FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/LI02/li02.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

6631 lines
147 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Archetype]
solar = MSN_d_l_dreadnought
ship = li_elite
ship = rh_gunboat
ship = rh_elite
ship = li_cruiser
ship = ge_transport
ship = li_fighter
ship = bw_fighter
ship = rh_elite
ship = li_freighter
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Li02_Tahoe_ice_crystal_field.ini
zone = zone_Li02_Tahoe_ice_crystal_field
[Asteroids]
file = solar\asteroids\Li02_Sierra_ice_asteroid_field.ini
zone = zone_Li02_Sierra_ice_asteroid_field
[Asteroids]
file = solar\asteroids\Li02_Whitney_ice_asteroid_field.ini
zone = zone_Li02_Whitney_ice_asteroid_field
[Nebula]
file = solar\nebula\Li02_Tahoe_ice_crystal_cloud.ini
zone = Zone_Li02_Tahoe_ice_crystal_cloud
[Field]
cube_size = 400
fill_dist = 1500
diffuse_color = 140, 140, 140
ambient_color = 200, 200, 200
ambient_increase = 30, 40, 50
empty_cube_frequency = 0.200000
[AsteroidBillboards]
count = 500
start_dist = 1200
fade_dist_percent = 0.400000
shape = asteroid_ice_4
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 140
[Ambient]
color = 25, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li02.cmp
[LightSource]
nickname = Li02_system_light
pos = -31, 0, -48
color = 236, 241, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li02_Sun
ids_name = 261009
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_2000
ids_info = 66162
atmosphere_range = 12000
burn_color = 160, 222, 245
star = Li02_Sun
[zone]
nickname = zone_Li02_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 12000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[Object]
nickname = Li02_to_Li01
ids_name = 260608
pos = 60762, 0, -43411
rotate = 0, 125, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Li01, Li01_to_Li02, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_to_Iw04
ids_name = 260609
pos = -83260, 0, -5867
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw04
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw04, Iw04_to_Li02, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_to_Iw03
ids_name = 260610
pos = -63253, 0, 62780
rotate = 0, -25, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
goto = Iw03, Iw03_to_Li02, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easy
[zone]
nickname = zone_Li02_Jumpgate_to_Br02
pos = -82345, 0, -6170
rotate = 0, -84, 0
shape = SPHERE
size = 4000
comment = Cortez Gate
sort = 8
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 3
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 1.000000
encounter = area_trade_freighter, 2, 0.080000
faction = co_ss_grp, 1.000000
encounter = area_trade_transport, 2, 0.190000
faction = co_be_grp, 0.400000
faction = co_nws_grp, 0.400000
faction = co_ss_grp, 0.200000
[zone]
nickname = zone_Li02_Jumpgate_to_Li01
pos = 59919, 0, -42837
rotate = 0, 122, 0
shape = SPHERE
size = 4000
comment = Jumpgate to Manhattan
sort = 1
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 5
faction_weight = li_p_grp, 7
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 0.420000
faction = li_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[zone]
nickname = zone_Li02_Jumpgate_to_Iw03
pos = -63273, 0, 62805
rotate = 0, -22, 0
shape = SPHERE
size = 4000
sort = 99.500000
[Object]
nickname = Li02_01
ids_name = 196781
pos = -32936, 0, -15801
Archetype = planet_watgrncld_3000
ids_info = 65553
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 3200
burn_color = 255, 222, 160
base = Li02_01_base
reputation = li_p_grp
[zone]
nickname = zone_Li02_Los_Angeles_death
pos = -32936, 0, -15801
shape = SPHERE
size = 3100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = zone_Li02_Planet_Li01
pos = 25259, 0, -21865
rotate = 0, 99, 0
shape = SPHERE
size = 6000
comment = Mojave
sort = 3
toughness = 3
density = 9
repop_time = 10
max_battle_size = 4
pop_type = waypoint
relief_time = 15
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.010000
faction = li_p_grp, 1.000000
encounter = area_armored_prisoner, 3, 0.030000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 3, 0.140000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 3, 0.160000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
[zone]
nickname = zone_Li02_Station_Li02_05
pos = -68231, 0, 60343
shape = SPHERE
size = 3000
sort = 99.500000
[zone]
nickname = zone_Li02_Planet_002
pos = -31591, 0, -18072
rotate = 0, -174, 0
shape = SPHERE
size = 5000
sort = 99.500000
[Object]
nickname = Li02_03
ids_name = 196783
pos = -33881, 0, -12641
rotate = 0, -100, 0
Archetype = l_dreadnought
ids_info = 65549
base = Li02_03_base
dock_with = Li02_03_base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = br_newscaster_head_gen, li_female_elite_body
difficulty_level = 4
loadout = li_n_li_dreadnought_base
pilot = pilot_solar_easy
[zone]
nickname = zone_Li02_Station_Li02_04
pos = -9963, 0, 49452
rotate = 0, 143, 0
shape = SPHERE
size = 5000
property_flags = 196608
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.500000
visit = 128
comment = . Willard
sort = 18
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = li_n_grp, single_base_law
relief_time = 20
faction_weight = li_n_grp, 8
faction_weight = gd_bh_grp, 2
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.320000
faction = li_n_grp, 1.000000
encounter = area_bh_defend, 4, 0.130000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_Sierra_ice_asteroid_field
ids_name = 261213
pos = -12646, 0, -61836
rotate = 0, 5, 0
shape = ELLIPSOID
size = 65000, 20000, 35000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 100
ids_info = 65922
visit = 36
comment = Sierra Ice field
sort = 12
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 11
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.560000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 3, 0.060000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_ice
[zone]
nickname = zone_Li02_Whitney_ice_asteroid_field
ids_name = 261215
pos = 58466, 0, 11541
rotate = 0, -115, 0
shape = ELLIPSOID
size = 50000, 20000, 30000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 50
ids_info = 65924
visit = 36
comment = Whitney Ice field
sort = 14
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 11
faction_weight = gd_bh_grp, 2
encounter = area_scout, 4, 0.560000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.060000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_ice
[zone]
nickname = zone_Li02_Tahoe_population
pos = -35769, 0, 43777
rotate = 0, -40, 0
shape = ELLIPSOID
size = 50000, 15000, 26000
comment = Tahoe Field
sort = 16
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 12
faction_weight = gd_bh_grp, 2
encounter = area_scout, 4, 0.570000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.060000
faction = gd_bh_grp, 1.000000
[Object]
nickname = Li02_01_dock_ring
ids_name = 261170
pos = -32741, 0, -12574
Archetype = dock_ring
ids_info = 66141
dock_with = Li02_01_base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 4
loadout = docking_ring_li_01
pilot = pilot_solar_hardest
[zone]
nickname = zone_Li02_empty_zone
pos = -31334, 0, -13883
rotate = 0, 158, 0
shape = SPHERE
size = 5000
comment = Los Angeles
sort = 5
toughness = 2
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_n_grp, 5
faction_weight = li_p_grp, 8
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.090000
faction = li_n_grp, 0.300000
faction = li_p_grp, 0.700000
encounter = area_armored_prisoner, 2, 0.030000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.100000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 2, 0.120000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
encounter = area_lifter, 2, 0.020000
faction = co_ss_grp, 1.000000
encounter = area_repair, 2, 0.020000
faction = co_ss_grp, 1.000000
[Object]
nickname = Li02_planet_Mojave
ids_name = 261120
pos = 23702, 0, -23657
Archetype = planet_desorgrck_2000
ids_info = 66053
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2150
burn_color = 255, 222, 160
[zone]
nickname = zone_Li02_Mojave_death
pos = 23702, 0, -23657
shape = SPHERE
