 [Effect] nickname = special_rebirth_gun01 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun01 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_bomber_gun01 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_bomber_gun01 [Effect] nickname = gf_ge_s_thruster_rebirth01 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_rebirth01 vis_generic = gf_min_s_thruster_01 [Effect] nickname = rebirth_battleship_cloak_green effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = rebirth_battleship_cloak_green snd_effect = cloak_rh_battleship [Effect] nickname = rebirth_battleship_cloak_red effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = rebirth_battleship_cloak_red snd_effect = cloak_rh_battleship [Effect] nickname = rebirth_battleship_cloak_white effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = rebirth_battleship_cloak_white snd_effect = cloak_rh_battleship [Effect] nickname = rebirth_battleship_cloak_orange effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = rebirth_battleship_cloak_orange snd_effect = cloak_rh_battleship [Effect] nickname = satana_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = satana_01_proj [Effect] nickname = satana_01_explosion effect_type = EFT_EXPLOSION_LARGE vis_effect = satana_01_explosion snd_effect = csx_sectional03 [Effect] nickname = rebirth_red_smallengine01_fire effect_type = EFT_ENGINE_FIRE vis_effect = rebirth_red_smallengine01_fire [Effect] nickname = rebirth_red_smallengine01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = rebirth_red_smallengine01_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = purple_mortar_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = purple_mortar_01_proj [Effect] nickname = purple_mortar_01_explosion effect_type = EFT_EXPLOSION_LARGE vis_effect = purple_mortar_01_explosion snd_effect = csx_sectional03 [Effect] nickname = rebirth_bigengine_flame_orange effect_type = EFT_ENGINE_FIRE vis_effect = rebirth_bigengine_flame_orange [Effect] nickname = rebirth_bigengine_trail_orange effect_type = EFT_ENGINE_TRAIL vis_effect = rebirth_bigengine_trail_orange [Effect] nickname = rebirth_bigengine02_flame_orange effect_type = EFT_ENGINE_FIRE vis_effect = rebirth_bigengine02_flame_orange [Effect] nickname = rebirth_bigengine02_trail_orange effect_type = EFT_ENGINE_TRAIL vis_effect = rebirth_bigengine02_trail_orange [Effect] nickname = rb_hmortar08_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar08_drive [Effect] nickname = rb_hmortar08_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar08_impact vis_beam = htrebuchet_bigexp4_beam snd_effect = csx_sectional01 [Effect] nickname = new_bs_mediumengine_bluelight_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = new_bs_mediumengine_bluelight_fire [Effect] nickname = new_bs_mediumengine_bluelight01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = new_bs_mediumengine_bluelight01_trail [Effect] nickname = no2_tentacle_small effect_type = EFT_ENGINE_LARGE_TRAIL vis_effect = no2_tentacle_small [Effect] nickname = rb_hmortar09_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar09_drive [Effect] nickname = rb_hmortar09_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar09_impact vis_beam = htrebuchet_bigexp4_beam snd_effect = csx_sectional01 [Effect] nickname = rebirth_mine_ex01 effect_type = EFT_EXPLOSION_MINE snd_effect = mortar_mine_ex vis_effect = rebirth_mine_ex01 [Effect] nickname = rebirth_mine01 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine01 [Effect] nickname = rebirth_mine02 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine02 [Effect] nickname = rebirth_mine03 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine03 [Effect] nickname = rebirth_mine04 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine04 [Effect] nickname = rebirth_mine_ex02 effect_type = EFT_EXPLOSION_MINE snd_effect = explosion_fighter_energo_gun01 vis_effect = rebirth_mine_ex02 [Effect] nickname = rebirth_mine_ex03 effect_type = EFT_EXPLOSION_MINE snd_effect = explosion_fighter_energo_gun01 vis_effect = rebirth_mine_ex03 [Effect] nickname = rebirth_mine_ex04 effect_type = EFT_EXPLOSION_MINE snd_effect = explosion_fighter_energo_gun01 vis_effect = rebirth_mine_ex04 [Effect] nickname = gf_capital_explode_red_big2_1 effect_type = EFT_EXPLOSION_LARGE vis_effect = gfrb_capital_explode_red_big2 snd_effect = plasmaexp [Effect] nickname = rebirth_cap_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = rebirth_cap_01_proj vis_generic = min_laser_01_proj [Effect] nickname = rebirth_explosion01 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_explosion01 snd_effect = plasmaexp [Effect] nickname = rebirth_mine05 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine05 snd_effect = berserk_power_up [Effect] nickname = rebirth_mine_ex05 effect_type = EFT_EXPLOSION_MINE snd_effect = doom_3_laugh vis_effect = rebirth_mine_ex05 [Effect] nickname = rebirth_mine05cap effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine05cap snd_effect = berserk_power_up [Effect] nickname = rebirth_mine_ex05cap effect_type = EFT_EXPLOSION_MINE snd_effect = doom_3_laugh vis_effect = rebirth_mine_ex05cap [Effect] nickname = rebirth_glow01 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_glow01 [Effect] nickname = bomber_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = bomber_02_proj vis_generic = min_photon_01_proj [Effect] nickname = rebirth_mine06 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine06 [Effect] nickname = oblivion_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = oblivion_01_proj [Effect] nickname = oblivion_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = oblivion_02_proj [Effect] nickname = bomber_gun01_proj effect_type = EFT_WEAPON_PROJ vis_effect = bomber_03_proj vis_generic = flak_blue_proj lgt_effect = blue_proj_flash lgt_range_scale = 25 lgt_radius = 25 snd_effect = bomber_gun02 [Effect] nickname = rebirth_missile_drive effect_type = EFT_MISSILE_DRIVE vis_effect = rebirth_missile_drive vis_generic = min_missile01_drive [Effect] nickname = rebirth_mortar_explosion06 effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_ex01 snd_effect = csx_sectional03 [Effect] nickname = outer_sanctum_shield_event01 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_event01 [Effect] nickname = outer_sanctum_shield_event02 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_event02 [Effect] nickname = outer_sanctum_shield_event03 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_event03 [Effect] nickname = gf_TLR_shield06 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no04 vis_effect = gf_TLR_shield06 [Effect] nickname = gf_TLR_shield07 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no04 vis_effect = gf_TLR_shield07 [Effect] nickname = explosion_core effect_type = EFT_EXPLOSION_LARGE snd_effect = dynamite_explosion01 vis_effect = gfrb_capital_explode_red_small [Effect] nickname = explosion_core_generator effect_type = EFT_EXPLOSION_LARGE snd_effect = dynamite_explosion01 vis_effect = gfrb_capital_explode_green_small [Effect] nickname = rb_ex02 effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_ex02 [Effect] nickname = halloween_01_explosion effect_type = EFT_EXPLOSION_LARGE vis_effect = halloween_01_explosion snd_effect = csx_sectional03 [Effect] nickname = new_year_01_explosion effect_type = EFT_EXPLOSION_LARGE vis_effect = new_year_01_explosion snd_effect = dynamite_explosion01 [Effect] nickname = l_b_proj effect_type = EFT_WEAPON_PROJ vis_effect = l_b_proj [Effect] nickname = cloak_efx01 effect_type = EFT_EQUIP_CLOAK vis_effect = outer_sanctum_lightning snd_effect = childexplosion4 [Effect] nickname = cloak_efx02 effect_type = EFT_EQUIP_CLOAK snd_effect = childexplosion4 [Effect] nickname = heavy_torp_ex01 effect_type = EFT_EXPLOSION_LARGE vis_effect = heavy_torp_ex01 snd_effect = csx_sectional01 [Effect] nickname = heavy_torp_drive01 effect_type = EFT_WEAPON_PROJ vis_effect = heavy_torp_drive01 [Effect] nickname = rb_hmortar10_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = rb_hmortar08_drive vis_beam = hmortar10_beam [Effect] nickname = rb_hmortar10_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar10_impact snd_effect = csx_sectional01 [Effect] nickname = d_s_proj effect_type = EFT_WEAPON_PROJ vis_effect = d_s_proj vis_generic = min_photon_01_proj [Effect] nickname = t_bs_drive effect_type = EFT_MISSILE_DRIVE vis_generic = min_missile01_drive vis_effect = dsy_ltrebuchet01_drive vis_beam = t_bs_beam [Effect] nickname = tesla_proj effect_type = EFT_WEAPON_PROJ vis_effect = rl01_battleship01_proj vis_beam = tesla_beam [Effect] nickname = tesla2_proj effect_type = EFT_WEAPON_PROJ vis_effect = rl01_battleship01_proj vis_beam = tesla2_beam [Effect] nickname = xaak5_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak5_laser_flash [Effect] nickname = t_d_gun_rpoj effect_type = EFT_WEAPON_PROJ vis_effect = t_d_gun_rpoj snd_effect = t_d_gun [Effect] nickname = t_d_gun2_rpoj effect_type = EFT_WEAPON_PROJ vis_effect = t_d_gun2_rpoj [Effect] nickname = xaak6_laser_flash ;green laser beam effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak6_laser_flash [Effect] nickname = xaak7_laser_flash ;purple laser beam effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak7_laser_flash [Effect] nickname = t_d_gun3_rpoj effect_type = EFT_WEAPON_PROJ vis_effect = t_d_gun3_rpoj vis_beam = t_d_3_beam [Effect] nickname = new_missile01cap_drive effect_type = EFT_MISSILE_DRIVE vis_effect = new_missile01cap_drive vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = new_missile01_ex effect_type = EFT_EXPLOSION_LARGE vis_effect = new_missile01_ex snd_effect = mortar_mine_ex2 [Effect] nickname = doomstar_maingun2 effect_type = EFT_EXPLOSION_LARGE vis_effect = doomstar_maingun2 vis_generic = li_cruiser_maingun [Effect] nickname = beam_effect_charge_doomstar2 effect_type = EFT_EXPLOSION_LARGE vis_effect = doomstar_beam_charge2 [Effect] nickname = rb_ex03 effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_ex03 [Effect] nickname = py23_fx01 effect_type = EFT_EQUIP_ATTACHED vis_effect = gf_ku_largeengine02 [Effect] nickname = outer_sanctum_shield_event04 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_event04 [Effect] nickname = outer_sanctum_shield_event05 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = outer_sanctum_shield_event05 [Effect] nickname = intro_water_planet_fx vis_effect = Intro_waterplanet_ring effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE [Effect] nickname = atmosphere_rebirth effect_type = EFT_MISC_DUST vis_effect = atmosphere_rebirth [Effect] nickname = titan_mortar_proj_drive effect_type = EFT_MISSILE_DRIVE vis_effect = titan_mortar_proj_drive vis_generic = min_missile01_drive [Effect] nickname = titan_battleship01_proj effect_type = EFT_WEAPON_PROJ vis_effect = titan_battleship01_proj vis_beam = titan_battleship01_beam [Effect] nickname = rb_hmortar11_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = rb_hmortar11_impact snd_effect = csx_sectional01 [Effect] nickname = anlegs_proj effect_type = EFT_WEAPON_PROJ vis_effect = anlegs_proj [Effect] nickname = anlegs_cap_proj effect_type = EFT_WEAPON_PROJ vis_effect = anlegs_cap_proj [Effect] nickname = py23_fx02 effect_type = EFT_EQUIP_ATTACHED vis_effect = py23_fx02 [Effect] nickname = titan_battleship02_proj effect_type = EFT_WEAPON_PROJ vis_effect = titan_battleship02_proj vis_beam = titan_battleship02_beam [Effect] nickname = titan_mortar_proj02_drive effect_type = EFT_WEAPON_PROJ vis_effect = titan_mortar_proj02_drive vis_beam = titan_battleship03_beam [Effect] nickname = rebirth_mortar_explosion07 effect_type = EFT_EXPLOSION_LARGE vis_effect = titan_m_ex snd_effect = csx_sectional03 [Effect] nickname = A_U_B_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = li_capgun_01_beam snd_effect = fire_capship [Effect] nickname = red_beam_sw effect_type = EFT_WEAPON_PROJ vis_effect = red_beam_sw [Effect] nickname = xaak8_laser_flash ;red laser beam 6k effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak8_laser_flash [Effect] nickname = gf_purple_largeengine01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_purple_largeengine01 [Effect] nickname = titan_mortar_proj_drive2 effect_type = EFT_MISSILE_DRIVE vis_effect = titan_mortar_proj_drive2 vis_generic = min_missile01_drive [Effect] nickname = titan_battleship01_proj2 effect_type = EFT_WEAPON_PROJ vis_effect = titan_battleship01_proj2 vis_beam = titan_battleship04_beam [Effect] nickname = heavy_torp_drive02 effect_type = EFT_WEAPON_PROJ vis_effect = heavy_torp_drive02 [Effect] nickname = heavy_torp_ex02 effect_type = EFT_EXPLOSION_LARGE vis_effect = heavy_torp_ex02 snd_effect = csx_sectional01 [Effect] nickname = heavy_torp_drive03 effect_type = EFT_WEAPON_PROJ vis_effect = heavy_torp_drive03 [Effect] nickname = cassette_bomb_drive effect_type = EFT_MISSILE_DRIVE vis_effect = cv_torpedo01_drive vis_generic = min_missile01_drive snd_effect = fire_cassette_bomb [Effect] nickname = BFG9000_drive effect_type = EFT_WEAPON_PROJ vis_effect = BFG9000_drive [Effect] nickname = BFG9000_explode effect_type = EFT_EXPLOSION_LARGE vis_effect = BFG9000_explode snd_effect = bfg_explode [Effect] nickname = private_cloak effect_type = EFT_EQUIP_LARGE_CLOAK vis_effect = no_cloakeffect_gunboat snd_effect = private_cloak [Effect] nickname = xaak9_laser_flash ;red laser beam small effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak9_laser_flash [Effect] nickname = tesla3_proj effect_type = EFT_WEAPON_PROJ vis_effect = rl01_battleship02_proj vis_beam = tesla3_beam [Effect] nickname = xaak10_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak10_laser_flash [Effect] nickname = t_d_gun2_red_rpoj effect_type = EFT_WEAPON_PROJ vis_effect = t_d_gun2_red_rpoj [Effect] nickname = t_d_gun_red_rpoj effect_type = EFT_WEAPON_PROJ vis_effect = t_d_gun_red_rpoj snd_effect = t_d_gun [Effect] nickname = new_missile01cap_drivered effect_type = EFT_MISSILE_DRIVE vis_effect = new_missile01cap_drivered vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = AE_b_e_t_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = snac_ex vis_effect = AE_b_e_t_impact [Effect] nickname = AE_b_e_t_drive effect_type = EFT_MISSILE_DRIVE vis_effect = AE_b_e_t_drive vis_generic = min_missile01_drive [Effect] nickname = dulzian_proj effect_type = EFT_WEAPON_PROJ vis_effect = dulzian_proj vis_generic = min_photon_01_proj vis_beam = dulzian_beam [Effect] nickname = pepe_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = pepe_proj [Effect] nickname = r_eng_fire effect_type = EFT_ENGINE_FIRE vis_effect = r_eng_fire [Effect] nickname = r_eng_trail effect_type = EFT_ENGINE_TRAIL vis_effect = r_eng_trail [Effect] nickname = green_beam_sw effect_type = EFT_WEAPON_PROJ vis_effect = green_beam_sw [Effect] nickname = xaak5md_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak5md_laser_flash [Effect] nickname = StExL effect_type = EFT_EXPLOSION_LARGE vis_effect = StExL snd_effect = torpedo_explosion [Effect] nickname = StExM effect_type = EFT_EXPLOSION_LARGE vis_effect = StExM snd_effect = torpedo_explosion [Effect] nickname = red_cap_proj effect_type = EFT_WEAPON_PROJ vis_beam = red_cap_beam [Effect] nickname = xaak8_laser7k_flash ;red laser beam 7k effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak8_laser7k_flash [Effect] nickname = jumpgate_tunnel_scifi effect_type = EFT_JUMP_EFFECTS vis_effect = gf_jumpgate_tunnel_scifi [Effect] nickname = jumpgate_rings_scifi effect_type = EFT_JUMP_EFFECTS vis_effect = gf_jumpgate_rings_scifi snd_effect = hole_activation [Effect] nickname = scifi_tl_ring_active effect_type = EFT_LANE_ACTIVE vis_effect = scifi_tradeinnerring snd_effect = tl_active_sound [Effect] nickname = scifi_tl_player_travel effect_type = EFT_LANE_SHIP_TRAVEL vis_effect = scifi_tradelaneinship snd_effect = tl_wind_int [Effect] nickname = big_light effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = big_light [Effect] nickname = dust_orange effect_type = EFT_MISC_DUST vis_effect = dust_orange [Effect] nickname = razor_proj_red_two_guns effect_type = EFT_WEAPON_PROJ vis_effect = sr_gunboat_maingun vis_beam = razor_beam_red snd_effect = fire_bh_destroyer_minus [Effect] nickname = mod_pulse_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = mod_pulse_01_proj snd_effect = mod_pulse1 [Effect] nickname = mod_pulse_01_impact effect_type = EFT_EXPLOSION_SMALL vis_effect = mod_pulse_01_impact snd_effect = debris_explosion4 [Effect] nickname = et_capgun_01_proj effect_type = EFT_WEAPON_PROJ vis_beam = et_capgun_01_beam [Effect] nickname = platform_proj effect_type = EFT_WEAPON_PROJ vis_effect = sp_bloodhound_ef2_proj vis_generic = min_photon_01_proj snd_effect = fire_capship_emp_minus [Effect] nickname = mod_pulse_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = mod_pulse_02_proj [Effect] nickname = mod_missile_drive01 effect_type = EFT_MISSILE_DRIVE vis_effect = mod_missile_drive01 vis_generic = min_missile01_drive [Effect] nickname = vivianit_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = vivianit_01_proj [Effect] nickname = vivianit_01_explosion effect_type = EFT_EXPLOSION_LARGE vis_effect = vivianit_01_explosion snd_effect = csx_sectional03 [Effect] nickname = mod_torpedo01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo01_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo01_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = mod_torpedo01_impact [Effect] nickname = mod_mine_blast01 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = mod_mine_blast01 [Effect] nickname = mod_mine01 effect_type = EFT_WEAPON_MINE vis_effect = mod_mine01 [Effect] nickname = lotos_proj effect_type = EFT_WEAPON_PROJ vis_effect = lotos_proj [Effect] nickname = special_rebirth_gun02 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun02 vis_beam = br_tachyon_01_beam [Effect] nickname = mod_gunboat_proj effect_type = EFT_WEAPON_PROJ vis_effect = mod_gunboat_proj [Effect] nickname = mod_countermeasures effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = mod_countermeasures [Effect] nickname = mod_cruisedis01_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_cruisedis01_drive vis_generic = min_missile01_drive [Effect] nickname = flame_anger_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = flame_anger_proj [Effect] nickname = flame_anger_ex effect_type = EFT_EXPLOSION_LARGE vis_effect = flame_anger_ex snd_effect = csx_sectional03 [Effect] nickname = gf_ge_s_thruster_mod effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod vis_generic = gf_min_s_thruster_01 [Effect] nickname = special_rebirth_gun03 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun03 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun04 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun04 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun05 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun05 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun06 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun06 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun07 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun07 vis_generic = min_laser_01_proj [Effect] nickname = mod_eng01 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng01 [Effect] nickname = mod_eng01_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng01_trail [Effect] nickname = mod_eng02 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng02 [Effect] nickname = mod_eng02_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng02_trail [Effect] nickname = special_rebirth_gun08 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun08 vis_generic = min_missile01_drive [Effect] nickname = special_rebirth_gun08_snd effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun08 vis_generic = min_missile01_drive snd_effect = fire_capship_forward_gun_new [Effect] nickname = special_rebirth_gun08_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = special_rebirth_gun08_impact snd_effect = csx_sectional01 [Effect] nickname = special_rebirth_gun09 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun09 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_wormhole_orange effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = rebirth_wormhole_orange [Effect] nickname = mod_outer_sanctum_shield effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = mod_outer_sanctum_shield [Effect] nickname = special_rebirth_gun10 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun10 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun11 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun11 vis_generic = flak_blue_proj lgt_effect = blue_proj_flash lgt_range_scale = 25 lgt_radius = 25 [Effect] nickname = orange_very_big_eng effect_type = EFT_ENGINE_FIRE vis_effect = orange_very_big_eng [Effect] nickname = orange_very_big_eng_trail effect_type = EFT_ENGINE_TRAIL vis_effect = orange_very_big_eng_trail [Effect] nickname = mod_torpedo02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo02_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo02_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = mod_torpedo02_impact [Effect] nickname = mod_eng03_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng03_fire [Effect] nickname = mod_eng03_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng03_trail [Effect] nickname = mod_eng04_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng04_fire [Effect] nickname = mod_eng04_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng04_trail [Effect] nickname = mod_eng05_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng05_fire [Effect] nickname = mod_eng05_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng05_trail [Effect] nickname = mod_eng06_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng06_fire [Effect] nickname = mod_eng06_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng06_trail [Effect] nickname = mod_eng07_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng07_fire [Effect] nickname = mod_eng07_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng07_trail [Effect] nickname = special_rebirth_gun12 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun12 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun13 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun13 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun14 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun14 vis_generic = min_laser_01_proj [Effect] nickname = capital_blue_flash effect_type = EFT_WEAPON_PROJ vis_effect = capital_blue_flash [Effect] nickname = capital_blue_impact effect_type = EFT_WEAPON_PROJ vis_effect = capital_blue_impact [Effect] nickname = special_rebirth_gun15 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun15 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion08 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion08 snd_effect = csx_sectional03 [Effect] nickname = special_rebirth_gun16 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun16 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun17 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun17 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun18 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun18 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun19 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun19 vis_beam = special_rebirth_gun19_beam [Effect] nickname = r_blackhole effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = r_blackhole [Effect] nickname = r_nebula_orange effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = r_nebula_orange [Effect] nickname = rebirth_sun1_orange effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rebirth_sun1_orange [Effect] nickname = rebirth_sun2_green effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rebirth_sun2_green [Effect] nickname = special_rebirth_gun20 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun20 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion09 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion09 snd_effect = csx_sectional03 [Effect] nickname = special_rebirth_gun21 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun21 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion10 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion10 snd_effect = csx_sectional03 [Effect] nickname = special_rebirth_gun22 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun22 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun23 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun23 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun24 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun24 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion11 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion11 snd_effect = torpedo_explosion [Effect] nickname = mod_torpedo03_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo03_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo03_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = mod_torpedo03_impact [Effect] nickname = special_rebirth_gun25 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun25 vis_generic = min_laser_01_proj [Effect] nickname = gf_ge_s_thruster_mod2 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod2 vis_generic = gf_min_s_thruster_01 [Effect] nickname = gf_ge_s_thruster_mod3 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod3 vis_generic = gf_min_s_thruster_01 [Effect] nickname = gf_ge_s_thruster_mod4 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod4 vis_generic = gf_min_s_thruster_01 [Effect] nickname = special_rebirth_gun26 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun26 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun27 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun27 vis_generic = min_laser_01_proj [Effect] nickname = planetstorm_13000 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = planetstorm_13000 [Effect] nickname = rebirth_effect_anomaly1 effect_type = EFT_JUMP_EFFECTS vis_effect = rebirth_effect_anomaly1 [Effect] nickname = rebirth_neutron_star_fx effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rebirth_neutronstar [Effect] nickname = mod_torpedo04_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo04_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo04_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = mod_torpedo04_impact [Effect] nickname = rebirth_shield01 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_ci01_l vis_effect = rebirth_shield01 [Effect] nickname = gf_ge_s_thruster_mod5 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod5 vis_generic = gf_min_s_thruster_01 [Effect] nickname = mod_mine02 effect_type = EFT_EXPLOSION_MINE snd_effect = explosion_fighter_energo_gun01 vis_effect = mod_mine02 [Effect] nickname = rebirth_mine07 effect_type = EFT_WEAPON_MINE vis_effect = rebirth_mine07 [Effect] nickname = r_eng2_fire effect_type = EFT_ENGINE_FIRE vis_effect = r_eng2_fire [Effect] nickname = r_eng2_trail effect_type = EFT_ENGINE_TRAIL vis_effect = r_eng2_trail [Effect] nickname = xaak7g_laser_flash ;purple medium laser beam effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak7g_laser_flash [Effect] nickname = rtc_nomadtorpedo_s_proj effect_type = EFT_WEAPON_PROJ vis_effect = rtc_nomadtorpedo_proj vis_generic = rtc_nomadtorpedo_proj snd_effect = fire_no_torpedo_s [Effect] nickname = mod_torpedo05_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo05_drive vis_generic = min_missile01_drive [Effect] nickname = cruiser_mortar06purple_proj effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = cruiser_mortar06purple_proj [Effect] nickname = purple_mortar_explosion02 effect_type = EFT_EXPLOSION_LARGE vis_effect = purple_mortar_explosion02 snd_effect = csx_sectional03 [Effect] nickname = purple_mortar_explosion03 effect_type = EFT_EXPLOSION_LARGE vis_effect = purple_mortar_explosion03 snd_effect = csx_sectional03 [Effect] nickname = purple_mortar_explosion04 effect_type = EFT_EXPLOSION_LARGE vis_effect = purple_mortar_explosion04 snd_effect = csx_sectional03 [Effect] nickname = mod_eng08 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng08 [Effect] nickname = mod_eng08_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng08_trail [Effect] nickname = mod_eng09 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng09 [Effect] nickname = mod_eng09_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng09_trail [Effect] nickname = mod_eng10 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng10 [Effect] nickname = mod_eng10_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng10_trail [Effect] nickname = mod_eng11 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng11 [Effect] nickname = mod_eng11_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng11_trail [Effect] nickname = mod_eng12 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng12 [Effect] nickname = mod_eng12_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng12_trail [Effect] nickname = ftl_wormhole_01 effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = ftl_wormhole_01 snd_effect = tl_active_sound [Effect] nickname = elite_cloakeffect01 effect_type = EFT_EQUIP_CLOAK vis_effect = ftl_cloakeffect01 snd_effect = cloak_xaak_bs [Effect] nickname = mod_cloakeffect01 effect_type = EFT_EQUIP_CLOAK vis_effect = mod_cloakeffect01 snd_effect = cloak_xaak_bs [Effect] nickname = mod_cloakeffect01_large effect_type = EFT_EQUIP_CLOAK vis_effect = mod_cloakeffect01_large snd_effect = cloak_xaak_bs [Effect] nickname = mod_cloakeffect02 effect_type = EFT_EQUIP_CLOAK vis_effect = mod_cloakeffect02 snd_effect = cloak_xaak_bs [Effect] nickname = mod_contrail_white01 effect_type = EFT_ENGINE_CONTRAIL vis_effect = mod_contrail_white01 [Effect] nickname = mod_contrail_red01 effect_type = EFT_ENGINE_CONTRAIL vis_effect = mod_contrail_red01 [Effect] nickname = gift_fx1 ;orange effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gift_fx1 snd_effect = gift_fx1_snd [Effect] nickname = gift_fx2 ;red effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gift_fx2 snd_effect = gift_fx1_snd [Effect] nickname = gift_fx3 ;blue effect_type = EFT_JUMP_GATE_EFFECTS vis_effect = gift_fx3 snd_effect = gift_fx1_snd [Effect] nickname = mod_contrail_red02 effect_type = EFT_ENGINE_CONTRAIL vis_effect = mod_contrail_red02 [Effect] nickname = mod_eng09_red effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng09_red [Effect] nickname = mod_eng09_red_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng09_red_trail [Effect] nickname = orange_cruiser_maingun effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = orange_cruiser_maingun [Effect] nickname = xaak11_laser8k_flash ;laser yellow beam 8k effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak11_laser8k_flash [Effect] nickname = fx_Red_bigsun vis_effect = Red_bigsun effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE [Effect] nickname = rebirth_neutron_star_fx2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rebirth_neutronstar2 [Effect] nickname = mod_eng13 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng13 [Effect] nickname = mod_eng13m effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng13m [Effect] nickname = special_rebirth_gun28 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun28 vis_generic = min_missile01_drive [Effect] nickname = special_rebirth_gun28_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = special_rebirth_gun28_impact snd_effect = med_explosion4 [Effect] nickname = mod_eng14 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng14 [Effect] nickname = mod_eng14_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng14_trail [Effect] nickname = mod_eng15 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng15 [Effect] nickname = mod_eng15_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng15_trail [Effect] nickname = special_rebirth_gun29 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun29 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun30 effect_type = EFT_MISSILE_DRIVE vis_effect = special_rebirth_gun30 vis_beam = L_capship_beam_01 [Effect] nickname = rebirth_fireworks1 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks1 snd_effect = dynamite_explosion02 [Effect] nickname = rebirth_fireworks2 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks2 snd_effect = dynamite_explosion02 [Effect] nickname = rebirth_fireworks3 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks3 snd_effect = dynamite_explosion02 [Effect] nickname = special_rebirth_gun31 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun31 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun32 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun32 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun33 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun33 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun34 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun34 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_fireworks4 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks4 snd_effect = dynamite_explosion02 [Effect] nickname = rebirth_fireworks5 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks5 snd_effect = dynamite_explosion02 [Effect] nickname = rebirth_fireworks6 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks6 snd_effect = dynamite_explosion02 [Effect] nickname = rebirth_fireworks7 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_fireworks7 snd_effect = dynamite_explosion02 [Effect] nickname = special_rebirth_gun35 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun35 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion12 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion12 snd_effect = torpedo_explosion [Effect] nickname = mod_torpedo06_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo06_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo07_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo07_drive vis_generic = min_missile01_drive [Effect] nickname = planetstorm_6500 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = planetstorm_6500 [Effect] nickname = mod_eng16 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng16 [Effect] nickname = mod_eng16_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng16_trail [Effect] nickname = mod_eng17_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng17_trail [Effect] nickname = mod_eng17 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng17 [Effect] nickname = mod_pulse_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = mod_pulse_03_proj [Effect] nickname = mod_eng18 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng18 [Effect] nickname = mod_eng18_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng18_trail [Effect] nickname = interceptor_battleship_maingun_proj2 effect_type = EFT_WEAPON_PROJ vis_beam = interceptor_battleship_beam2 [Effect] nickname = mod_torpedo08_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo08_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo09_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo09_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo10_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo10_drive vis_generic = min_missile01_drive [Effect] nickname = mod_eng19 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng19 [Effect] nickname = mod_eng19_trail effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng19_trail [Effect] nickname = special_rebirth_gun36 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun36 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun36_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = special_rebirth_gun36_impact snd_effect = asteroid_explosion [Effect] nickname = special_rebirth_gun36_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = special_rebirth_gun36_flash [Effect] nickname = mod_eng20 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng20 [Effect] nickname = Star_Forge_beam effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = Star_Forge_beam [Effect] nickname = mod_torpedo11_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo11_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo11_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = mod_torpedo11_impact [Effect] nickname = green_gun effect_type = EFT_WEAPON_PROJ vis_beam = green_gun [Effect] nickname = mod_eng21 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng21 [Effect] nickname = mod_eng21_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng21_trail [Effect] nickname = mod_eng22 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng22 [Effect] nickname = mod_eng22_trail effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng22_trail [Effect] nickname = AShriariStation_eng_fx1 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = AShriariStation_eng_fx1 [Effect] nickname = gf_ge_s_thruster_mod6 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod6 vis_generic = gf_min_s_thruster_01 [Effect] nickname = gf_ge_s_thruster_mod7 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod7 vis_generic = gf_min_s_thruster_01 [Effect] nickname = special_rebirth_gun37 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun37 [Effect] nickname = special_rebirth_gun37med effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun37med [Effect] nickname = mod_eng23 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng23 [Effect] nickname = mod_eng23_trail effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng23_trail [Effect] nickname = mod_missile_drive02 effect_type = EFT_MISSILE_DRIVE vis_effect = mod_missile_drive02 vis_generic = min_missile01_drive [Effect] nickname = mod_missile_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = asteroid_explosion vis_effect = mod_missile_impact [Effect] nickname = gf_br_largeengine04 effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = gf_br_largeengine04 [Effect] nickname = mod_torpedo06_drive_snd effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo06_drive vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = mod_torpedo07_drive_snd effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo07_drive vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = mod_eng24 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24 [Effect] nickname = mod_eng24_trail effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_trail [Effect] nickname = mod_eng24_gunboat effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_gunboat [Effect] nickname = mod_eng24_gunboat_trail effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_gunboat_trail [Effect] nickname = mod_eng24_cruiser effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_cruiser [Effect] nickname = mod_eng24_cruiser_trail effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_cruiser_trail [Effect] nickname = mod_eng24_battleship effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_battleship [Effect] nickname = mod_eng24_battleship_trail effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng24_battleship_trail [Effect] nickname = green_mortar_proj_drive effect_type = EFT_MISSILE_DRIVE vis_effect = green_mortar_proj_drive vis_generic = min_missile01_drive [Effect] nickname = green_mortar_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = green_mortar_impact snd_effect = csx_sectional01 [Effect] nickname = orange_very_big_eng2 effect_type = EFT_ENGINE_FIRE vis_effect = orange_very_big_eng2 [Effect] nickname = orange_very_big_eng2_trail effect_type = EFT_ENGINE_TRAIL vis_effect = orange_very_big_eng2_trail [Effect] nickname = d_battleship_proj01_green_x2fire effect_type = EFT_WEAPON_PROJ vis_beam = d_battleship_beam01_green snd_effect = fire_capship2 [Effect] nickname = A_U_B_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = li_capgun_01_proj vis_beam = li_capgun_01_beam [Effect] nickname = no_cruisedis01_drive_snd effect_type = EFT_MISSILE_DRIVE vis_effect = no_cruisedis01_drive vis_generic = min_missile01_drive snd_effect = hellstorm_01 [Effect] nickname = rtc_nomadtorpedo_blue_proj effect_type = EFT_WEAPON_PROJ vis_effect = rtc_nomadtorpedo_blue_proj vis_generic = rtc_nomadtorpedo_proj [Effect] nickname = gf_rh_smallengine03_red_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_rh_smallengine03_red_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_rh_smallengine03_red_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_rh_smallengine03_red_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = gf_co_smallengine01_green_fire effect_type = EFT_ENGINE_FIRE vis_effect = gf_co_smallengine01_green_fire vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_co_smallengine01_green_trail effect_type = EFT_ENGINE_TRAIL vis_effect = gf_co_smallengine01_green_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = rtc_nomadtorpedo_green_proj effect_type = EFT_MISSILE_DRIVE vis_effect = rtc_nomadtorpedo_green_proj vis_generic = min_missile01_drive snd_effect = fire_cassette_bomb [Effect] nickname = rtc_nomadtorpedo_green_big_proj effect_type = EFT_MISSILE_DRIVE vis_effect = rtc_nomadtorpedo_green_big_proj vis_generic = min_missile01_drive [Effect] nickname = mod_contrail_green01 effect_type = EFT_ENGINE_CONTRAIL vis_effect = mod_contrail_green01 [Effect] nickname = orchid_cloak01 ; small effect_type = EFT_EQUIP_CLOAK vis_effect = orchid_cloak01 snd_effect = orh_cloak [Effect] nickname = orchid_cloak02 ; medium effect_type = EFT_EQUIP_CLOAK vis_effect = orchid_cloak02 snd_effect = orh_cloak [Effect] nickname = orchid_cloak03 ; big effect_type = EFT_EQUIP_CLOAK vis_effect = orchid_cloak03 snd_effect = orh_cloak [Effect] nickname = orchid_cloak04 ; very big effect_type = EFT_EQUIP_CLOAK vis_effect = orchid_cloak04 snd_effect = orh_cloak [Effect] nickname = gf_br_smallengine01_fire_mod ; green effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_smallengine01_fire_mod vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_smallengine01_trail_mod ; green effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_smallengine01_trail_mod vis_generic = gf_min_smallengine02_trail [Effect] nickname = rebirth_dust_blue effect_type = EFT_MISC_DUST vis_effect = rebirth_dust_blue [Effect] nickname = planetstorm_9000 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = planetstorm_9000 [Effect] nickname = special_rebirth_gun38_med effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun38_med [Effect] nickname = special_rebirth_gun38_big effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun38_big [Effect] nickname = special_rebirth_gun38_medbig_green effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun38_medbig_green [Effect] nickname = special_rebirth_gun38_small_green effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun38_small_green [Effect] nickname = special_rebirth_gun38_medbig_green_x2fire effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun38_medbig_green snd_effect = fire_capship2 [Effect] nickname = motionblur_dust_green effect_type = EFT_MOTION_DUST vis_effect = motionblur_dust_green [Effect] nickname = mod_missile_drive03 effect_type = EFT_MISSILE_DRIVE vis_effect = mod_missile_drive03 vis_generic = min_missile01_drive [Effect] nickname = mod_missile_drive03_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = mod_missile_drive03_impact [Effect] nickname = orh_01_flash effect_type = EFT_MUZZLE_FLASH vis_effect = orh_01_flash [Effect] nickname = orh_01_impact effect_type = EFT_WEAPON_LARGE_IMPACT