[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 200000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Intro_menu2 danger = dangerous_anomaly01 battle = dangerous_anomaly01 [Dust] spacedust = Dust [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_Neutral01.cmp [LightSource] nickname = Neutral01_system_light1 pos = 0, 0, -40000 color = 253, 230, 180 range = 75000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Neutral01_system_light2 pos = 0, 0, -90000 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Neutral01_system_light3 pos = 0, 0, 90000 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Neutral01_system_light4 pos = 0, 90000, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Neutral01_system_light5 pos = 0, -90000, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Neutral01_system_light6 pos = 90000, 0, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = Neutral01_system_light7 pos = -90000, 0, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Neutral01_to_HI03_hole ids_name = 536049 pos = 315, 0, 20038 rotate = 0, 0, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = HI03, HI03_to_Neutral01_hole, gate_tunnel_bretonia ;[Zone] ;nickname = Neutral01_zone_repair01 ;pos = 0, 0, 0 ;shape = SPHERE ;size = 40000 ;property_flags = 131072 ;visit = 128 ;sort = 99.500000 ;damage = -250000 ;spacedust = organismdust ;spacedust_maxparticles = 75 [Object] nickname = Neutral01_01 pos = 0, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Neutral01_01_Base base = Neutral01_01_Base reputation = bg_n_grp rotate = 0, 90, 0 archetype = space_police03 ;space_police01 ids_name = 536470 loadout = d_space_police01 difficulty_level = 1 space_costume = br_bartender_head, li_bartender_body voice = atc_leg_m01 [Object] nickname = Neutral01_depot_water_1 reputation = bg_n_grp pos = 1000, 0, 0 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Neutral01_dinamik_sun pos = 0, 0, -40000 archetype = sun_place loadout = blue_sun_fx [zone] nickname = Neutral01_Sun1_death pos = 0, 0, -40000 shape = SPHERE size = 6000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Neutral01_Sun1 ids_name = 261023 pos = 0, 0, -40000 ambient_color = 255, 255, 255 archetype = sun_2000 star = proto_sun1 atmosphere_range = 7000 burn_color = 255, 255, 255 ids_info = 66151 [Object] nickname = PY14_01 pos = 0, 10000, -20000 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY14_01_Base base = PY14_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 534654 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_Neutral01_Warning ids_name = 537016 pos = 0, 0, 0 shape = ELLIPSOID size = 90000, 90000, 90000 property_flags = 200 ;property_fog_color = 10.000000, 7.000000, 30.000000 ids_info = 0 visit = 128 [Object] nickname = py22_CB01_01 pos = 35000, 13000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = py22_CB01_01_Base base = py22_CB01_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = CB_STATION01 ids_name = 537997 loadout = CB_STATION01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = CB01_very_heavy_wplatform_suprise01 ids_name = 261164 pos = 34000, 10000, 0 rotate = 0, 0, 0 spin = 0.000000, 0.090000, 0.000000 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = CB01_suprise_transport_01 pos = 34500, 11000, 0 visit = 16 ids_info = 0 rotate = 54, -65, 32 archetype = suprise_transport ids_name = 1283 loadout = CB01_ge_train_loadout01 [Object] nickname = WC01_01 pos = -30000, -30000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = WC01_01_Base base = WC01_01_Base reputation = wc_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 538133 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = Neutral01_to_SS01_hole ids_name = 538223 pos = -35000, 15000, 15000 rotate = 0, -50, 0 archetype = jumphole_anomaly3 msg_id_prefix = gcs_refer_system_SS01 jump_effect = jump_effect_hole_new ids_info = 66146 visit = 0 goto = SS01, SS01_to_Neutral01_hole, gate_tunnel_bretonia [Object] nickname = VA01_01 pos = -27547, 0, -27344 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = VA01_01_Base base = VA01_01_Base reputation = va_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 546120 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01