using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace FLGenerateLibrary { public class CloakinFX { public Color BaseColor = Color.white; public Vector2 Tiling = new Vector2(1f, 1f); public Vector2 Offset = new Vector2(0f, 0f); [Range(0f, 1f)] public float Dissolve = 0f; public float NoiseScale = 50; public Vector2 NoiseUVSpeed = new Vector2(0, 0); [Range(0f, 1f)] public float EdgeWith = 0.05f; public Color EdgeColor = Color.white; public float EdgeColorIntensity = 1f; } }