vis_effect = orh_01_impact [Effect] nickname = orh_01_proj effect_type = EFT_WEAPON_PROJ vis_effect = orh_01_proj vis_generic = min_laser_01_proj [Effect] nickname = rtc_mis5view_mod effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rtc_mis5view_mod [Effect] nickname = rtc_mis5view_mod2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = rtc_mis5view_mod2 [Effect] nickname = jump_effect_hole_mod_1 effect_type = EFT_EQUIP_ATTACHED_LARGE ;vis_effect = outer_sanctum_lightning snd_effect = jump_mod_1 [Effect] nickname = research_st_beam effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = research_st_beam [Effect] nickname = gf_orh_shield01 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no02_orig vis_effect = gf_orh_shield01 [Effect] nickname = gf_ge_s_thruster_mod8 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod8 vis_generic = gf_min_s_thruster_01 [Effect] nickname = orh_02_flash effect_type = EFT_MUZZLE_FLASH vis_effect = orh_02_flash [Effect] nickname = orh_02_impact effect_type = EFT_WEAPON_LARGE_IMPACT vis_effect = orh_02_impact [Effect] nickname = orh_02_proj effect_type = EFT_WEAPON_PROJ vis_effect = orh_02_proj vis_generic = min_laser_01_proj [Effect] nickname = mod_countermeasures2 effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = mod_countermeasures2 [Effect] nickname = mod_cruisedis02_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_cruisedis02_drive vis_generic = min_missile01_drive [Effect] nickname = gf_orh_shield02 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no02_orig vis_effect = gf_orh_shield02 [Effect] nickname = orh_02_proj_snd effect_type = EFT_WEAPON_PROJ vis_effect = orh_02_proj vis_generic = min_laser_01_proj snd_effect = orh_fire_1_large_x2 [Effect] nickname = mod_mine_blast02 effect_type = EFT_EXPLOSION_MINE snd_effect = asteroid_explosion vis_effect = mod_mine_blast02 [Effect] nickname = mod_mine03 effect_type = EFT_WEAPON_MINE vis_effect = mod_mine03 [Effect] nickname = mod_eng25 effect_type = EFT_ENGINE_FIRE vis_effect = mod_eng25 vis_generic = gf_min_smallengine02_fire [Effect] nickname = mod_eng25_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng25_trail vis_generic = gf_min_smallengine02_trail [Effect] nickname = sr_cruiser_maingun_blue effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = sr_cruiser_maingun_blue vis_generic = li_cruiser_maingun [Effect] nickname = mod_eng26_fire ;red effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng26_fire [Effect] nickname = mod_eng26_trail ;red effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng26_trail [Effect] nickname = mod_eng27_fire ;blue effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng27_fire [Effect] nickname = mod_eng27_trail ;blue effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng27_trail [Effect] nickname = mod_eng28_fire ;green effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng28_fire [Effect] nickname = mod_eng28_trail ;green effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng28_trail [Effect] nickname = orh_03_proj effect_type = EFT_WEAPON_PROJ vis_effect = orh_03_proj vis_generic = min_laser_01_proj [Effect] nickname = orh_04_proj effect_type = EFT_WEAPON_PROJ vis_effect = orh_04_proj vis_generic = min_laser_01_proj [Effect] nickname = orh_03_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = orh_03_impact snd_effect = debris_explosion4_large [Effect] nickname = gf_br_verysmallengine01_fire_mod ; green effect_type = EFT_ENGINE_FIRE vis_effect = gf_br_verysmallengine01_fire_mod vis_generic = gf_min_smallengine02_fire [Effect] nickname = gf_br_verysmallengine01_trail_mod ; green effect_type = EFT_ENGINE_TRAIL vis_effect = gf_br_verysmallengine01_trail_mod vis_generic = gf_min_smallengine02_trail [Effect] nickname = orh_torpedo_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo12_drive vis_generic = min_missile01_drive [Effect] nickname = orh_torpedo_impact effect_type = EFT_EXPLOSION_MISSILE snd_effect = asteroid_explosion vis_effect = mod_torpedo12_impact [Effect] nickname = xaak5_laser7k_flash ;blue laser beam 7k effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak5_laser7k_flash [Effect] nickname = mod_eng01_med effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng01_med [Effect] nickname = mod_eng01_med_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng01_med_trail [Effect] nickname = orchid_cloak02_red ; medium effect_type = EFT_EQUIP_CLOAK vis_effect = orchid_cloak02_red snd_effect = orh_cloak [Effect] nickname = secret_battleship05_proj_snd effect_type = EFT_WEAPON_PROJ vis_effect = secret_battleship05_proj vis_beam = secret_battleship05_beam snd_effect = fire_capship [Effect] nickname = xaak11_laser_flash ; black laser beam 8k effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak11_laser_flash [Effect] nickname = black_mortar_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = black_mortar_impact snd_effect = csx_sectional01 [Effect] nickname = mod_eng29_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng29_fire [Effect] nickname = mod_eng29_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng29_trail [Effect] nickname = orchid_cloak02_red2 ; medium effect_type = EFT_EQUIP_CLOAK vis_effect = orchid_cloak02_red2 snd_effect = orh_cloak [Effect] nickname = ku_flakcannon02_proj_no_snd effect_type = EFT_WEAPON_PROJ vis_effect = ku_flakcannon01_proj vis_generic = ku_flakcannon01_proj ;snd_effect = fire_cassette [Effect] nickname = flak_cassette01_no_snd effect_type = EFT_WEAPON_PROJ vis_effect = rh_flakcannon01_proj vis_generic = rh_flakcannon01_proj ;snd_effect = fire_flak [Effect] nickname = vossk_st_fx effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = vossk_st_fx [Effect] nickname = xaak12_laser_flash ; BlackBlue fighter laser 1000m effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak12_laser_flash [Effect] nickname = razor_proj_black effect_type = EFT_WEAPON_PROJ vis_effect = sr_gunboat_maingun_black [Effect] nickname = gf_piratestationexplode#3_black effect_type = EFT_EXPLOSION_LARGE vis_effect = gf_piratestationexplode#3_black snd_effect = csx_large01 [Effect] nickname = Megastructure_sun effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = megastructure_sun_fx [Effect] nickname = Megastructure_solar_fx effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = megastructure_fx [Effect] nickname = Megastructure_outer_sanctum_shield01 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = Megastructure_outer_sanctum_shield01 [Effect] nickname = gf_TLR_shield08 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_no04 vis_effect = gf_TLR_shield08 [Effect] nickname = Megastructure_gen_fx effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = megastructure_generator_fx [Effect] nickname = Megastructure_gen_fx2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = megastructure_generator_fx2 [Effect] nickname = mod_eng30_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng30_fire [Effect] nickname = mod_eng30_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng30_trail [Effect] nickname = special_rebirth_gun39 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun39 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun40 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun40 