size = 2075
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = zone_Li02_planet_terraforming
pos = 5451, 0, 37671
shape = SPHERE
size = 5500
comment = California Minor
sort = 11
toughness = 3
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_ti_grp, single_base_law
relief_time = 20
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 5
faction_weight = co_ti_grp, 6
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.100000
faction = co_ti_grp, 1.000000
encounter = area_trade_freighter, 3, 0.060000
faction = co_ss_grp, 1.000000
encounter = area_trade_transport, 3, 0.190000
faction = co_be_grp, 0.320000
faction = co_nws_grp, 0.320000
faction = co_ss_grp, 0.160000
faction = co_ti_grp, 0.190000
[Object]
nickname = Li02_02_dock_ring
ids_name = 261171
pos = 3619, 0, 37853
rotate = 0, -155, 0
Archetype = dock_ring
ids_info = 66141
dock_with = Li02_02_base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = co_ti_grp
behavior = NOTHING
difficulty_level = 4
loadout = docking_ring_co_01
pilot = pilot_solar_hard
[zone]
nickname = zone_Li02_exclusion_001
pos = -32318, 0, 61392
shape = SPHERE
size = 3000
property_flags = 196608
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.700000
visit = 128
sort = 99.500000
[zone]
nickname = zone_Li02_exclusion_002
pos = -41691, 0, 65844
rotate = 0, -65, 0
shape = BOX
size = 1000, 1000, 15000
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_exclusion_003
pos = -22070, 0, 55668
rotate = 0, -60, 0
shape = BOX
size = 1000, 1000, 18000
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_exclusion_004
pos = -12420, 0, 31439
rotate = 0, 5, 0
shape = BOX
size = 2500, 2500, 28000
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_005
pos = -61766, 0, 59104
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_006
pos = -58873, 0, 52168
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_007
pos = -55994, 0, 45251
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_008
pos = -53126, 0, 38327
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_009
pos = -50275, 0, 31384
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_010
pos = -47405, 0, 24456
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_011
pos = -44537, 0, 17532
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_012
pos = -41679, 0, 10597
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Exclusion_013
pos = -38811, 0, 3659
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000
[zone]
nickname = zone_Li02_Station_Li02_06
pos = 48605, 0, 13372
shape = SPHERE
size = 5000
property_flags = 131072
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[Object]
nickname = Li02_06
ids_name = 196786
pos = 48605, 0, 13882
Archetype = miningbase_small_ice
ids_info = 65547
base = Li02_06_base
dock_with = Li02_06_base
voice = atc_leg_m01
space_costume = pi_pirate1_head, pi_pirate8_body, prop_neuralnet_E_right
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = miningbase_small_ice_pi_01
pilot = pilot_solar_easy
[zone]
nickname = Zone_Li02_Tahoe_ice_crystal_cloud
ids_name = 261214
pos = -35753, 0, 43656
rotate = 0, -40, 0
shape = ELLIPSOID
size = 48000, 15000, 24000
property_flags = 32768
property_fog_color = 80.000000, 85.000000, 140.000000
ids_info = 65923
spacedust = icedust
spacedust_maxparticles = 150
visit = 36
sort = 99.500000
Music = zone_field_ice
[zone]
nickname = zone_Li02_Tahoe_ice_crystal_field
pos = -35753, 0, 43656
rotate = 0, -40, 0
shape = ELLIPSOID
size = 45000, 12000, 21000
property_flags = 2049
visit = 128
sort = 99.500000
[Object]
nickname = Li02_to_Iw04_hole
ids_name = 260611
pos = -64445, 0, 19053
rotate = 0, -90, 0
Archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Iw04, Iw04_to_Li02_hole, gate_tunnel_bretonia
[Object]
nickname = Li02_to_Li04_hole
ids_name = 260612
pos = 67857, 0, 8879
rotate = 0, 60, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li04, Li04_to_Li02_hole, gate_tunnel_bretonia
[zone]
nickname = zone_Li02_to_Li04_hole
pos = 67851, 0, 8848
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = zone_Li02_to_Iw04_hole
pos = -64364, 0, 19004
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000
[LightSource]
nickname = Li02_light_los_angeles
pos = -31019, 0, -14732
color = 222, 243, 254
range = 7000
type = POINT
attenuation = 1, 0, 0.000000
[LightSource]
nickname = Light_mojave
pos = 22819, 0, -22400
color = 212, 212, 212
range = 4000
type = POINT
attenuation = 1, 0, 0.000001
[zone]
nickname = zone_pop_Iw04_hole
pos = -64341, 0, 19308
shape = SPHERE
size = 4000
comment = . Cortez hole
sort = 17
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lh_grp, 8
faction_weight = fc_lr_grp, 5
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.190000
faction = fc_lh_grp, 0.620000
faction = fc_lr_grp, 0.380000
encounter = area_bh_assault, 4, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.070000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.210000
faction = fc_lh_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_pop_magellan_gate
pos = -65459, 0, 61930
shape = SPHERE
size = 5000
comment = Magellan Gate and San Diego
sort = 10
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = li_p_grp, jumpgate
relief_time = 15
faction_weight = li_p_grp, 3
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 5
faction_weight = co_ti_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.090000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.060000
faction = co_ss_grp, 1.000000
encounter = area_trade_transport, 2, 0.200000
faction = co_be_grp, 0.300000
faction = co_nws_grp, 0.300000
faction = co_ss_grp, 0.150000
faction = co_ti_grp, 0.240000
[zone]
nickname = zone_pop_LA_area
pos = -31399, 0, -7262
shape = SPHERE
size = 9000
comment = . LA extended area
sort = 6
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_n_grp, 20
faction_weight = li_p_grp, 7
encounter = area_scout, 2, 0.670000
faction = li_n_grp, 0.740000
faction = li_p_grp, 0.260000
[zone]
nickname = zone_pop_texas_hole_rogue_base
pos = 58439, 0, 12544
shape = ELLIPSOID
size = 14000, 6000, 7500
comment = . Rogue base and Texas hole
sort = 15
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_lr_grp, 15
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.090000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 4, 0.170000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.110000
faction = fc_lr_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.030000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_li02_pop_military_field
pos = -13658, 0, 50773
rotate = 0, 175, 0
shape = SPHERE
size = 12000
comment = . Willard extended
sort = 19
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_n_grp, 10
faction_weight = fc_lr_grp, 4
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.580000
faction = li_n_grp, 0.710000
faction = fc_lr_grp, 0.290000
encounter = area_bh_scout, 3, 0.120000
faction = gd_bh_grp, 1.000000
[LightSource]
nickname = Li02_California_minor_LIGHT
pos = 4149, 0, 38934
color = 154, 192, 214
range = 5000
type = POINT
attenuation = 1, 0, 0.000001
[Object]
nickname = Li02_02
ids_name = 196782
pos = 4954, 0, 40214
Archetype = planet_icemntcld_2500
ids_info = 65551
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2650
burn_color = 255, 222, 160
base = Li02_02_base
reputation = co_ti_grp
[zone]
nickname = zone_Li02_California_Minor_death
pos = 4954, 0, 40214
shape = SPHERE
size = 2575
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[Object]
nickname = Li02_05
ids_name = 196785
pos = -63749, 0, 60979
rotate = 0, 90, 0
Archetype = space_police01
ids_info = 65555
reputation = li_p_grp
base = Li02_05_base
dock_with = Li02_05_base
voice = atc_leg_f01a
space_costume = , robot_body_A
behavior = NOTHING
difficulty_level = 4
loadout = space_police01_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_04
ids_name = 196784
pos = -9921, 0, 49526
Archetype = military_icebase1
ids_info = 65557
base = Li02_04_Base
voice = atc_leg_m01
space_costume = pl_male1_head, sc_scientist1_body
dock_with = Li02_04_Base
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 4
