[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp [Archetype] solar = MSN_d_l_dreadnought ship = li_elite ship = rh_gunboat ship = rh_elite ship = li_cruiser ship = ge_transport ship = li_fighter ship = bw_fighter ship = rh_elite ship = li_freighter [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\encounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\encounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\encounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\encounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Li02_Tahoe_ice_crystal_field.ini zone = zone_Li02_Tahoe_ice_crystal_field [Asteroids] file = solar\asteroids\Li02_Sierra_ice_asteroid_field.ini zone = zone_Li02_Sierra_ice_asteroid_field [Asteroids] file = solar\asteroids\Li02_Whitney_ice_asteroid_field.ini zone = zone_Li02_Whitney_ice_asteroid_field [Nebula] file = solar\nebula\Li02_Tahoe_ice_crystal_cloud.ini zone = Zone_Li02_Tahoe_ice_crystal_cloud [Field] cube_size = 400 fill_dist = 1500 diffuse_color = 140, 140, 140 ambient_color = 200, 200, 200 ambient_increase = 30, 40, 50 empty_cube_frequency = 0.200000 [AsteroidBillboards] count = 500 start_dist = 1200 fade_dist_percent = 0.400000 shape = asteroid_ice_4 color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 60, 140 [Ambient] color = 25, 50, 80 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_li02.cmp [LightSource] nickname = Li02_system_light pos = -31, 0, -48 color = 236, 241, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li02_Sun ids_name = 261009 pos = 0, 0, 0 ambient_color = 255, 255, 255 Archetype = sun_2000 ids_info = 66162 atmosphere_range = 12000 burn_color = 160, 222, 245 star = Li02_Sun [zone] nickname = zone_Li02_sun_death pos = 0, 0, 0 shape = SPHERE size = 12000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [Object] nickname = Li02_to_Li01 ids_name = 260608 pos = 60762, 0, -43411 rotate = 0, 125, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li01 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = NOTHING difficulty_level = 3 goto = Li01, Li01_to_Li02, gate_tunnel_bretonia loadout = jumpgate_li_01 pilot = pilot_solar_hard [Object] nickname = Li02_to_Iw04 ids_name = 260609 pos = -83260, 0, -5867 rotate = 0, -70, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw04 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = NOTHING difficulty_level = 3 goto = Iw04, Iw04_to_Li02, gate_tunnel_bretonia loadout = jumpgate_li_01 pilot = pilot_solar_hard [Object] nickname = Li02_to_Iw03 ids_name = 260610 pos = -63253, 0, 62780 rotate = 0, -25, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = NOTHING difficulty_level = 2 goto = Iw03, Iw03_to_Li02, gate_tunnel_bretonia loadout = jumpgate_li_01 pilot = pilot_solar_easy [zone] nickname = zone_Li02_Jumpgate_to_Br02 pos = -82345, 0, -6170 rotate = 0, -84, 0 shape = SPHERE size = 4000 comment = Cortez Gate sort = 8 toughness = 2 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 faction_weight = li_n_grp, 3 faction_weight = co_be_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 5 density_restriction = 4, unlawfuls encounter = area_defend, 2, 0.080000 faction = li_n_grp, 1.000000 encounter = area_trade_freighter, 2, 0.080000 faction = co_ss_grp, 1.000000 encounter = area_trade_transport, 2, 0.190000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ss_grp, 0.200000 [zone] nickname = zone_Li02_Jumpgate_to_Li01 pos = 59919, 0, -42837 rotate = 0, 122, 0 shape = SPHERE size = 4000 comment = Jumpgate to Manhattan sort = 1 toughness = 2 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 faction_weight = li_n_grp, 5 faction_weight = li_p_grp, 7 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_alg_grp, 10 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 density_restriction = 4, unlawfuls encounter = area_defend, 2, 0.080000 faction = li_n_grp, 0.420000 faction = li_p_grp, 0.580000 encounter = area_armored_prisoner, 2, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 2, 0.110000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 2, 0.130000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [zone] nickname = zone_Li02_Jumpgate_to_Iw03 pos = -63273, 0, 62805 rotate = 0, -22, 0 shape = SPHERE size = 4000 sort = 99.500000 [Object] nickname = Li02_01 ids_name = 196781 pos = -32936, 0, -15801 Archetype = planet_watgrncld_3000 ids_info = 65553 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 3200 burn_color = 255, 222, 160 base = Li02_01_base reputation = li_p_grp [zone] nickname = zone_Li02_Los_Angeles_death pos = -32936, 0, -15801 shape = SPHERE size = 3100 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [zone] nickname = zone_Li02_Planet_Li01 pos = 25259, 0, -21865 rotate = 0, 99, 0 shape = SPHERE size = 6000 comment = Mojave sort = 3 toughness = 3 density = 9 repop_time = 10 max_battle_size = 4 pop_type = waypoint relief_time = 15 faction_weight = li_p_grp, 1 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_alg_grp, 10 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.010000 faction = li_p_grp, 1.000000 encounter = area_armored_prisoner, 3, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 3, 0.140000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 3, 0.160000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [zone] nickname = zone_Li02_Station_Li02_05 pos = -68231, 0, 60343 shape = SPHERE size = 3000 sort = 99.500000 [zone] nickname = zone_Li02_Planet_002 pos = -31591, 0, -18072 rotate = 0, -174, 0 shape = SPHERE size = 5000 sort = 99.500000 [Object] nickname = Li02_03 ids_name = 196783 pos = -33881, 0, -12641 rotate = 0, -100, 0 Archetype = l_dreadnought ids_info = 65549 base = Li02_03_base dock_with = Li02_03_base reputation = li_n_grp behavior = NOTHING voice = atc_leg_f01 space_costume = br_newscaster_head_gen, li_female_elite_body difficulty_level = 4 loadout = li_n_li_dreadnought_base pilot = pilot_solar_easy [zone] nickname = zone_Li02_Station_Li02_04 pos = -9963, 0, 49452 rotate = 0, 143, 0 shape = SPHERE size = 5000 property_flags = 196608 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.500000 visit = 128 comment = . Willard sort = 18 toughness = 4 density = 9 repop_time = 10 max_battle_size = 6 pop_type = li_n_grp, single_base_law relief_time = 20 faction_weight = li_n_grp, 8 faction_weight = gd_bh_grp, 2 density_restriction = 4, unlawfuls encounter = area_defend, 4, 0.320000 faction = li_n_grp, 1.000000 encounter = area_bh_defend, 4, 0.130000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_Sierra_ice_asteroid_field ids_name = 261213 pos = -12646, 0, -61836 rotate = 0, 5, 0 shape = ELLIPSOID size = 65000, 20000, 35000 property_flags = 256 spacedust = icedust spacedust_maxparticles = 100 ids_info = 65922 visit = 36 comment = Sierra Ice field sort = 12 toughness = 3 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lr_grp, 11 faction_weight = gd_bh_grp, 2 encounter = area_scout, 3, 0.560000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 3, 0.060000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = zone_Li02_Whitney_ice_asteroid_field ids_name = 261215 pos = 58466, 0, 11541 rotate = 0, -115, 0 shape = ELLIPSOID size = 50000, 20000, 30000 property_flags = 256 spacedust = icedust spacedust_maxparticles = 50 ids_info = 65924 visit = 36 comment = Whitney Ice field sort = 14 toughness = 4 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lr_grp, 11 faction_weight = gd_bh_grp, 2 encounter = area_scout, 4, 0.560000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.060000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = zone_Li02_Tahoe_population pos = -35769, 0, 43777 rotate = 0, -40, 0 shape = ELLIPSOID size = 50000, 15000, 26000 comment = Tahoe Field sort = 16 toughness = 4 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_lr_grp, 12 faction_weight = gd_bh_grp, 2 encounter = area_scout, 4, 0.570000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.060000 faction = gd_bh_grp, 1.000000 [Object] nickname = Li02_01_dock_ring ids_name = 261170 pos = -32741, 0, -12574 Archetype = dock_ring ids_info = 66141 dock_with = Li02_01_base reputation = li_p_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_A difficulty_level = 4 loadout = docking_ring_li_01 pilot = pilot_solar_hardest [zone] nickname = zone_Li02_empty_zone pos = -31334, 0, -13883 rotate = 0, 158, 0 shape = SPHERE size = 5000 comment = Los Angeles sort = 5 toughness = 2 density = 12 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_n_grp, 5 faction_weight = li_p_grp, 8 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_alg_grp, 10 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 density_restriction = 4, unlawfuls encounter = area_defend, 2, 0.090000 faction = li_n_grp, 0.300000 faction = li_p_grp, 0.700000 encounter = area_armored_prisoner, 2, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 2, 0.100000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 2, 0.120000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 encounter = area_lifter, 2, 0.020000 faction = co_ss_grp, 1.000000 encounter = area_repair, 2, 0.020000 faction = co_ss_grp, 1.000000 [Object] nickname = Li02_planet_Mojave ids_name = 261120 pos = 23702, 0, -23657 Archetype = planet_desorgrck_2000 ids_info = 66053 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 2150 burn_color = 255, 222, 160 [zone] nickname = zone_Li02_Mojave_death pos = 23702, 0, -23657 shape = SPHERE size = 2075 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [zone] nickname = zone_Li02_planet_terraforming pos = 5451, 0, 37671 shape = SPHERE size = 5500 comment = California Minor sort = 11 toughness = 3 density = 9 repop_time = 10 max_battle_size = 6 pop_type = co_ti_grp, single_base_law relief_time = 20 faction_weight = co_be_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 5 faction_weight = co_ti_grp, 6 density_restriction = 4, unlawfuls encounter = area_defend, 3, 0.100000 faction = co_ti_grp, 1.000000 encounter = area_trade_freighter, 3, 0.060000 faction = co_ss_grp, 1.000000 encounter = area_trade_transport, 3, 0.190000 faction = co_be_grp, 0.320000 faction = co_nws_grp, 0.320000 faction = co_ss_grp, 0.160000 faction = co_ti_grp, 0.190000 [Object] nickname = Li02_02_dock_ring ids_name = 261171 pos = 3619, 0, 37853 rotate = 0, -155, 0 Archetype = dock_ring ids_info = 66141 dock_with = Li02_02_base voice = atc_leg_f01a space_costume = , robot_body_A reputation = co_ti_grp behavior = NOTHING difficulty_level = 4 loadout = docking_ring_co_01 pilot = pilot_solar_hard [zone] nickname = zone_Li02_exclusion_001 pos = -32318, 0, 61392 shape = SPHERE size = 3000 property_flags = 196608 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.700000 visit = 128 sort = 99.500000 [zone] nickname = zone_Li02_exclusion_002 pos = -41691, 0, 65844 rotate = 0, -65, 0 shape = BOX size = 1000, 1000, 15000 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_exclusion_003 pos = -22070, 0, 55668 rotate = 0, -60, 0 shape = BOX size = 1000, 1000, 18000 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_exclusion_004 pos = -12420, 0, 31439 rotate = 0, 5, 0 shape = BOX size = 2500, 2500, 28000 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_005 pos = -61766, 0, 59104 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_006 pos = -58873, 0, 52168 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_007 pos = -55994, 0, 45251 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_008 pos = -53126, 0, 38327 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_009 pos = -50275, 0, 31384 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_010 pos = -47405, 0, 24456 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_011 pos = -44537, 0, 17532 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_012 pos = -41679, 0, 10597 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_013 pos = -38811, 0, 3659 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Station_Li02_06 pos = 48605, 0, 13372 shape = SPHERE size = 5000 property_flags = 131072 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [Object] nickname = Li02_06 ids_name = 196786 pos = 48605, 0, 13882 Archetype = miningbase_small_ice ids_info = 65547 base = Li02_06_base dock_with = Li02_06_base voice = atc_leg_m01 space_costume = pi_pirate1_head, pi_pirate8_body, prop_neuralnet_E_right reputation = fc_lr_grp behavior = NOTHING visit = 0 difficulty_level = 4 loadout = miningbase_small_ice_pi_01 pilot = pilot_solar_easy [zone] nickname = Zone_Li02_Tahoe_ice_crystal_cloud ids_name = 261214 pos = -35753, 0, 43656 rotate = 0, -40, 0 shape = ELLIPSOID size = 48000, 15000, 24000 property_flags = 32768 property_fog_color = 80.000000, 85.000000, 140.000000 ids_info = 65923 spacedust = icedust spacedust_maxparticles = 150 visit = 36 sort = 99.500000 Music = zone_field_ice [zone] nickname = zone_Li02_Tahoe_ice_crystal_field pos = -35753, 0, 43656 rotate = 0, -40, 0 shape = ELLIPSOID size = 45000, 12000, 21000 property_flags = 2049 visit = 128 sort = 99.500000 [Object] nickname = Li02_to_Iw04_hole ids_name = 260611 pos = -64445, 0, 19053 rotate = 0, -90, 0 Archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Iw04, Iw04_to_Li02_hole, gate_tunnel_bretonia [Object] nickname = Li02_to_Li04_hole ids_name = 260612 pos = 67857, 0, 8879 rotate = 0, 60, 0 Archetype = jumphole msg_id_prefix = gcs_refer_system_Li04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li04, Li04_to_Li02_hole, gate_tunnel_bretonia [zone] nickname = zone_Li02_to_Li04_hole pos = 67851, 0, 8848 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = zone_Li02_to_Iw04_hole pos = -64364, 0, 19004 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [LightSource] nickname = Li02_light_los_angeles pos = -31019, 0, -14732 color = 222, 243, 254 range = 7000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = Light_mojave pos = 22819, 0, -22400 color = 212, 212, 212 range = 4000 type = POINT attenuation = 1, 0, 0.000001 [zone] nickname = zone_pop_Iw04_hole pos = -64341, 0, 19308 shape = SPHERE size = 4000 comment = . Cortez hole sort = 17 toughness = 4 density = 9 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_lh_grp, 8 faction_weight = fc_lr_grp, 5 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_defend, 4, 0.190000 faction = fc_lh_grp, 0.620000 faction = fc_lr_grp, 0.380000 encounter = area_bh_assault, 4, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 4, 0.070000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 4, 0.210000 faction = fc_lh_grp, 1.000000 encounter = area_trade_freighter_smuggler, 4, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_pop_magellan_gate pos = -65459, 0, 61930 shape = SPHERE size = 5000 comment = Magellan Gate and San Diego sort = 10 toughness = 2 density = 10 repop_time = 10 max_battle_size = 4 pop_type = li_p_grp, jumpgate relief_time = 15 faction_weight = li_p_grp, 3 faction_weight = co_be_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ss_grp, 5 faction_weight = co_ti_grp, 8 density_restriction = 4, unlawfuls encounter = area_defend, 2, 0.090000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 2, 0.060000 faction = co_ss_grp, 1.000000 encounter = area_trade_transport, 2, 0.200000 faction = co_be_grp, 0.300000 faction = co_nws_grp, 0.300000 faction = co_ss_grp, 0.150000 faction = co_ti_grp, 0.240000 [zone] nickname = zone_pop_LA_area pos = -31399, 0, -7262 shape = SPHERE size = 9000 comment = . LA extended area sort = 6 toughness = 2 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 faction_weight = li_n_grp, 20 faction_weight = li_p_grp, 7 encounter = area_scout, 2, 0.670000 faction = li_n_grp, 0.740000 faction = li_p_grp, 0.260000 [zone] nickname = zone_pop_texas_hole_rogue_base pos = 58439, 0, 12544 shape = ELLIPSOID size = 14000, 6000, 7500 comment = . Rogue base and Texas hole sort = 15 toughness = 4 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_lr_grp, single_base_unlaw relief_time = 20 faction_weight = fc_lr_grp, 15 faction_weight = gd_bh_grp, 2 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_defend, 4, 0.170000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 4, 0.110000 faction = fc_lr_grp, 1.000000 encounter = area_trade_freighter_smuggler, 4, 0.030000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_li02_pop_military_field pos = -13658, 0, 50773 rotate = 0, 175, 0 shape = SPHERE size = 12000 comment = . Willard extended sort = 19 toughness = 3 density = 5 repop_time = 20 max_battle_size = 4 pop_type = extend_law relief_time = 30 faction_weight = li_n_grp, 10 faction_weight = fc_lr_grp, 4 faction_weight = gd_bh_grp, 2 encounter = area_scout, 3, 0.580000 faction = li_n_grp, 0.710000 faction = fc_lr_grp, 0.290000 encounter = area_bh_scout, 3, 0.120000 faction = gd_bh_grp, 1.000000 [LightSource] nickname = Li02_California_minor_LIGHT pos = 4149, 0, 38934 color = 154, 192, 214 range = 5000 type = POINT attenuation = 1, 0, 0.000001 [Object] nickname = Li02_02 ids_name = 196782 pos = 4954, 0, 40214 Archetype = planet_icemntcld_2500 ids_info = 65551 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 2650 burn_color = 255, 222, 160 base = Li02_02_base reputation = co_ti_grp [zone] nickname = zone_Li02_California_Minor_death pos = 4954, 0, 40214 shape = SPHERE size = 2575 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false [Object] nickname = Li02_05 ids_name = 196785 pos = -63749, 0, 60979 rotate = 0, 90, 0 Archetype = space_police01 ids_info = 65555 reputation = li_p_grp base = Li02_05_base dock_with = Li02_05_base voice = atc_leg_f01a space_costume = , robot_body_A behavior = NOTHING difficulty_level = 4 loadout = space_police01_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_04 ids_name = 196784 pos = -9921, 0, 49526 Archetype = military_icebase1 ids_info = 65557 base = Li02_04_Base voice = atc_leg_m01 space_costume = pl_male1_head, sc_scientist1_body dock_with = Li02_04_Base reputation = li_n_grp behavior = NOTHING difficulty_level = 4 loadout = military_icebase1_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_space_tanklx4_1 pos = -32448, 0, 61453 rotate = -90, 0, 180 Archetype = space_tanklx4 parent = Li02_space_tanklx4_2 [Object] nickname = Li02_space_tanklx4_2 ids_name = 261161 pos = -32448, 0, 61203 rotate = 90, 0, 0 Archetype = space_tanklx4 ids_info = 66150 [zone] nickname = zone_li02_pop_sierra_police pos = -10169, 0, -44648 rotate = 0, 5, 0 shape = ELLIPSOID size = 50000, 20000, 17500 comment = . Police sort = 13 toughness = 3 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = li_p_grp, 4 faction_weight = fc_lr_grp, 8 faction_weight = gd_bh_grp, 2 encounter = area_scout, 3, 0.380000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 3, 0.080000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 