FLResourceLibrary/FLGenerateLibrary/Analis/Env/SOL01.ini

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2025-05-13 15:23:06 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
;space_farclip = 250000
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Sol_space
danger = Sol_danger
battle = Sol_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\SOL01_asteroids1.ini
zone = SOL01_asteroids
[Ambient]
color = 0, 0, 0
[Background]
nebulae = solar\starsphere\starsphere_SOL01.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
[Object]
nickname = SOL01_to_HELL01_hole
ids_name = 546044
pos = 468500, 0, 250000
rotate = 0, 61, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_HELL01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = HELL01, HELL01_to_SOL01_hole, gate_tunnel_bretonia
[LightSource]
nickname = SOL01_system_light
pos = 0, 0, 0
color = 255, 255, 255
range = 900000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = SOL01_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 110000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Sun1
ids_name = 546526
ids_info = 66164
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_large_yellow_200k
star = SolSun
atmosphere_range = 130000
burn_color = 255, 255, 255
[zone]
nickname = SOL01_Sun1_Radiation
pos = 0, 0, 0
shape = ELLIPSOID
size = 150000, 150000, 150000
damage = 10000
visit = 32
sort = 99
[Object]
nickname = SOL01_Earth
ids_name = 546527
ids_info = 0
pos = -230000, 0, -280000
rotate = 0, -110, 0
archetype = Planet_Earth_Sol ;30000m
spin = 0.000000, 0.011000, 0.000000
atmosphere_range = 34500
burn_color = 255, 222, 160
base = SOL01_02_base
reputation = fc_rs_grp
[zone]
nickname = SOL01_Earth_death
pos = -230000, 0, -280000
shape = SPHERE
size = 33000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Earth_dock_ring
ids_name = 534426
pos = -197000, 0, -269000
rotate = 0, 70, 0
archetype = dock_ring
ids_info = 66141
dock_with = SOL01_02_base
reputation = fc_rs_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = robot_body_A
difficulty_level = 4
pilot = pilot_solar_hardest
[Object]
nickname = SOL01_Earth_docking_fixture_1
ids_name = 261166
pos = -197000, 500, -269000
rotate = 0, 70, 0
archetype = docking_fixture
ids_info = 66489
base = SOL01_02_base
dock_with = SOL01_02_base
reputation = fc_rs_grp
behavior = NOTHING
[Object]
nickname = SOL01_Jupiter
ids_name = 546528
ids_info = 0
pos = 190000, 0, -380000
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Jupiter_Sol ;100000m
atmosphere_range = 115000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Jupiter_death
pos = 190000, 0, -380000
shape = SPHERE
size = 110000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Saturn
ids_name = 546529
ids_info = 0
pos = -330000, 0, 140000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Saturn_Sol ;85000m
atmosphere_range = 95000
burn_color = 255, 222, 160
ring = Zone_SOL01_Saturn_ring, solar\rings\lava.ini
[zone]
nickname = Zone_SOL01_Saturn_ring
pos = -330000, 0, 140000
rotate = 60, 0, 20
shape = ring
size = 150000, 110000, 20000
sort = 0.000000
[zone]
nickname = SOL01_Saturn_death
pos = -330000, 0, 140000
shape = SPHERE
size = 90000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Uranus
ids_name = 546530
ids_info = 0
pos = 10000, 0, 280000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Uranus_Sol ;60000m
atmosphere_range = 70000
burn_color = 255, 222, 160
ring = Zone_SOL01_Uranus_ring1, solar\rings\saturn_ring.ini
ring = Zone_SOL01_Uranus_ring2, solar\rings\saturn_ring.ini
[zone]
nickname = Zone_SOL01_Uranus_ring1
pos = 10000, 0, 280000
rotate = -60, 0, 20
shape = ring
size = 100000, 85000, 15000
sort = 0.000000
[zone]
nickname = Zone_SOL01_Uranus_ring2
pos = 10000, 0, 280000
rotate = -60, 0, 20
shape = ring
size = 105000, 100000, 15000
sort = 0.000000
[zone]
nickname = SOL01_Uranus_death
pos = 10000, 0, 280000
shape = SPHERE
size = 66000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Neptune
ids_name = 546531
ids_info = 0
pos = 370000, 0, -85000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Neptune_Sol ;60000m
atmosphere_range = 70000
burn_color = 255, 222, 160
ring = Zone_SOL01_Neptune_ring1, solar\rings\saturn_ring.ini
ring = Zone_SOL01_Neptune_ring2, solar\rings\saturn_ring.ini
[zone]
nickname = Zone_SOL01_Neptune_ring1
pos = 370000, 0, -85000
rotate = 90, 0, 20
shape = ring
size = 93000, 90000, 15000
sort = 0.000000
[zone]
nickname = Zone_SOL01_Neptune_ring2
pos = 370000, 0, -85000
rotate = 90, 0, 0
shape = ring
size = 100000, 98000, 15000
sort = 0.000000
[zone]
nickname = SOL01_Neptune_death
pos = 370000, 0, -85000
shape = SPHERE
size = 66000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Venus
ids_name = 546532
ids_info = 0
pos = -220000, 0, -60000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Venus_Sol ;30000m
atmosphere_range = 38000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Venus_death
pos = -220000, 0, -60000
shape = SPHERE
size = 35000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Mercury
ids_name = 546533
ids_info = 0
