FLResourceLibrary/FLGenerateLibrary/FreelancerCoreClasses/Equipments/Item.cs
Dvurechensky 3b92bf134f 1.0.0
2025-05-13 15:23:06 +03:00

49 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using UnityEngine;
namespace FLGenerateLibrary
{
public class Item
{
public int Price = 10000;
public Rarity Rarity = Rarity.Common;
public static Color GetMatchingColor(Item item)
{
Color newColor;
switch (item.Rarity)
{
case Rarity.Trash:
newColor = Color.gray;
break;
case Rarity.Common:
newColor = Color.white;
break;
case Rarity.Uncommon:
newColor = Color.green;
break;
case Rarity.Rare:
newColor = Color.blue;
break;
case Rarity.Unique:
newColor = Color.cyan;
break;
case Rarity.Alien:
newColor = Color.magenta;
break;
case Rarity.Solar:
newColor = Color.red;
break;
default:
newColor = Color.white;
break;
}
return newColor;
}
}
}