[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp ;space_farclip = 250000 [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Sol_space danger = Sol_danger battle = Sol_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\SOL01_asteroids1.ini zone = SOL01_asteroids [Ambient] color = 0, 0, 0 [Background] nebulae = solar\starsphere\starsphere_SOL01.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp [Object] nickname = SOL01_to_HELL01_hole ids_name = 546044 pos = 468500, 0, 250000 rotate = 0, 61, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_HELL01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = HELL01, HELL01_to_SOL01_hole, gate_tunnel_bretonia [LightSource] nickname = SOL01_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 900000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = SOL01_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 110000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Sun1 ids_name = 546526 ids_info = 66164 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_large_yellow_200k star = SolSun atmosphere_range = 130000 burn_color = 255, 255, 255 [zone] nickname = SOL01_Sun1_Radiation pos = 0, 0, 0 shape = ELLIPSOID size = 150000, 150000, 150000 damage = 10000 visit = 32 sort = 99 [Object] nickname = SOL01_Earth ids_name = 546527 ids_info = 0 pos = -230000, 0, -280000 rotate = 0, -110, 0 archetype = Planet_Earth_Sol ;30000m spin = 0.000000, 0.011000, 0.000000 atmosphere_range = 34500 burn_color = 255, 222, 160 base = SOL01_02_base reputation = fc_rs_grp [zone] nickname = SOL01_Earth_death pos = -230000, 0, -280000 shape = SPHERE size = 33000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Earth_dock_ring ids_name = 534426 pos = -197000, 0, -269000 rotate = 0, 70, 0 archetype = dock_ring ids_info = 66141 dock_with = SOL01_02_base reputation = fc_rs_grp behavior = NOTHING voice = atc_leg_f01a space_costume = robot_body_A difficulty_level = 4 pilot = pilot_solar_hardest [Object] nickname = SOL01_Earth_docking_fixture_1 ids_name = 261166 pos = -197000, 500, -269000 rotate = 0, 70, 0 archetype = docking_fixture ids_info = 66489 base = SOL01_02_base dock_with = SOL01_02_base reputation = fc_rs_grp behavior = NOTHING [Object] nickname = SOL01_Jupiter ids_name = 546528 ids_info = 0 pos = 190000, 0, -380000 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Jupiter_Sol ;100000m atmosphere_range = 115000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Jupiter_death pos = 190000, 0, -380000 shape = SPHERE size = 110000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Saturn ids_name = 546529 ids_info = 0 pos = -330000, 0, 140000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Saturn_Sol ;85000m atmosphere_range = 95000 burn_color = 255, 222, 160 ring = Zone_SOL01_Saturn_ring, solar\rings\lava.ini [zone] nickname = Zone_SOL01_Saturn_ring pos = -330000, 0, 140000 rotate = 60, 0, 20 shape = ring size = 150000, 110000, 20000 sort = 0.000000 [zone] nickname = SOL01_Saturn_death pos = -330000, 0, 140000 shape = SPHERE size = 90000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Uranus ids_name = 546530 ids_info = 0 pos = 10000, 0, 280000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Uranus_Sol ;60000m atmosphere_range = 70000 burn_color = 255, 222, 160 ring = Zone_SOL01_Uranus_ring1, solar\rings\saturn_ring.ini ring = Zone_SOL01_Uranus_ring2, solar\rings\saturn_ring.ini [zone] nickname = Zone_SOL01_Uranus_ring1 pos = 10000, 0, 280000 rotate = -60, 0, 20 shape = ring size = 100000, 85000, 15000 sort = 0.000000 [zone] nickname = Zone_SOL01_Uranus_ring2 pos = 10000, 0, 280000 rotate = -60, 0, 20 shape = ring size = 105000, 100000, 15000 sort = 0.000000 [zone] nickname = SOL01_Uranus_death pos = 10000, 0, 280000 shape = SPHERE size = 66000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Neptune ids_name = 546531 ids_info = 0 pos = 370000, 0, -85000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Neptune_Sol ;60000m atmosphere_range = 70000 burn_color = 255, 222, 160 ring = Zone_SOL01_Neptune_ring1, solar\rings\saturn_ring.ini ring = Zone_SOL01_Neptune_ring2, solar\rings\saturn_ring.ini [zone] nickname = Zone_SOL01_Neptune_ring1 pos = 370000, 0, -85000 rotate = 90, 0, 20 shape = ring size = 93000, 90000, 15000 sort = 0.000000 [zone] nickname = Zone_SOL01_Neptune_ring2 pos = 370000, 0, -85000 rotate = 90, 0, 0 shape = ring size = 100000, 98000, 15000 sort = 0.000000 [zone] nickname = SOL01_Neptune_death pos = 370000, 0, -85000 shape = SPHERE size = 66000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Venus ids_name = 546532 ids_info = 0 pos = -220000, 0, -60000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Venus_Sol ;30000m atmosphere_range = 38000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Venus_death pos = -220000, 0, -60000 shape = SPHERE size = 35000 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Mercury ids_name = 546533 ids_info = 0 pos = 130000, 0, 130000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Mercury_Sol ;15000m atmosphere_range = 18500 burn_color = 255, 222, 160 [zone] nickname = SOL01_Mercury_death pos = 130000, 0, 130000 shape = SPHERE size = 16500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Mars ids_name = 546534 ids_info = 0 pos = -20000, 0, -300000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Mars_Sol ;15000m atmosphere_range = 25000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Mars_death pos = -20000, 0, -300000 shape = SPHERE size = 22500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Pluto ids_name = 546535 ids_info = 0 pos = 430000, 0, 430000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Pluto_Sol ;10000m atmosphere_range = 13000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Pluto_death pos = 430000, 0, 430000 shape = SPHERE size = 11500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Moon ids_name = 546536 ids_info = 0 pos = -290000, 20000, -400000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, -80, 0 archetype = Planet_Moon_Sol ;13000m atmosphere_range = 16000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Moon_death pos = -290000, 20000, -400000 shape = SPHERE size = 14500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Europa ids_name = 546537 ids_info = 0 pos = 50000, 50000, -450000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, -80, 0 archetype = Planet_Europa_Sol ;13000m atmosphere_range = 16000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Europa_death pos = 50000, 50000, -450000 shape = SPHERE size = 14500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Io ids_name = 546538 ids_info = 0 pos = 180000, -100000, -240000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, -170, 0 archetype = Planet_Io_Sol ;14000m atmosphere_range = 17000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Io_death pos = 180000, -100000, -240000 shape = SPHERE size = 15500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Ganymede ids_name = 546539 ids_info = 0 pos = 250000, 150000, -270000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, -170, 0 archetype = Planet_Ganymede_Sol ;18000m atmosphere_range = 21000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Ganymede_death pos = 250000, 150000, -270000 shape = SPHERE size = 19500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Callisto ids_name = 546540 ids_info = 0 pos = 150000, 220000, -420000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, -170, 0 archetype = Planet_Callisto_Sol ;16000m atmosphere_range = 19000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Callisto_death pos = 150000, 220000, -420000 shape = SPHERE size = 17500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Titan ids_name = 546541 ids_info = 0 pos = -380000, -90000, 40000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Titan_Sol ;17000m atmosphere_range = 20000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Titan_death pos = -380000, -90000, 40000 shape = SPHERE size = 18500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Iapetus ids_name = 546542 ids_info = 0 pos = -400000, 130000, 130000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Iapetus_Sol ;3000m atmosphere_range = 5000 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Iapetus_3000m [zone] nickname = SOL01_Iapetus_death pos = -400000, 130000, 130000 shape = SPHERE size = 4300 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Rhea ids_name = 546543 ids_info = 0 pos = -220000, 30000, 180000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Rhea_Sol ;3000m atmosphere_range = 5000 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Rhea_3000m [zone] nickname = SOL01_Rhea_death pos = -220000, 30000, 180000 shape = SPHERE size = 4300 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Dione ids_name = 546544 ids_info = 0 pos = -290000, -30000, 270000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Dione_Sol ;2000m atmosphere_range = 4000 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Dione_2000m [zone] nickname = SOL01_Dione_death pos = -290000, -30000, 270000 shape = SPHERE size = 3500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Enceladus ids_name = 546545 ids_info = 0 pos = -350000, 90000, 230000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Enceladus_Sol ;1000m atmosphere_range = 2000 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Enceladus_1000m [zone] nickname = SOL01_Enceladus_death pos = -350000, 90000, 230000 shape = SPHERE size = 1500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Mimas ids_name = 546546 ids_info = 0 pos = -250000, 50000, 50000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Mimas_Sol ;700m atmosphere_range = 1400 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Mimas_700m [zone] nickname = SOL01_Mimas_death pos = -250000, 50000, 50000 shape = SPHERE size = 950 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Tethys ids_name = 546547 ids_info = 0 pos = -350000, 70000, 20000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Tethys_Sol ;1700m atmosphere_range = 3100 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Tethys_1700m [zone] nickname = SOL01_Tethys_death pos = -350000, 70000, 20000 shape = SPHERE size = 2400 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Triton ids_name = 546548 ids_info = 0 pos = 480000, 0, 50000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Triton_Sol ;9000m atmosphere_range = 12000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Triton_death pos = 480000, 0, 50000 shape = SPHERE size = 11500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Charon ids_name = 546549 ids_info = 0 pos = 400000, 15000, 450000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Charon_Sol ;3000m atmosphere_range = 5000 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Charon_3000m [zone] nickname = SOL01_Charon_death pos = 400000, 15000, 450000 shape = SPHERE size = 4300 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Miranda ids_name = 546550 ids_info = 0 pos = 10000, -20000, 380000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Miranda_Sol ;1000m atmosphere_range = 2000 burn_color = 255, 222, 160 loadout = loadout_explosion_planet_Miranda_1000m [zone] nickname = SOL01_Miranda_death pos = 10000, -20000, 380000 shape = SPHERE size = 1500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Titania ids_name = 546551 ids_info = 0 pos = 90000, 35000, 360000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Titania_Sol ;4000m atmosphere_range = 6500 burn_color = 255, 222, 160 [zone] nickname = SOL01_Titania_death pos = 90000, 35000, 360000 shape = SPHERE size = 5500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Oberon ids_name = 546552 ids_info = 0 pos = 100000, -70000, 300000 spin = 0.000000, 0.012000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Oberon_Sol ;4000m atmosphere_range = 6500 burn_color = 255, 222, 160 [zone] nickname = SOL01_Oberon_death pos = 100000, -70000, 300000 shape = SPHERE size = 5500 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = SOL01_Trade_Lane_Ring_01 reputation = fc_rs_grp pos = 448206, 0, 230668 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 525120 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = SOL01_Trade_Lane_Ring_02 [Object] nickname = SOL01_Trade_Lane_Ring_02 reputation = fc_rs_grp pos = 438657, 0, 218734 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_01 next_ring = SOL01_Trade_Lane_Ring_03 [Object] nickname = SOL01_Trade_Lane_Ring_03 reputation = fc_rs_grp pos = 429109, 0, 206800 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_02 next_ring = SOL01_Trade_Lane_Ring_04 [Object] nickname = SOL01_Trade_Lane_Ring_04 reputation = fc_rs_grp pos = 419560, 0, 194866 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_03 next_ring = SOL01_Trade_Lane_Ring_05 [Object] nickname = SOL01_Trade_Lane_Ring_05 reputation = fc_rs_grp pos = 410012, 0, 182933 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_04 next_ring = SOL01_Trade_Lane_Ring_06 [Object] nickname = SOL01_Trade_Lane_Ring_06 reputation = fc_rs_grp pos = 400463, 0, 170999 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_05 next_ring = SOL01_Trade_Lane_Ring_07 [Object] nickname = SOL01_Trade_Lane_Ring_07 reputation = fc_rs_grp pos = 390915, 0, 159065 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_06 next_ring = SOL01_Trade_Lane_Ring_08 [Object] nickname = SOL01_Trade_Lane_Ring_08 reputation = fc_rs_grp pos = 381367, 0, 147132 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_07 next_ring = SOL01_Trade_Lane_Ring_09 [Object] nickname = SOL01_Trade_Lane_Ring_09 reputation = fc_rs_grp pos = 371818, 0, 135198 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_08 next_ring = SOL01_Trade_Lane_Ring_10 [Object] nickname = SOL01_Trade_Lane_Ring_10 reputation = fc_rs_grp pos = 362270, 0, 123264 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_09 next_ring = SOL01_Trade_Lane_Ring_11 [Object] nickname = SOL01_Trade_Lane_Ring_11 reputation = fc_rs_grp pos = 352721, 0, 111330 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_10 next_ring = SOL01_Trade_Lane_Ring_12 [Object] nickname = SOL01_Trade_Lane_Ring_12 reputation = fc_rs_grp pos = 343173, 0, 99397 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_11 next_ring = SOL01_Trade_Lane_Ring_13 [Object] nickname = SOL01_Trade_Lane_Ring_13 reputation = fc_rs_grp pos = 333625, 0, 87463 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_12 next_ring = SOL01_Trade_Lane_Ring_14 [Object] nickname = SOL01_Trade_Lane_Ring_14 reputation = fc_rs_grp pos = 324076, 0, 75529 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_13 next_ring = SOL01_Trade_Lane_Ring_15 [Object] nickname = SOL01_Trade_Lane_Ring_15 reputation = fc_rs_grp pos = 314528, 0, 63596 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_14 next_ring = SOL01_Trade_Lane_Ring_16 [Object] nickname = SOL01_Trade_Lane_Ring_16 reputation = fc_rs_grp pos = 304979, 0, 51662 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_15 next_ring = SOL01_Trade_Lane_Ring_17 [Object] nickname = SOL01_Trade_Lane_Ring_17 reputation = fc_rs_grp pos = 295431, 0, 39728 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_16 next_ring = SOL01_Trade_Lane_Ring_18 [Object] nickname = SOL01_Trade_Lane_Ring_18 reputation = fc_rs_grp pos = 285883, 0, 