using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using UnityEngine; namespace FLGenerateLibrary { public class Item { public int Price = 10000; public Rarity Rarity = Rarity.Common; public static Color GetMatchingColor(Item item) { Color newColor; switch (item.Rarity) { case Rarity.Trash: newColor = Color.gray; break; case Rarity.Common: newColor = Color.white; break; case Rarity.Uncommon: newColor = Color.green; break; case Rarity.Rare: newColor = Color.blue; break; case Rarity.Unique: newColor = Color.cyan; break; case Rarity.Alien: newColor = Color.magenta; break; case Rarity.Solar: newColor = Color.red; break; default: newColor = Color.white; break; } return newColor; } } }