146 lines
3.7 KiB
INI
146 lines
3.7 KiB
INI
[TexturePanels]
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 1000 ;400
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fill_dist = 5000 ;1400
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tint_field = 255, 255, 255
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;empty_cube_frequency = 0.200000
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[properties]
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flag = ice_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = Zone_Bw02_to_Bw01_hole
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_to_Bw03_hole
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_to_Br03_hole
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_to_Bw04_hole
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_to_Ew03_hole
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_minefield
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_02_exclusion
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_Bw02_01_exclusion
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = ZONE_Bw02_vignette1_exclusion
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exclude_dynamic_asteroids = 1
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exclusion = ZONE_Bw02_vignette2_exclusion
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exclude_dynamic_asteroids = 1
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exclusion = ZONE_Bw02_vignette3_exclusion
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exclude_dynamic_asteroids = 1
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exclusion = ZONE_Bw02_vignette5_exclusion
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exclude_dynamic_asteroids = 1
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exclusion = Zone_PY29_exclusion_01
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = ice_asteroid90
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_asteroid60
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_asteroid60
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_asteroid30
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_asteroid90
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_asteroid60
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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;[Cube]
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[AsteroidBillboards]
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count = 1000 ;600
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start_dist = 2500 ;1000
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fade_dist_percent = 0.5 ;0.350000
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shape = asteroid_ice_4
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color_shift = 0.500000, 0.500000, 0.500000
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ambient_intensity = 1.500000
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size = 90, 110
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;[DynamicAsteroids]
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;asteroid = dasteroid_ice_small1
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;count = 10
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;placement_radius = 300 ;150.000000
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;placement_offset = 0 ;90.000000
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;max_velocity = 15.000000
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;max_angular_velocity = 3.000000
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;color_shift = 1.000000, 1.000000, 1.000000
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;
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[Band]
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render_parts = 16
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shape = asteroid_icebelt_04
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height = 10000
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offset_dist = 5000
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fade = 1.000000, 1.350000, 15, 17
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texture_aspect = 1.000000
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color_shift = 0.700000, 0.800000, 1
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ambient_intensity = 0.500000
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vert_increase = 2
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[LootableZone]
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zone = Zone_PY29_mining_area_01
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asteroid_loot_container = lootcrate_ast_loot_zolitar
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asteroid_loot_commodity = commod_zolitar
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dynamic_loot_container = lootcrate_ast_loot_zolitar
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dynamic_loot_commodity = commod_zolitar
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 45, 65
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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