FLResourceLibrary/FLGenerateLibrary/Analis/Fuse/fuse_br_battleship.ini

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2025-05-13 15:23:06 +03:00
[fuse]
name = b_battleship_body_fuse
lifetime = 12
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = br_battleship_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.200000
fuse = b_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.100000
fuse = b_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight06
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight06
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight19
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = Dpcntrltwr
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_b1_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.180000
hardpoint = HpTurret_b1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight20
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpRunninglight20
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_b2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_b2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_bm_01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight12
at_t = 0.270000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpTurret_bm_02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_b2_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.320000
hardpoint = HpTurret_b2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_bm_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.340000
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b1_02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_b1_02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_b1_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.420000
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = DpMain
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_b2_03
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_b2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpRunninglight16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.010000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.010000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight03
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = b_battleship_root_death_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.550000
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.550000
hardpoint = HpTurret_b4_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpTurret_b4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.570000
hardpoint = HpTurret_b4_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.570000
hardpoint = HpTurret_b4_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.600000
hardpoint = HpTurret_b4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.650000
hardpoint = HpTurret_b4_04
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_b4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_b2_04
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.670000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpRunninglight04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.700000
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.750000
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.900000
fuse = b_battleship_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.800000
fuse = b_battleship_rear_fuse
fuse_t = 0.000000
[fuse]
name = b_battleship_body_player_fuse
lifetime = 12
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = br_battleship_player_dummy_group
fate = disappear
[ignite_fuse]
at_t = 0.000000
fuse = dsy_br_battleship_disarm_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.200000
fuse = b_battleship_head_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.100000
fuse = b_battleship_cntrl_twr_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight06
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight06
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight19
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = Dpcntrltwr
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 0, 90, 0
attached = true
[destroy_hp_attachment]
at_t = 0.180000
hardpoint = HpTurret_b1_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.180000
hardpoint = HpTurret_b1_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight20
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional01
hardpoint = HpRunninglight20
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.023000
hardpoint = HpTurret_b2_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional04
at_t = 0.023000
hardpoint = HpTurret_b2_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_bm_01
at_t = 0.250000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight12
at_t = 0.270000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpTurret_bm_02
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpFX08
at_t = 0.300000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.320000
hardpoint = HpTurret_b2_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.320000
hardpoint = HpTurret_b2_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.340000
hardpoint = HpTurret_bm_01
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.340000
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.340000
hardpoint = HpTurret_bm_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunningLight08
at_t = 0.350000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b1_02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpTurret_b1_02
at_t = 0.400000
pos_offset = 0, 0, 0
ori_offset = -45, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.420000
hardpoint = HpTurret_b1_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.420000
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = DpMain
at_t = 0.450000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.470000
hardpoint = HpTurret_b2_03
fate = debris
[start_effect]
effect = explosion_sfx_csx_sectional03
at_t = 0.470000
hardpoint = HpTurret_b2_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = HpRunninglight16
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_r2_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.010000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.010000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpRunninglight03
at_t = 0.550000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.500000
fuse = b_battleship_root_death_player_fuse
fuse_t = 0.000000
[start_effect]
effect = gf_explosion_br_battleship_damage
at_t = 0.550000
hardpoint = DpMain
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.550000
hardpoint = HpTurret_b4_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.550000
hardpoint = HpTurret_b4_01
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.570000
hardpoint = HpTurret_b4_03
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.570000
hardpoint = HpTurret_b4_03
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.600000
hardpoint = HpTurret_b4_02
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.650000
hardpoint = HpTurret_b4_04
