521 lines
10 KiB
INI
521 lines
10 KiB
INI
[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_n_grp
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[EncounterParameters]
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nickname = area_assault
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filename = missions\encounters\area_assault.ini
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[Music]
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space = iw07_space
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danger = iw07_danger
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battle = Tau-50battle
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[Dust]
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spacedust = Dust
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[Nebula]
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file = solar\nebula\PH01_nebula_01.ini
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zone = Zone_PH01_nebula_01
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[Nebula]
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file = solar\nebula\PH01_nebula_02.ini
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zone = Zone_PH01_nebula_02
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[Ambient]
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color = 10, 20, 60
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[Background]
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basic_stars =
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complex_stars = solar\starsphere\cf_starsphere_stars2.cmp
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nebulae =
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[LightSource]
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nickname = PH01_system_light
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pos = 0, 0, 0
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color = 253, 230, 180
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range = 64000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[zone]
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nickname = PH01_Sun1_death
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pos = 0, 0, 0
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shape = SPHERE
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size = 6000
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[Object]
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nickname = PH01_Sun1
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ids_name = 1380
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pos = 0, 0, 0
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ambient_color = 255, 255, 255
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archetype = sun_1000
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star = bw13_sun
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atmosphere_range = 11000
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burn_color = 255, 255, 255
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ids_info = 66164
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[Object]
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nickname = PH01_to_Am01_hole
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ids_name = 545008
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pos = 46700, 0, 0
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rotate = 0, 90, 0
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archetype = jumphole_red
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msg_id_prefix = gcs_refer_system_Hu02
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = Am01, Am01_to_PH01_hole, gate_tunnel_bretonia
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[Object]
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nickname = PH01_planet_1
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ids_name = 535863
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spin = 0.000000, 0.010000, 0.000000
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rotate = 0, 0, 0
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pos = -25499, 0, -39889
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archetype = planet_rckbrn_6000
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atmosphere_range = 6500
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burn_color = 255, 222, 160
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ids_info = 0
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base = PH01_01_Base
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reputation = ph_n_grp
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[zone]
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nickname = PH01_planet_1_death
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pos = -25499, 0, -39889
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shape = SPHERE
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size = 6300
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damage = 500000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[Object]
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nickname = PH01_01_dock_ring
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ids_name = 535864
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archetype = dock_ring
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = PH01_01_Base
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pos = -20867, 0, -35257
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rotate = 0, 45, 0
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reputation = ph_n_grp
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difficulty_level = 1
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reputation = ph_n_grp
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[Object]
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nickname = PH01_docking_fixture_0
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ids_name = 261166
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archetype = docking_fixture
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ids_info = 66489
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behavior = NOTHING
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dock_with = PH01_01_Base
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base = PH01_01_Base
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pos = -20867, 350, -35257
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rotate = 0, 45, 0
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reputation = ph_n_grp
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[Object]
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nickname = PH01_02
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pos = -12000, 0, -39000
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = PH01_02_Base
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base = PH01_02_Base
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reputation = ph_n_grp
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rotate = 0, 0, 0
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archetype = space_factory02
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ids_name = 535865
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loadout = space_factory02_co_01
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difficulty_level = 1
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[Zone]
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nickname = Zone_PH01_nebula_01
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ids_name = 0
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pos = -48220, 0, 0
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rotate = 0, 90, 0
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shape = ELLIPSOID
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size = 55000, 25000, 20000
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property_flags = 32768
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property_fog_color = 0.000000, 0.000000, 0.000000
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ids_info = 0
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visit = 36
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damage = 1
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spacedust = radioactivedust_blue
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spacedust_maxparticles = 75
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[Zone]
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nickname = Zone_PH01_nebula_02
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ids_name = 0
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pos = 18400, 0, 46000
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rotate = 0, 0, 0
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shape = ELLIPSOID
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size = 52000, 20000, 19000
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property_flags = 32768
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property_fog_color = 0.000000, 0.000000, 0.000000
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ids_info = 0
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visit = 36
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damage = 1
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spacedust = radioactivedust_blue
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spacedust_maxparticles = 75
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[Object]
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nickname = PH01_depot_water_1
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reputation = ph_n_grp
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pos = -16000, 0, -39000
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archetype = depot_water
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ids_name = 261161
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ids_info = 66150