pos = 130000, 0, 130000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Mercury_Sol ;15000m
atmosphere_range = 18500
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Mercury_death
pos = 130000, 0, 130000
shape = SPHERE
size = 16500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Mars
ids_name = 546534
ids_info = 0
pos = -20000, 0, -300000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Mars_Sol ;15000m
atmosphere_range = 25000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Mars_death
pos = -20000, 0, -300000
shape = SPHERE
size = 22500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Pluto
ids_name = 546535
ids_info = 0
pos = 430000, 0, 430000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Pluto_Sol ;10000m
atmosphere_range = 13000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Pluto_death
pos = 430000, 0, 430000
shape = SPHERE
size = 11500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Moon
ids_name = 546536
ids_info = 0
pos = -290000, 20000, -400000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, -80, 0
archetype = Planet_Moon_Sol ;13000m
atmosphere_range = 16000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Moon_death
pos = -290000, 20000, -400000
shape = SPHERE
size = 14500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Europa
ids_name = 546537
ids_info = 0
pos = 50000, 50000, -450000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, -80, 0
archetype = Planet_Europa_Sol ;13000m
atmosphere_range = 16000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Europa_death
pos = 50000, 50000, -450000
shape = SPHERE
size = 14500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Io
ids_name = 546538
ids_info = 0
pos = 180000, -100000, -240000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, -170, 0
archetype = Planet_Io_Sol ;14000m
atmosphere_range = 17000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Io_death
pos = 180000, -100000, -240000
shape = SPHERE
size = 15500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Ganymede
ids_name = 546539
ids_info = 0
pos = 250000, 150000, -270000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, -170, 0
archetype = Planet_Ganymede_Sol ;18000m
atmosphere_range = 21000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Ganymede_death
pos = 250000, 150000, -270000
shape = SPHERE
size = 19500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Callisto
ids_name = 546540
ids_info = 0
pos = 150000, 220000, -420000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, -170, 0
archetype = Planet_Callisto_Sol ;16000m
atmosphere_range = 19000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Callisto_death
pos = 150000, 220000, -420000
shape = SPHERE
size = 17500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Titan
ids_name = 546541
ids_info = 0
pos = -380000, -90000, 40000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Titan_Sol ;17000m
atmosphere_range = 20000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Titan_death
pos = -380000, -90000, 40000
shape = SPHERE
size = 18500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Iapetus
ids_name = 546542
ids_info = 0
pos = -400000, 130000, 130000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Iapetus_Sol ;3000m
atmosphere_range = 5000
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Iapetus_3000m
[zone]
nickname = SOL01_Iapetus_death
pos = -400000, 130000, 130000
shape = SPHERE
size = 4300
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Rhea
ids_name = 546543
ids_info = 0
pos = -220000, 30000, 180000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Rhea_Sol ;3000m
atmosphere_range = 5000
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Rhea_3000m
[zone]
nickname = SOL01_Rhea_death
pos = -220000, 30000, 180000
shape = SPHERE
size = 4300
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Dione
ids_name = 546544
ids_info = 0
pos = -290000, -30000, 270000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Dione_Sol ;2000m
atmosphere_range = 4000
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Dione_2000m
[zone]
nickname = SOL01_Dione_death
pos = -290000, -30000, 270000
shape = SPHERE
size = 3500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Enceladus
ids_name = 546545
ids_info = 0
pos = -350000, 90000, 230000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Enceladus_Sol ;1000m
atmosphere_range = 2000
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Enceladus_1000m
[zone]
nickname = SOL01_Enceladus_death
pos = -350000, 90000, 230000
shape = SPHERE
size = 1500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Mimas
ids_name = 546546
ids_info = 0
pos = -250000, 50000, 50000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Mimas_Sol ;700m
atmosphere_range = 1400
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Mimas_700m
[zone]
nickname = SOL01_Mimas_death
pos = -250000, 50000, 50000
shape = SPHERE
size = 950
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Tethys
ids_name = 546547
ids_info = 0
pos = -350000, 70000, 20000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Tethys_Sol ;1700m