27795 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_17 next_ring = SOL01_Trade_Lane_Ring_19 [Object] nickname = SOL01_Trade_Lane_Ring_19 reputation = fc_rs_grp pos = 276334, 0, 15861 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_18 next_ring = SOL01_Trade_Lane_Ring_20 [Object] nickname = SOL01_Trade_Lane_Ring_20 reputation = fc_rs_grp pos = 266786, 0, 3927 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_19 next_ring = SOL01_Trade_Lane_Ring_21 [Object] nickname = SOL01_Trade_Lane_Ring_21 reputation = fc_rs_grp pos = 257237, 0, -8006 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_20 next_ring = SOL01_Trade_Lane_Ring_22 [Object] nickname = SOL01_Trade_Lane_Ring_22 reputation = fc_rs_grp pos = 247689, 0, -19939 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_21 next_ring = SOL01_Trade_Lane_Ring_23 [Object] nickname = SOL01_Trade_Lane_Ring_23 reputation = fc_rs_grp pos = 238140, 0, -31873 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_22 next_ring = SOL01_Trade_Lane_Ring_24 [Object] nickname = SOL01_Trade_Lane_Ring_24 reputation = fc_rs_grp pos = 228592, 0, -43807 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_23 next_ring = SOL01_Trade_Lane_Ring_25 [Object] nickname = SOL01_Trade_Lane_Ring_25 reputation = fc_rs_grp pos = 219044, 0, -55740 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_24 next_ring = SOL01_Trade_Lane_Ring_26 [Object] nickname = SOL01_Trade_Lane_Ring_26 reputation = fc_rs_grp pos = 209495, 0, -67674 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_25 next_ring = SOL01_Trade_Lane_Ring_27 [Object] nickname = SOL01_Trade_Lane_Ring_27 reputation = fc_rs_grp pos = 199947, 0, -79608 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_26 next_ring = SOL01_Trade_Lane_Ring_28 [Object] nickname = SOL01_Trade_Lane_Ring_28 reputation = fc_rs_grp pos = 190398, 0, -91542 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_27 next_ring = SOL01_Trade_Lane_Ring_29 [Object] nickname = SOL01_Trade_Lane_Ring_29 reputation = fc_rs_grp pos = 180850, 0, -103475 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_28 next_ring = SOL01_Trade_Lane_Ring_30 [Object] nickname = SOL01_Trade_Lane_Ring_30 reputation = fc_rs_grp pos = 171302, 0, -115409 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_29 next_ring = SOL01_Trade_Lane_Ring_31 [Object] nickname = SOL01_Trade_Lane_Ring_31 reputation = fc_rs_grp pos = 161753, 0, -127343 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_30 next_ring = SOL01_Trade_Lane_Ring_32 [Object] nickname = SOL01_Trade_Lane_Ring_32 reputation = fc_rs_grp pos = 152205, 0, -139276 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_31 next_ring = SOL01_Trade_Lane_Ring_33 [Object] nickname = SOL01_Trade_Lane_Ring_33 reputation = fc_rs_grp pos = 142656, 0, -151210 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_32 next_ring = SOL01_Trade_Lane_Ring_34 [Object] nickname = SOL01_Trade_Lane_Ring_34 reputation = fc_rs_grp pos = 133108, 0, -163144 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_33 next_ring = SOL01_Trade_Lane_Ring_35 [Object] nickname = SOL01_Trade_Lane_Ring_35 reputation = fc_rs_grp pos = 123560, 0, -175078 rotate = 0, 38, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 546527 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_34 [Object] nickname = SOL01_Trade_Lane_Ring_36 reputation = fc_rs_grp pos = 111619, 0, -181901 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 525120 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = SOL01_Trade_Lane_Ring_37 [Object] nickname = SOL01_Trade_Lane_Ring_37 reputation = fc_rs_grp pos = 97146, 0, -185929 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_36 next_ring = SOL01_Trade_Lane_Ring_38 [Object] nickname = SOL01_Trade_Lane_Ring_38 reputation = fc_rs_grp pos = 82674, 0, -189958 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_37 next_ring = SOL01_Trade_Lane_Ring_39 [Object] nickname = SOL01_Trade_Lane_Ring_39 reputation = fc_rs_grp pos = 68202, 0, -193987 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_38 next_ring = SOL01_Trade_Lane_Ring_40 [Object] nickname = SOL01_Trade_Lane_Ring_40 reputation = fc_rs_grp pos = 53730, 0, -198016 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_39 next_ring = SOL01_Trade_Lane_Ring_41 [Object] nickname = SOL01_Trade_Lane_Ring_41 reputation = fc_rs_grp pos = 39258, 0, -202045 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_40 next_ring = SOL01_Trade_Lane_Ring_42 [Object] nickname = SOL01_Trade_Lane_Ring_42 reputation = fc_rs_grp pos = 24786, 0, -206074 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_41 next_ring = SOL01_Trade_Lane_Ring_43 [Object] nickname = SOL01_Trade_Lane_Ring_43 reputation = fc_rs_grp pos = 10314, 0, -210103 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_42 next_ring = SOL01_Trade_Lane_Ring_44 [Object] nickname = SOL01_Trade_Lane_Ring_44 reputation = fc_rs_grp pos = -4157, 0, -214132 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_43 next_ring = SOL01_Trade_Lane_Ring_45 [Object] nickname = SOL01_Trade_Lane_Ring_45 reputation = fc_rs_grp pos = -18629, 0, -218161 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_44 next_ring = SOL01_Trade_Lane_Ring_46 [Object] nickname = SOL01_Trade_Lane_Ring_46 reputation = fc_rs_grp pos = -33101, 0, -222190 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_45 next_ring = SOL01_Trade_Lane_Ring_47 [Object] nickname = SOL01_Trade_Lane_Ring_47 reputation = fc_rs_grp pos = -47573, 0, -226219 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_46 next_ring = SOL01_Trade_Lane_Ring_48 [Object] nickname = SOL01_Trade_Lane_Ring_48 reputation = fc_rs_grp pos = -62045, 0, -230248 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_47 next_ring = SOL01_Trade_Lane_Ring_49 [Object] nickname = SOL01_Trade_Lane_Ring_49 reputation = fc_rs_grp pos = -76517, 0, -234277 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_48 next_ring = SOL01_Trade_Lane_Ring_50 [Object] nickname = SOL01_Trade_Lane_Ring_50 reputation = fc_rs_grp pos = -90989, 0, -238306 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_49 next_ring = SOL01_Trade_Lane_Ring_51 [Object] nickname = SOL01_Trade_Lane_Ring_51 reputation = fc_rs_grp pos = -105461, 0, -242335 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_50 next_ring = SOL01_Trade_Lane_Ring_52 [Object] nickname = SOL01_Trade_Lane_Ring_52 reputation = fc_rs_grp pos = -119933, 0, -246364 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_51 next_ring = SOL01_Trade_Lane_Ring_53 [Object] nickname = SOL01_Trade_Lane_Ring_53 reputation = fc_rs_grp pos = -134405, 0, -250393 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_52 next_ring = SOL01_Trade_Lane_Ring_54 [Object] nickname = SOL01_Trade_Lane_Ring_54 reputation = fc_rs_grp pos = -148877, 0, -254422 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_53 next_ring = SOL01_Trade_Lane_Ring_55 [Object] nickname = SOL01_Trade_Lane_Ring_55 reputation = fc_rs_grp pos = -163350, 0, -258451 rotate = 0, 74, 0 archetype = Trade_Lane_Ring_x3_15000 ids_name = 0 ids_info = 66170 tradelane_space_name = 546527 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = SOL01_Trade_Lane_Ring_54 [Object] nickname = SOL01_Container_Cylindrical_01 pos = 706000, 0, -169500 visit = 0 ids_info = 0 rotate = 34, 50, -61 spin = 0.055000, -0.020000, -0.004000 archetype = Container_Cylindrical_01_large_map ids_name = 536873 loadout = Container_Cylindrical_SOL_1 [zone] nickname = SOL01_asteroids ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ring size = 700000, 35000, 100000 visit = 36 ids_info = 0 sort = 51 ;damage = 100000 [Zone] nickname = SOL01_asteroids_exclusion pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 630000 sort = 51 [Object] nickname = SOL01_to_MP07_hole ids_name = 544719 pos = -640000, 0, -140000 rotate = 0, -110, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_MP07 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = MP07, MP07_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Start01_hole ids_name = 537529 pos = -420000, 0, 550000 rotate = 0, -36, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Start01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Start01, Start01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Bw07_hole ids_name = 546553 pos = -570000, 0, 390000 rotate = 0, -60, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Bw07 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Bw07, Bw07_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_MS01_hole ids_name = 534106 pos = -640000, 0, 240000 rotate = 0, -68, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Ms01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = MS01, MS01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_BSG01_hole ids_name = 535277 pos = -630000, 0, 110000 rotate = 0, -81, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_BSG01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = BSG01, BSG01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Br01_hole ids_name = 196614 pos = -640000, 0, 0 rotate = 0, -88, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Br01, Br01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Rh01_hole ids_name = 196620 pos = -600000, 0, -310000 rotate = 0, -125, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Rh01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Rh01, Rh01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Ku01_hole ids_name = 196626 pos = -500000, 0, -400000 rotate = 0, -145, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Ku01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Ku01, Ku01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Et02_hole ids_name = 545071 pos = -390000, 0, -520000 rotate = 0, -155, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Et02 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Et02, Et02_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Hi03_hole ids_name = 589873 pos = -250000, 0, -600000 rotate = 0, -165, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Hi03 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Hi03, Hi03_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Bw04_hole ids_name = 196636 