loadout = military_icebase1_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_space_tanklx4_1
pos = -32448, 0, 61453
rotate = -90, 0, 180
Archetype = space_tanklx4
parent = Li02_space_tanklx4_2
[Object]
nickname = Li02_space_tanklx4_2
ids_name = 261161
pos = -32448, 0, 61203
rotate = 90, 0, 0
Archetype = space_tanklx4
ids_info = 66150
[zone]
nickname = zone_li02_pop_sierra_police
pos = -10169, 0, -44648
rotate = 0, 5, 0
shape = ELLIPSOID
size = 50000, 20000, 17500
comment = . Police
sort = 13
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = li_p_grp, 4
faction_weight = fc_lr_grp, 8
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.380000
faction = fc_lr_grp, 1.000000
encounter = area_assault, 3, 0.080000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 3, 0.060000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_li02_pop_police_magellan
pos = -51691, 0, 35040
rotate = 0, -20, 0
shape = BOX
size = 10500, 4000, 50000
comment = . Tradelane police
sort = 20
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = li_p_grp, 4
faction_weight = fc_lr_grp, 12
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.440000
faction = fc_lr_grp, 1.000000
encounter = area_assault, 3, 0.060000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 3, 0.040000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_outcasts1_1
pos = 58232, 0, 11244
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 19008
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.160000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.070000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_outcasts2_1
pos = 51703, 0, 23539
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 19258
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 1
usage = trade, patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.240000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_Li02_path_outcasts2_2
pos = 20911, 0, 51398
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 77014
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 2
usage = trade, patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.240000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_Li02_path_outcasts2_3
pos = -24114, 0, 67973
rotate = -90, 80, 0
shape = CYLINDER
size = 750, 22571
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 3
usage = trade, patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.240000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_Li02_path_outcasts2_4
pos = -46150, 0, 55790
rotate = -90, 47, 0
shape = CYLINDER
size = 750, 29482
attack_ids = 4, 6
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 4
usage = trade, patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.240000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues3_1
pos = -70411, 0, 6679
rotate = -90, 26, 0
shape = CYLINDER
size = 750, 28871
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues3_2
pos = -58869, 0, -8367
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 35653
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues3_3
pos = -41003, 0, 417
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 21243
attack_ids = 3, 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues3_4
pos = -49980, 0, 32898
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 46909
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues3_5
pos = -61832, 0, 36502
rotate = -90, 9, 0
shape = CYLINDER
size = 750, 36548
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues3, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues4_1
pos = 35458, 0, -12242
rotate = -90, 27, 0
shape = CYLINDER
size = 750, 58608
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues4_2
pos = 12486, 0, -37441
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 19597
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues4_3
pos = -13163, 0, -35369
rotate = 90, 86, 180
shape = CYLINDER
size = 750, 31468
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues4_4
pos = -26917, 0, -23295
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 21891
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues4_5
pos = -14534, 0, -14105
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 20763
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues4_6
pos = -825, 0, -26178
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 21671
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues5_1
pos = 41137, 0, -19558
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 69287
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues5_2
pos = 17582, 0, -49724
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 32631
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 2, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues5_3
pos = 9866, 0, -32693
rotate = 90, -32, 180
shape = CYLINDER
size = 750, 31099
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues5_4
pos = 3620, 0, -17098
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 29191
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues5_5
pos = -4770, 0, -30385
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 33310
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues6_1
pos = 38589, 0, 6298
rotate = -90, 52, 0
shape = CYLINDER
size = 750, 26195
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues6_2
pos = 26425, 0, -11529
rotate = -90, 10, 0
shape = CYLINDER
size = 750, 19608
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues6_3
pos = 25530, 0, -21121
rotate = 90, -79, 180
shape = CYLINDER
size = 750, 1491
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues6_4
pos = 40044, 0, -29540
rotate = -90, -58, 0
shape = CYLINDER
size = 750, 32102
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues6_5
pos = 57280, 0, -29585
rotate = 90, -23, 180
shape = CYLINDER
size = 750, 18291
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues6_6
pos = 54551, 0, -3232
rotate = 90, 19, 180
shape = CYLINDER
size = 750, 37585
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 6
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues7_1
pos = 40109, 0, 2261
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 29412
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 1, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues7_2
pos = 28468, 0, -15172
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 12150
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues7_3
pos = 7132, 0, -17566
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 36778
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_rogues7_4
pos = 10180, 0, -12179
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 42675
attack_ids = 2
tradelane_attack = 15
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers1_1
pos = -73471, 0, 6409
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 32124
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers1_2
pos = -81199, 0, -6506
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 2848
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers1_3
pos = -61970, 0, -8044
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 35502
attack_ids = 3
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers1_4
pos = -43195, 0, -172
rotate = 90, -6, 180
shape = CYLINDER
size = 750, 19464
attack_ids = 3, 4
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers1_5
pos = -45459, 0, 17725
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 17318
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers1_6
pos = -56929, 0, 22337
rotate = -90, 67, 0
shape = CYLINDER
size = 750, 17599
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers2_1
pos = -54092, 0, 17571
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 22213
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers2_2
pos = -52470, -2139, 39054
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 51153
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers2_3
pos = -63743, -2139, 61211
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 4035
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_hackers2_4
pos = -65031, -2139, 38920
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 41266
attack_ids = 4
