[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [TexturePanels] file = universe\heavens\shapes.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [Music] space = iw07_space danger = iw07_danger battle = Tau-50battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\PH01_nebula_01.ini zone = Zone_PH01_nebula_01 [Nebula] file = solar\nebula\PH01_nebula_02.ini zone = Zone_PH01_nebula_02 [Ambient] color = 10, 20, 60 [Background] basic_stars = complex_stars = solar\starsphere\cf_starsphere_stars2.cmp nebulae = [LightSource] nickname = PH01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 64000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = PH01_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 6000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PH01_Sun1 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = bw13_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 66164 [Object] nickname = PH01_to_Am01_hole ids_name = 545008 pos = 46700, 0, 0 rotate = 0, 90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Hu02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_PH01_hole, gate_tunnel_bretonia [Object] nickname = PH01_planet_1 ids_name = 535863 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -25499, 0, -39889 archetype = planet_rckbrn_6000 atmosphere_range = 6500 burn_color = 255, 222, 160 ids_info = 0 base = PH01_01_Base reputation = ph_n_grp [zone] nickname = PH01_planet_1_death pos = -25499, 0, -39889 shape = SPHERE size = 6300 damage = 500000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = PH01_01_dock_ring ids_name = 535864 archetype = dock_ring ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PH01_01_Base pos = -20867, 0, -35257 rotate = 0, 45, 0 reputation = ph_n_grp difficulty_level = 1 reputation = ph_n_grp [Object] nickname = PH01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = PH01_01_Base base = PH01_01_Base pos = -20867, 350, -35257 rotate = 0, 45, 0 reputation = ph_n_grp [Object] nickname = PH01_02 pos = -12000, 0, -39000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PH01_02_Base base = PH01_02_Base reputation = ph_n_grp rotate = 0, 0, 0 archetype = space_factory02 ids_name = 535865 loadout = space_factory02_co_01 difficulty_level = 1 [Zone] nickname = Zone_PH01_nebula_01 ids_name = 0 pos = -48220, 0, 0 rotate = 0, 90, 0 shape = ELLIPSOID size = 55000, 25000, 20000 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 damage = 1 spacedust = radioactivedust_blue spacedust_maxparticles = 75 [Zone] nickname = Zone_PH01_nebula_02 ids_name = 0 pos = 18400, 0, 46000 rotate = 0, 0, 0 shape = ELLIPSOID size = 52000, 20000, 19000 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 damage = 1 spacedust = radioactivedust_blue spacedust_maxparticles = 75 [Object] nickname = PH01_depot_water_1 reputation = ph_n_grp pos = -16000, 0, -39000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PH01_platform_1 reputation = ph_n_grp pos = 46000, 0, 2000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield01 pos = 46000, -1800, 2000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_2 reputation = ph_n_grp pos = 46000, 0, -2000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield02 pos = 46000, -1800, -2000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_3 reputation = ph_n_grp pos = -12000, 2000, -39000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield03 pos = -12000, 200, -39000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_4 reputation = ph_n_grp pos = -12000, -2000, -39000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield04 pos = -12000, -3800, -39000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_5 reputation = ph_n_grp pos = -10000, 0, -39000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield05 pos = -10000, -1800, -39000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_6 reputation = ph_n_grp pos = -14000, 0, -39000 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield06 pos = -14000, -1800, -39000 rotate = 0, 0, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_7 reputation = ph_n_grp pos = -20000, 0, -36000 rotate = 0, 45, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield07 pos = -20000, -1800, -36000 rotate = 0, 45, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_8 reputation = ph_n_grp pos = -21600, 0, -34400 rotate = 0, 45, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield08 pos = -21600, -1800, -34400 rotate = 0, 45, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_9 reputation = ph_n_grp pos = -20867, -2000, -35257 rotate = 0, 45, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield09 pos = -20867, -3800, -35257 rotate = 0, 45, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Object] nickname = PH01_platform_10 reputation = ph_n_grp pos = -20867, 2000, -35257 rotate = 0, 45, 0 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = PH01_platform_1_shield10 pos = -20867, 200, -35257 rotate = 0, 45, 0 archetype = space_arch_shield reputation = ph_n_grp parent = Sr01_outpost_platform_6 behavior = NOTHING [Zone] nickname = Zone_PH01_NPC_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 60000 comment = ph_zone sort = 51 toughness = 19 density = 6 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = ph_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = ph_n_grp, 1.000000 [Zone] nickname = Zone_PH01_RandomMission01 pos = 200000, -190000, 200000 rotate = 0, 0, 0 shape = SPHERE size = 3000 sort = 51 toughness = 2 density = 3 repop_time = 35 max_battle_size = 4 pop_type = Background relief_time = 120 population_additive = false faction_weight = fc_n3_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_n3_grp, 1.000000 [zone] nickname = Zone_PH01_destroy_vignette_01 pos = -45499, 0, -39889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_02 pos = -499, 0, -39889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_03 pos = -25499, 0, -14889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_04 pos = -15499, 0, -14889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_05 pos = -30499, 0, -14889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_06 pos = -39499, 0, -19889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_07 pos = -44499, 0, -25889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_08 pos = -5499, 0, -20889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = Zone_PH01_destroy_vignette_09 pos = -499, 0, -27889 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open