1196 lines
26 KiB
INI
1196 lines
26 KiB
INI
[fuse]
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name = b_battleship_body_fuse
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lifetime = 12
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death_fuse = true
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[destroy_group]
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at_t = 0.000000
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group_name = br_battleship_dummy_group
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fate = disappear
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[ignite_fuse]
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at_t = 0.200000
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fuse = b_battleship_head_fuse
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fuse_t = 0.000000
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[ignite_fuse]
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at_t = 0.100000
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fuse = b_battleship_cntrl_twr_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight06
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at_t = 0.050000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight06
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at_t = 0.050000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight19
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = Dpcntrltwr
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at_t = 0.150000
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = Dpcntrltwr
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at_t = 0.150000
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.180000
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hardpoint = HpTurret_b1_01
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.180000
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hardpoint = HpTurret_b1_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunninglight20
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = HpRunninglight20
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at_t = 0.200000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.023000
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hardpoint = HpTurret_b2_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_sectional04
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at_t = 0.023000
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hardpoint = HpTurret_b2_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpTurret_bm_01
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at_t = 0.250000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunninglight12
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at_t = 0.270000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = HpTurret_bm_02
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at_t = 0.300000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpFX08
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at_t = 0.300000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.320000
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hardpoint = HpTurret_b2_02
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.320000
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hardpoint = HpTurret_b2_02
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.340000
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hardpoint = HpTurret_bm_01
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.340000
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hardpoint = HpTurret_bm_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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at_t = 0.340000
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hardpoint = HpTurret_bm_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight08
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at_t = 0.350000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#3
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hardpoint = HpTurret_b1_02
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = -45, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large05
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hardpoint = HpTurret_b1_02
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at_t = 0.400000
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pos_offset = 0, 0, 0
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ori_offset = -45, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.420000
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hardpoint = HpTurret_b1_02
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_damage
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at_t = 0.420000
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hardpoint = DpMain
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = DpMain
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at_t = 0.450000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.470000
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hardpoint = HpTurret_b2_03
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_sectional03
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at_t = 0.470000
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hardpoint = HpTurret_b2_03
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = HpRunninglight16
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at_t = 0.500000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.010000
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hardpoint = HpTurret_r2_03
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.010000
