FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/PIRATE01_asteroids2.ini
Dvurechensky d057fe2c33 1.0
Main
2024-10-05 07:50:50 +03:00

191 lines
4.8 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 91, 1
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET02_07
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = XL_Standard1
count = 10
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 15.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = XL_Standard1
count = 10
placement_radius = 2000.000000
placement_offset = 0.500000
max_velocity = 50.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = XL_Standard1
count = 10
placement_radius = 1700.000000
placement_offset = 0.200000
max_velocity = 0.000000
max_angular_velocity = 0.750000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 50
placement_radius = 1500.000000
placement_offset = 0.400000
max_velocity = 30.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 60
placement_radius = 1800.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 70
placement_radius = 2200.000000
placement_offset = 0.800000
max_velocity = 25.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 80
placement_radius = 600.000000
placement_offset = 0.800000
max_velocity = 25.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_01
count = 60
placement_radius = 1500.000000
placement_offset = 0.100000
max_velocity = 15.000000
max_angular_velocity = 0.130000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_02
count = 60
placement_radius = 1000.000000
placement_offset = 0.250000
max_velocity = 30.000000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_03
count = 60
placement_radius = 750.000000
placement_offset = 0.150000
max_velocity = 45.600000
max_angular_velocity = 0.450000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_04
count = 60
placement_radius = 500.000000
placement_offset = 0.330000
max_velocity = 60.000000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.000000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_aragonit
asteroid_loot_commodity = commod_aragonit
dynamic_loot_container = lootcrate_ast_loot_aragonit
dynamic_loot_commodity = commod_aragonit
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_PIRATE01_asteroids2_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_aragonit
asteroid_loot_commodity = commod_aragonit
dynamic_loot_container = lootcrate_ast_loot_aragonit
dynamic_loot_commodity = commod_aragonit
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_PIRATE01_asteroids2_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_aragonit
asteroid_loot_commodity = commod_aragonit
dynamic_loot_container = lootcrate_ast_loot_aragonit
dynamic_loot_commodity = commod_aragonit
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_PIRATE01_asteroids2_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_aragonit
asteroid_loot_commodity = commod_aragonit
dynamic_loot_container = lootcrate_ast_loot_aragonit
dynamic_loot_commodity = commod_aragonit
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_PIRATE01_asteroids2_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_aragonit
asteroid_loot_commodity = commod_aragonit
dynamic_loot_container = lootcrate_ast_loot_aragonit
dynamic_loot_commodity = commod_aragonit
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0