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_1
pos = -38509, -2139, -7473
rotate = 90, 48, 180
shape = CYLINDER
size = 750, 13753
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 1, 8
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_2
pos = -47774, -2139, -875
rotate = 90, 65, 180
shape = CYLINDER
size = 750, 8819
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_3
pos = -63087, -2139, 4414
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 23259
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_4
pos = -73918, -2139, 18146
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 20584
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_5
pos = -63348, -2139, 32297
rotate = 90, -70, 180
shape = CYLINDER
size = 750, 21469
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_6
pos = -47662, -2139, 22633
rotate = -90, -22, 0
shape = CYLINDER
size = 750, 28846
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty1_7
pos = -43068, -2139, 3381
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 12284
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_1
pos = -26007, 0, -1088
rotate = 90, -33, 180
shape = CYLINDER
size = 750, 26436
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_2
pos = -17137, 0, 14661
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 9472
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_3
pos = 7101, 0, 18134
rotate = -90, -87, 0
shape = CYLINDER
size = 750, 44931
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_4
pos = 45133, 0, -5597
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 54724
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_5
pos = 48150, 0, -42392
rotate = -90, 41, 0
shape = CYLINDER
size = 750, 37483
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_6
pos = 2953, 0, -34849
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 78287
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 6
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_7
pos = -30651, 0, -12639
rotate = 90, 58, 180
shape = CYLINDER
size = 750, 1996
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 7
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty4_8
pos = -32804, 0, -12117
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 2237
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 8
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty5_1
pos = -32155, 0, -12221
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 3537
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty5_2
pos = -27844, 0, -18063
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 12579
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 2, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty5_3
pos = -23155, 0, -29162
rotate = -90, -22, 0
shape = CYLINDER
size = 750, 11120
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty5_4
pos = 8636, 0, -41940
rotate = -90, -76, 0
shape = CYLINDER
size = 750, 60990
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_bounty5_5
pos = 6555, 0, -36758
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 68174
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy1_1
pos = -41619, 0, -5970
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 19892
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy1_2
pos = -53955, 0, 9234
rotate = 90, 28, 180
shape = CYLINDER
size = 750, 19564
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy1_3
pos = -54643, 0, 28916
rotate = 90, -20, 180
shape = CYLINDER
size = 750, 23100
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy1_4
pos = -38963, 0, 33802
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 26301
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy1_5
pos = -21291, 0, 23316
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 14521
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy1_6
pos = -24786, 0, 3203
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 36424
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy1, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy2_1
pos = -58767, 0, -8347
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 50823
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy4_1
pos = -47188, 0, 25646
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 81953
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy3_1
pos = -4224, 0, 47422
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 13299
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy3_2
pos = -5252, 0, 37718
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 20611
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy3_3
pos = -21931, 0, 34123
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 19905
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy3_4
pos = -28689, 0, 51792
rotate = 90, -10, 180
shape = CYLINDER
size = 750, 28076
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy3_5
pos = -11511, 0, 68951
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 29745
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_navy3_6
pos = -3621, 0, 60439
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 26907
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy3, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_n_grp, 1.000000
[zone]
nickname = zone_Li02_path_police1_1
pos = -56444, 0, 64909
rotate = 90, -62, 180
shape = CYLINDER
size = 750, 17736
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police1_2
pos = -39128, 0, 64374
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 20856
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police1_3
pos = -29188, 0, 48195
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 22690
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police1_4
pos = -38391, 0, 32807
rotate = -90, 68, 0
shape = CYLINDER
size = 750, 20837
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police1_5
pos = -54907, 0, 44708
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 34282
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police1_6
pos = -63004, 0, 60752
rotate = 90, 82, 180
shape = CYLINDER
size = 750, 2480
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police1, 6
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police2_1
pos = -48497, 0, 24900
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 80436
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police3_1
pos = -62588, 0, 60259
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 3321
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police3_2
pos = -52826, 0, 48140
rotate = -90, -36, 0
shape = CYLINDER
size = 750, 27701
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police3_3
pos = -41875, 0, 26266
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 21694
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police3_4
pos = -48394, 0, 22016
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 22243
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police3_5
pos = -62392, 0, 37013
rotate = 90, 29, 180
shape = CYLINDER
size = 750, 19527
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police3_6
pos = -65234, 0, 53960
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 16830
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 6
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police4_1
pos = -3648, 0, -15963
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 59640
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police4_2
pos = 43639, 0, -31824
rotate = -90, -58, 0
shape = CYLINDER
size = 750, 41614
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police5_1
pos = -22403, 0, -16095
rotate = -90, -65, 0
shape = CYLINDER
size = 750, 22311
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police5_2
pos = -7411, 0, -28476
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 17719
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police5_3
pos = -8363, 0, -44752
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 20731
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police5_4
pos = -31538, 0, -50847
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 34992
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police5_5