3, 0.060000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li02_pop_police_magellan pos = -51691, 0, 35040 rotate = 0, -20, 0 shape = BOX size = 10500, 4000, 50000 comment = . Tradelane police sort = 20 toughness = 3 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = li_p_grp, 4 faction_weight = fc_lr_grp, 12 faction_weight = gd_bh_grp, 2 encounter = area_scout, 3, 0.440000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 3, 0.060000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 3, 0.040000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts1_1 pos = 58232, 0, 11244 rotate = 90, 76, 180 shape = CYLINDER size = 750, 19008 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 1 usage = trade mission_eligible = true faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 4, 0.160000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_trader, 4, 0.410000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 4, 0.070000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_1 pos = 51703, 0, 23539 rotate = 90, -18, 180 shape = CYLINDER size = 750, 19258 sort = 99 toughness = 4 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path, field_patrol relief_time = 30 path_label = outcasts2, 1 usage = trade, patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 4, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_2 pos = 20911, 0, 51398 rotate = 90, 61, 180 shape = CYLINDER size = 750, 77014 sort = 99 toughness = 4 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path, field_patrol relief_time = 30 path_label = outcasts2, 2 usage = trade, patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 4, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_3 pos = -24114, 0, 67973 rotate = -90, 80, 0 shape = CYLINDER size = 750, 22571 sort = 99 toughness = 4 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path, field_patrol relief_time = 30 path_label = outcasts2, 3 usage = trade, patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 4, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_4 pos = -46150, 0, 55790 rotate = -90, 47, 0 shape = CYLINDER size = 750, 29482 attack_ids = 4, 6 tradelane_attack = 30 sort = 99 toughness = 4 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path, field_patrol relief_time = 30 path_label = outcasts2, 4 usage = trade, patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 4, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_1 pos = -70411, 0, 6679 rotate = -90, 26, 0 shape = CYLINDER size = 750, 28871 attack_ids = 3 tradelane_attack = 20 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues3, 1 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_2 pos = -58869, 0, -8367 rotate = -90, -84, 0 shape = CYLINDER size = 750, 35653 attack_ids = 3 tradelane_attack = 20 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues3, 2 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_3 pos = -41003, 0, 417 rotate = 90, 0, 180 shape = CYLINDER size = 750, 21243 attack_ids = 3, 4 tradelane_attack = 20 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues3, 3 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_4 pos = -49980, 0, 32898 rotate = 90, 23, 180 shape = CYLINDER size = 750, 46909 attack_ids = 4 tradelane_attack = 20 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues3, 4 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_5 pos = -61832, 0, 36502 rotate = -90, 9, 0 shape = CYLINDER size = 750, 36548 attack_ids = 4 tradelane_attack = 20 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues3, 5 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_1 pos = 35458, 0, -12242 rotate = -90, 27, 0 shape = CYLINDER size = 750, 58608 attack_ids = 1 tradelane_attack = 10 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues4, 1, 8 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_2 pos = 12486, 0, -37441 rotate = 90, 85, 180 shape = CYLINDER size = 750, 19597 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues4, 2, 7 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_3 pos = -13163, 0, -35369 rotate = 90, 86, 180 shape = CYLINDER size = 750, 31468 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues4, 3 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_4 pos = -26917, 0, -23295 rotate = 90, -11, 180 shape = CYLINDER size = 750, 21891 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues4, 4 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_5 pos = -14534, 0, -14105 rotate = -90, -81, 0 shape = CYLINDER size = 750, 20763 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues4, 5 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_6 pos = -825, 0, -26178 rotate = -90, -18, 0 shape = CYLINDER size = 750, 21671 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues4, 6 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_1 pos = 41137, 0, -19558 rotate = -90, 13, 0 shape = CYLINDER size = 750, 69287 attack_ids = 1 tradelane_attack = 10 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues5, 1, 7 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_2 pos = 17582, 0, -49724 rotate = 90, 77, 180 shape = CYLINDER size = 750, 32631 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues5, 2, 6 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_3 pos = 9866, 0, -32693 rotate = 90, -32, 180 shape = CYLINDER size = 750, 31099 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues5, 3 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_4 pos = 3620, 0, -17098 rotate = 90, 81, 180 shape = CYLINDER size = 750, 29191 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues5, 4 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_5 pos = -4770, 0, -30385 rotate = -90, -21, 0 shape = CYLINDER size = 750, 33310 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues5, 5 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_1 pos = 38589, 0, 6298 rotate = -90, 52, 0 shape = CYLINDER size = 750, 26195 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues6, 1 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_2 pos = 26425, 0, -11529 rotate = -90, 10, 0 shape = CYLINDER size = 750, 19608 attack_ids = 1, 2 tradelane_attack = 10 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues6, 2 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_3 pos = 25530, 0, -21121 rotate = 90, -79, 180 shape = CYLINDER size = 750, 1491 attack_ids = 1, 2 tradelane_attack = 10 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues6, 3 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_4 pos = 40044, 0, -29540 rotate = -90, -58, 0 shape = CYLINDER size = 750, 32102 attack_ids = 1 tradelane_attack = 10 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues6, 4 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_5 pos = 57280, 0, -29585 rotate = 90, -23, 180 shape = CYLINDER size = 750, 18291 attack_ids = 1 tradelane_attack = 10 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues6, 5 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_6 pos = 54551, 0, -3232 rotate = 90, 19, 180 shape = CYLINDER size = 750, 37585 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues6, 6 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_1 pos = 40109, 0, 2261 rotate = -90, 35, 0 shape = CYLINDER size = 750, 29412 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues7, 1, 5 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_2 pos = 28468, 0, -15172 rotate = -90, 30, 0 shape = CYLINDER size = 750, 12150 attack_ids = 1, 2 tradelane_attack = 10 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues7, 2 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_3 pos = 7132, 0, -17566 rotate = 90, 81, 180 shape = CYLINDER size = 750, 36778 attack_ids = 1, 2 tradelane_attack = 10 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues7, 3 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_4 pos = 10180, 0, -12179 rotate = 90, -83, 180 shape = CYLINDER size = 750, 42675 attack_ids = 2 tradelane_attack = 15 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = rogues7, 4 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_1 pos = -73471, 0, 6409 rotate = -90, 35, 0 shape = CYLINDER size = 750, 32124 attack_ids = 3 tradelane_attack = 20 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 1 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_2 pos = -81199, 0, -6506 rotate = 90, -76, 180 shape = CYLINDER size = 750, 2848 attack_ids = 3 tradelane_attack = 20 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 2 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_3 pos = -61970, 0, -8044 rotate = -90, -84, 0 shape = CYLINDER size = 750, 35502 attack_ids = 3 tradelane_attack = 20 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 3 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_4 pos = -43195, 0, -172 rotate = 90, -6, 180 shape = CYLINDER size = 750, 19464 attack_ids = 3, 4 tradelane_attack = 20 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 4 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_5 pos = -45459, 0, 17725 rotate = 90, 22, 180 shape = CYLINDER size = 750, 17318 attack_ids = 4 tradelane_attack = 20 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 5 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_6 pos = -56929, 0, 22337 rotate = -90, 67, 0 shape = CYLINDER size = 750, 17599 attack_ids = 4 tradelane_attack = 20 