23 lines
641 B
C#
23 lines
641 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace FLGenerateLibrary
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{
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public class CloakinFX
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{
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public Color BaseColor = Color.white;
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public Vector2 Tiling = new Vector2(1f, 1f);
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public Vector2 Offset = new Vector2(0f, 0f);
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[Range(0f, 1f)]
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public float Dissolve = 0f;
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public float NoiseScale = 50;
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public Vector2 NoiseUVSpeed = new Vector2(0, 0);
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[Range(0f, 1f)]
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public float EdgeWith = 0.05f;
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public Color EdgeColor = Color.white;
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public float EdgeColorIntensity = 1f;
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}
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}
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