atmosphere_range = 3100
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Tethys_1700m
[zone]
nickname = SOL01_Tethys_death
pos = -350000, 70000, 20000
shape = SPHERE
size = 2400
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Triton
ids_name = 546548
ids_info = 0
pos = 480000, 0, 50000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Triton_Sol ;9000m
atmosphere_range = 12000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Triton_death
pos = 480000, 0, 50000
shape = SPHERE
size = 11500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Charon
ids_name = 546549
ids_info = 0
pos = 400000, 15000, 450000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Charon_Sol ;3000m
atmosphere_range = 5000
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Charon_3000m
[zone]
nickname = SOL01_Charon_death
pos = 400000, 15000, 450000
shape = SPHERE
size = 4300
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Miranda
ids_name = 546550
ids_info = 0
pos = 10000, -20000, 380000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Miranda_Sol ;1000m
atmosphere_range = 2000
burn_color = 255, 222, 160
loadout = loadout_explosion_planet_Miranda_1000m
[zone]
nickname = SOL01_Miranda_death
pos = 10000, -20000, 380000
shape = SPHERE
size = 1500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Titania
ids_name = 546551
ids_info = 0
pos = 90000, 35000, 360000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Titania_Sol ;4000m
atmosphere_range = 6500
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Titania_death
pos = 90000, 35000, 360000
shape = SPHERE
size = 5500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Oberon
ids_name = 546552
ids_info = 0
pos = 100000, -70000, 300000
spin = 0.000000, 0.012000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Oberon_Sol ;4000m
atmosphere_range = 6500
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Oberon_death
pos = 100000, -70000, 300000
shape = SPHERE
size = 5500
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SOL01_Trade_Lane_Ring_01
reputation = fc_rs_grp
pos = 448206, 0, 230668
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
tradelane_space_name = 525120
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = SOL01_Trade_Lane_Ring_02
[Object]
nickname = SOL01_Trade_Lane_Ring_02
reputation = fc_rs_grp
pos = 438657, 0, 218734
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_01
next_ring = SOL01_Trade_Lane_Ring_03
[Object]
nickname = SOL01_Trade_Lane_Ring_03
reputation = fc_rs_grp
pos = 429109, 0, 206800
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_02
next_ring = SOL01_Trade_Lane_Ring_04
[Object]
nickname = SOL01_Trade_Lane_Ring_04
reputation = fc_rs_grp
pos = 419560, 0, 194866
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_03
next_ring = SOL01_Trade_Lane_Ring_05
[Object]
nickname = SOL01_Trade_Lane_Ring_05
reputation = fc_rs_grp
pos = 410012, 0, 182933
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_04
next_ring = SOL01_Trade_Lane_Ring_06
[Object]
nickname = SOL01_Trade_Lane_Ring_06
reputation = fc_rs_grp
pos = 400463, 0, 170999
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_05
next_ring = SOL01_Trade_Lane_Ring_07
[Object]
nickname = SOL01_Trade_Lane_Ring_07
reputation = fc_rs_grp
pos = 390915, 0, 159065
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_06
next_ring = SOL01_Trade_Lane_Ring_08
[Object]
nickname = SOL01_Trade_Lane_Ring_08
reputation = fc_rs_grp
pos = 381367, 0, 147132
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_07
next_ring = SOL01_Trade_Lane_Ring_09
[Object]
nickname = SOL01_Trade_Lane_Ring_09
reputation = fc_rs_grp
pos = 371818, 0, 135198
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_08
next_ring = SOL01_Trade_Lane_Ring_10
[Object]
nickname = SOL01_Trade_Lane_Ring_10
reputation = fc_rs_grp
pos = 362270, 0, 123264
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_09
next_ring = SOL01_Trade_Lane_Ring_11
[Object]
nickname = SOL01_Trade_Lane_Ring_11
reputation = fc_rs_grp
pos = 352721, 0, 111330
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_10
next_ring = SOL01_Trade_Lane_Ring_12
[Object]
nickname = SOL01_Trade_Lane_Ring_12
reputation = fc_rs_grp
pos = 343173, 0, 99397
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_11
next_ring = SOL01_Trade_Lane_Ring_13
[Object]
nickname = SOL01_Trade_Lane_Ring_13
reputation = fc_rs_grp
pos = 333625, 0, 87463
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_12
next_ring = SOL01_Trade_Lane_Ring_14
[Object]
nickname = SOL01_Trade_Lane_Ring_14
reputation = fc_rs_grp
pos = 324076, 0, 75529
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_13
next_ring = SOL01_Trade_Lane_Ring_15
[Object]
nickname = SOL01_Trade_Lane_Ring_15
reputation = fc_rs_grp
pos = 314528, 0, 63596
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_14
next_ring = SOL01_Trade_Lane_Ring_16
[Object]
nickname = SOL01_Trade_Lane_Ring_16
reputation = fc_rs_grp
pos = 304979, 0, 51662
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_15
next_ring = SOL01_Trade_Lane_Ring_17
[Object]
nickname = SOL01_Trade_Lane_Ring_17
reputation = fc_rs_grp
