FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/PH01/PH01.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

521 lines
10 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[Music]
space = iw07_space
danger = iw07_danger
battle = Tau-50battle
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\PH01_nebula_01.ini
zone = Zone_PH01_nebula_01
[Nebula]
file = solar\nebula\PH01_nebula_02.ini
zone = Zone_PH01_nebula_02
[Ambient]
color = 10, 20, 60
[Background]
basic_stars =
complex_stars = solar\starsphere\cf_starsphere_stars2.cmp
nebulae =
[LightSource]
nickname = PH01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 64000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = PH01_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 6000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = PH01_Sun1
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = bw13_sun
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 66164
[Object]
nickname = PH01_to_Am01_hole
ids_name = 545008
pos = 46700, 0, 0
rotate = 0, 90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Hu02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_PH01_hole, gate_tunnel_bretonia
[Object]
nickname = PH01_planet_1
ids_name = 535863
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -25499, 0, -39889
archetype = planet_rckbrn_6000
atmosphere_range = 6500
burn_color = 255, 222, 160
ids_info = 0
base = PH01_01_Base
reputation = ph_n_grp
[zone]
nickname = PH01_planet_1_death
pos = -25499, 0, -39889
shape = SPHERE
size = 6300
damage = 500000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = PH01_01_dock_ring
ids_name = 535864
archetype = dock_ring
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PH01_01_Base
pos = -20867, 0, -35257
rotate = 0, 45, 0
reputation = ph_n_grp
difficulty_level = 1
reputation = ph_n_grp
[Object]
nickname = PH01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = PH01_01_Base
base = PH01_01_Base
pos = -20867, 350, -35257
rotate = 0, 45, 0
reputation = ph_n_grp
[Object]
nickname = PH01_02
pos = -12000, 0, -39000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PH01_02_Base
base = PH01_02_Base
reputation = ph_n_grp
rotate = 0, 0, 0
archetype = space_factory02
ids_name = 535865
loadout = space_factory02_co_01
difficulty_level = 1
[Zone]
nickname = Zone_PH01_nebula_01
ids_name = 0
pos = -48220, 0, 0
rotate = 0, 90, 0
shape = ELLIPSOID
size = 55000, 25000, 20000
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
damage = 1
spacedust = radioactivedust_blue
spacedust_maxparticles = 75
[Zone]
nickname = Zone_PH01_nebula_02
ids_name = 0
pos = 18400, 0, 46000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 52000, 20000, 19000
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
damage = 1
spacedust = radioactivedust_blue
spacedust_maxparticles = 75
[Object]
nickname = PH01_depot_water_1
reputation = ph_n_grp
pos = -16000, 0, -39000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = PH01_platform_1
reputation = ph_n_grp
pos = 46000, 0, 2000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield01
pos = 46000, -1800, 2000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_2
reputation = ph_n_grp
pos = 46000, 0, -2000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield02
pos = 46000, -1800, -2000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_3
reputation = ph_n_grp
pos = -12000, 2000, -39000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield03
pos = -12000, 200, -39000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_4
reputation = ph_n_grp
pos = -12000, -2000, -39000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield04
pos = -12000, -3800, -39000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_5
reputation = ph_n_grp
pos = -10000, 0, -39000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield05
pos = -10000, -1800, -39000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_6
reputation = ph_n_grp
pos = -14000, 0, -39000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield06
pos = -14000, -1800, -39000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_7
reputation = ph_n_grp
pos = -20000, 0, -36000
rotate = 0, 45, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield07
pos = -20000, -1800, -36000
rotate = 0, 45, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_8
reputation = ph_n_grp
pos = -21600, 0, -34400
rotate = 0, 45, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield08
pos = -21600, -1800, -34400
rotate = 0, 45, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_9
reputation = ph_n_grp
pos = -20867, -2000, -35257
rotate = 0, 45, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield09
pos = -20867, -3800, -35257
rotate = 0, 45, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Object]
nickname = PH01_platform_10
reputation = ph_n_grp
pos = -20867, 2000, -35257
rotate = 0, 45, 0
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = PH01_platform_1_shield10
pos = -20867, 200, -35257
rotate = 0, 45, 0
archetype = space_arch_shield
reputation = ph_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING
[Zone]
nickname = Zone_PH01_NPC_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 60000
comment = ph_zone
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = ph_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = ph_n_grp, 1.000000
[Zone]
nickname = Zone_PH01_RandomMission01
pos = 200000, -190000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000
[zone]
nickname = Zone_PH01_destroy_vignette_01
pos = -45499, 0, -39889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_02
pos = -499, 0, -39889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_03
pos = -25499, 0, -14889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_04
pos = -15499, 0, -14889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_05
pos = -30499, 0, -14889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_06
pos = -39499, 0, -19889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_07
pos = -44499, 0, -25889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_08
pos = -5499, 0, -20889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PH01_destroy_vignette_09
pos = -499, 0, -27889
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open