FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/Am01/Am01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = red_patrol
filename = missions\encounters\area_cruiser_bombers.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Music_Am01
danger = Music_Am01_danger_and_battle
battle = Music_Am01_danger_and_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Am01__03.ini
zone = Zone_Am01__03
[Asteroids]
file = solar\asteroids\Am01__04.ini
zone = Zone_Am01__04
[Nebula]
file = solar\nebula\Am01__03.ini
zone = Zone_Am01__05
[Nebula]
file = solar\nebula\Am01__02.ini
zone = Zone_Am01__02
[Nebula]
file = solar\nebula\Am01__01.ini
zone = Zone_Am01__01
[Ambient]
color = 60, 20, 10
[Background]
basic_stars =
complex_stars = solar\starsphere\starsphere_Am01.cmp
nebulae =
[LightSource]
nickname = BR11_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 70000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = BR11_Sun1_death
pos = 829, 0, 65720
shape = SPHERE
size = 9000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = BR11_Sun1
ids_name = 1380
pos = 829, 0, 65720
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku02_sun
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 66162
[Object]
nickname = Bw01_baxter_hazard_1
pos = 17397, 0, -52188
Archetype = baxter_hazard
visit = 128
[zone]
nickname = Zone_Bw01_Baxter_hazard
pos = 17397, 0, -52188
shape = SPHERE
size = 500
damage = 200
visit = 128
sort = 99.500000
[Object]
nickname = Am01_to_Ew03_hole
ids_name = 525121
pos = 17396, 0, -52189
rotate = 0, 179, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Ew03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ew03, Ew03_to_Am01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Am01_to_Ew03_hole
pos = 17397, 0, -52188
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_Am01__01
ids_name = 0
pos = 51360, 0, 17948
rotate = 0, 0, 0
shape = ELLIPSOID
size = 13806, 25000, 6903
property_flags = 32768
property_fog_color = 128.000000, 64.000000, 0.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment =
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
[Object]
nickname = Am01_planet_1
ids_name = 525122
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 39487, 0, 25956
archetype = planet_rckbrn_2000
atmosphere_range = 2400
burn_color = 255, 222, 160
ids_info = 527638
[zone]
nickname = Am01_planet_1_death
pos = 39487, 0, 25956
shape = SPHERE
size = 2200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Zone]
nickname = Zone_Am01__02
ids_name = 0
pos = -56331, 0, 40000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 22000, 6000, 11000
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment =
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
[Object]
nickname = Am01_planet_2
ids_name = 525123
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -52188, 0, 11044
archetype = planet_earthgaia_1500
atmosphere_range = 1650
burn_color = 255, 222, 160
ids_info = 527639
ring = Zone_Am01_planet_2_ring, solar\rings\weisser.ini
[zone]
nickname = Am01_planet_2_death
pos = -52188, 0, 11044
shape = SPHERE
size = 1575
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_Am01_planet_2_ring
pos = -52188, 0, 11044
rotate = 0, 100, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Zone]
nickname = Zone_Am01__05
ids_name = 0
pos = -20710, 0, -51637
rotate = 0, 0, 0
shape = ELLIPSOID
size = 19881, 8007, 8007
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 128.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment =
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
[Zone]
nickname = Zone_Am01__04
ids_name = 0
pos = -20710, 0, -51637
rotate = 0, 0, 0
shape = ELLIPSOID
size = 18863, 7800, 7800
property_flags = 8200
ids_info = 0
visit = 128
spacedust = asteroiddust
spacedust_maxparticles = 50
comment =
sort = 99.500000
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
[Object]
nickname = Am01_space_police_dmg_1
pos = -50791, 0, 9503
archetype = space_police_dmg
[Object]
nickname = Am01_space_beaml_dmg_1
pos = -51007, 0, 9460
archetype = space_beaml_dmg
[Object]
nickname = Am01_space_habitat_dmg_1
pos = -50935, 0, 9690
archetype = space_habitat_dmg
[Object]
nickname = Am01_space_tankl4_dmg_1
pos = -50719, -50, 9733