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers1, 6 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_1 pos = -54092, 0, 17571 rotate = -90, -81, 0 shape = CYLINDER size = 750, 22213 attack_ids = 4 tradelane_attack = 40 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 1 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_2 pos = -52470, -2139, 39054 rotate = 90, 23, 180 shape = CYLINDER size = 750, 51153 attack_ids = 4 tradelane_attack = 40 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 2 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_3 pos = -63743, -2139, 61211 rotate = -90, 43, 0 shape = CYLINDER size = 750, 4035 attack_ids = 4 tradelane_attack = 40 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 3 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_4 pos = -65031, -2139, 38920 rotate = -90, 0, 0 shape = CYLINDER size = 750, 41266 attack_ids = 4 tradelane_attack = 40 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers2, 4 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_1 pos = -38509, -2139, -7473 rotate = 90, 48, 180 shape = CYLINDER size = 750, 13753 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 1, 8 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_2 pos = -47774, -2139, -875 rotate = 90, 65, 180 shape = CYLINDER size = 750, 8819 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_3 pos = -63087, -2139, 4414 rotate = 90, 73, 180 shape = CYLINDER size = 750, 23259 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_4 pos = -73918, -2139, 18146 rotate = 90, -2, 180 shape = CYLINDER size = 750, 20584 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_5 pos = -63348, -2139, 32297 rotate = 90, -70, 180 shape = CYLINDER size = 750, 21469 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_6 pos = -47662, -2139, 22633 rotate = -90, -22, 0 shape = CYLINDER size = 750, 28846 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_7 pos = -43068, -2139, 3381 rotate = -90, 7, 0 shape = CYLINDER size = 750, 12284 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty1, 7 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_1 pos = -26007, 0, -1088 rotate = 90, -33, 180 shape = CYLINDER size = 750, 26436 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 1 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_2 pos = -17137, 0, 14661 rotate = 90, -21, 180 shape = CYLINDER size = 750, 9472 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 2 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_3 pos = 7101, 0, 18134 rotate = -90, -87, 0 shape = CYLINDER size = 750, 44931 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 3 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_4 pos = 45133, 0, -5597 rotate = -90, -34, 0 shape = CYLINDER size = 750, 54724 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 4 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_5 pos = 48150, 0, -42392 rotate = -90, 41, 0 shape = CYLINDER size = 750, 37483 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 5 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_6 pos = 2953, 0, -34849 rotate = 90, 56, 180 shape = CYLINDER size = 750, 78287 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 6 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_7 pos = -30651, 0, -12639 rotate = 90, 58, 180 shape = CYLINDER size = 750, 1996 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 7 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_8 pos = -32804, 0, -12117 rotate = -90, 87, 0 shape = CYLINDER size = 750, 2237 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty4, 8 usage = patrol mission_eligible = false faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_1 pos = -32155, 0, -12221 rotate = 90, -89, 180 shape = CYLINDER size = 750, 3537 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty5, 1, 7 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_2 pos = -27844, 0, -18063 rotate = -90, -24, 0 shape = CYLINDER size = 750, 12579 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty5, 2, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_3 pos = -23155, 0, -29162 rotate = -90, -22, 0 shape = CYLINDER size = 750, 11120 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty5, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_4 pos = 8636, 0, -41940 rotate = -90, -76, 0 shape = CYLINDER size = 750, 60990 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty5, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_5 pos = 6555, 0, -36758 rotate = 90, 68, 180 shape = CYLINDER size = 750, 68174 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty5, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_1 pos = -41619, 0, -5970 rotate = 90, 50, 180 shape = CYLINDER size = 750, 19892 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy1, 1 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_2 pos = -53955, 0, 9234 rotate = 90, 28, 180 shape = CYLINDER size = 750, 19564 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy1, 2 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_3 pos = -54643, 0, 28916 rotate = 90, -20, 180 shape = CYLINDER size = 750, 23100 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy1, 3 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_4 pos = -38963, 0, 33802 rotate = -90, -63, 0 shape = CYLINDER size = 750, 26301 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy1, 4 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_5 pos = -21291, 0, 23316 rotate = -90, -53, 0 shape = CYLINDER size = 750, 14521 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy1, 5 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_6 pos = -24786, 0, 3203 rotate = -90, 31, 0 shape = CYLINDER size = 750, 36424 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy1, 6 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy2_1 pos = -58767, 0, -8347 rotate = 90, 84, 180 shape = CYLINDER size = 750, 50823 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy2, 1 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 3, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy4_1 pos = -47188, 0, 25646 rotate = 90, 22, 180 shape = CYLINDER size = 750, 81953 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = navy4, 1 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 3, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_1 pos = -4224, 0, 47422 rotate = -90, -70, 0 shape = CYLINDER size = 750, 13299 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy3, 1 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_2 pos = -5252, 0, 37718 rotate = -90, 45, 0 shape = CYLINDER size = 750, 20611 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy3, 2 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_3 pos = -21931, 0, 34123 rotate = 90, 68, 180 shape = CYLINDER size = 750, 19905 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy3, 3 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_4 pos = -28689, 0, 51792 rotate = 90, -10, 180 shape = CYLINDER size = 750, 28076 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy3, 4 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_5 pos = -11511, 0, 68951 rotate = 90, -77, 180 shape = CYLINDER size = 750, 29745 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy3, 5 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_6 pos = -3621, 0, 60439 rotate = -90, 30, 0 shape = CYLINDER size = 750, 26907 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = navy3, 6 usage = patrol mission_eligible = true faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_1 pos = -56444, 0, 64909 rotate = 90, -62, 180 shape = CYLINDER size = 750, 17736 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police1, 1 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_2 pos = -39128, 0, 64374 rotate = -90, -63, 0 shape = CYLINDER size = 750, 20856 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police1, 2 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_3 pos = -29188, 0, 48195 rotate = -90, -3, 0 shape = CYLINDER size = 750, 22690 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police1, 3 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_4 pos = -38391, 0, 32807 rotate = -90, 68, 0 shape = CYLINDER size = 750, 20837 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police1, 4 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_5 pos = -54907, 0, 44708 rotate = 90, 23, 180 shape = CYLINDER size = 750, 34282 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police1, 5 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_6 pos = -63004, 0, 60752 rotate = 90, 82, 180 shape = CYLINDER size = 750, 2480 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police1, 6 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police2_1 pos = -48497, 0, 24900 rotate = 90, 23, 180 shape = CYLINDER size = 750, 80436 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police2, 1 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 3, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_1 pos = -62588, 0, 60259 rotate = -90, -61, 0 shape = CYLINDER size = 750, 3321 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police3, 1 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_2 pos = -52826, 0, 48140 rotate = -90, -36, 0 shape = CYLINDER size = 750, 27701 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police3, 2 