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hardpoint = HpTurret_b2_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large02
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at_t = 0.010000
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hardpoint = HpTurret_b2_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunninglight03
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at_t = 0.550000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.500000
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fuse = b_battleship_root_death_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = gf_explosion_br_battleship_damage
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at_t = 0.550000
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hardpoint = DpMain
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.550000
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hardpoint = HpTurret_b4_01
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.550000
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hardpoint = HpTurret_b4_01
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.570000
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hardpoint = HpTurret_b4_03
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.570000
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hardpoint = HpTurret_b4_03
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.600000
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hardpoint = HpTurret_b4_02
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.600000
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hardpoint = HpTurret_b4_02
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.650000
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hardpoint = HpTurret_b4_04
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fate = debris
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[start_effect]
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effect = explosion_sfx_csx_large02
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at_t = 0.650000
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hardpoint = HpTurret_b4_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.670000
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hardpoint = HpTurret_b2_04
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fate = debris
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.670000
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hardpoint = HpTurret_b2_04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.700000
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hardpoint = HpRunninglight04
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.700000
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hardpoint = HpRunninglight05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large03
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at_t = 0.700000
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hardpoint = HpRunninglight05
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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at_t = 0.750000
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hardpoint = DpReactor
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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at_t = 0.750000
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hardpoint = DpEngine
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_large04
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at_t = 0.770000
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hardpoint = DpReactor
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[ignite_fuse]
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at_t = 0.900000
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fuse = b_battleship_engine_fuse
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fuse_t = 0.000000
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[ignite_fuse]
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at_t = 0.800000
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fuse = b_battleship_rear_fuse
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fuse_t = 0.000000
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[fuse]
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name = b_battleship_body_player_fuse
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lifetime = 12
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death_fuse = true
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[destroy_group]
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at_t = 0.000000
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group_name = br_battleship_player_dummy_group
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fate = disappear
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[ignite_fuse]
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at_t = 0.000000
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fuse = dsy_br_battleship_disarm_fuse
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fuse_t = 0.000000
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[ignite_fuse]
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at_t = 0.200000
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fuse = b_battleship_head_fuse
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fuse_t = 0.000000
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[ignite_fuse]
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at_t = 0.100000
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fuse = b_battleship_cntrl_twr_fuse
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fuse_t = 0.000000