archetype = space_tankl4_dmg
[Object]
nickname = Am01_space_beamx_dmg_1
pos = -50532, 30, 9575
archetype = space_beamx_dmg
[Zone]
nickname = Zone_Am01__03
ids_name = 0
pos = -56331, 0, 40000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 19000, 6000, 9500
property_flags = 66
ids_info = 0
visit = 128
spacedust = asteroiddust
spacedust_maxparticles = 100
comment =
sort = 99
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
[Object]
nickname = Am01_to_Am02_hole
ids_name = 525121
pos = -59981, 0, 53623
rotate = 0, -58, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am02
jump_effect = jump_effect_Amazon
ids_info = 66146
visit = 0
goto = Am02, Am02_to_Am01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Am01_to_Am02_hole
pos = -59980, 0, 53624
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Bw01_baxter_hazard_1
pos = -59981, 0, 53623
Archetype = baxter_hazard
visit = 128
[zone]
nickname = Zone_Bw01_Baxter_hazard
pos = -59981, 0, 53623
shape = SPHERE
size = 500
damage = 200
visit = 128
sort = 99.500000
[Object]
nickname = Am01_to_Am02_hole2
ids_name = 532850
pos = -58540, 0, 59644
rotate = 0, -41, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am02, Am02_to_Am01_hole2, gate_tunnel_bretonia
[zone]
nickname = Zone_Am01_to_Am02_hole2
pos = -58539, 0, 59645
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Am01_to_Ew03_hole2
ids_name = 532850
pos = -9807, 0, -54742
rotate = 0, 176, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ew03, Ew03_to_Am01_hole2, gate_tunnel_bretonia
[zone]
nickname = Zone_Am01_to_Ew03_hole2
pos = -9806, 0, -54741
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Am01_01
pos = 52863, -15000, 17843
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am01_01_Base
base = Am01_01_Base
reputation = rd_n_grp
rotate = 0, 0, 0
archetype = miningbase_FragA
ids_name = 534631
loadout = miningbase_FragA_pi_01
difficulty_level = 1
[Zone]
nickname = Zone_Am01_vignette_01_exclusion
pos = 52863, -15000, 17843
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Am01_to_RD01_hole
ids_name = 535455
pos = 50000, 0, -9000
rotate = 0, 99, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_RD01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = RD01, RD01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_depot_water_1
reputation = rd_n_grp
pos = 45200, 0, 29500
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = Am01_03
pos = -60000, 25000, 33000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am01_03_Base
base = Am01_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128
[Object]
nickname = Am01_to_UN03_hole
ids_name = 535687
pos = 0, -15000, 82000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_UN03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = UN03, UN03_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_to_ARENA01_hole
ids_name = 535783
pos = 52500, 0, -52500
rotate = 0, 140, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_ARENA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ARENA01, ARENA01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_hopping_lighthouse01
ids_name = 535978
pos = 668, 0, 35396
archetype = hopping_lighthouse_small
[Object]
nickname = Am01_hopping_lighthouse02
ids_name = 535978
pos = 26802, 0, -25899
archetype = hopping_lighthouse_small
[Object]
nickname = Am01_to_SP01_hole
ids_name = 525121
pos = -35345, 0, -51084
rotate = 0, -149, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SP01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SP01, SP01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_to_SP02_hole
ids_name = 525120
pos = -50000, 500, 7600
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_SP02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_SP02_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_Am01_red_patrol_01
pos = 52863, -15000, 17843
rotate = 0, 0, 0
shape = SPHERE
size = 6000
sort = 51
toughness = 15
density = 5
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = rd_n_grp, 20
encounter = red_patrol, 15, 0.100000
faction = rd_n_grp, 1.000000
[Object]
nickname = PY34_01
pos = 59500, 60000, -59500
ids_info = 530325
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY34_01_Base