pos = -35000, 0, -650000 rotate = 0, -180, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Bw04 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Bw04, Bw04_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_Xk01_hole ids_name = 533046 pos = 95000, 0, -645000 rotate = 0, 165, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_Xk01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = Xk01, Xk01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_AR10_hole ids_name = 535073 pos = 270000, 0, -590000 rotate = 0, 150, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_AR10 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = AR10, AR10_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_to_IN07_hole ids_name = 534735 pos = 420000, 0, -480000 rotate = 0, 135, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_IN07 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = IN07, IN07_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_explosion_outpost_1 pos = 0, 0, -325000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, -35, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_2 pos = -300000, 25000, -427000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_3 pos = 640000, 0, -30000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_4 pos = 253000, 135000, -245000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_5 pos = 37500, 53000, -430000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_6 pos = 142000, 0, 110000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_7 pos = -238000, 18000, 228000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_8 pos = -205000, 0, 420000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_9 pos = 75000, 0, 552000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_10 pos = 484000, 0, 442000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_11 pos = 105000, 32000, 336000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_12 pos = -105000, 0, 79000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 20, 0 archetype = outpost_explosion02_large_map ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [Object] nickname = SOL01_explosion_outpost_13 pos = 173000, -100000, -258000 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 110, 0 archetype = outpost_explosion02 ids_name = 546607 ids_info = 0 loadout = SOL01_outpost_explosion01 difficulty_level = 1 [zone] nickname = SOL01_radiation_fx_warning_1 pos = 750000, 0, 0 rotate = 0, 0, 0 shape = BOX size = 100000, 200000, 500000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_2 pos = -750000, 0, 0 rotate = 0, 0, 0 shape = BOX size = 100000, 200000, 500000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_3 pos = 0, 0, 750000 rotate = 0, 90, 0 shape = BOX size = 100000, 200000, 500000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_4 pos = 0, 0, -750000 rotate = 0, 90, 0 shape = BOX size = 100000, 200000, 500000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_5 pos = 540000, 0, -520000 rotate = 0, 45, 0 shape = BOX size = 100000, 200000, 600000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_6 pos = -540000, 0, -520000 rotate = 0, -45, 0 shape = BOX size = 100000, 200000, 600000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_7 pos = -540000, 0, 520000 rotate = 0, 45, 0 shape = BOX size = 100000, 200000, 600000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [zone] nickname = SOL01_radiation_fx_warning_8 pos = 540000, 0, 520000 rotate = 0, -45, 0 shape = BOX size = 100000, 200000, 600000 damage = 100000 spacedust = outer_sanctum_lightning spacedust_maxparticles = 75 sort = 51 [Object] nickname = SOL01_container_cubical_01 pos = -130000, 0, -405000 visit = 0 ids_info = 0 rotate = 47, 26, 87 spin = 0.050000, 0.002000, 0.040000 archetype = Container_Cubical_01_large_map ids_name = 536873 loadout = Container_Cubical_SOL_1 [Object] nickname = SOL01_container_cubical_02 pos = 102000, 0, 99000 visit = 0 ids_info = 0 rotate = -19, 31, 36 spin = -0.060000, 0.015000, 0.003000 archetype = Container_Cubical_02_large_map ids_name = 536873 loadout = Container_Cubical_SOL_2 [Object] nickname = SOL01_depot_1 reputation = fc_rs_grp pos = -163600, 0, -257600 rotate = 0, 74, 0 archetype = depot_new01_large_map ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = SOL01_01 pos = -175000, 0, -280000 rotate = 15, 0, 0 ids_name = 546556 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = SOL01_01_Base base = SOL01_01_Base reputation = rep_n_grp archetype = AncientsAtlantis_st loadout = AncientsAtlantis_st difficulty_level = 1 [Zone] nickname = Zone_SOL01_RandomMission01 pos = -400000, -450000, 400000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = red6_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red6_n_grp, 1.000000 [Zone] nickname = Zone_SOL01_RandomMission02 pos = 400000, 450000, -400000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = fc_n3_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 [Zone] nickname = Zone_SOL01_RandomMission03 pos = -460000, -440000, 470000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = red16_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = red16_n_grp, 