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_1
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reputation = ph_n_grp
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pos = 46000, 0, 2000
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield01
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pos = 46000, -1800, 2000
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rotate = 0, 0, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_2
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reputation = ph_n_grp
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pos = 46000, 0, -2000
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield02
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pos = 46000, -1800, -2000
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rotate = 0, 0, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_3
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reputation = ph_n_grp
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pos = -12000, 2000, -39000
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield03
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pos = -12000, 200, -39000
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rotate = 0, 0, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_4
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reputation = ph_n_grp
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pos = -12000, -2000, -39000
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield04
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pos = -12000, -3800, -39000
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rotate = 0, 0, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_5
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reputation = ph_n_grp
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pos = -10000, 0, -39000
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield05
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pos = -10000, -1800, -39000
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rotate = 0, 0, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_6
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reputation = ph_n_grp
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pos = -14000, 0, -39000
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield06
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pos = -14000, -1800, -39000
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rotate = 0, 0, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_7
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reputation = ph_n_grp
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pos = -20000, 0, -36000
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rotate = 0, 45, 0
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield07
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pos = -20000, -1800, -36000
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rotate = 0, 45, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_8
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reputation = ph_n_grp
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pos = -21600, 0, -34400
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rotate = 0, 45, 0
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield08
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pos = -21600, -1800, -34400
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rotate = 0, 45, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_9
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reputation = ph_n_grp
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pos = -20867, -2000, -35257
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rotate = 0, 45, 0
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield09
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pos = -20867, -3800, -35257
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rotate = 0, 45, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Object]
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nickname = PH01_platform_10
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reputation = ph_n_grp
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pos = -20867, 2000, -35257
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rotate = 0, 45, 0
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archetype = Am_platform
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ids_name = 261164
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ids_info = 66171
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behavior = NOTHING
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loadout = complex02_weapon_platform_outpost
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difficulty_level = 1
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visit = 0
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pilot = pilot_solar_hardest
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[Object]
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nickname = PH01_platform_1_shield10
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pos = -20867, 200, -35257
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rotate = 0, 45, 0
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archetype = space_arch_shield
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reputation = ph_n_grp
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parent = Sr01_outpost_platform_6
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behavior = NOTHING
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[Zone]
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nickname = Zone_PH01_NPC_01
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pos = 0, 0, 0
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rotate = 0, 0, 0
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shape = SPHERE
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size = 60000
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comment = ph_zone
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sort = 51
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toughness = 19
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density = 6
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repop_time = 10
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max_battle_size = 4
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pop_type = Background
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relief_time = 15
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population_additive = false
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faction_weight = ph_n_grp, 20
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encounter = area_assault, 19, 0.100000
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faction = ph_n_grp, 1.000000
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[Zone]
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nickname = Zone_PH01_RandomMission01
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pos = 200000, -190000, 200000
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rotate = 0, 0, 0
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shape = SPHERE
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size = 3000
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sort = 51
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toughness = 2
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density = 3
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repop_time = 35
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max_battle_size = 4
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pop_type = Background
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relief_time = 120
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population_additive = false
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faction_weight = fc_n3_grp, 20
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encounter = area_assault, 19, 0.100000
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faction = fc_n3_grp, 1.000000
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[zone]
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nickname = Zone_PH01_destroy_vignette_01
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pos = -45499, 0, -39889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_02
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pos = -499, 0, -39889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_03
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pos = -25499, 0, -14889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_04
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pos = -15499, 0, -14889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_05
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pos = -30499, 0, -14889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_06
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pos = -39499, 0, -19889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_07
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pos = -44499, 0, -25889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_08
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pos = -5499, 0, -20889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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[zone]
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nickname = Zone_PH01_destroy_vignette_09
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pos = -499, 0, -27889
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shape = SPHERE
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size = 10000
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mission_type = lawful, unlawful
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sort = 99.500000
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vignette_type = open
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