base = PY34_01_Base
reputation = aen_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 545630
loadout = p_space_police_shield01
difficulty_level = 1
[Object]
nickname = PY34_01_dock2
pos = 59650, 60000, -59500
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY34_01_dock2_Base
base = PY34_01_dock2_Base
reputation = aen_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 544502
loadout = p_space_police_shield01
difficulty_level = 1
[Object]
nickname = Am01_depot_PY34_1
reputation = aen_n_grp
pos = 58650, 60000, -59500
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Zone]
nickname = Zone_PY34_01_radiation01
pos = 59500, 60000, -59500
shape = BOX
size = 150, 100, 120
visit = 32
sort = 99
damage = 2000000000
[Zone]
nickname = Zone_PY34_01_radiation02
pos = 59500, 60130, -59500
shape = BOX
size = 60, 220, 60
visit = 32
sort = 99
damage = 2000000000
[Zone]
nickname = Zone_PY34_01_radiation03
pos = 59500, 60000, -59500
shape = BOX
size = 70, 100, 220
visit = 32
sort = 99
damage = 2000000000
[Object]
nickname = PY34_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 55500, 60000, -59500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY34_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 63500, 60000, -59500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Zone]
nickname = Zone_Am01_RandomMission01
pos = 200000, -180000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000
[zone]
nickname = Zone_PY34_destroy_vignette_01
pos = 29500, 60000, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_02
pos = 89500, 60000, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_03
pos = 59500, 60000, -29500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_04
pos = 69500, 60000, -29500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_05
pos = 49500, 60000, -29500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_06
pos = 39500, 60000, -29500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_07
pos = 79500, 60000, -29500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_08
pos = 89500, 60000, -39500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_PY34_destroy_vignette_09
pos = 29500, 60000, -39500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = Am01_to_POLICE01_hole
ids_name = 537471
pos = 1500, 0, -47500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_to_PT01_hole
ids_name = 544780
pos = -70000, 0, -25000
rotate = 0, -99, 0
archetype = jumpdrive_blue
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = PT01, PT01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = NF01_01
pos = -50000, 10000, 50000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = NF01_01_Base
base = NF01_01_Base
reputation = pe_n_grp ;nf_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 544907
loadout = p_space_police01
difficulty_level = 1
[Object]
nickname = Am01_to_PH01_hole
ids_name = 535862
pos = 34194, -2509, -99104
rotate = 0, 180, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_PH01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = PH01, PH01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_to_Sith01_hole
ids_name = 545882
ids_info = 66146
pos = -54809, 55, 13219
rotate = 0, -90, 0
archetype = jumphole_no_effect
msg_id_prefix = gcs_refer_system_Sith01
jump_effect = jump_effect_hole
visit = 0
goto = Sith01, Sith01_to_Am01_hole, gate_tunnel_bretonia
[Object]
nickname = Am01_Imperial_s_1
ids_name = 544672
pos = -54809, -755, 13619
rotate = 0, -90, 0
archetype = Imperial_s
ids_info = 530661
visit = 0
[Object]
nickname = Am01_Victory_battlecruiser_s_1
ids_name = 545898
pos = -54809, 755, 12819
rotate = 0, -90, 0
archetype = Victory_battlecruiser_s
ids_info = 530661
visit = 0
[Object]
nickname = Br03_depot_Imperial_1
ids_name = 544672
pos = -54809, 155, 14519
rotate = 0, -90, 0
archetype = depot_Imperial
ids_info = 66150
reputation = sh_n_grp
behavior = NOTHING
[Object]
nickname = Guardian01_01
ids_name = 546418
ids_info = 0
pos = -60000, 60000, -60000
behavior = NOTHING
pilot = pilot_solar_hard
dock_with = Guardian01_01_Base
base = Guardian01_01_Base
reputation = gu_n_grp
rotate = 0, 0, 0
archetype = AlienTriangle
loadout = AlienTriangle_Loadout
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01