FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/BR09/BR09.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_blackfriday_space
danger = leonis_danger
battle = leonis_battle
[Dust]
spacedust = Dust
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_br01.cmp
[LightSource]
nickname = BR09_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = BR09_01
pos = 1183, 0, 0
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BR09_01_Base
base = BR09_01_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 0
loadout = depot
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_BR09_pop_ambient_01
pos = 1096, 0, -128
rotate = 0, 0, 0
shape = SPHERE
size = 5030
comment = Ambient Pop
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = gd_z_grp, 1
encounter = area_assault, 19, 0.100000
faction = gd_z_grp, 0.800000