pos = 295431, 0, 39728
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_16
next_ring = SOL01_Trade_Lane_Ring_18
[Object]
nickname = SOL01_Trade_Lane_Ring_18
reputation = fc_rs_grp
pos = 285883, 0, 27795
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_17
next_ring = SOL01_Trade_Lane_Ring_19
[Object]
nickname = SOL01_Trade_Lane_Ring_19
reputation = fc_rs_grp
pos = 276334, 0, 15861
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_18
next_ring = SOL01_Trade_Lane_Ring_20
[Object]
nickname = SOL01_Trade_Lane_Ring_20
reputation = fc_rs_grp
pos = 266786, 0, 3927
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_19
next_ring = SOL01_Trade_Lane_Ring_21
[Object]
nickname = SOL01_Trade_Lane_Ring_21
reputation = fc_rs_grp
pos = 257237, 0, -8006
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_20
next_ring = SOL01_Trade_Lane_Ring_22
[Object]
nickname = SOL01_Trade_Lane_Ring_22
reputation = fc_rs_grp
pos = 247689, 0, -19939
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_21
next_ring = SOL01_Trade_Lane_Ring_23
[Object]
nickname = SOL01_Trade_Lane_Ring_23
reputation = fc_rs_grp
pos = 238140, 0, -31873
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_22
next_ring = SOL01_Trade_Lane_Ring_24
[Object]
nickname = SOL01_Trade_Lane_Ring_24
reputation = fc_rs_grp
pos = 228592, 0, -43807
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_23
next_ring = SOL01_Trade_Lane_Ring_25
[Object]
nickname = SOL01_Trade_Lane_Ring_25
reputation = fc_rs_grp
pos = 219044, 0, -55740
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_24
next_ring = SOL01_Trade_Lane_Ring_26
[Object]
nickname = SOL01_Trade_Lane_Ring_26
reputation = fc_rs_grp
pos = 209495, 0, -67674
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_25
next_ring = SOL01_Trade_Lane_Ring_27
[Object]
nickname = SOL01_Trade_Lane_Ring_27
reputation = fc_rs_grp
pos = 199947, 0, -79608
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_26
next_ring = SOL01_Trade_Lane_Ring_28
[Object]
nickname = SOL01_Trade_Lane_Ring_28
reputation = fc_rs_grp
pos = 190398, 0, -91542
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_27
next_ring = SOL01_Trade_Lane_Ring_29
[Object]
nickname = SOL01_Trade_Lane_Ring_29
reputation = fc_rs_grp
pos = 180850, 0, -103475
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_28
next_ring = SOL01_Trade_Lane_Ring_30
[Object]
nickname = SOL01_Trade_Lane_Ring_30
reputation = fc_rs_grp
pos = 171302, 0, -115409
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_29
next_ring = SOL01_Trade_Lane_Ring_31
[Object]
nickname = SOL01_Trade_Lane_Ring_31
reputation = fc_rs_grp
pos = 161753, 0, -127343
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_30
next_ring = SOL01_Trade_Lane_Ring_32
[Object]
nickname = SOL01_Trade_Lane_Ring_32
reputation = fc_rs_grp
pos = 152205, 0, -139276
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_31
next_ring = SOL01_Trade_Lane_Ring_33
[Object]
nickname = SOL01_Trade_Lane_Ring_33
reputation = fc_rs_grp
pos = 142656, 0, -151210
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_32
next_ring = SOL01_Trade_Lane_Ring_34
[Object]
nickname = SOL01_Trade_Lane_Ring_34
reputation = fc_rs_grp
pos = 133108, 0, -163144
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_33
next_ring = SOL01_Trade_Lane_Ring_35
[Object]
nickname = SOL01_Trade_Lane_Ring_35
reputation = fc_rs_grp
pos = 123560, 0, -175078
rotate = 0, 38, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
tradelane_space_name = 546527
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_34
[Object]
nickname = SOL01_Trade_Lane_Ring_36
reputation = fc_rs_grp
pos = 111619, 0, -181901
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
tradelane_space_name = 525120
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = SOL01_Trade_Lane_Ring_37
[Object]
nickname = SOL01_Trade_Lane_Ring_37
reputation = fc_rs_grp
pos = 97146, 0, -185929
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_36
next_ring = SOL01_Trade_Lane_Ring_38
[Object]
nickname = SOL01_Trade_Lane_Ring_38
reputation = fc_rs_grp
pos = 82674, 0, -189958
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_37
next_ring = SOL01_Trade_Lane_Ring_39
[Object]
nickname = SOL01_Trade_Lane_Ring_39
reputation = fc_rs_grp
pos = 68202, 0, -193987
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_38
next_ring = SOL01_Trade_Lane_Ring_40
[Object]
nickname = SOL01_Trade_Lane_Ring_40
reputation = fc_rs_grp
pos = 53730, 0, -198016
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_39
next_ring = SOL01_Trade_Lane_Ring_41
[Object]
nickname = SOL01_Trade_Lane_Ring_41
reputation = fc_rs_grp
pos = 39258, 0, -202045
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_40
next_ring = SOL01_Trade_Lane_Ring_42
[Object]
nickname = SOL01_Trade_Lane_Ring_42
reputation = fc_rs_grp
pos = 24786, 0, -206074
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_41
next_ring = SOL01_Trade_Lane_Ring_43
[Object]
nickname = SOL01_Trade_Lane_Ring_43
reputation = fc_rs_grp
pos = 10314, 0, -210103
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_42
next_ring = SOL01_Trade_Lane_Ring_44
