[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_blackfriday_space danger = leonis_danger battle = leonis_battle [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_br01.cmp [LightSource] nickname = BR09_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = BR09_01 pos = 1183, 0, 0 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = BR09_01_Base base = BR09_01_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = depot ids_name = 0 loadout = depot difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_BR09_pop_ambient_01 pos = 1096, 0, -128 rotate = 0, 0, 0 shape = SPHERE size = 5030 comment = Ambient Pop sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = gd_z_grp, 1 encounter = area_assault, 19, 0.100000 faction = gd_z_grp, 0.800000