FLResourceLibrary/FLGenerateLibrary/FreelancerCoreClasses/Effects/CloakinFX.cs

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2025-05-13 15:23:06 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace FLGenerateLibrary
{
public class CloakinFX
{
public Color BaseColor = Color.white;
public Vector2 Tiling = new Vector2(1f, 1f);
public Vector2 Offset = new Vector2(0f, 0f);
[Range(0f, 1f)]
public float Dissolve = 0f;
public float NoiseScale = 50;
public Vector2 NoiseUVSpeed = new Vector2(0, 0);
[Range(0f, 1f)]
public float EdgeWith = 0.05f;
public Color EdgeColor = Color.white;
public float EdgeColorIntensity = 1f;
}
}