FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/Neutral01/Neutral01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 200000
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Intro_menu2
danger = dangerous_anomaly01
battle = dangerous_anomaly01
[Dust]
spacedust = Dust
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_Neutral01.cmp
[LightSource]
nickname = Neutral01_system_light1
pos = 0, 0, -40000
color = 253, 230, 180
range = 75000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Neutral01_system_light2
pos = 0, 0, -90000
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Neutral01_system_light3
pos = 0, 0, 90000
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Neutral01_system_light4
pos = 0, 90000, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Neutral01_system_light5
pos = 0, -90000, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Neutral01_system_light6
pos = 90000, 0, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = Neutral01_system_light7
pos = -90000, 0, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Neutral01_to_HI03_hole
ids_name = 536049
pos = 315, 0, 20038
rotate = 0, 0, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = HI03, HI03_to_Neutral01_hole, gate_tunnel_bretonia
;[Zone]
;nickname = Neutral01_zone_repair01
;pos = 0, 0, 0
;shape = SPHERE
;size = 40000
;property_flags = 131072
;visit = 128
;sort = 99.500000
;damage = -250000
;spacedust = organismdust
;spacedust_maxparticles = 75
[Object]
nickname = Neutral01_01
pos = 0, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Neutral01_01_Base
base = Neutral01_01_Base
reputation = bg_n_grp
rotate = 0, 90, 0
archetype = space_police03 ;space_police01
ids_name = 536470
loadout = d_space_police01
difficulty_level = 1
space_costume = br_bartender_head, li_bartender_body
voice = atc_leg_m01
[Object]
nickname = Neutral01_depot_water_1
reputation = bg_n_grp
pos = 1000, 0, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = Neutral01_dinamik_sun
pos = 0, 0, -40000
archetype = sun_place
loadout = blue_sun_fx
[zone]
nickname = Neutral01_Sun1_death
pos = 0, 0, -40000
shape = SPHERE
size = 6000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Neutral01_Sun1
ids_name = 261023
pos = 0, 0, -40000
ambient_color = 255, 255, 255
archetype = sun_2000
star = proto_sun1
atmosphere_range = 7000
burn_color = 255, 255, 255
ids_info = 66151
[Object]
nickname = PY14_01
pos = 0, 10000, -20000
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY14_01_Base
base = PY14_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 534654
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[zone]
nickname = Zone_Neutral01_Warning
ids_name = 537016
pos = 0, 0, 0
shape = ELLIPSOID
size = 90000, 90000, 90000
property_flags = 200
;property_fog_color = 10.000000, 7.000000, 30.000000
ids_info = 0
visit = 128
[Object]
nickname = py22_CB01_01
pos = 35000, 13000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = py22_CB01_01_Base
base = py22_CB01_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = CB_STATION01
ids_name = 537997
loadout = CB_STATION01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = CB01_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 34000, 10000, 0
rotate = 0, 0, 0
spin = 0.000000, 0.090000, 0.000000
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = CB01_suprise_transport_01
pos = 34500, 11000, 0
visit = 16
ids_info = 0
rotate = 54, -65, 32
archetype = suprise_transport
ids_name = 1283
loadout = CB01_ge_train_loadout01
[Object]
nickname = WC01_01
pos = -30000, -30000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = WC01_01_Base
base = WC01_01_Base
reputation = wc_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 538133
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = Neutral01_to_SS01_hole
ids_name = 538223
pos = -35000, 15000, 15000
rotate = 0, -50, 0
archetype = jumphole_anomaly3
msg_id_prefix = gcs_refer_system_SS01
jump_effect = jump_effect_hole_new
ids_info = 66146
visit = 0
goto = SS01, SS01_to_Neutral01_hole, gate_tunnel_bretonia
[Object]
nickname = VA01_01
pos = -27547, 0, -27344
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = VA01_01_Base
base = VA01_01_Base
reputation = va_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 546120
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01