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight06
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at_t = 0.050000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = HpRunningLight06
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at_t = 0.050000
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pos_offset = 0, 0, 0
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ori_offset = 0, 0, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_smallexp
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hardpoint = HpRunningLight19
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at_t = 0.100000
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[start_effect]
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effect = gf_explosion_br_battleship_flashbang#2
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hardpoint = Dpcntrltwr
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at_t = 0.150000
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[start_effect]
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effect = explosion_sfx_csx_flash01
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hardpoint = Dpcntrltwr
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at_t = 0.150000
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pos_offset = 0, 0, 0
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ori_offset = 0, 90, 0
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attached = true
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[destroy_hp_attachment]
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at_t = 0.180000
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hardpoint = HpTurret_b1_01
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fate = debris
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|
[start_effect]
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effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.180000
|
|
hardpoint = HpTurret_b1_01
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
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effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpRunninglight20
|
|
at_t = 0.200000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
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attached = true
|
|
[start_effect]
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effect = explosion_sfx_csx_sectional01
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hardpoint = HpRunninglight20
|
|
at_t = 0.200000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.023000
|
|
hardpoint = HpTurret_b2_01
|
|
fate = debris
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_sectional04
|
|
at_t = 0.023000
|
|
hardpoint = HpTurret_b2_01
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpTurret_bm_01
|
|
at_t = 0.250000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpRunninglight12
|
|
at_t = 0.270000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = HpTurret_bm_02
|
|
at_t = 0.300000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_flash01
|
|
hardpoint = HpFX08
|
|
at_t = 0.300000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.320000
|
|
hardpoint = HpTurret_b2_02
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.320000
|
|
hardpoint = HpTurret_b2_02
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.340000
|
|
hardpoint = HpTurret_bm_01
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.340000
|
|
hardpoint = HpTurret_bm_01
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large04
|
|
at_t = 0.340000
|
|
hardpoint = HpTurret_bm_01
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpRunningLight08
|
|
at_t = 0.350000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#3
|
|
hardpoint = HpTurret_b1_02
|
|
at_t = 0.400000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = -45, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large05
|
|
hardpoint = HpTurret_b1_02
|
|
at_t = 0.400000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = -45, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.420000
|
|
hardpoint = HpTurret_b1_02
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_damage
|
|
at_t = 0.420000
|
|
hardpoint = DpMain
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_flash01
|
|
hardpoint = DpMain
|
|
at_t = 0.450000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.470000
|
|
hardpoint = HpTurret_b2_03
|
|
fate = debris
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_sectional03
|
|
at_t = 0.470000
|
|
hardpoint = HpTurret_b2_03
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = HpRunninglight16
|
|
at_t = 0.500000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.010000
|
|
hardpoint = HpTurret_r2_03
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.010000
|
|
hardpoint = HpTurret_b2_04
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large02
|
|
at_t = 0.010000
|
|
hardpoint = HpTurret_b2_04
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpRunninglight03
|
|
at_t = 0.550000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[ignite_fuse]
|
|
at_t = 0.500000
|
|
fuse = b_battleship_root_death_player_fuse
|
|
fuse_t = 0.000000
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_damage
|
|
at_t = 0.550000
|
|
hardpoint = DpMain
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.550000
|
|
hardpoint = HpTurret_b4_01
|
|
fate = debris
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_flash01
|
|
at_t = 0.550000
|
|
hardpoint = HpTurret_b4_01
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.570000
|
|
hardpoint = HpTurret_b4_03
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.570000
|
|
hardpoint = HpTurret_b4_03