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_3 pos = -41875, 0, 26266 rotate = -90, -14, 0 shape = CYLINDER size = 750, 21694 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police3, 3 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_4 pos = -48394, 0, 22016 rotate = 90, 56, 180 shape = CYLINDER size = 750, 22243 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police3, 4 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_5 pos = -62392, 0, 37013 rotate = 90, 29, 180 shape = CYLINDER size = 750, 19527 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police3, 5 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_6 pos = -65234, 0, 53960 rotate = 90, -13, 180 shape = CYLINDER size = 750, 16830 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police3, 6 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police4_1 pos = -3648, 0, -15963 rotate = -90, -81, 0 shape = CYLINDER size = 750, 59640 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police4, 1 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 3, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police4_2 pos = 43639, 0, -31824 rotate = -90, -58, 0 shape = CYLINDER size = 750, 41614 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police4, 2 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 3, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_1 pos = -22403, 0, -16095 rotate = -90, -65, 0 shape = CYLINDER size = 750, 22311 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police5, 1 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_2 pos = -7411, 0, -28476 rotate = -90, -33, 0 shape = CYLINDER size = 750, 17719 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police5, 2 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_3 pos = -8363, 0, -44752 rotate = -90, 34, 0 shape = CYLINDER size = 750, 20731 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police5, 3 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_4 pos = -31538, 0, -50847 rotate = 90, 81, 180 shape = CYLINDER size = 750, 34992 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police5, 4 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_5 pos = -51927, 0, -35817 rotate = 90, 14, 180 shape = CYLINDER size = 750, 25307 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police5, 5 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_6 pos = -43979, 0, -17457 rotate = 90, -61, 180 shape = CYLINDER size = 750, 24715 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = police5, 6 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 3, 0.290000 faction = li_p_grp, 1.000000 [LightSource] nickname = Li02_Ice_cloud_light pos = -59069, 0, 58260 color = 74, 77, 149 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li02_space_tanklx4_dmg_1 pos = -24087, -200, -36183 rotate = 30, 30, 30 Archetype = space_tanklx4_dmg [Object] nickname = Li02_space_tankl_3dmg_1 pos = -23440, -100, -35995 rotate = 10, 50, -40 Archetype = space_tankl_3dmg [Object] nickname = Li02_space_tankl_1dmg_1 pos = 13304, 100, -39151 rotate = 30, 30, 30 Archetype = space_tankl_1dmg [Object] nickname = Li02_space_tankl_2dmg_1 pos = 14057, 160, -39249 rotate = 30, 30, 30 Archetype = space_tankl_2dmg [Object] nickname = Li02_space_tanks_2dmg_1 pos = -6562, 160, -59298 rotate = -60, 0, 60 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_2dmg_2 pos = -6136, -100, -59421 rotate = 30, 10, 10 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_3dmg_1 pos = -7270, 0, -59679 rotate = 30, 30, 30 Archetype = space_tanks_3dmg [Object] nickname = Li02_space_tanks_3dmg_2 pos = -6133, 190, -58966 rotate = 40, -20, 0 Archetype = space_tanks_3dmg [Object] nickname = Li02_space_tanklx4_dmg_2 pos = 40018, 0, 946 rotate = 30, 30, 30 Archetype = space_tanklx4_dmg [Object] nickname = Li02_space_tanklx4_dmg_3 pos = 40043, 295, 1161 rotate = -60, -30, -150 Archetype = space_tanklx4_dmg [Object] nickname = Li02_space_beamx_dmg_1 pos = 47579, 0, 11971 rotate = -20, -40, 10 Archetype = space_beamx_dmg [Object] nickname = Li02_space_tanks_1dmg_1 pos = 47437, -50, 11849 rotate = -10, 70, 20 Archetype = space_tanks_1dmg [Object] nickname = Li02_space_tanks_1dmg_2 pos = 66168, -50, 7536 rotate = 30, 30, 30 Archetype = space_tanks_1dmg [Object] nickname = Li02_space_tanks_2dmg_3 pos = 66787, -50, 7006 rotate = 10, 50, 10 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_2dmg_4 pos = 65539, 150, 7056 rotate = 50, 10, 10 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_3dmg_3 pos = 67029, 100, 6164 rotate = 10, 30, 70 Archetype = space_tanks_3dmg [zone] nickname = zone_li02_pop_ambient_n pos = -16959, 0, -48443 rotate = 0, 10, 0 shape = ELLIPSOID size = 115059, 22567, 50223 comment = Ambient Pop sort = 50 toughness = 3 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = li_p_grp, 6 faction_weight = fc_lr_grp, 10 faction_weight = gd_bh_grp, 3 encounter = area_scout, 3, 0.560000 faction = li_p_grp, 0.380000 faction = fc_lr_grp, 0.620000 encounter = area_bh_scout, 3, 0.160000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li02_pop_ambient_se pos = 52113, 0, 20675 rotate = 0, -75, 0 shape = ELLIPSOID size = 36950, 15202, 78331 comment = Ambient Pop sort = 51 toughness = 3 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lr_grp, 5 faction_weight = gd_bh_grp, 2 encounter = area_scout, 3, 0.480000 faction = fc_lr_grp, 1.000000 encounter = area_bh_scout, 3, 0.290000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li02_pop_ambient_sw pos = -39493, 0, 49014 rotate = 0, -45, 0 shape = ELLIPSOID size = 59071, 13436, 55437 comment = Ambient Pop sort = 52 toughness = 3 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = li_p_grp, 2 faction_weight = fc_lr_grp, 4 faction_weight = gd_bh_grp, 2 encounter = area_scout, 3, 0.500000 faction = li_p_grp, 0.330000 faction = fc_lr_grp, 0.670000 encounter = area_bh_scout, 3, 0.250000 faction = gd_bh_grp, 1.000000 [Object] nickname = Li02_wplatform_ice_1 ids_name = 261164 pos = 49900, 0, 15488 Archetype = wplatform_ice ids_info = 66171 reputation = fc_lr_grp behavior = NOTHING visit = 0 difficulty_level = 4 loadout = pirate_weapon_platform_pi_02 pilot = pilot_solar_easy [Object] nickname = Li02_wplatform_ice_2 ids_name = 261164 pos = 50376, 0, 12138 Archetype = wplatform_ice ids_info = 66171 reputation = fc_lr_grp behavior = NOTHING visit = 0 difficulty_level = 4 loadout = pirate_weapon_platform_pi_02 pilot = pilot_solar_easy [Object] nickname = Li02_wplatform_ice_3 ids_name = 261164 pos = 46802, 0, 12646 Archetype = wplatform_ice ids_info = 66171 reputation = fc_lr_grp behavior = NOTHING visit = 0 difficulty_level = 4 loadout = pirate_weapon_platform_pi_02 pilot = pilot_solar_easy [zone] nickname = zone_li02_destroy_vignette_1 pos = 39069, 0, -47189 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_2 pos = 32089, 0, -36922 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_3 pos = 18323, 0, -36330 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_4 pos = 8434, 0, -28235 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_5 pos = -3781, 0, -31196 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_6 pos = -15414, 0, -25470 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_7 pos = -27048, 0, -30209 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_8 pos = -39069, 0, -26655 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_9 pos = -49152, 0, -34750 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_10 pos = -60979, 0, -33961 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_11 pos = 49733, 0, -21916 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_12 pos = 39845, 0, -15993 shape = SPHERE size = 10000 mission_type = unlawful, lawful comment = h sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_13 pos = 37130, 0, -5134 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_14 pos = 27048, 0, 2172 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_15 pos = -57295, 0, 4936 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_16 pos = -32283, 0, 20337 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_17 pos = -22007, 0, 30012 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_18 pos = -8046, 0, 32381 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_19 pos = 6301, 0, 55087 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_20 pos = -1648, 0, 67329 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_21 pos = -70867, 0, 45807 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_22 pos = -48958, 0, 61405 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_23 pos = -38681, 0, 69698 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_24 pos = 29357, 0, 31314 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_25 pos = 20059, 0, 20961 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_26 pos = 25186, 0, 46623 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_27 pos = 37352, 0, 52994 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_28 pos = 44107, 0, 32029 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_29 pos = 59552, 0, -7031 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_30 pos = 71263, 0, -2364 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_31 pos = 77712, 0, 12154 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_32 pos = 62946, 0, 30992 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_33 pos = -34515, 0, 43902 