FLResourceLibrary/FLGenerateLibrary/Analis/Fuse/fuse_sw_caps.ini

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2025-05-13 15:23:06 +03:00
[fuse]
name = drop_cargo_cap_fuse
lifetime = 0
death_fuse = true
[fuse]
name = sw_battleship_damage01_fuse
lifetime = 0.5
death_fuse = false
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.1
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.3
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.7
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 1.0
attached = true
[fuse]
name = sw_battleship_damage02_fuse
lifetime = 1
death_fuse = false
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.1
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.3
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.5
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.7
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 1.0
attached = true
[fuse]
name = sw_battleship_fuse
lifetime = 5
death_fuse = true
; explosion_capital_short_small
; explosion_capital_short_medium
; explosion_capital_short_large
; explosion_capital_large
; explosion_capital_xlarge
; explosion_capital_projectiles
[ignite_fuse]
at_t = 0.000000
fuse = drop_cargo_cap_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.020000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.060000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.110000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.130000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.170000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.210000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.330000
attached = true
[start_effect]
effect = explosion_capital_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.370000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.370000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.450000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.480000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.530000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.580000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.640000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.730000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.790000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.810000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.830000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.840000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.860000
attached = true
[start_effect]
effect = explosion_capital_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.910000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.930000
attached = true
[start_effect]
effect = explosion_capital_xlarge
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.930000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.940000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.950000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
hardpoint = HpTurret09
hardpoint = HpTurret10
hardpoint = HpTurret11
hardpoint = HpTurret12
at_t = 0.950000
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = sw_corvette_fuse
lifetime = 3
death_fuse = true
; explosion_capital_short_small
; explosion_capital_short_medium
; explosion_capital_short_large
; explosion_capital_large
; explosion_capital_xlarge
; explosion_capital_projectiles
[ignite_fuse]
at_t = 0.000000
fuse = drop_cargo_cap_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.020000
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.110000
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.170000
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.210000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.330000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.370000
attached = true
[start_effect]
effect = explosion_capital_short_small
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.450000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.580000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.750000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.830000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.860000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.910000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.940000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.950000
attached = true
[start_effect]
effect = explosion_capital_xlarge
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
at_t = 0.950000
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = sw_cruiser_fuse
lifetime = 4
death_fuse = true
; explosion_capital_short_small
; explosion_capital_short_medium
; explosion_capital_short_large
; explosion_capital_large
; explosion_capital_xlarge
; explosion_capital_projectiles
[ignite_fuse]
at_t = 0.000000
fuse = drop_cargo_cap_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.020000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.110000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.130000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.170000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.330000
attached = true
[start_effect]
effect = explosion_capital_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.370000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.450000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.530000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.580000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.640000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.790000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.810000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.840000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.860000
attached = true
[start_effect]
effect = explosion_capital_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.910000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.930000
attached = true
[start_effect]
effect = explosion_capital_xlarge
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.930000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.950000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret01
hardpoint = HpTurret02
hardpoint = HpTurret03
hardpoint = HpTurret04
hardpoint = HpTurret05
hardpoint = HpTurret06
hardpoint = HpTurret07
hardpoint = HpTurret08
at_t = 0.950000
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = sw_luxliner_fuse
lifetime = 4
death_fuse = true
[ignite_fuse]
at_t = 0.000000
fuse = drop_cargo_cap_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_09
at_t = 0.020000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_09
at_t = 0.110000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_08
at_t = 0.130000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.170000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_09
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_09
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_large
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_09
at_t = 0.370000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_09
at_t = 0.450000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
at_t = 0.580000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.640000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.810000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.860000
attached = true
[start_effect]
effect = explosion_capital_xlarge
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.930000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret_Liner_01
hardpoint = HpTurret_Liner_04
hardpoint = HpTurret_Liner_06
hardpoint = HpTurret_Liner_07
hardpoint = HpTurret_Liner_08
hardpoint = HpTurret_Liner_09
at_t = 0.950000
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = sw_prisliner_fuse
lifetime = 4
death_fuse = true
[ignite_fuse]
at_t = 0.000000
fuse = drop_cargo_cap_fuse
fuse_t = 0.000000
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_09
at_t = 0.020000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_09
at_t = 0.110000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_08
at_t = 0.130000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.170000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_09
at_t = 0.190000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_09
at_t = 0.290000
attached = true
[start_effect]
effect = explosion_capital_large
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_09
at_t = 0.370000
attached = true
[start_effect]
effect = explosion_capital_short_medium
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_09
at_t = 0.450000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
at_t = 0.580000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.640000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.810000
attached = true
[start_effect]
effect = explosion_capital_short_large
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.860000
attached = true
[start_effect]
effect = explosion_capital_xlarge
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.930000
attached = true
[start_effect]
effect = explosion_capital_projectiles
hardpoint = HpTurret_Prison_01
hardpoint = HpTurret_Prison_04
hardpoint = HpTurret_Prison_06
hardpoint = HpTurret_Prison_07
hardpoint = HpTurret_Prison_08
hardpoint = HpTurret_Prison_09
at_t = 0.950000
attached = true
[destroy_root]
at_t = 1.000000
[fuse]
name = fuse_admin
lifetime = 15.000000
death_fuse = true
[make_invincible]
turn_on = true