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.600000
|
|
hardpoint = HpTurret_b4_02
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.600000
|
|
hardpoint = HpTurret_b4_02
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.650000
|
|
hardpoint = HpTurret_b4_04
|
|
fate = debris
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large02
|
|
at_t = 0.650000
|
|
hardpoint = HpTurret_b4_04
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.670000
|
|
hardpoint = HpTurret_b2_04
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.670000
|
|
hardpoint = HpTurret_b2_04
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_flash01
|
|
at_t = 0.700000
|
|
hardpoint = HpRunninglight04
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.700000
|
|
hardpoint = HpRunninglight05
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large03
|
|
at_t = 0.700000
|
|
hardpoint = HpRunninglight05
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
at_t = 0.750000
|
|
hardpoint = DpReactor
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_flash01
|
|
at_t = 0.750000
|
|
hardpoint = DpEngine
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large04
|
|
at_t = 0.770000
|
|
hardpoint = DpReactor
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[ignite_fuse]
|
|
at_t = 0.900000
|
|
fuse = b_battleship_engine_fuse
|
|
fuse_t = 0.000000
|
|
[ignite_fuse]
|
|
at_t = 0.800000
|
|
fuse = b_battleship_rear_fuse
|
|
fuse_t = 0.000000
|
|
[fuse]
|
|
name = b_battleship_head_fuse
|
|
lifetime = 3
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = HpTurret_bm_01
|
|
at_t = 0.950000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_sectional02
|
|
hardpoint = DpNeck
|
|
at_t = 0.960000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_group]
|
|
at_t = 0.990000
|
|
group_name = Br_frnt_lod1
|
|
fate = debris
|
|
[destroy_group]
|
|
at_t = 1.000000
|
|
group_name = Br_main_lod1
|
|
fate = disappear
|
|
[fuse]
|
|
name = b_battleship_rear_fuse
|
|
lifetime = 2
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#3
|
|
hardpoint = HpTurret_r1_02
|
|
at_t = 0.010000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_hp_attachment]
|
|
at_t = 0.010000
|
|
hardpoint = HpTurret_b4_02
|
|
fate = debris
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpTurret_b4_03
|
|
at_t = 0.010000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large03
|
|
hardpoint = DpEngine
|
|
at_t = 0.010000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#3
|
|
hardpoint = HpRunninglight05
|
|
at_t = 0.500000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpTurret_b4_03
|
|
at_t = 0.950000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = HpTurret_b4_01
|
|
at_t = 0.950000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#3
|
|
hardpoint = HpTurret_b4_03
|
|
at_t = 0.980000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_sectional03
|
|
hardpoint = DpReactor
|
|
at_t = 0.980000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_group]
|
|
at_t = 0.990000
|
|
group_name = Br_thruster_lod1
|
|
fate = debris
|
|
[destroy_group]
|
|
at_t = 1.000000
|
|
group_name = Br_tail_lod1
|
|
fate = disappear
|
|
[fuse]
|
|
name = b_battleship_root_death_fuse
|
|
lifetime = 15
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_monster01
|
|
hardpoint = DpMain
|
|
at_t = 0.660000
|
|
pos_offset = -40, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpMain
|
|
at_t = 0.680000
|
|
pos_offset = 40, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = DpMain
|
|
at_t = 0.760000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpTail
|
|
at_t = 0.790000
|
|
pos_offset = 0, 20, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = DpMain
|
|
at_t = 0.880000
|
|
pos_offset = 0, 40, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpTail
|
|
at_t = 0.900000
|
|
pos_offset = 30, -20, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpTail
|
|
at_t = 0.950000
|
|
pos_offset = 0, 10, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large04
|
|
hardpoint = DpMain
|
|
at_t = 0.970000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = DpMain
|
|
at_t = 0.970000
|
|
pos_offset = 30, 0, 30
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = HpDockMountA
|
|
at_t = 0.970000
|
|
pos_offset = -50, 50, -30
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[destroy_root]
|
|
at_t = 1.000000
|
|
[fuse]
|
|
name = b_battleship_root_death_player_fuse
|
|
lifetime = 15
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_monster01
|
|
hardpoint = DpMain
|
|
at_t = 0.660000
|
|
pos_offset = -40, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpMain
|
|
at_t = 0.680000
|
|
pos_offset = 40, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = DpMain
|
|
at_t = 0.760000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpTail
|
|
at_t = 0.790000
|
|
pos_offset = 0, 20, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = DpMain
|
|
at_t = 0.880000
|
|
pos_offset = 0, 40, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpTail
|
|
at_t = 0.900000
|
|
pos_offset = 30, -20, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpTail
|
|
at_t = 0.950000
|
|
pos_offset = 0, 10, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large04
|
|
hardpoint = DpMain
|
|
at_t = 0.970000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = DpMain
|
|
at_t = 0.970000
|
|
pos_offset = 30, 0, 30
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = HpDockMountA
|
|
at_t = 0.970000
|
|
pos_offset = -50, 50, -30
|
|
ori_offset = 0, 0, 0
|
|
attached = false
|
|
[destroy_root]
|
|
at_t = 1.000000
|
|
[fuse]
|
|
name = b_battleship_cntrl_twr_fuse
|
|
lifetime = 1