pos = -51927, 0, -35817
rotate = 90, 14, 180
shape = CYLINDER
size = 750, 25307
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[zone]
nickname = zone_Li02_path_police5_6
pos = -43979, 0, -17457
rotate = 90, -61, 180
shape = CYLINDER
size = 750, 24715
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police5, 6
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_p_grp, 1.000000
[LightSource]
nickname = Li02_Ice_cloud_light
pos = -59069, 0, 58260
color = 74, 77, 149
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li02_space_tanklx4_dmg_1
pos = -24087, -200, -36183
rotate = 30, 30, 30
Archetype = space_tanklx4_dmg
[Object]
nickname = Li02_space_tankl_3dmg_1
pos = -23440, -100, -35995
rotate = 10, 50, -40
Archetype = space_tankl_3dmg
[Object]
nickname = Li02_space_tankl_1dmg_1
pos = 13304, 100, -39151
rotate = 30, 30, 30
Archetype = space_tankl_1dmg
[Object]
nickname = Li02_space_tankl_2dmg_1
pos = 14057, 160, -39249
rotate = 30, 30, 30
Archetype = space_tankl_2dmg
[Object]
nickname = Li02_space_tanks_2dmg_1
pos = -6562, 160, -59298
rotate = -60, 0, 60
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_2dmg_2
pos = -6136, -100, -59421
rotate = 30, 10, 10
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_3dmg_1
pos = -7270, 0, -59679
rotate = 30, 30, 30
Archetype = space_tanks_3dmg
[Object]
nickname = Li02_space_tanks_3dmg_2
pos = -6133, 190, -58966
rotate = 40, -20, 0
Archetype = space_tanks_3dmg
[Object]
nickname = Li02_space_tanklx4_dmg_2
pos = 40018, 0, 946
rotate = 30, 30, 30
Archetype = space_tanklx4_dmg
[Object]
nickname = Li02_space_tanklx4_dmg_3
pos = 40043, 295, 1161
rotate = -60, -30, -150
Archetype = space_tanklx4_dmg
[Object]
nickname = Li02_space_beamx_dmg_1
pos = 47579, 0, 11971
rotate = -20, -40, 10
Archetype = space_beamx_dmg
[Object]
nickname = Li02_space_tanks_1dmg_1
pos = 47437, -50, 11849
rotate = -10, 70, 20
Archetype = space_tanks_1dmg
[Object]
nickname = Li02_space_tanks_1dmg_2
pos = 66168, -50, 7536
rotate = 30, 30, 30
Archetype = space_tanks_1dmg
[Object]
nickname = Li02_space_tanks_2dmg_3
pos = 66787, -50, 7006
rotate = 10, 50, 10
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_2dmg_4
pos = 65539, 150, 7056
rotate = 50, 10, 10
Archetype = space_tanks_2dmg
[Object]
nickname = Li02_space_tanks_3dmg_3
pos = 67029, 100, 6164
rotate = 10, 30, 70
Archetype = space_tanks_3dmg
[zone]
nickname = zone_li02_pop_ambient_n
pos = -16959, 0, -48443
rotate = 0, 10, 0
shape = ELLIPSOID
size = 115059, 22567, 50223
comment = Ambient Pop
sort = 50
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_p_grp, 6
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 3
encounter = area_scout, 3, 0.560000
faction = li_p_grp, 0.380000
faction = fc_lr_grp, 0.620000
encounter = area_bh_scout, 3, 0.160000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_li02_pop_ambient_se
pos = 52113, 0, 20675
rotate = 0, -75, 0
shape = ELLIPSOID
size = 36950, 15202, 78331
comment = Ambient Pop
sort = 51
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 5
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.480000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 3, 0.290000
faction = gd_bh_grp, 1.000000
[zone]
nickname = zone_li02_pop_ambient_sw
pos = -39493, 0, 49014
rotate = 0, -45, 0
shape = ELLIPSOID
size = 59071, 13436, 55437
comment = Ambient Pop
sort = 52
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_p_grp, 2
faction_weight = fc_lr_grp, 4
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.500000
faction = li_p_grp, 0.330000
faction = fc_lr_grp, 0.670000
encounter = area_bh_scout, 3, 0.250000
faction = gd_bh_grp, 1.000000
[Object]
nickname = Li02_wplatform_ice_1
ids_name = 261164
pos = 49900, 0, 15488
Archetype = wplatform_ice
ids_info = 66171
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy
[Object]
nickname = Li02_wplatform_ice_2
ids_name = 261164
pos = 50376, 0, 12138
Archetype = wplatform_ice
ids_info = 66171
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy
[Object]
nickname = Li02_wplatform_ice_3
ids_name = 261164
pos = 46802, 0, 12646
Archetype = wplatform_ice
ids_info = 66171
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy
[zone]
nickname = zone_li02_destroy_vignette_1
pos = 39069, 0, -47189
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_2
pos = 32089, 0, -36922
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_3
pos = 18323, 0, -36330
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_4
pos = 8434, 0, -28235
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_5
pos = -3781, 0, -31196
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_6
pos = -15414, 0, -25470
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_7
pos = -27048, 0, -30209
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_8
pos = -39069, 0, -26655
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_9
pos = -49152, 0, -34750
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_10
pos = -60979, 0, -33961
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_11
pos = 49733, 0, -21916
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_12
pos = 39845, 0, -15993
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
comment = h
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_13
pos = 37130, 0, -5134
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_14
pos = 27048, 0, 2172
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_15
pos = -57295, 0, 4936
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_16
pos = -32283, 0, 20337
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_17
pos = -22007, 0, 30012
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_18
pos = -8046, 0, 32381
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_19
pos = 6301, 0, 55087
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_20
pos = -1648, 0, 67329
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_21
pos = -70867, 0, 45807
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_22
pos = -48958, 0, 61405
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_23
pos = -38681, 0, 69698
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_24
pos = 29357, 0, 31314
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_25
pos = 20059, 0, 20961
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_26
pos = 25186, 0, 46623
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li02_destroy_vignette_27
pos = 37352, 0, 52994
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_28
pos = 44107, 0, 32029
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_29
pos = 59552, 0, -7031
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_30
pos = 71263, 0, -2364
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_31
pos = 77712, 0, 12154
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = Field
[zone]
nickname = zone_li02_destroy_vignette_32
pos = 62946, 0, 30992
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_33
pos = -34515, 0, 43902
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_li02_destroy_vignette_34
pos = -18637, 0, 73955
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
[Object]
nickname = Li02_ast_icecrystal_largeB_1
pos = -13131, 0, 40801
rotate = 20, -60, 20
Archetype = ast_icecrystal_largeB
[Object]
nickname = Li02_ast_icecrystal_largeA_1
pos = -23011, 0, 56927
rotate = 0, 20, 70
Archetype = ast_icecrystal_largeA
[Object]
nickname = Li02_ast_icecrystal_largeA_2
pos = -64102, 0, 18118
rotate = 30, 0, 40
Archetype = ast_icecrystal_largeA
[Object]
nickname = Li02_ast_icecrystal_largeA_3
pos = -63788, 0, 16737
rotate = 20, 0, 30
Archetype = ast_icecrystal_largeA
[Object]
nickname = Li02_ast_icecrystal_largeB_2
pos = -14919, 0, 50657
rotate = 0, 40, 94
Archetype = ast_icecrystal_largeB
[zone]
nickname = ZONE_Li02_whitney_density_1
pos = 49526, 0, 459
shape = SPHERE
size = 3000
property_flags = 256
spacedust = icedust
spacedust_maxparticles = 250
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_li02_tahoe_exclusion_1
pos = -23063, 0, 56833
shape = SPHERE
size = 1300
property_flags = 65536
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_li02_tahoe_asteroid_exclusion_1