[Object]
nickname = SOL01_Trade_Lane_Ring_44
reputation = fc_rs_grp
pos = -4157, 0, -214132
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_43
next_ring = SOL01_Trade_Lane_Ring_45
[Object]
nickname = SOL01_Trade_Lane_Ring_45
reputation = fc_rs_grp
pos = -18629, 0, -218161
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_44
next_ring = SOL01_Trade_Lane_Ring_46
[Object]
nickname = SOL01_Trade_Lane_Ring_46
reputation = fc_rs_grp
pos = -33101, 0, -222190
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_45
next_ring = SOL01_Trade_Lane_Ring_47
[Object]
nickname = SOL01_Trade_Lane_Ring_47
reputation = fc_rs_grp
pos = -47573, 0, -226219
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_46
next_ring = SOL01_Trade_Lane_Ring_48
[Object]
nickname = SOL01_Trade_Lane_Ring_48
reputation = fc_rs_grp
pos = -62045, 0, -230248
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_47
next_ring = SOL01_Trade_Lane_Ring_49
[Object]
nickname = SOL01_Trade_Lane_Ring_49
reputation = fc_rs_grp
pos = -76517, 0, -234277
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_48
next_ring = SOL01_Trade_Lane_Ring_50
[Object]
nickname = SOL01_Trade_Lane_Ring_50
reputation = fc_rs_grp
pos = -90989, 0, -238306
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_49
next_ring = SOL01_Trade_Lane_Ring_51
[Object]
nickname = SOL01_Trade_Lane_Ring_51
reputation = fc_rs_grp
pos = -105461, 0, -242335
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_50
next_ring = SOL01_Trade_Lane_Ring_52
[Object]
nickname = SOL01_Trade_Lane_Ring_52
reputation = fc_rs_grp
pos = -119933, 0, -246364
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_51
next_ring = SOL01_Trade_Lane_Ring_53
[Object]
nickname = SOL01_Trade_Lane_Ring_53
reputation = fc_rs_grp
pos = -134405, 0, -250393
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_52
next_ring = SOL01_Trade_Lane_Ring_54
[Object]
nickname = SOL01_Trade_Lane_Ring_54
reputation = fc_rs_grp
pos = -148877, 0, -254422
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_53
next_ring = SOL01_Trade_Lane_Ring_55
[Object]
nickname = SOL01_Trade_Lane_Ring_55
reputation = fc_rs_grp
pos = -163350, 0, -258451
rotate = 0, 74, 0
archetype = Trade_Lane_Ring_x3_15000
ids_name = 0
ids_info = 66170
tradelane_space_name = 546527
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = SOL01_Trade_Lane_Ring_54
[Object]
nickname = SOL01_Container_Cylindrical_01
pos = 706000, 0, -169500
visit = 0
ids_info = 0
rotate = 34, 50, -61
spin = 0.055000, -0.020000, -0.004000
archetype = Container_Cylindrical_01_large_map
ids_name = 536873
loadout = Container_Cylindrical_SOL_1
[zone]
nickname = SOL01_asteroids
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ring
size = 700000, 35000, 100000
visit = 36
ids_info = 0
sort = 51
;damage = 100000
[Zone]
nickname = SOL01_asteroids_exclusion
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 630000
sort = 51
[Object]
nickname = SOL01_to_MP07_hole
ids_name = 544719
pos = -640000, 0, -140000
rotate = 0, -110, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_MP07
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = MP07, MP07_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Start01_hole
ids_name = 537529
pos = -420000, 0, 550000
rotate = 0, -36, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Start01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Start01, Start01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Bw07_hole
ids_name = 546553
pos = -570000, 0, 390000
rotate = 0, -60, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Bw07
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Bw07, Bw07_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_MS01_hole
ids_name = 534106
pos = -640000, 0, 240000
rotate = 0, -68, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Ms01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = MS01, MS01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_BSG01_hole
ids_name = 535277
pos = -630000, 0, 110000
rotate = 0, -81, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_BSG01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = BSG01, BSG01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Br01_hole
ids_name = 196614
pos = -640000, 0, 0
rotate = 0, -88, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Br01, Br01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Rh01_hole
ids_name = 196620
pos = -600000, 0, -310000
rotate = 0, -125, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Rh01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Rh01, Rh01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Ku01_hole
ids_name = 196626
pos = -500000, 0, -400000
rotate = 0, -145, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Ku01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Ku01, Ku01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Et02_hole
ids_name = 545071
pos = -390000, 0, -520000
rotate = 0, -155, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Et02
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Et02, Et02_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Hi03_hole