fate = debris
[start_effect]
effect = explosion_sfx_csx_large02
at_t = 0.650000
hardpoint = HpTurret_b4_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.670000
hardpoint = HpTurret_b2_04
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.670000
hardpoint = HpTurret_b2_04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.700000
hardpoint = HpRunninglight04
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.700000
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
at_t = 0.700000
hardpoint = HpRunninglight05
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
at_t = 0.750000
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.750000
hardpoint = DpEngine
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.770000
hardpoint = DpReactor
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[ignite_fuse]
at_t = 0.900000
fuse = b_battleship_engine_fuse
fuse_t = 0.000000
[ignite_fuse]
at_t = 0.800000
fuse = b_battleship_rear_fuse
fuse_t = 0.000000
[fuse]
name = b_battleship_head_fuse
lifetime = 3
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpTurret_bm_01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional02
hardpoint = DpNeck
at_t = 0.960000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Br_frnt_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Br_main_lod1
fate = disappear
[fuse]
name = b_battleship_rear_fuse
lifetime = 2
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_r1_02
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_hp_attachment]
at_t = 0.010000
hardpoint = HpTurret_b4_02
fate = debris
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpRunninglight05
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_03
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = HpTurret_b4_01
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = HpTurret_b4_03
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_sectional03
hardpoint = DpReactor
at_t = 0.980000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.990000
group_name = Br_thruster_lod1
fate = debris
[destroy_group]
at_t = 1.000000
group_name = Br_tail_lod1
fate = disappear
[fuse]
name = b_battleship_root_death_fuse
lifetime = 15
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMain
at_t = 0.660000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpMain
at_t = 0.680000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.790000
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.880000
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.950000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = DpMain
at_t = 0.970000
pos_offset = 30, 0, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = b_battleship_root_death_player_fuse
lifetime = 15
[start_effect]
effect = explosion_sfx_csx_monster01
hardpoint = DpMain
at_t = 0.660000
pos_offset = -40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpMain
at_t = 0.680000
pos_offset = 40, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.760000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.790000
pos_offset = 0, 20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpMain
at_t = 0.880000
pos_offset = 0, 40, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.900000
pos_offset = 30, -20, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpTail
at_t = 0.950000
pos_offset = 0, 10, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = DpMain
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = DpMain
at_t = 0.970000
pos_offset = 30, 0, 30
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = HpDockMountA
at_t = 0.970000
pos_offset = -50, 50, -30
ori_offset = 0, 0, 0
attached = false
[destroy_root]
at_t = 1.000000
[fuse]
name = b_battleship_cntrl_twr_fuse
lifetime = 1
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = Dpcntrltwr
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = Dpcntrltwr
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = Dpcntrltwr
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_cntrl_twr_lod1
fate = disappear
[fuse]
name = b_battleship_engine_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_br_battleship_flashbang#2
hardpoint = DpEngine
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_flashbang#3
hardpoint = DpEngine
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_br_battleship_smallexp
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpEngine
at_t = 0.900000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_engine_lod1
fate = disappear
[fuse]
name = b_battleship_port_gen_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpportgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = Dpportgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_port_gen_lod1
fate = disappear
[fuse]
name = b_battleship_star_gen_fuse
lifetime = 0.500000
[start_effect]
effect = gf_explosion_br_battleship_bigexp
hardpoint = Dpstarboardgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = Dpstarboardgen
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 1.000000
group_name = Br_starboard_gen_lod1
fate = disappear
[fuse]
name = br_battleship_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight06
hardpoint = HpRunningLight17
hardpoint = HpRunningLight18
hardpoint = HpRunningLight19
hardpoint = HpRunninglight20
at_t = 1.000000
attached = true
[fuse]
name = br_battleship_burning_fuse02
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large05
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 0.500000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight08
hardpoint = HpRunningLight10
hardpoint = HpRunningLight11
hardpoint = HpRunninglight12
hardpoint = HpRunningLight13
hardpoint = HpRunningLight14
hardpoint = HpRunningLight15
at_t = 1.000000
attached = true
[fuse]
name = br_battleship_burning_fuse03
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large04
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 0.000000
attached = true
[start_effect]
effect = gf_prisonattack_worldsmoke_small
hardpoint = HpRunninglight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
hardpoint = HpRunningLight07
at_t = 1.000000
attached = true
[fuse]
name = dsy_br_battleship_disarm_fuse
lifetime = 4
death_fuse = false
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B1_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B1_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B1_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B2_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B2_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B2_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B2_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B4_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B4_02
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B4_03
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B4_04
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_B4_05
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_BM_01
fate = debris
[destroy_hp_attachment]
at_t = 0.000000, 1.000000
hardpoint = HpTurret_BM_02
fate = debris