FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/RD02/RD02.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

304 lines
5.9 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li07_battle
danger = music_battle
battle = Battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\RD02_badlands_01.ini
zone = RD02_badlands_01
[Nebula]
file = solar\nebula\RD02_red_cloud_01.ini
zone = RD02_red_cloud_01
[Ambient]
color = 60, 0, 0
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_br01.cmp
[LightSource]
nickname = RD02_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = RD02_01_explosion_outpost
pos = 0, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = miningbase_badlands_ex
ids_name = 535208
loadout = miningbase_badlands_ex
difficulty_level = 1
[Zone]
nickname = RD02_red_cloud_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 90000, 90000, 90000
property_flags = 32768
property_fog_color = 155.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
damage = 100
[Zone]
nickname = RD02_badlands_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 85000, 85000, 85000
property_flags = 8200
ids_info = 0
visit = 128
sort = 20
[Zone]
nickname = Zone_RD02_01_explosion_outpost_exclusion
pos = 0, 0, 0
shape = SPHERE
size = 10000
property_flags = 131072
visit = 128
sort = 51
max_battle_size = 4 ;npc_off_in_this_zone
[Object]
nickname = RD02_to_RD01_hole
ids_name = 525121
pos = 0, 0, 25000
rotate = 0, 0, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_RD01
jump_effect = jump_effect_blue
ids_info = 66146
visit = 128
goto = RD01, RD01_to_RD02_hole, gate_tunnel_bretonia
[Object]
nickname = RD02_very_heavy_wplatform_1
reputation = red_n_grp
pos = -8000, 0, 0
rotate = 0, -90, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_2
reputation = red_n_grp
pos = 8000, 0, 0
rotate = 0, 90, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_3
reputation = red_n_grp
pos = 0, 0, 8000
rotate = 0, 0, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_4
reputation = red_n_grp
pos = 0, 0, -8000
rotate = 0, 180, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_5
reputation = red_n_grp
pos = 0, 8000, 0
rotate = -90, 0, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_6
reputation = red_n_grp
pos = 0, 8050, 0
rotate = 90, 0, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_7
reputation = red_n_grp
pos = 0, -8000, 0
rotate = 90, 0, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_8
reputation = red_n_grp
pos = 0, -8050, 0
rotate = -90, 0, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_9
reputation = red_n_grp
pos = -8050, 0, 0
rotate = 0, 90, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_10
reputation = red_n_grp
pos = 8050, 0, 0
rotate = 0, -90, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_11
reputation = red_n_grp
pos = 0, 0, 8050
rotate = 0, 180, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_very_heavy_wplatform_12
reputation = red_n_grp
pos = 0, 0, -8050
rotate = 0, 0, 0
archetype = very_heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = very_heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest
[Object]
nickname = RD02_to_MA01_hole
ids_name = 536651
pos = 0, 0, -30000
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_MA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = MA01, MA01_to_RD02_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_RD02_Npc01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 800000
sort = 51
toughness = 2
density = 1
repop_time = 5
max_battle_size = 4
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = red9_n_grp, 20
encounter = area_defend, 1, 0.100000
faction = red9_n_grp, 1.000000