[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 91, 1 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = rock_objects flag = object_density_low [Exclusion Zones] exclusion = Zone_ET02_07 exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = XL_Standard1 count = 10 placement_radius = 2500.000000 placement_offset = 0.000000 max_velocity = 15.000000 max_angular_velocity = 0.600000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = XL_Standard1 count = 10 placement_radius = 2000.000000 placement_offset = 0.500000 max_velocity = 50.000000 max_angular_velocity = 0.350000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = XL_Standard1 count = 10 placement_radius = 1700.000000 placement_offset = 0.200000 max_velocity = 0.000000 max_angular_velocity = 0.750000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = EVERSPACE_Ast_Rock_Generic3 count = 50 placement_radius = 1500.000000 placement_offset = 0.400000 max_velocity = 30.000000 max_angular_velocity = 0.600000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = EVERSPACE_Ast_Rock_Generic3 count = 60 placement_radius = 1800.000000 placement_offset = 0.000000 max_velocity = 0.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = EVERSPACE_Ast_Rock_Generic3 count = 70 placement_radius = 2200.000000 placement_offset = 0.800000 max_velocity = 25.000000 max_angular_velocity = 0.600000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = EVERSPACE_Ast_Rock_Generic3 count = 80 placement_radius = 600.000000 placement_offset = 0.800000 max_velocity = 25.000000 max_angular_velocity = 0.600000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_01 count = 60 placement_radius = 1500.000000 placement_offset = 0.100000 max_velocity = 15.000000 max_angular_velocity = 0.130000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_02 count = 60 placement_radius = 1000.000000 placement_offset = 0.250000 max_velocity = 30.000000 max_angular_velocity = 0.650000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_03 count = 60 placement_radius = 750.000000 placement_offset = 0.150000 max_velocity = 45.600000 max_angular_velocity = 0.450000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_04 count = 60 placement_radius = 500.000000 placement_offset = 0.330000 max_velocity = 60.000000 max_angular_velocity = 0.150000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 1.000000, 0.000000, 0.000000 ambient_intensity = 0.900000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 ;asteroid_belt_dust height = 10000 offset_dist = 100 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 50 vert_increase = 2 color_shift = 1.000000, 0.000000, 0.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_aragonit asteroid_loot_commodity = commod_aragonit dynamic_loot_container = lootcrate_ast_loot_aragonit dynamic_loot_commodity = commod_aragonit asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 2 [LootableZone] zone = Zone_PIRATE01_asteroids2_mining_area_01 asteroid_loot_container = lootcrate_ast_loot_aragonit asteroid_loot_commodity = commod_aragonit dynamic_loot_container = lootcrate_ast_loot_aragonit dynamic_loot_commodity = commod_aragonit asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids2_mining_area_02 asteroid_loot_container = lootcrate_ast_loot_aragonit asteroid_loot_commodity = commod_aragonit dynamic_loot_container = lootcrate_ast_loot_aragonit dynamic_loot_commodity = commod_aragonit asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids2_mining_area_03 asteroid_loot_container = lootcrate_ast_loot_aragonit asteroid_loot_commodity = commod_aragonit dynamic_loot_container = lootcrate_ast_loot_aragonit dynamic_loot_commodity = commod_aragonit asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_PIRATE01_asteroids2_mining_area_04 asteroid_loot_container = lootcrate_ast_loot_aragonit asteroid_loot_commodity = commod_aragonit dynamic_loot_container = lootcrate_ast_loot_aragonit dynamic_loot_commodity = commod_aragonit asteroid_loot_count = 0, 0 dynamic_loot_count = 50, 100 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0