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_34 pos = -18637, 0, 73955 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [Object] nickname = Li02_ast_icecrystal_largeB_1 pos = -13131, 0, 40801 rotate = 20, -60, 20 Archetype = ast_icecrystal_largeB [Object] nickname = Li02_ast_icecrystal_largeA_1 pos = -23011, 0, 56927 rotate = 0, 20, 70 Archetype = ast_icecrystal_largeA [Object] nickname = Li02_ast_icecrystal_largeA_2 pos = -64102, 0, 18118 rotate = 30, 0, 40 Archetype = ast_icecrystal_largeA [Object] nickname = Li02_ast_icecrystal_largeA_3 pos = -63788, 0, 16737 rotate = 20, 0, 30 Archetype = ast_icecrystal_largeA [Object] nickname = Li02_ast_icecrystal_largeB_2 pos = -14919, 0, 50657 rotate = 0, 40, 94 Archetype = ast_icecrystal_largeB [zone] nickname = ZONE_Li02_whitney_density_1 pos = 49526, 0, 459 shape = SPHERE size = 3000 property_flags = 256 spacedust = icedust spacedust_maxparticles = 250 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_exclusion_1 pos = -23063, 0, 56833 shape = SPHERE size = 1300 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_asteroid_exclusion_1 pos = -23006, 0, 56828 shape = SPHERE size = 2200 property_flags = 131072 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [Object] nickname = Li02_docking_fixture_1 ids_name = 261166 pos = -32740, 350, -12513 Archetype = docking_fixture ids_info = 66489 reputation = li_p_grp behavior = NOTHING dock_with = Li02_01_base base = Li02_01_base [Object] nickname = Li02_docking_fixture_2 ids_name = 261166 pos = 3574, 350, 37810 rotate = 0, -155, 0 Archetype = docking_fixture ids_info = 66489 reputation = co_ti_grp behavior = NOTHING dock_with = Li02_02_base base = Li02_02_base [zone] nickname = Zone_Li02_path_planetform1_1 pos = -14788, 0, 12658 rotate = 90, -36, 180 shape = CYLINDER size = 750, 60987 sort = 98 toughness = 3 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = planetform1, 1 usage = trade mission_eligible = true faction_weight = li_p_grp, 5 faction_weight = co_ss_grp, 7 faction_weight = co_ti_grp, 15 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = patrolp_gov_patrol, 3, 0.090000 faction = li_p_grp, 1.000000 encounter = tradep_trade_freighter, 3, 0.050000 faction = co_ss_grp, 1.000000 encounter = tradep_trade_transport, 3, 0.190000 faction = co_ss_grp, 0.320000 faction = co_ti_grp, 0.680000 [zone] nickname = Zone_Li02_path_universal1_1 pos = -3418, 0, 43083 rotate = -90, -46, 0 shape = CYLINDER size = 750, 17306 sort = 98 toughness = 3 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = universal1, 1 usage = trade mission_eligible = true faction_weight = co_ss_grp, 5 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter, 3, 0.160000 faction = co_ss_grp, 1.000000 encounter = tradep_trade_transport, 3, 0.180000 faction = co_ss_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts2_5 pos = -60621, 0, 32573 rotate = -90, 16, 0 shape = CYLINDER size = 750, 27404 sort = 99 toughness = 4 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path, field_patrol relief_time = 30 path_label = outcasts2, 5 usage = trade, patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 4, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_1 pos = -54637, 0, 36240 rotate = 90, -30, 180 shape = CYLINDER size = 750, 40761 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = outcasts3, 1 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_2 pos = -31754, 0, 49298 rotate = -90, -70, 0 shape = CYLINDER size = 750, 27170 attack_ids = 6 tradelane_attack = 30 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = outcasts3, 2 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_3 pos = -30644, 0, 27460 rotate = -90, 34, 0 shape = CYLINDER size = 750, 41558 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = outcasts3, 3 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_4 pos = -46721, 0, 20977 rotate = 90, 22, 180 shape = CYLINDER size = 750, 23185 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = outcasts3, 4 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_5 pos = -57894, 0, 25165 rotate = -90, 46, 0 shape = CYLINDER size = 750, 18790 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = outcasts3, 5 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues1_1 pos = 21876, 0, 36508 rotate = 90, 50, 180 shape = CYLINDER size = 750, 69469 sort = 98 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = rogues1, 1 usage = trade mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 4, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 4, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues1_2 pos = -34412, 0, 39097 rotate = -90, 56, 0 shape = CYLINDER size = 750, 71515 sort = 98 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = rogues1, 2 usage = trade mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_freighter_pirate, 4, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 4, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_1 pos = 27604, 0, 28939 rotate = 90, 54, 180 shape = CYLINDER size = 750, 52627 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues2, 1 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_2 pos = -449, 0, 42319 rotate = -90, 73, 0 shape = CYLINDER size = 750, 14017 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues2, 2 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_3 pos = -23818, 0, 46427 rotate = 90, 70, 180 shape = CYLINDER size = 750, 35493 attack_ids = 6 tradelane_attack = 30 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues2, 3 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_4 pos = -52522, 0, 35618 rotate = -90, 35, 0 shape = CYLINDER size = 750, 41563 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues2, 4 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_1 pos = 28462, 0, 18574 rotate = 90, 77, 180 shape = CYLINDER size = 750, 42372 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues8, 1 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_2 pos = 12723, 0, 10092 rotate = -90, -20, 0 shape = CYLINDER size = 750, 28275 attack_ids = 5 tradelane_attack = 30 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues8, 2 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_3 pos = 23959, 0, -3499 rotate = -90, -87, 0 shape = CYLINDER size = 750, 12687 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues8, 3 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_4 pos = 39675, 0, 5024 rotate = 90, -47, 180 shape = CYLINDER size = 750, 25797 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = rogues8, 4 usage = patrol mission_eligible = true faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_hackers3_1 pos = -43528, 0, 32102 rotate = 90, -58, 180 shape = CYLINDER size = 750, 50899 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers3, 1 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Li02_path_hackers3_2 pos = -33314, 0, 49872 rotate = 90, 70, 180 shape = CYLINDER size = 750, 23996 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers3, 2 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Li02_path_hackers3_3 pos = -54618, 0, 36304 rotate = -90, 30, 0 shape = CYLINDER size = 750, 40680 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = hackers3, 3 usage = patrol mission_eligible = true faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 4, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_1 pos = -67088, 0, 45653 rotate = -90, 11, 0 shape = CYLINDER size = 750, 32342 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_2 pos = -62645, 0, 23794 rotate = -90, -52, 0 shape = CYLINDER size = 750, 19451 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_3 pos = -47024, 0, 16873 rotate = -90, -83, 0 shape = CYLINDER size = 750, 16049 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_4 pos = -41777, 0, 26115 rotate = 90, 15, 180 shape = CYLINDER size = 750, 21025 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_5 pos = -26726, 0, 47374 rotate = 90, -58, 180 shape = CYLINDER size = 750, 41921 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_6 pos = -10902, 0, 64406 rotate = 90, 18, 180 shape = CYLINDER size = 750, 12478 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_7 pos = -24651, 0, 69545 rotate = -90, 86, 0 shape = CYLINDER size = 750, 23646 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 7 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_8 pos = -41817, 0, 61795 rotate = -90, 38, 0 shape = CYLINDER size = 750, 17584 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 8 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_9 pos = -54182, 0, 57374 rotate = 90, 70, 180 shape = CYLINDER size = 750, 14884 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 9 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_10 pos = -62493, 0, 60676 rotate = 90, 60, 180 shape = CYLINDER size = 750, 3039 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty2, 10 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_1 pos = -10287, 0, 34347 rotate = -90, 79, 0 shape = CYLINDER size = 750, 28274 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty3, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_2 pos = -27294, 0, 36843 rotate = 90, 31, 180 shape = CYLINDER size = 750, 12194 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_3 pos = -17410, 0, 50495 rotate = 90, -57, 180 shape = CYLINDER size = 750, 31017 