pos = -23006, 0, 56828
shape = SPHERE
size = 2200
property_flags = 131072
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[Object]
nickname = Li02_docking_fixture_1
ids_name = 261166
pos = -32740, 350, -12513
Archetype = docking_fixture
ids_info = 66489
reputation = li_p_grp
behavior = NOTHING
dock_with = Li02_01_base
base = Li02_01_base
[Object]
nickname = Li02_docking_fixture_2
ids_name = 261166
pos = 3574, 350, 37810
rotate = 0, -155, 0
Archetype = docking_fixture
ids_info = 66489
reputation = co_ti_grp
behavior = NOTHING
dock_with = Li02_02_base
base = Li02_02_base
[zone]
nickname = Zone_Li02_path_planetform1_1
pos = -14788, 0, 12658
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 60987
sort = 98
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = planetform1, 1
usage = trade
mission_eligible = true
faction_weight = li_p_grp, 5
faction_weight = co_ss_grp, 7
faction_weight = co_ti_grp, 15
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_gov_patrol, 3, 0.090000
faction = li_p_grp, 1.000000
encounter = tradep_trade_freighter, 3, 0.050000
faction = co_ss_grp, 1.000000
encounter = tradep_trade_transport, 3, 0.190000
faction = co_ss_grp, 0.320000
faction = co_ti_grp, 0.680000
[zone]
nickname = Zone_Li02_path_universal1_1
pos = -3418, 0, 43083
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 17306
sort = 98
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = universal1, 1
usage = trade
mission_eligible = true
faction_weight = co_ss_grp, 5
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 3, 0.160000
faction = co_ss_grp, 1.000000
encounter = tradep_trade_transport, 3, 0.180000
faction = co_ss_grp, 1.000000
[zone]
nickname = Zone_Li02_path_outcasts2_5
pos = -60621, 0, 32573
rotate = -90, 16, 0
shape = CYLINDER
size = 750, 27404
sort = 99
toughness = 4
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path, field_patrol
relief_time = 30
path_label = outcasts2, 5
usage = trade, patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.240000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li02_path_outcasts3_1
pos = -54637, 0, 36240
rotate = 90, -30, 180
shape = CYLINDER
size = 750, 40761
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li02_path_outcasts3_2
pos = -31754, 0, 49298
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 27170
attack_ids = 6
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li02_path_outcasts3_3
pos = -30644, 0, 27460
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 41558
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li02_path_outcasts3_4
pos = -46721, 0, 20977
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 23185
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li02_path_outcasts3_5
pos = -57894, 0, 25165
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 18790
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts3, 5
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues1_1
pos = 21876, 0, 36508
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 69469
sort = 98
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues1, 1
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues1_2
pos = -34412, 0, 39097
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 71515
sort = 98
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues1, 2
usage = trade
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.120000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues2_1
pos = 27604, 0, 28939
rotate = 90, 54, 180
shape = CYLINDER
size = 750, 52627
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues2_2
pos = -449, 0, 42319
rotate = -90, 73, 0
shape = CYLINDER
size = 750, 14017
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues2_3
pos = -23818, 0, 46427
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 35493
attack_ids = 6
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues2_4
pos = -52522, 0, 35618
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 41563
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues8_1
pos = 28462, 0, 18574
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 42372
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues8_2
pos = 12723, 0, 10092
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 28275
attack_ids = 5
tradelane_attack = 30
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues8_3
pos = 23959, 0, -3499
rotate = -90, -87, 0
shape = CYLINDER
size = 750, 12687
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_rogues8_4
pos = 39675, 0, 5024
rotate = 90, -47, 180
shape = CYLINDER
size = 750, 25797
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues8, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 1.000000
[zone]
nickname = Zone_Li02_path_hackers3_1
pos = -43528, 0, 32102
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 50899
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_hackers3_2
pos = -33314, 0, 49872
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 23996
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_hackers3_3
pos = -54618, 0, 36304
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 40680
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_1
pos = -67088, 0, 45653
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 32342
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_2
pos = -62645, 0, 23794
rotate = -90, -52, 0
shape = CYLINDER
size = 750, 19451
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_3
pos = -47024, 0, 16873
rotate = -90, -83, 0
shape = CYLINDER
size = 750, 16049
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_4
pos = -41777, 0, 26115
rotate = 90, 15, 180
shape = CYLINDER
size = 750, 21025
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_5
pos = -26726, 0, 47374
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 41921
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_6
pos = -10902, 0, 64406
rotate = 90, 18, 180
shape = CYLINDER
size = 750, 12478
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_7
pos = -24651, 0, 69545
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 23646
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_8
pos = -41817, 0, 61795
rotate = -90, 38, 0
shape = CYLINDER
size = 750, 17584
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 8
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_9
pos = -54182, 0, 57374
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 14884
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 9
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty2_10
pos = -62493, 0, 60676
rotate = 90, 60, 180
shape = CYLINDER
size = 750, 3039
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 10
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty3_1
pos = -10287, 0, 34347
rotate = -90, 79, 0
shape = CYLINDER
size = 750, 28274
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty3_2
pos = -27294, 0, 36843
rotate = 90, 31, 180
shape = CYLINDER
size = 750, 12194
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty3_3
pos = -17410, 0, 50495
rotate = 90, -57, 180
shape = CYLINDER
size = 750, 31017
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty3_4
pos = -1870, 0, 49043
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 20385
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty3_5
pos = 2063, 0, 38087
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 3557
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_1
pos = 2169, 0, 38035
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 3530
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_2
pos = 3524, 0, 44467
rotate = 90, -27, 180
shape = CYLINDER
size = 750, 12024
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_3
pos = 16334, 0, 41200
rotate = -90, -49, 0
shape = CYLINDER
size = 750, 26491
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_4
pos = 31026, 0, 37831
rotate = 90, -41, 180
shape = CYLINDER
size = 750, 13992
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_5
pos = 20161, 0, 51835
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 35597
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_6
pos = 2587, 0, 49862