1.000000 [Zone] nickname = Zone_SOL01_RandomMission04 pos = 490000, 490000, -500000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 damage = 1000000000 toughness = 2 density = 3 repop_time = 90 max_battle_size = 4 pop_type = Background relief_time = 90 population_additive = false faction_weight = pirate_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = pirate_n_grp, 1.000000 [zone] nickname = Zone_SOL01_destroy_vignette_01 pos = -197000, 0, -250000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_02 pos = -197000, 0, -245000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_03 pos = -197000, 0, -235000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_04 pos = -192000, 0, -235000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_05 pos = -192000, 0, -245000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_06 pos = -192000, 0, -250000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_07 pos = -187000, 0, -250000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_08 pos = -187000, 0, -245000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_09 pos = -187000, 0, -240000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_10 pos = -187000, 0, -235000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_11 pos = -202000, 0, -235000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_12 pos = -190000, 0, -300000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_13 pos = -190000, 0, -305000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_14 pos = -195000, 0, -305000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_15 pos = -185000, 0, -305000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_SOL01_destroy_vignette_16 pos = -180000, 0, -305000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = SOL01_Container_Cylindrical_02 pos = -248861, 49918, 50476 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.055000, -0.020000, -0.019000 archetype = Container_Cylindrical_02_large_map ids_name = 536873 loadout = Container_Cylindrical_SOL_2 [Object] nickname = SOL01_Container_Hexagonal_01 pos = -197861, 28058, 140804 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.050000, 0.025000, 0.018000 archetype = Container_Hexagonal_01_large_map ids_name = 536873 loadout = Container_Hexagonal_SOL_1 [Object] nickname = SOL01_Container_Hexagonal_02 pos = -90601, -1824, 298296 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = -0.060000, -0.035000, -0.010000 archetype = Container_Hexagonal_02_large_map ids_name = 536873 loadout = Container_Hexagonal_SOL_2 [Object] nickname = SOL01_Bio_Container_Medium_01 pos = 271483, 2946, -84775 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_1 [Object] nickname = SOL01_suprise_container_01 pos = 427092, 2815, 455534 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = -0.059000, 0.015000, 0.011000 archetype = suprise_container_large_map ids_name = 536873 loadout = suprise_container_SOL_1 [Object] nickname = SOL01_Bio_Container_Medium_02 pos = -268000, 0, -112000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_2 [Object] nickname = SOL01_Bio_Container_Medium_03 pos = -368000, 0, -178000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_3 [Object] nickname = SOL01_Bio_Container_Medium_04 pos = -472000, 0, 105000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_4 [Object] nickname = SOL01_Bio_Container_Medium_05 pos = -505000, 0, 283000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_5 [Object] nickname = SOL01_Bio_Container_Medium_06 pos = -286000, 0, 365000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_6 [Object] nickname = SOL01_Bio_Container_Medium_07 pos = -100000, 0, 485000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_7 [Object] nickname = SOL01_Bio_Container_Medium_08 pos = 100000, 0, 450000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_8 [Object] nickname = SOL01_Bio_Container_Medium_09 pos = 200000, 0, 620000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_9 [Object] nickname = SOL01_Bio_Container_Medium_10 pos = 380000, 0, 575000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_10 [Object] nickname = SOL01_Bio_Container_Medium_11 pos = 275000, 0, 300000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_11 [Object] nickname = SOL01_Bio_Container_Medium_12 pos = 109000, 0, 256000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_12 [Object] nickname = SOL01_Bio_Container_Medium_13 pos = -29000, 0, 125000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_13 [Object] nickname = SOL01_Bio_Container_Medium_14 pos = 129000, 0, -5500 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_14 [Object] nickname = SOL01_Bio_Container_Medium_15 pos = 57500, 0, -112000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_15 [Object] nickname = SOL01_Bio_Container_Medium_16 pos = -83500, 0, -94500 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_16 [Object] nickname = SOL01_Bio_Container_Medium_17 pos = 280000, 0, -227000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_17 [Object] nickname = SOL01_Bio_Container_Medium_18 