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion13 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion13 snd_effect = mod_ex1 [Effect] nickname = StExLOrange effect_type = EFT_EXPLOSION_LARGE vis_effect = StExLOrange snd_effect = torpedo_explosion [Effect] nickname = mod_eng31_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng31_fire [Effect] nickname = treacherous_explosion effect_type = EFT_EXPLOSION_LARGE snd_effect = Laugh_explosion vis_effect = gfrb_capital_explode_blue2_small [Effect] nickname = contrail_orange effect_type = EFT_ENGINE_CONTRAIL vis_effect = contrail_orange [Effect] nickname = sr_cruiser_maingun_blue_large effect_type = EFT_EXPLOSION_LARGE ;EFT_WEAPON_LARGE_PROJ vis_effect = sr_cruiser_maingun_blue vis_generic = li_cruiser_maingun [Effect] nickname = mod_countermeasures3 effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = mod_countermeasures3 [Effect] nickname = mod_contrail_blue01 effect_type = EFT_ENGINE_CONTRAIL vis_effect = mod_contrail_blue01 [Effect] nickname = shocklaser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = shocklaser_flash [Effect] nickname = mod_outer_sanctum_shield2 effect_type = EFT_EQUIP_ATTACHED_LARGE vis_effect = mod_outer_sanctum_shield2 [Effect] nickname = gf_mod_shd01 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_bw03 vis_effect = gf_mod_shd01 [Effect] nickname = mod_torpedo13_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo13_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo13_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = mod_torpedo13_impact snd_effect = asteroid_explosion [Effect] nickname = gf_mod_shd02 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_ku02_large vis_effect = gf_mod_shd02 [Effect] nickname = gf_mod_shd02med effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_ku02_large vis_effect = gf_mod_shd02med [Effect] nickname = g_mortar04_proj effect_type = EFT_MISSILE_DRIVE vis_effect = g_mortar04_proj vis_generic = min_missile01_drive [Effect] nickname = g_mortar04_impact effect_type = EFT_EXPLOSION_LARGE vis_effect = g_mortar04_impact snd_effect = csx_sectional03 [Effect] nickname = g_mortar04_flash effect_type = EFT_MUZZLE_FLASH vis_effect = g_mortar04_flash [Effect] nickname = special_rebirth_gun41 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun41 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun42 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun42 vis_generic = min_laser_01_proj [Effect] nickname = mod_eng32_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng32_fire [Effect] nickname = mod_eng32_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng32_trail [Effect] nickname = mod_eng33_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng33_fire [Effect] nickname = mod_eng33_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng33_trail [Effect] nickname = gf_ge_s_thruster_mod9 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod9 [Effect] nickname = rebirth_mortar_explosion14 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion14 snd_effect = csx_sectional05 [Effect] nickname = mod_eng34_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng34_fire [Effect] nickname = mod_eng34_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng34_trail [Effect] nickname = special_rebirth_gun43 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun43 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion15 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion15 snd_effect = csx_sectional05 [Effect] nickname = mod_torpedo14_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_torpedo14_drive vis_generic = min_missile01_drive [Effect] nickname = mod_torpedo14_impact effect_type = EFT_EXPLOSION_LARGE snd_effect = med_explosion4 vis_effect = mod_torpedo14_impact [Effect] nickname = special_rebirth_gun44 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun44 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun45 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun45 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun46 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun46 vis_generic = min_laser_01_proj [Effect] nickname = gf_mod_shd03 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_br01 vis_effect = gf_mod_shd03 [Effect] nickname = gf_ge_s_thruster_mod10 effect_type = EFT_ENGINE_THRUSTER vis_effect = gf_ge_s_thruster_mod10 [Effect] nickname = mod_eng35_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng35_fire [Effect] nickname = mod_eng35_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng35_trail [Effect] nickname = special_rebirth_gun47 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun47 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun48 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun48 vis_generic = min_laser_01_proj [Effect] nickname = special_rebirth_gun49 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun49 vis_generic = min_laser_01_proj [Effect] nickname = rebirth_mortar_explosion16 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion16 snd_effect = csx_sectional05 [Effect] nickname = rebirth_mortar_explosion17 effect_type = EFT_EXPLOSION_LARGE vis_effect = rebirth_mortar_explosion17 snd_effect = csx_sectional05 [Effect] nickname = special_rebirth_gun50 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun50 snd_effect = berserk_power_up vis_generic = min_laser_01_proj [Effect] nickname = gf_mod_shd04 effect_type = EFT_DAMAGE_LARGE_SHIELD snd_effect = sh_ci03 vis_effect = gf_mod_shd04 [Effect] nickname = mod_eng36_fire effect_type = EFT_ENGINE_LARGE_FIRE vis_effect = mod_eng36_fire [Effect] nickname = mod_eng36_trail effect_type = EFT_ENGINE_TRAIL vis_effect = mod_eng36_trail [Effect] nickname = special_rebirth_gun51 effect_type = EFT_WEAPON_PROJ vis_effect = special_rebirth_gun51 vis_generic = min_laser_01_proj [Effect] nickname = xaak13_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak13_laser_flash [Effect] nickname = new_missile02cap_drive effect_type = EFT_MISSILE_DRIVE vis_effect = new_missile02cap_drive vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = new_missile02_ex effect_type = EFT_EXPLOSION_LARGE vis_effect = new_missile02_ex snd_effect = mortar_mine_ex2 [Effect] nickname = new_missile03cap_drive effect_type = EFT_MISSILE_DRIVE vis_effect = new_missile03cap_drive vis_generic = min_missile01_drive snd_effect = fire_missile_cap [Effect] nickname = mod_cruisedis03_drive effect_type = EFT_MISSILE_DRIVE vis_effect = mod_cruisedis03_drive vis_generic = min_missile01_drive [Effect] nickname = mod_countermeasures4 effect_type = EFT_WEAPON_COUNTER_MEASURE vis_effect = mod_countermeasures4 [Effect] nickname = death_star_laser effect_type = EFT_EXPLOSION_LARGE vis_effect = death_star_laser [Effect] nickname = doomstar_maingun_green effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = doomstar_maingun_green vis_generic = li_cruiser_maingun [Effect] nickname = cap_purple_proj effect_type = EFT_WEAPON_PROJ vis_beam = cap_purple_beam [Effect] nickname = xaak14_laser_flash effect_type = EFT_WEAPON_LARGE_PROJ vis_effect = xaak14_laser_flash [Effect] nickname = cap_purple_proj2 effect_type = EFT_WEAPON_PROJ vis_beam = cap_purple_beam2