ids_name = 589873
pos = -250000, 0, -600000
rotate = 0, -165, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Hi03
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Hi03, Hi03_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Bw04_hole
ids_name = 196636
pos = -35000, 0, -650000
rotate = 0, -180, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Bw04
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Bw04, Bw04_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_Xk01_hole
ids_name = 533046
pos = 95000, 0, -645000
rotate = 0, 165, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_Xk01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = Xk01, Xk01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_AR10_hole
ids_name = 535073
pos = 270000, 0, -590000
rotate = 0, 150, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_AR10
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = AR10, AR10_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_to_IN07_hole
ids_name = 534735
pos = 420000, 0, -480000
rotate = 0, 135, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_IN07
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = IN07, IN07_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_explosion_outpost_1
pos = 0, 0, -325000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, -35, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_2
pos = -300000, 25000, -427000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_3
pos = 640000, 0, -30000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_4
pos = 253000, 135000, -245000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_5
pos = 37500, 53000, -430000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_6
pos = 142000, 0, 110000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_7
pos = -238000, 18000, 228000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_8
pos = -205000, 0, 420000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_9
pos = 75000, 0, 552000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_10
pos = 484000, 0, 442000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_11
pos = 105000, 32000, 336000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_12
pos = -105000, 0, 79000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 20, 0
archetype = outpost_explosion02_large_map
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[Object]
nickname = SOL01_explosion_outpost_13
pos = 173000, -100000, -258000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 110, 0
archetype = outpost_explosion02
ids_name = 546607
ids_info = 0
loadout = SOL01_outpost_explosion01
difficulty_level = 1
[zone]
nickname = SOL01_radiation_fx_warning_1
pos = 750000, 0, 0
rotate = 0, 0, 0
shape = BOX
size = 100000, 200000, 500000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_2
pos = -750000, 0, 0
rotate = 0, 0, 0
shape = BOX
size = 100000, 200000, 500000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_3
pos = 0, 0, 750000
rotate = 0, 90, 0
shape = BOX
size = 100000, 200000, 500000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_4
pos = 0, 0, -750000
rotate = 0, 90, 0
shape = BOX
size = 100000, 200000, 500000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_5
pos = 540000, 0, -520000
rotate = 0, 45, 0
shape = BOX
size = 100000, 200000, 600000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_6
pos = -540000, 0, -520000
rotate = 0, -45, 0
shape = BOX
size = 100000, 200000, 600000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_7
pos = -540000, 0, 520000
rotate = 0, 45, 0
shape = BOX
size = 100000, 200000, 600000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[zone]
nickname = SOL01_radiation_fx_warning_8
pos = 540000, 0, 520000
rotate = 0, -45, 0
shape = BOX
size = 100000, 200000, 600000
damage = 100000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
sort = 51
[Object]
nickname = SOL01_container_cubical_01
pos = -130000, 0, -405000
visit = 0
ids_info = 0
rotate = 47, 26, 87
spin = 0.050000, 0.002000, 0.040000
archetype = Container_Cubical_01_large_map
ids_name = 536873
loadout = Container_Cubical_SOL_1
[Object]
nickname = SOL01_container_cubical_02
pos = 102000, 0, 99000
visit = 0
ids_info = 0
rotate = -19, 31, 36
spin = -0.060000, 0.015000, 0.003000
archetype = Container_Cubical_02_large_map
ids_name = 536873
loadout = Container_Cubical_SOL_2
[Object]
nickname = SOL01_depot_1
reputation = fc_rs_grp
pos = -163600, 0, -257600
rotate = 0, 74, 0
archetype = depot_new01_large_map
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = SOL01_01
pos = -175000, 0, -280000
rotate = 15, 0, 0
ids_name = 546556
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SOL01_01_Base
base = SOL01_01_Base
reputation = rep_n_grp
archetype = AncientsAtlantis_st
loadout = AncientsAtlantis_st
difficulty_level = 1
[Zone]
nickname = Zone_SOL01_RandomMission01
pos = -400000, -450000, 400000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = red6_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red6_n_grp, 1.000000
[Zone]
nickname = Zone_SOL01_RandomMission02