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_4 pos = -1870, 0, 49043 rotate = -90, -14, 0 shape = CYLINDER size = 750, 20385 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty3, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_5 pos = 2063, 0, 38087 rotate = -90, -53, 0 shape = CYLINDER size = 750, 3557 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty3, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_1 pos = 2169, 0, 38035 rotate = 90, 52, 180 shape = CYLINDER size = 750, 3530 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_2 pos = 3524, 0, 44467 rotate = 90, -27, 180 shape = CYLINDER size = 750, 12024 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_3 pos = 16334, 0, 41200 rotate = -90, -49, 0 shape = CYLINDER size = 750, 26491 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_4 pos = 31026, 0, 37831 rotate = 90, -41, 180 shape = CYLINDER size = 750, 13992 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_5 pos = 20161, 0, 51835 rotate = 90, 61, 180 shape = CYLINDER size = 750, 35597 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_6 pos = 2587, 0, 49862 rotate = -90, 11, 0 shape = CYLINDER size = 750, 21862 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_7 pos = 2021, 0, 38023 rotate = -90, -54, 0 shape = CYLINDER size = 750, 3747 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty6, 7 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_1 pos = 14509, 0, 34968 rotate = -90, -78, 0 shape = CYLINDER size = 750, 24445 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty7, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_2 pos = 32946, 0, 27164 rotate = -90, -51, 0 shape = CYLINDER size = 750, 16757 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty7, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_3 pos = 39206, 0, 9689 rotate = -90, 1, 0 shape = CYLINDER size = 750, 24301 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty7, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_4 pos = 34383, 0, 7279 rotate = 90, 25, 180 shape = CYLINDER size = 750, 21554 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty7, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_5 pos = 16026, 0, 27125 rotate = 90, 54, 180 shape = CYLINDER size = 750, 34115 sort = 99 toughness = 4 density = 3 repop_time = 90 max_battle_size = 4 pop_type = field_patrol relief_time = 30 path_label = bounty7, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 4, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_police6_1 pos = 13499, 0, 8053 rotate = -90, -20, 0 shape = CYLINDER size = 750, 61986 sort = 99 toughness = 3 density = 3 repop_time = 90 max_battle_size = 4 pop_type = lane_patrol relief_time = 30 path_label = police6, 1 usage = patrol mission_eligible = true faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 3, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = ZONE_li02_tahoe_exclusion_2 pos = -9696, 0, 69362 shape = SPHERE size = 1500 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_exclusion_3 pos = -13252, 0, 68449 shape = SPHERE size = 1500 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_exclusion_4 pos = -17088, 0, 67626 shape = SPHERE size = 1500 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_asteroid_exclusion_2 pos = -15935, 0, 67951 shape = SPHERE size = 3500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_asteroid_exclusion_3 pos = -11030, 0, 69060 shape = SPHERE size = 3500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_exclusion_5 pos = -63730, 0, 25019 shape = SPHERE size = 2000 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_exclusion_6 pos = -59461, 0, 21515 shape = SPHERE size = 2000 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_asteroid_exclusion_4 pos = -63726, 0, 25182 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_asteroid_exclusion_5 pos = -59229, 0, 21535 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Li02_suprise_bw_fighter_1 ids_name = 261711 pos = -33874, -2000, 31521 rotate = 9, -50, 80 Archetype = suprise_bw_fighter visit = 16 ids_info = 66461 loadout = SECRET_ou_bw_fighter_li02 [zone] nickname = Zone_Li02_surprise_interference pos = -21375, -2000, 61211 shape = SPHERE size = 2000 visit = 128 interference = 0.500000 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette1_exclusion pos = 39083, 0, -47184 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette5_exclusion pos = -3783, 0, -31193 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette7_exclusion pos = -27050, 0, -30211 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette9_exclusion pos = -49151, 0, -34742 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette24_exclusion pos = 29356, 0, 31315 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette27_exclusion pos = 37343, 0, 52984 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette32_exclusion pos = 62930, 0, 30987 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette33_exclusion pos = -34513, 0, 43895 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette34_exclusion pos = -18645, 0, 73964 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Li02_to_LI06_hole ids_name = 458864 pos = 54323, 0, 32613 rotate = 0, 70, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_LI06 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LI06, LI06_to_Li02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li02_to_LI06_hole pos = 54324, 0, 32614 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Li02_to_LI07 ids_name = 525019 pos = -81009, 0, -52039 rotate = 0, 178, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_LI07 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = LI07, LI07_to_Li02, gate_tunnel_bretonia [zone] nickname = Zone_Li02_to_LI07 pos = -81008, 0, -52038 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_Li02_pop_ambient_01 pos = -80997, 0, -52022 rotate = 0, 0, 0 shape = SPHERE size = 2162 comment = New Hampshire Gate sort = 8 toughness = 2 density = 10 repop_time = 10 max_battle_size = 4 pop_type = jumpgate relief_time = 15 population_additive = false faction_weight = li_n_grp, 20 faction_weight = co_ss_grp, 20 faction_weight = co_be_grp, 1 faction_weight = co_nws_grp, 1 encounter = area_defend, 2, 0.100000 faction = li_n_grp, 1.000000 encounter = area_trade_freighter, 2, 0.100000 faction = co_ss_grp, 1.000000 encounter = area_trade_trader, 2, 0.100000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ss_grp, 0.200000 [Object] nickname = jumpole_to_LI07 ids_name = 535118 pos = -37554, 0, -53112 rotate = 0, -159, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_LI07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LI07, jumpole_to_Li02, gate_tunnel_bretonia [Object] nickname = Li02_Trade_Lane_Ring_42 ids_name = 260931 pos = 800, 0, 38275 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 next_ring = Li02_Trade_Lane_Ring_43 reputation = li_p_grp behavior = NOTHING tradelane_space_name = 196782 difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_43 ids_name = 260931 pos = -4740, 0, 40253 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_42 next_ring = Li02_Trade_Lane_Ring_44 reputation = li_p_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_44 ids_name = 260931 pos = -11785, 0, 42826 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_43 next_ring = Li02_Trade_Lane_Ring_45 reputation = li_p_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_45 ids_name = 260931 pos = -18830, 0, 45399 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_44 next_ring = Li02_Trade_Lane_Ring_46 reputation = li_p_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_46 ids_name = 260931 pos = -25875, 0, 47971 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_45 next_ring = Li02_Trade_Lane_Ring_47 reputation = li_p_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_47 ids_name = 260931 pos = -32920, 0, 50544 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_46 next_ring = Li02_Trade_Lane_Ring_48 reputation = li_p_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_48 ids_name = 260931 pos = -39965, 0, 53117 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_47 next_ring = Li02_Trade_Lane_Ring_49 reputation = li_p_grp behavior = NOTHING difficulty_level = 3 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hard [Object] nickname = Li02_Trade_Lane_Ring_49 ids_name = 260931 pos = -47010, 0, 55689 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_48 next_ring = Li02_Trade_Lane_Ring_50 reputation = li_p_grp behavior = NOTHING difficulty_level = 4 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hardest [Object] nickname = Li02_Trade_Lane_Ring_50 ids_name = 260931 pos = -54055, 0, 58262 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_49 next_ring = Li02_Trade_Lane_Ring_51 reputation = li_p_grp behavior = NOTHING difficulty_level = 3 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hard [Object] nickname = Li02_Trade_Lane_Ring_51 ids_name = 260931 pos = -60881, 0, 60741 rotate = 0, 110, 0 Archetype = Trade_Lane_Ring ids_info = 60246 prev_ring = Li02_Trade_Lane_Ring_50 reputation = li_p_grp behavior = NOTHING tradelane_space_name = 261661 difficulty_level = 3 loadout = trade_lane_ring_li_01 pilot = pilot_solar_hard [Object] nickname = Li02_Trade_Lane_Ring_01 reputation = li_p_grp pos = 56758, 0, -40698 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196609 