pos = 430000, 0, -223000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_18 [Object] nickname = SOL01_Bio_Container_Medium_19 pos = 530000, 0, -112000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_19 [Object] nickname = SOL01_Bio_Container_Medium_20 pos = 550000, 0, -350000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_20 [Object] nickname = SOL01_Bio_Container_Medium_21 pos = 330000, 0, -369000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_21 [Object] nickname = SOL01_Bio_Container_Medium_22 pos = 280000, 0, -485000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_22 [Object] nickname = SOL01_Bio_Container_Medium_23 pos = 93000, 0, -460000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_23 [Object] nickname = SOL01_Bio_Container_Medium_24 pos = -68000, 0, -483000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_24 [Object] nickname = SOL01_Bio_Container_Medium_25 pos = -246000, 0, -436000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_25 [Object] nickname = SOL01_Bio_Container_Medium_26 pos = -330000, 0, -588000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_26 [Object] nickname = SOL01_Bio_Container_Medium_27 pos = -488000, 0, -503000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_27 [Object] nickname = SOL01_Bio_Container_Medium_28 pos = -403000, 0, -300000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_28 [Object] nickname = SOL01_Bio_Container_Medium_29 pos = -500000, 0, -163000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_29 [Object] nickname = SOL01_Bio_Container_Medium_30 pos = -567000, 0, 55000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_30 [Object] nickname = SOL01_Bio_Container_Medium_31 pos = -565000, 0, 242000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_31 [Object] nickname = SOL01_Bio_Container_Medium_32 pos = -355000, 0, 485000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_32 [Object] nickname = SOL01_Bio_Container_Medium_33 pos = 16500, 0, 636000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_33 [Object] nickname = SOL01_Bio_Container_Medium_34 pos = 265000, 0, 440000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_34 [Object] nickname = SOL01_Bio_Container_Medium_35 pos = 433000, 0, 412000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_35 [Object] nickname = SOL01_Bio_Container_Medium_36 pos = 555000, 0, 355000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_36 [Object] nickname = SOL01_Bio_Container_Medium_37 pos = 500000, 0, 46000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_37 [Object] nickname = SOL01_Bio_Container_Medium_38 pos = 620000, 0, 168000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_38 [Object] nickname = SOL01_Bio_Container_Medium_39 pos = 505000, 0, 160000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_39 [Object] nickname = SOL01_Bio_Container_Medium_40 pos = 230000, 0, 57000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_40 [Object] nickname = SOL01_Bio_Container_Medium_41 pos = -230000, 0, 626000 visit = 0 ids_info = 0 rotate = 0, 0, 0 spin = 0.070000, -0.048000, 0.017000 archetype = suprise_Bio_Container_Medium_large_map ids_name = 536873 loadout = Bio_Container_Medium_SOL_41 [Object] nickname = SOL01_Ceres ids_name = 546609 ids_info = 0 pos = -180000, 0, 635000 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 archetype = Planet_Ceres_Sol ;5000m atmosphere_range = 8000 burn_color = 255, 222, 160 [zone] nickname = SOL01_Ceres_death pos = -180000, 0, 635000 shape = SPHERE size = 6800 damage = 2000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_SOL01_Ceres_exclusion pos = -180000, 0, 635000 rotate = 0, 0, 0 shape = SPHERE size = 11000 sort = 51 [Object] nickname = SOL01_Deimos ids_name = 546612 ids_info = 0 pos = -50000, -25000, -340000 rotate = 20, -20, 0 archetype = Deimos_moon_exp loadout = explosion_Deimos visit = 0 [Object] nickname = SOL01_Phobos ids_name = 546613 pos = 0, 40000, -260000 rotate = 0, 150, 0 archetype = Phobos_moon_exp ids_info = 0 visit = 0 loadout = explosion_Phobos [Object] nickname = SOL01_to_ALOGI01_hole ids_name = 546634 pos = -338000, 0, -570000 rotate = 0, -155, 0 archetype = jumphole_rebirth_large_map msg_id_prefix = gcs_refer_system_ALOGI01 jump_effect = jump_effect_orange5 ids_info = 66146 visit = 0 goto = ALOGI01, ALOGI01_to_SOL01_hole, gate_tunnel_bretonia [Object] nickname = SOL01_shd_ex_st ids_name = 546645 ids_info = 0 pos = 60800, 0, 111400 behavior = NOTHING pilot = pilot_solar_hardest dock_with = SF01_02_Base base = SF01_02_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = sol_shd_ex_st loadout = sol_shd_ex_st difficulty_level = 1 [Object] nickname = SOL01_shd_ex_st_shield_gen01 ids_name = 216903 pos = 60800, 0, 105000 rotate = 0, 90, 0 archetype = event_shield_gen05 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base reputation = red_n_grp behavior = NOTHING difficulty_level = 1 loadout = sol_shd_ex_st_shield_gen01 pilot = pilot_solar_hardest [object] nickname = SOL01_asteroid_belt ids_name = 546045 pos = 0, 0, 0 archetype = sol_asteroid_belt_map star = asteroid_belt