pos = 400000, 450000, -400000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000
[Zone]
nickname = Zone_SOL01_RandomMission03
pos = -460000, -440000, 470000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = red16_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red16_n_grp, 1.000000
[Zone]
nickname = Zone_SOL01_RandomMission04
pos = 490000, 490000, -500000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = pirate_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = pirate_n_grp, 1.000000
[zone]
nickname = Zone_SOL01_destroy_vignette_01
pos = -197000, 0, -250000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_02
pos = -197000, 0, -245000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_03
pos = -197000, 0, -235000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_04
pos = -192000, 0, -235000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_05
pos = -192000, 0, -245000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_06
pos = -192000, 0, -250000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_07
pos = -187000, 0, -250000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_08
pos = -187000, 0, -245000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_09
pos = -187000, 0, -240000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_10
pos = -187000, 0, -235000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_11
pos = -202000, 0, -235000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_12
pos = -190000, 0, -300000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_13
pos = -190000, 0, -305000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_14
pos = -195000, 0, -305000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_15
pos = -185000, 0, -305000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_SOL01_destroy_vignette_16
pos = -180000, 0, -305000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = SOL01_Container_Cylindrical_02
pos = -248861, 49918, 50476
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.055000, -0.020000, -0.019000
archetype = Container_Cylindrical_02_large_map
ids_name = 536873
loadout = Container_Cylindrical_SOL_2
[Object]
nickname = SOL01_Container_Hexagonal_01
pos = -197861, 28058, 140804
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.050000, 0.025000, 0.018000
archetype = Container_Hexagonal_01_large_map
ids_name = 536873
loadout = Container_Hexagonal_SOL_1
[Object]
nickname = SOL01_Container_Hexagonal_02
pos = -90601, -1824, 298296
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = -0.060000, -0.035000, -0.010000
archetype = Container_Hexagonal_02_large_map
ids_name = 536873
loadout = Container_Hexagonal_SOL_2
[Object]
nickname = SOL01_Bio_Container_Medium_01
pos = 271483, 2946, -84775
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_1
[Object]
nickname = SOL01_suprise_container_01
pos = 427092, 2815, 455534
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = -0.059000, 0.015000, 0.011000
archetype = suprise_container_large_map
ids_name = 536873
loadout = suprise_container_SOL_1
[Object]
nickname = SOL01_Bio_Container_Medium_02
pos = -268000, 0, -112000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_2
[Object]
nickname = SOL01_Bio_Container_Medium_03
pos = -368000, 0, -178000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_3
[Object]
nickname = SOL01_Bio_Container_Medium_04
pos = -472000, 0, 105000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_4
[Object]
nickname = SOL01_Bio_Container_Medium_05
pos = -505000, 0, 283000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_5
[Object]
nickname = SOL01_Bio_Container_Medium_06
pos = -286000, 0, 365000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_6
[Object]
nickname = SOL01_Bio_Container_Medium_07
pos = -100000, 0, 485000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_7
[Object]
nickname = SOL01_Bio_Container_Medium_08
pos = 100000, 0, 450000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_8
[Object]
nickname = SOL01_Bio_Container_Medium_09
pos = 200000, 0, 620000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_9
[Object]
nickname = SOL01_Bio_Container_Medium_10
pos = 380000, 0, 575000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_10
[Object]
nickname = SOL01_Bio_Container_Medium_11
pos = 275000, 0, 300000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_11
[Object]
nickname = SOL01_Bio_Container_Medium_12
pos = 109000, 0, 256000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_12
[Object]
nickname = SOL01_Bio_Container_Medium_13
pos = -29000, 0, 125000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_13
[Object]
nickname = SOL01_Bio_Container_Medium_14
pos = 129000, 0, -5500
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_14
[Object]
nickname = SOL01_Bio_Container_Medium_15
pos = 57500, 0, -112000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_15
[Object]
nickname = SOL01_Bio_Container_Medium_16
pos = -83500, 0, -94500
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_16
[Object]
nickname = SOL01_Bio_Container_Medium_17