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_02 [Object] nickname = Li02_Trade_Lane_Ring_02 reputation = li_p_grp pos = 50115, 0, -36420 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_01 next_ring = Li02_Trade_Lane_Ring_03 [Object] nickname = Li02_Trade_Lane_Ring_03 reputation = li_p_grp pos = 43473, 0, -32143 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_02 next_ring = Li02_Trade_Lane_Ring_04 [Object] nickname = Li02_Trade_Lane_Ring_04 reputation = li_p_grp pos = 36830, 0, -27866 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_03 next_ring = Li02_Trade_Lane_Ring_05 [Object] nickname = Li02_Trade_Lane_Ring_05 reputation = li_p_grp pos = 30188, 0, -23589 rotate = 0, 122, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261120 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_04 [Object] nickname = Li02_Trade_Lane_Ring_06 reputation = li_p_grp pos = 26158, 0, -16263 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261120 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_07 [Object] nickname = Li02_Trade_Lane_Ring_07 reputation = li_p_grp pos = 23235, 0, -9259 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_06 next_ring = Li02_Trade_Lane_Ring_08 [Object] nickname = Li02_Trade_Lane_Ring_08 reputation = li_p_grp pos = 20313, 0, -2255 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_07 next_ring = Li02_Trade_Lane_Ring_09 [Object] nickname = Li02_Trade_Lane_Ring_09 reputation = li_p_grp pos = 17391, 0, 4748 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_08 next_ring = Li02_Trade_Lane_Ring_52 [Object] nickname = Li02_Trade_Lane_Ring_52 reputation = li_p_grp pos = 14469, 0, 11752 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_09 next_ring = Li02_Trade_Lane_Ring_53 [Object] nickname = Li02_Trade_Lane_Ring_53 reputation = li_p_grp pos = 11547, 0, 18756 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_52 next_ring = Li02_Trade_Lane_Ring_54 [Object] nickname = Li02_Trade_Lane_Ring_54 reputation = li_p_grp pos = 8625, 0, 25760 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_53 next_ring = Li02_Trade_Lane_Ring_55 [Object] nickname = Li02_Trade_Lane_Ring_55 reputation = li_p_grp pos = 5702, 0, 32764 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261171 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_54 [Object] nickname = Li02_Trade_Lane_Ring_56 reputation = li_p_grp pos = 20026, 0, -19454 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261120 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_57 [Object] nickname = Li02_Trade_Lane_Ring_57 reputation = li_p_grp pos = 12214, 0, -18231 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_56 next_ring = Li02_Trade_Lane_Ring_58 [Object] nickname = Li02_Trade_Lane_Ring_58 reputation = li_p_grp pos = 4402, 0, -17009 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_57 next_ring = Li02_Trade_Lane_Ring_59 [Object] nickname = Li02_Trade_Lane_Ring_59 reputation = li_p_grp pos = -3408, 0, -15787 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_58 next_ring = Li02_Trade_Lane_Ring_60 [Object] nickname = Li02_Trade_Lane_Ring_60 reputation = li_p_grp pos = -11220, 0, -14564 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_59 next_ring = Li02_Trade_Lane_Ring_61 [Object] nickname = Li02_Trade_Lane_Ring_61 reputation = li_p_grp pos = -19031, 0, -13342 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_60 next_ring = Li02_Trade_Lane_Ring_62 [Object] nickname = Li02_Trade_Lane_Ring_62 reputation = li_p_grp pos = -26843, 0, -12120 rotate = 0, 98, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_61 [Object] nickname = Li02_Trade_Lane_Ring_63 reputation = li_p_grp pos = -36849, 0, -10835 rotate = 0, 96, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_64 [Object] nickname = Li02_Trade_Lane_Ring_64 reputation = li_p_grp pos = -45220, 0, -9947 rotate = 0, 96, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_63 next_ring = Li02_Trade_Lane_Ring_65 [Object] nickname = Li02_Trade_Lane_Ring_65 reputation = li_p_grp pos = -53591, 0, -9059 rotate = 0, 96, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_64 next_ring = Li02_Trade_Lane_Ring_66 [Object] nickname = Li02_Trade_Lane_Ring_66 reputation = li_p_grp pos = -61963, 0, -8172 rotate = 0, 96, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_65 next_ring = Li02_Trade_Lane_Ring_67 [Object] nickname = Li02_Trade_Lane_Ring_67 reputation = li_p_grp pos = -70334, 0, -7284 rotate = 0, 96, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_66 next_ring = Li02_Trade_Lane_Ring_68 [Object] nickname = Li02_Trade_Lane_Ring_68 reputation = li_p_grp pos = -78706, 0, -6397 rotate = 0, 96, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196646 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_67 [Object] nickname = Li02_Trade_Lane_Ring_69 reputation = li_p_grp pos = -34313, 0, -6799 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_70 [Object] nickname = Li02_Trade_Lane_Ring_70 reputation = li_p_grp pos = -37308, 0, 361 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_69 next_ring = Li02_Trade_Lane_Ring_71 [Object] nickname = Li02_Trade_Lane_Ring_71 reputation = li_p_grp pos = -40304, 0, 7521 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_70 next_ring = Li02_Trade_Lane_Ring_72 [Object] nickname = Li02_Trade_Lane_Ring_72 reputation = li_p_grp pos = -43300, 0, 14682 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_71 next_ring = Li02_Trade_Lane_Ring_73 [Object] nickname = Li02_Trade_Lane_Ring_73 reputation = li_p_grp pos = -46296, 0, 21842 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_72 next_ring = Li02_Trade_Lane_Ring_74 [Object] nickname = Li02_Trade_Lane_Ring_74 reputation = li_p_grp pos = -49291, 0, 29002 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_73 next_ring = Li02_Trade_Lane_Ring_75 [Object] nickname = Li02_Trade_Lane_Ring_75 reputation = li_p_grp pos = -52287, 0, 36163 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_74 next_ring = Li02_Trade_Lane_Ring_76 [Object] nickname = Li02_Trade_Lane_Ring_76 reputation = li_p_grp pos = -55283, 0, 43323 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_75 next_ring = Li02_Trade_Lane_Ring_77 [Object] nickname = Li02_Trade_Lane_Ring_77 reputation = li_p_grp pos = -58279, 0, 50483 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_76 next_ring = Li02_Trade_Lane_Ring_78 [Object] nickname = Li02_Trade_Lane_Ring_78 reputation = li_p_grp pos = -61275, 0, 57644 rotate = 0, 157, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196645 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_77 [Object] nickname = Li02_Trade_Lane_Ring_79 reputation = li_p_grp pos = -81807, 0, -9950 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196646 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_80 [Object] nickname = Li02_Trade_Lane_Ring_80 reputation = li_p_grp pos = -81644, 0, -17633 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_79 next_ring = Li02_Trade_Lane_Ring_81 [Object] nickname = Li02_Trade_Lane_Ring_81 reputation = li_p_grp pos = -81482, 0, -25316 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_80 next_ring = Li02_Trade_Lane_Ring_82 [Object] nickname = Li02_Trade_Lane_Ring_82 reputation = li_p_grp pos = -81319, 0, -32999 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_81 next_ring = Li02_Trade_Lane_Ring_83 [Object] nickname = Li02_Trade_Lane_Ring_83 reputation = li_p_grp pos = -81157, 0, -40682 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_82 next_ring = Li02_Trade_Lane_Ring_84 [Object] nickname = Li02_Trade_Lane_Ring_84 reputation = li_p_grp pos = -80995, 0, -48365 rotate = 0, -1, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525008 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_83 [Object] nickname = Li02_Trade_Lane_Ring_85 reputation = li_p_grp pos = -29081, 0, -7363 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = Li02_Trade_Lane_Ring_86 [Object] nickname = Li02_Trade_Lane_Ring_86 reputation = li_p_grp pos = -24502, 0, -696 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_85 next_ring = Li02_Trade_Lane_Ring_87 [Object] nickname = Li02_Trade_Lane_Ring_87 reputation = li_p_grp pos = -19923, 0, 5969 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_86 next_ring = Li02_Trade_Lane_Ring_88 [Object] nickname = Li02_Trade_Lane_Ring_88 reputation = li_p_grp pos = -15344, 0, 12635 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_87 next_ring = Li02_Trade_Lane_Ring_89 [Object] nickname = Li02_Trade_Lane_Ring_89 reputation = li_p_grp pos = -10765, 0, 19301 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_88 next_ring = Li02_Trade_Lane_Ring_90 [Object] nickname = Li02_Trade_Lane_Ring_90 reputation = li_p_grp pos = -6186, 0, 25967 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_89 next_ring = Li02_Trade_Lane_Ring_91 [Object] nickname = Li02_Trade_Lane_Ring_91 reputation = li_p_grp pos = -1607, 0, 32633 rotate = 0, -145, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 261171 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = Li02_Trade_Lane_Ring_90 [Object] nickname = Li02_to_Start01_hole ids_name = 537556 pos = 85838, 0, -9656 rotate = 0, 98, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Start01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Start01, Start01_to_Li02_hole, gate_tunnel_bretonia