[fuse] name = drop_cargo_cap_fuse lifetime = 0 death_fuse = true [fuse] name = sw_battleship_damage01_fuse lifetime = 0.5 death_fuse = false [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.1 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.3 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.7 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 1.0 attached = true [fuse] name = sw_battleship_damage02_fuse lifetime = 1 death_fuse = false [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.1 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.3 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.5 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.7 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 1.0 attached = true [fuse] name = sw_battleship_fuse lifetime = 5 death_fuse = true ; explosion_capital_short_small ; explosion_capital_short_medium ; explosion_capital_short_large ; explosion_capital_large ; explosion_capital_xlarge ; explosion_capital_projectiles [ignite_fuse] at_t = 0.000000 fuse = drop_cargo_cap_fuse fuse_t = 0.000000 [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.020000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.060000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.110000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.130000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.170000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.210000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.330000 attached = true [start_effect] effect = explosion_capital_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.370000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.370000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.450000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.480000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.530000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.580000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.640000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.730000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.790000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.810000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.830000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.840000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.860000 attached = true [start_effect] effect = explosion_capital_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.910000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.930000 attached = true [start_effect] effect = explosion_capital_xlarge hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.930000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.940000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.950000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 hardpoint = HpTurret09 hardpoint = HpTurret10 hardpoint = HpTurret11 hardpoint = HpTurret12 at_t = 0.950000 attached = true [destroy_root] at_t = 1.000000 [fuse] name = sw_corvette_fuse lifetime = 3 death_fuse = true ; explosion_capital_short_small ; explosion_capital_short_medium ; explosion_capital_short_large ; explosion_capital_large ; explosion_capital_xlarge ; explosion_capital_projectiles [ignite_fuse] at_t = 0.000000 fuse = drop_cargo_cap_fuse fuse_t = 0.000000 [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.020000 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.110000 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.170000 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.210000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.330000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.370000 attached = true [start_effect] effect = explosion_capital_short_small hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.450000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.580000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.750000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.830000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.860000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.910000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.940000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.950000 attached = true [start_effect] effect = explosion_capital_xlarge hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 at_t = 0.950000 attached = true [destroy_root] at_t = 1.000000 [fuse] name = sw_cruiser_fuse lifetime = 4 death_fuse = true ; explosion_capital_short_small ; explosion_capital_short_medium ; explosion_capital_short_large ; explosion_capital_large ; explosion_capital_xlarge ; explosion_capital_projectiles [ignite_fuse] at_t = 0.000000 fuse = drop_cargo_cap_fuse fuse_t = 0.000000 [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.020000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.110000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.130000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.170000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.330000 attached = true [start_effect] effect = explosion_capital_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.370000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.450000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.530000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.580000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.640000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.790000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.810000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.840000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.860000 attached = true [start_effect] effect = explosion_capital_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.910000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.930000 attached = true [start_effect] effect = explosion_capital_xlarge hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.930000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.950000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret01 hardpoint = HpTurret02 hardpoint = HpTurret03 hardpoint = HpTurret04 hardpoint = HpTurret05 hardpoint = HpTurret06 hardpoint = HpTurret07 hardpoint = HpTurret08 at_t = 0.950000 attached = true [destroy_root] at_t = 1.000000 [fuse] name = sw_luxliner_fuse lifetime = 4 death_fuse = true [ignite_fuse] at_t = 0.000000 fuse = drop_cargo_cap_fuse fuse_t = 0.000000 [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_09 at_t = 0.020000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_09 at_t = 0.110000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_08 at_t = 0.130000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.170000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_09 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_09 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_large hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_09 at_t = 0.370000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_09 at_t = 0.450000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 at_t = 0.580000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.640000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.810000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.860000 attached = true [start_effect] effect = explosion_capital_xlarge hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.930000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret_Liner_01 hardpoint = HpTurret_Liner_04 hardpoint = HpTurret_Liner_06 hardpoint = HpTurret_Liner_07 hardpoint = HpTurret_Liner_08 hardpoint = HpTurret_Liner_09 at_t = 0.950000 attached = true [destroy_root] at_t = 1.000000 [fuse] name = sw_prisliner_fuse lifetime = 4 death_fuse = true [ignite_fuse] at_t = 0.000000 fuse = drop_cargo_cap_fuse fuse_t = 0.000000 [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_09 at_t = 0.020000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_09 at_t = 0.110000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_08 at_t = 0.130000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.170000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_09 at_t = 0.190000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_09 at_t = 0.290000 attached = true [start_effect] effect = explosion_capital_large hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_09 at_t = 0.370000 attached = true [start_effect] effect = explosion_capital_short_medium hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_09 at_t = 0.450000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 at_t = 0.580000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.640000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.810000 attached = true [start_effect] effect = explosion_capital_short_large hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.860000 attached = true [start_effect] effect = explosion_capital_xlarge hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.930000 attached = true [start_effect] effect = explosion_capital_projectiles hardpoint = HpTurret_Prison_01 hardpoint = HpTurret_Prison_04 hardpoint = HpTurret_Prison_06 hardpoint = HpTurret_Prison_07 hardpoint = HpTurret_Prison_08 hardpoint = HpTurret_Prison_09 at_t = 0.950000 attached = true [destroy_root] at_t = 1.000000 [fuse] name = fuse_admin lifetime = 15.000000 death_fuse = true [make_invincible] turn_on = true