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 21862
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty6_7
pos = 2021, 0, 38023
rotate = -90, -54, 0
shape = CYLINDER
size = 750, 3747
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty7_1
pos = 14509, 0, 34968
rotate = -90, -78, 0
shape = CYLINDER
size = 750, 24445
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty7_2
pos = 32946, 0, 27164
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 16757
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty7_3
pos = 39206, 0, 9689
rotate = -90, 1, 0
shape = CYLINDER
size = 750, 24301
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty7_4
pos = 34383, 0, 7279
rotate = 90, 25, 180
shape = CYLINDER
size = 750, 21554
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_bounty7_5
pos = 16026, 0, 27125
rotate = 90, 54, 180
shape = CYLINDER
size = 750, 34115
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Li02_path_police6_1
pos = 13499, 0, 8053
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 61986
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police6, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_p_grp, 1.000000
[zone]
nickname = ZONE_li02_tahoe_exclusion_2
pos = -9696, 0, 69362
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_li02_tahoe_exclusion_3
pos = -13252, 0, 68449
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_li02_tahoe_exclusion_4
pos = -17088, 0, 67626
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_li02_tahoe_asteroid_exclusion_2
pos = -15935, 0, 67951
shape = SPHERE
size = 3500
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_li02_tahoe_asteroid_exclusion_3
pos = -11030, 0, 69060
shape = SPHERE
size = 3500
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_Tahoe_exclusion_5
pos = -63730, 0, 25019
shape = SPHERE
size = 2000
property_flags = 65536
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_Tahoe_exclusion_6
pos = -59461, 0, 21515
shape = SPHERE
size = 2000
property_flags = 65536
property_fog_color = 80.000000, 85.000000, 140.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_Tahoe_asteroid_exclusion_4
pos = -63726, 0, 25182
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_Tahoe_asteroid_exclusion_5
pos = -59229, 0, 21535
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Li02_suprise_bw_fighter_1
ids_name = 261711
pos = -33874, -2000, 31521
rotate = 9, -50, 80
Archetype = suprise_bw_fighter
visit = 16
ids_info = 66461
loadout = SECRET_ou_bw_fighter_li02
[zone]
nickname = Zone_Li02_surprise_interference
pos = -21375, -2000, 61211
shape = SPHERE
size = 2000
visit = 128
interference = 0.500000
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette1_exclusion
pos = 39083, 0, -47184
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette5_exclusion
pos = -3783, 0, -31193
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette7_exclusion
pos = -27050, 0, -30211
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette9_exclusion
pos = -49151, 0, -34742
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette24_exclusion
pos = 29356, 0, 31315
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette27_exclusion
pos = 37343, 0, 52984
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette32_exclusion
pos = 62930, 0, 30987
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette33_exclusion
pos = -34513, 0, 43895
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[zone]
nickname = ZONE_Li02_vignette34_exclusion
pos = -18645, 0, 73964
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Li02_to_LI06_hole
ids_name = 458864
pos = 54323, 0, 32613
rotate = 0, 70, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI06, LI06_to_Li02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Li02_to_LI06_hole
pos = 54324, 0, 32614
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Li02_to_LI07
ids_name = 525019
pos = -81009, 0, -52039
rotate = 0, 178, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI07, LI07_to_Li02, gate_tunnel_bretonia
[zone]
nickname = Zone_Li02_to_LI07
pos = -81008, 0, -52038
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_Li02_pop_ambient_01
pos = -80997, 0, -52022
rotate = 0, 0, 0
shape = SPHERE
size = 2162
comment = New Hampshire Gate
sort = 8
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = co_be_grp, 1
faction_weight = co_nws_grp, 1
encounter = area_defend, 2, 0.100000
faction = li_n_grp, 1.000000
encounter = area_trade_freighter, 2, 0.100000
faction = co_ss_grp, 1.000000
encounter = area_trade_trader, 2, 0.100000
faction = co_be_grp, 0.400000
faction = co_nws_grp, 0.400000
faction = co_ss_grp, 0.200000
[Object]
nickname = jumpole_to_LI07
ids_name = 535118
pos = -37554, 0, -53112
rotate = 0, -159, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_LI07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI07, jumpole_to_Li02, gate_tunnel_bretonia
[Object]
nickname = Li02_Trade_Lane_Ring_42
ids_name = 260931
pos = 800, 0, 38275
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
next_ring = Li02_Trade_Lane_Ring_43
reputation = li_p_grp
behavior = NOTHING
tradelane_space_name = 196782
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_43
ids_name = 260931
pos = -4740, 0, 40253
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_42
next_ring = Li02_Trade_Lane_Ring_44
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_44
ids_name = 260931
pos = -11785, 0, 42826
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_43
next_ring = Li02_Trade_Lane_Ring_45
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_45
ids_name = 260931
pos = -18830, 0, 45399
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_44
next_ring = Li02_Trade_Lane_Ring_46
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_46
ids_name = 260931
pos = -25875, 0, 47971
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_45
next_ring = Li02_Trade_Lane_Ring_47
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_47
ids_name = 260931
pos = -32920, 0, 50544
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_46
next_ring = Li02_Trade_Lane_Ring_48
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_48
ids_name = 260931
pos = -39965, 0, 53117
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_47
next_ring = Li02_Trade_Lane_Ring_49
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_49
ids_name = 260931
pos = -47010, 0, 55689
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_48
next_ring = Li02_Trade_Lane_Ring_50
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li02_Trade_Lane_Ring_50
ids_name = 260931
pos = -54055, 0, 58262
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_49
next_ring = Li02_Trade_Lane_Ring_51
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_51
ids_name = 260931
pos = -60881, 0, 60741
rotate = 0, 110, 0
Archetype = Trade_Lane_Ring
ids_info = 60246
prev_ring = Li02_Trade_Lane_Ring_50
reputation = li_p_grp
behavior = NOTHING
tradelane_space_name = 261661
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard
[Object]
nickname = Li02_Trade_Lane_Ring_01
reputation = li_p_grp
pos = 56758, 0, -40698
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196609
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_02
[Object]
nickname = Li02_Trade_Lane_Ring_02
reputation = li_p_grp
pos = 50115, 0, -36420
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_01
next_ring = Li02_Trade_Lane_Ring_03
[Object]
nickname = Li02_Trade_Lane_Ring_03
reputation = li_p_grp
pos = 43473, 0, -32143
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_02
next_ring = Li02_Trade_Lane_Ring_04
[Object]
nickname = Li02_Trade_Lane_Ring_04
reputation = li_p_grp
pos = 36830, 0, -27866
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_03
next_ring = Li02_Trade_Lane_Ring_05
[Object]
nickname = Li02_Trade_Lane_Ring_05
reputation = li_p_grp
pos = 30188, 0, -23589
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_04
[Object]
nickname = Li02_Trade_Lane_Ring_06
reputation = li_p_grp
pos = 26158, 0, -16263
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_07
[Object]
nickname = Li02_Trade_Lane_Ring_07
reputation = li_p_grp
pos = 23235, 0, -9259