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = Dpcntrltwr
|
|
at_t = 0.010000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = Dpcntrltwr
|
|
at_t = 0.900000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large03
|
|
hardpoint = Dpcntrltwr
|
|
at_t = 0.900000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_group]
|
|
at_t = 1.000000
|
|
group_name = Br_cntrl_twr_lod1
|
|
fate = disappear
|
|
[fuse]
|
|
name = b_battleship_engine_fuse
|
|
lifetime = 0.500000
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#2
|
|
hardpoint = DpEngine
|
|
at_t = 0.010000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_flashbang#3
|
|
hardpoint = DpEngine
|
|
at_t = 0.010000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_smallexp
|
|
hardpoint = DpEngine
|
|
at_t = 0.900000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large03
|
|
hardpoint = DpEngine
|
|
at_t = 0.900000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_group]
|
|
at_t = 1.000000
|
|
group_name = Br_engine_lod1
|
|
fate = disappear
|
|
[fuse]
|
|
name = b_battleship_port_gen_fuse
|
|
lifetime = 0.500000
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = Dpportgen
|
|
at_t = 0.200000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large05
|
|
hardpoint = Dpportgen
|
|
at_t = 0.200000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_group]
|
|
at_t = 1.000000
|
|
group_name = Br_port_gen_lod1
|
|
fate = disappear
|
|
[fuse]
|
|
name = b_battleship_star_gen_fuse
|
|
lifetime = 0.500000
|
|
[start_effect]
|
|
effect = gf_explosion_br_battleship_bigexp
|
|
hardpoint = Dpstarboardgen
|
|
at_t = 0.200000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large02
|
|
hardpoint = Dpstarboardgen
|
|
at_t = 0.200000
|
|
pos_offset = 0, 0, 0
|
|
ori_offset = 0, 0, 0
|
|
attached = true
|
|
[destroy_group]
|
|
at_t = 1.000000
|
|
group_name = Br_starboard_gen_lod1
|
|
fate = disappear
|
|
[fuse]
|
|
name = br_battleship_burning_fuse01
|
|
lifetime = 5.000000
|
|
death_fuse = false
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large02
|
|
hardpoint = HpMount
|
|
at_t = 0.000000
|
|
[start_effect]
|
|
effect = gf_continuous_fire
|
|
hardpoint = HpRunningLight06
|
|
hardpoint = HpRunningLight17
|
|
hardpoint = HpRunningLight18
|
|
hardpoint = HpRunningLight19
|
|
hardpoint = HpRunninglight20
|
|
at_t = 0.000000
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_prisonattack_worldsmoke_small
|
|
hardpoint = HpRunningLight06
|
|
hardpoint = HpRunningLight17
|
|
hardpoint = HpRunningLight18
|
|
hardpoint = HpRunningLight19
|
|
hardpoint = HpRunninglight20
|
|
at_t = 1.000000
|
|
attached = true
|
|
[fuse]
|
|
name = br_battleship_burning_fuse02
|
|
lifetime = 5.000000
|
|
death_fuse = false
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large05
|
|
hardpoint = HpMount
|
|
at_t = 0.000000
|
|
[start_effect]
|
|
effect = gf_continuous_fire
|
|
hardpoint = HpRunningLight01
|
|
hardpoint = HpRunningLight02
|
|
hardpoint = HpRunningLight08
|
|
hardpoint = HpRunningLight10
|
|
hardpoint = HpRunningLight11
|
|
hardpoint = HpRunninglight12
|
|
hardpoint = HpRunningLight13
|
|
hardpoint = HpRunningLight14
|
|
hardpoint = HpRunningLight15
|
|
at_t = 0.000000
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_prisonattack_worldsmoke_small
|
|
hardpoint = HpRunningLight01
|
|
hardpoint = HpRunningLight02
|
|
hardpoint = HpRunningLight08
|
|
hardpoint = HpRunningLight10
|
|
hardpoint = HpRunningLight11
|
|
hardpoint = HpRunninglight12
|
|
hardpoint = HpRunningLight13
|
|
hardpoint = HpRunningLight14
|
|
hardpoint = HpRunningLight15
|
|
at_t = 0.500000
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_continuous_fire
|
|
hardpoint = HpRunningLight01
|
|
hardpoint = HpRunningLight02
|
|
hardpoint = HpRunningLight08
|
|
hardpoint = HpRunningLight10
|
|
hardpoint = HpRunningLight11
|
|
hardpoint = HpRunninglight12
|
|
hardpoint = HpRunningLight13
|
|
hardpoint = HpRunningLight14
|
|
hardpoint = HpRunningLight15
|
|
at_t = 1.000000
|
|
attached = true
|
|
[fuse]
|
|
name = br_battleship_burning_fuse03
|
|
lifetime = 5.000000
|
|
death_fuse = false
|
|
[start_effect]
|
|
effect = explosion_sfx_csx_large04
|
|
hardpoint = HpMount
|
|
at_t = 0.000000
|
|
[start_effect]
|
|
effect = gf_continuous_fire
|
|
hardpoint = HpRunninglight03
|
|
hardpoint = HpRunninglight04
|
|
hardpoint = HpRunninglight05
|
|
hardpoint = HpRunningLight07
|
|
at_t = 0.000000
|
|
attached = true
|
|
[start_effect]
|
|
effect = gf_prisonattack_worldsmoke_small
|
|
hardpoint = HpRunninglight03
|
|
hardpoint = HpRunninglight04
|
|
hardpoint = HpRunninglight05
|
|
hardpoint = HpRunningLight07
|
|
at_t = 1.000000
|
|
attached = true
|
|
[fuse]
|
|
name = dsy_br_battleship_disarm_fuse
|
|
lifetime = 4
|
|
death_fuse = false
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B1_01
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B1_02
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B1_03
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B2_01
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B2_02
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B2_03
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B2_04
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B4_01
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B4_02
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B4_03
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B4_04
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_B4_05
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_BM_01
|
|
fate = debris
|
|
[destroy_hp_attachment]
|
|
at_t = 0.000000, 1.000000
|
|
hardpoint = HpTurret_BM_02
|
|
fate = debris |