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visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_17
[Object]
nickname = SOL01_Bio_Container_Medium_18
pos = 430000, 0, -223000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_18
[Object]
nickname = SOL01_Bio_Container_Medium_19
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visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_19
[Object]
nickname = SOL01_Bio_Container_Medium_20
pos = 550000, 0, -350000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_20
[Object]
nickname = SOL01_Bio_Container_Medium_21
pos = 330000, 0, -369000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_21
[Object]
nickname = SOL01_Bio_Container_Medium_22
pos = 280000, 0, -485000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_22
[Object]
nickname = SOL01_Bio_Container_Medium_23
pos = 93000, 0, -460000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_23
[Object]
nickname = SOL01_Bio_Container_Medium_24
pos = -68000, 0, -483000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_24
[Object]
nickname = SOL01_Bio_Container_Medium_25
pos = -246000, 0, -436000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_25
[Object]
nickname = SOL01_Bio_Container_Medium_26
pos = -330000, 0, -588000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_26
[Object]
nickname = SOL01_Bio_Container_Medium_27
pos = -488000, 0, -503000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_27
[Object]
nickname = SOL01_Bio_Container_Medium_28
pos = -403000, 0, -300000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_28
[Object]
nickname = SOL01_Bio_Container_Medium_29
pos = -500000, 0, -163000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_29
[Object]
nickname = SOL01_Bio_Container_Medium_30
pos = -567000, 0, 55000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_30
[Object]
nickname = SOL01_Bio_Container_Medium_31
pos = -565000, 0, 242000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_31
[Object]
nickname = SOL01_Bio_Container_Medium_32
pos = -355000, 0, 485000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_32
[Object]
nickname = SOL01_Bio_Container_Medium_33
pos = 16500, 0, 636000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_33
[Object]
nickname = SOL01_Bio_Container_Medium_34
pos = 265000, 0, 440000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_34
[Object]
nickname = SOL01_Bio_Container_Medium_35
pos = 433000, 0, 412000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_35
[Object]
nickname = SOL01_Bio_Container_Medium_36
pos = 555000, 0, 355000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_36
[Object]
nickname = SOL01_Bio_Container_Medium_37
pos = 500000, 0, 46000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_37
[Object]
nickname = SOL01_Bio_Container_Medium_38
pos = 620000, 0, 168000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_38
[Object]
nickname = SOL01_Bio_Container_Medium_39
pos = 505000, 0, 160000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_39
[Object]
nickname = SOL01_Bio_Container_Medium_40
pos = 230000, 0, 57000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_40
[Object]
nickname = SOL01_Bio_Container_Medium_41
pos = -230000, 0, 626000
visit = 0
ids_info = 0
rotate = 0, 0, 0
spin = 0.070000, -0.048000, 0.017000
archetype = suprise_Bio_Container_Medium_large_map
ids_name = 536873
loadout = Bio_Container_Medium_SOL_41
[Object]
nickname = SOL01_Ceres
ids_name = 546609
ids_info = 0
pos = -180000, 0, 635000
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
archetype = Planet_Ceres_Sol ;5000m
atmosphere_range = 8000
burn_color = 255, 222, 160
[zone]
nickname = SOL01_Ceres_death
pos = -180000, 0, 635000
shape = SPHERE
size = 6800
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_SOL01_Ceres_exclusion
pos = -180000, 0, 635000
rotate = 0, 0, 0
shape = SPHERE
size = 11000
sort = 51
[Object]
nickname = SOL01_Deimos
ids_name = 546612
ids_info = 0
pos = -50000, -25000, -340000
rotate = 20, -20, 0
archetype = Deimos_moon_exp
loadout = explosion_Deimos
visit = 0
[Object]
nickname = SOL01_Phobos
ids_name = 546613
pos = 0, 40000, -260000
rotate = 0, 150, 0
archetype = Phobos_moon_exp
ids_info = 0
visit = 0
loadout = explosion_Phobos
[Object]
nickname = SOL01_to_ALOGI01_hole
ids_name = 546634
pos = -338000, 0, -570000
rotate = 0, -155, 0
archetype = jumphole_rebirth_large_map
msg_id_prefix = gcs_refer_system_ALOGI01
jump_effect = jump_effect_orange5
ids_info = 66146
visit = 0
goto = ALOGI01, ALOGI01_to_SOL01_hole, gate_tunnel_bretonia
[Object]
nickname = SOL01_shd_ex_st
ids_name = 546645
ids_info = 0
pos = 60800, 0, 111400
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = sol_shd_ex_st
loadout = sol_shd_ex_st
difficulty_level = 1
[Object]
nickname = SOL01_shd_ex_st_shield_gen01
ids_name = 216903
pos = 60800, 0, 105000
rotate = 0, 90, 0
archetype = event_shield_gen05
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = sol_shd_ex_st_shield_gen01
pilot = pilot_solar_hardest
[object]
nickname = SOL01_asteroid_belt
ids_name = 546045
pos = 0, 0, 0
archetype = sol_asteroid_belt_map
star = asteroid_belt