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_06
next_ring = Li02_Trade_Lane_Ring_08
[Object]
nickname = Li02_Trade_Lane_Ring_08
reputation = li_p_grp
pos = 20313, 0, -2255
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_07
next_ring = Li02_Trade_Lane_Ring_09
[Object]
nickname = Li02_Trade_Lane_Ring_09
reputation = li_p_grp
pos = 17391, 0, 4748
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_08
next_ring = Li02_Trade_Lane_Ring_52
[Object]
nickname = Li02_Trade_Lane_Ring_52
reputation = li_p_grp
pos = 14469, 0, 11752
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_09
next_ring = Li02_Trade_Lane_Ring_53
[Object]
nickname = Li02_Trade_Lane_Ring_53
reputation = li_p_grp
pos = 11547, 0, 18756
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_52
next_ring = Li02_Trade_Lane_Ring_54
[Object]
nickname = Li02_Trade_Lane_Ring_54
reputation = li_p_grp
pos = 8625, 0, 25760
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_53
next_ring = Li02_Trade_Lane_Ring_55
[Object]
nickname = Li02_Trade_Lane_Ring_55
reputation = li_p_grp
pos = 5702, 0, 32764
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261171
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_54
[Object]
nickname = Li02_Trade_Lane_Ring_56
reputation = li_p_grp
pos = 20026, 0, -19454
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_57
[Object]
nickname = Li02_Trade_Lane_Ring_57
reputation = li_p_grp
pos = 12214, 0, -18231
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_56
next_ring = Li02_Trade_Lane_Ring_58
[Object]
nickname = Li02_Trade_Lane_Ring_58
reputation = li_p_grp
pos = 4402, 0, -17009
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_57
next_ring = Li02_Trade_Lane_Ring_59
[Object]
nickname = Li02_Trade_Lane_Ring_59
reputation = li_p_grp
pos = -3408, 0, -15787
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_58
next_ring = Li02_Trade_Lane_Ring_60
[Object]
nickname = Li02_Trade_Lane_Ring_60
reputation = li_p_grp
pos = -11220, 0, -14564
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_59
next_ring = Li02_Trade_Lane_Ring_61
[Object]
nickname = Li02_Trade_Lane_Ring_61
reputation = li_p_grp
pos = -19031, 0, -13342
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_60
next_ring = Li02_Trade_Lane_Ring_62
[Object]
nickname = Li02_Trade_Lane_Ring_62
reputation = li_p_grp
pos = -26843, 0, -12120
rotate = 0, 98, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_61
[Object]
nickname = Li02_Trade_Lane_Ring_63
reputation = li_p_grp
pos = -36849, 0, -10835
rotate = 0, 96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_64
[Object]
nickname = Li02_Trade_Lane_Ring_64
reputation = li_p_grp
pos = -45220, 0, -9947
rotate = 0, 96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_63
next_ring = Li02_Trade_Lane_Ring_65
[Object]
nickname = Li02_Trade_Lane_Ring_65
reputation = li_p_grp
pos = -53591, 0, -9059
rotate = 0, 96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_64
next_ring = Li02_Trade_Lane_Ring_66
[Object]
nickname = Li02_Trade_Lane_Ring_66
reputation = li_p_grp
pos = -61963, 0, -8172
rotate = 0, 96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_65
next_ring = Li02_Trade_Lane_Ring_67
[Object]
nickname = Li02_Trade_Lane_Ring_67
reputation = li_p_grp
pos = -70334, 0, -7284
rotate = 0, 96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_66
next_ring = Li02_Trade_Lane_Ring_68
[Object]
nickname = Li02_Trade_Lane_Ring_68
reputation = li_p_grp
pos = -78706, 0, -6397
rotate = 0, 96, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196646
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_67
[Object]
nickname = Li02_Trade_Lane_Ring_69
reputation = li_p_grp
pos = -34313, 0, -6799
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_70
[Object]
nickname = Li02_Trade_Lane_Ring_70
reputation = li_p_grp
pos = -37308, 0, 361
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_69
next_ring = Li02_Trade_Lane_Ring_71
[Object]
nickname = Li02_Trade_Lane_Ring_71
reputation = li_p_grp
pos = -40304, 0, 7521
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_70
next_ring = Li02_Trade_Lane_Ring_72
[Object]
nickname = Li02_Trade_Lane_Ring_72
reputation = li_p_grp
pos = -43300, 0, 14682
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_71
next_ring = Li02_Trade_Lane_Ring_73
[Object]
nickname = Li02_Trade_Lane_Ring_73
reputation = li_p_grp
pos = -46296, 0, 21842
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_72
next_ring = Li02_Trade_Lane_Ring_74
[Object]
nickname = Li02_Trade_Lane_Ring_74
reputation = li_p_grp
pos = -49291, 0, 29002
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_73
next_ring = Li02_Trade_Lane_Ring_75
[Object]
nickname = Li02_Trade_Lane_Ring_75
reputation = li_p_grp
pos = -52287, 0, 36163
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_74
next_ring = Li02_Trade_Lane_Ring_76
[Object]
nickname = Li02_Trade_Lane_Ring_76
reputation = li_p_grp
pos = -55283, 0, 43323
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_75
next_ring = Li02_Trade_Lane_Ring_77
[Object]
nickname = Li02_Trade_Lane_Ring_77
reputation = li_p_grp
pos = -58279, 0, 50483
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_76
next_ring = Li02_Trade_Lane_Ring_78
[Object]
nickname = Li02_Trade_Lane_Ring_78
reputation = li_p_grp
pos = -61275, 0, 57644
rotate = 0, 157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196645
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_77
[Object]
nickname = Li02_Trade_Lane_Ring_79
reputation = li_p_grp
pos = -81807, 0, -9950
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196646
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_80
[Object]
nickname = Li02_Trade_Lane_Ring_80
reputation = li_p_grp
pos = -81644, 0, -17633
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_79
next_ring = Li02_Trade_Lane_Ring_81
[Object]
nickname = Li02_Trade_Lane_Ring_81
reputation = li_p_grp
pos = -81482, 0, -25316
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_80
next_ring = Li02_Trade_Lane_Ring_82
[Object]
nickname = Li02_Trade_Lane_Ring_82
reputation = li_p_grp
pos = -81319, 0, -32999
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_81
next_ring = Li02_Trade_Lane_Ring_83
[Object]
nickname = Li02_Trade_Lane_Ring_83
reputation = li_p_grp
pos = -81157, 0, -40682
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_82
next_ring = Li02_Trade_Lane_Ring_84
[Object]
nickname = Li02_Trade_Lane_Ring_84
reputation = li_p_grp
pos = -80995, 0, -48365
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525008
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_83
[Object]
nickname = Li02_Trade_Lane_Ring_85
reputation = li_p_grp
pos = -29081, 0, -7363
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li02_Trade_Lane_Ring_86
[Object]
nickname = Li02_Trade_Lane_Ring_86
reputation = li_p_grp
pos = -24502, 0, -696
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_85
next_ring = Li02_Trade_Lane_Ring_87
[Object]
nickname = Li02_Trade_Lane_Ring_87
reputation = li_p_grp
pos = -19923, 0, 5969
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_86
next_ring = Li02_Trade_Lane_Ring_88
[Object]
nickname = Li02_Trade_Lane_Ring_88
reputation = li_p_grp
pos = -15344, 0, 12635
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_87
next_ring = Li02_Trade_Lane_Ring_89
[Object]
nickname = Li02_Trade_Lane_Ring_89
reputation = li_p_grp
pos = -10765, 0, 19301
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_88
next_ring = Li02_Trade_Lane_Ring_90
[Object]
nickname = Li02_Trade_Lane_Ring_90
reputation = li_p_grp
pos = -6186, 0, 25967
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_89
next_ring = Li02_Trade_Lane_Ring_91
[Object]
nickname = Li02_Trade_Lane_Ring_91
reputation = li_p_grp
pos = -1607, 0, 32633
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261171
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li02_Trade_Lane_Ring_90
[Object]
nickname = Li02_to_Start01_hole
ids_name = 537556
pos = 85838, 0, -9656
rotate = 0, 98, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Start01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Start01, Start01_to_Li02_hole, gate_tunnel_bretonia