FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/bw02_ice_asteroid_field.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

146 lines
3.7 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
tint_field = 255, 255, 255
;empty_cube_frequency = 0.200000
[properties]
flag = ice_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Bw02_to_Bw01_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_to_Bw03_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_to_Br03_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_to_Bw04_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_to_Ew03_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_minefield
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw02_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette1_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw02_vignette2_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw02_vignette3_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw02_vignette5_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_PY29_exclusion_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = ice_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;600
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_4
color_shift = 0.500000, 0.500000, 0.500000
ambient_intensity = 1.500000
size = 90, 110
;[DynamicAsteroids]
;asteroid = dasteroid_ice_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[Band]
render_parts = 16
shape = asteroid_icebelt_04
height = 10000
offset_dist = 5000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.700000, 0.800000, 1
ambient_intensity = 0.500000
vert_increase = 2
[LootableZone]
zone = Zone_PY29_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_zolitar
asteroid_loot_commodity = commod_zolitar
dynamic_loot_container = lootcrate_ast_loot_zolitar
dynamic_loot_commodity = commod_zolitar
asteroid_loot_count = 0, 0
dynamic_loot_count = 45, 65
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0