FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/NO01/NO01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_n_grp
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = capitalships_nomad
filename = missions\encounters\capitalships_nomad.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Nomad_space
danger = music_reveal_challenging
battle = music_reveal_enemy_position_of_strength
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\Zone_NO01_Nomad_Cloud.ini
zone = Zone_Nomad_cloud
[Nebula]
file = solar\nebula\Zone_NO01_Nomad_Cloud.ini
zone = Zone_Nomad_cloud02
[Nebula]
file = solar\nebula\Zone_NO01_Nomad_Cloud_pink.ini
zone = Zone_Nomad_cloud03
[Ambient]
color = 255, 20, 255
[Background]
basic_stars =
complex_stars = solar\starsphere\starsphere_no01.cmp
nebulae =
[LightSource]
nickname = NO01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = NO01_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = NO01_Sun1
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = no_sun01
atmosphere_range = 13000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = Zone_NO01_to_SW01_hole
pos = -65323, 0, 1
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = NO01_to_SW01_hole
ids_name = 532850
pos = -65955, 0, 0
rotate = 0, -89, 0
archetype = jumphole_purple
msg_id_prefix = gcs_refer_system_SW01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SW01, SW01_to_NO01_hole, gate_tunnel_bretonia
[Object]
nickname = No01_jump_fx
ids_name = 261048
pos = -65955, 0, 0
orientation = 1, 0, 90, 0
rotate = 0, -89, 0
spin = 0, 0, 2
Archetype = blhazardrb
loadout = blhazard
ids_info = 66164
[zone]
nickname = Zone_NO01_to_SW01_hole
pos = -65954, 0, 1
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_Nomad_cloud
ids_name = 0
pos = -69427, 0, 0
rotate = 0, 90, 0
shape = ELLIPSOID
size = 92779, 25000, 18619
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 20
toughness = 15
density = 12
repop_time = 15
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 20
damage = 0
interference = 0.000000
faction_weight = fc_n_grp, 1
encounter = area_assault, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_gunboats, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = capitalships_nomad, 15, 0.100000
faction = fc_n_grp, 1.000000
Music = music_anticipation_light
[Zone]
nickname = Zone_Nomad_cloud02
ids_name = 0
pos = 69427, 0, 0
rotate = 0, -90, 0
shape = ELLIPSOID
size = 92779, 25000, 18619
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 20
toughness = 15
density = 12
repop_time = 15
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 20
damage = 0
interference = 0.000000
faction_weight = fc_n_grp, 1
encounter = area_assault, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_gunboats, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = capitalships_nomad, 15, 0.100000
faction = fc_n_grp, 1.000000
Music = music_anticipation_light
[Zone]
nickname = Zone_Nomad_cloud03
ids_name = 0
pos = -631, 0, -77316
rotate = 0, 0, 0
shape = ELLIPSOID
size = 56488, 45000, 23668
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 20
toughness = 15
density = 12
repop_time = 15
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 20
damage = 0
interference = 0.000000
faction_weight = fc_n_grp, 1
encounter = area_assault, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_gunboats, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = capitalships_nomad, 15, 0.100000
faction = fc_n_grp, 1.000000
Music = music_anticipation_light
[Zone]
nickname = Zone_NO01_pop_ambient_nomad
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 150000
sort = 51
toughness = 15
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_assault, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_gunboats, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = capitalships_nomad, 15, 0.100000
faction = fc_n_grp, 1.000000
[Object]
nickname = No01_planet_core
pos = 0, 0, 0
archetype = gravity_buoy
spin = 0, 0, 0
atmosphere_range = 300
burn_color = 255, 222, 160
ring = Zone_No01_sun_ring, solar\rings\protoplanet_nomad.ini
[zone]
nickname = Zone_No01_sun_ring
pos = 0, 0, 0
rotate = 48, -42, -59
shape = ring
size = 20000, 6000, 500
sort = 99
[Object]
nickname = No01_planet_core02
pos = 0, 0, 0
archetype = gravity_buoy
spin = 0, 0, 0
atmosphere_range = 300
burn_color = 255, 222, 160
ring = Zone_No01_sun_ring02, solar\rings\protoplanet_nomad.ini
[zone]
nickname = Zone_No01_sun_ring02
pos = 0, 0, 0
rotate = -48, -42, 59
shape = ring
size = 45000, 20000, 500
sort = 99
[Zone]
nickname = Zone_NO01_vignette_01_exclusion
pos = 16930, 30000, -67567
shape = SPHERE
size = 8000
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = NO01_planet_1
ids_name = 532851
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 35, 0
pos = 20195, 0, 61536
archetype = planet_catseye_4000
atmosphere_range = 4300
burn_color = 255, 222, 160
ids_info = 66069
base = NO01_01_Base
reputation = fc_n_grp
[zone]
nickname = NO01_planet_1_death
pos = 20195, 0, 61536
shape = SPHERE
size = 4200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = NO01_01_dock_ring
ids_name = 532852
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = NO01_01_Base
pos = 17636, 0, 58017
rotate = 0, -143, 0
reputation = fc_n_grp
difficulty_level = 1
reputation = fc_n_grp
[Object]
nickname = NO01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = NO01_01_Base
base = NO01_01_Base
pos = 17636, 350, 58017
rotate = 0, -143, 0
reputation = fc_n_grp
[Object]
nickname = nomad_weapon_platform
ids_name = 261164
pos = 18039, 0, 57620
Archetype = No_WP
behavior = NOTHING
ids_info = 65713
visit = 0
reputation = fc_n_grp
difficulty_level = 38
loadout = No_WP_load
pilot = pilot_solar_easy
[Object]
nickname = nomad_weapon_platform02
ids_name = 261164
pos = 17124, 0, 58251
Archetype = No_WP
behavior = NOTHING
ids_info = 65713
visit = 0
reputation = fc_n_grp
difficulty_level = 38
loadout = No_WP_load
pilot = pilot_solar_easy
[Object]
nickname = NO01_02
pos = -20196, 0, -20196
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = NO01_02_Base
base = NO01_02_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = No_Hive
ids_name = 531840
loadout = No_Hive_weapon
difficulty_level = 38
[Object]
nickname = NO01_03
pos = 16930, 30000, -67567
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = NO01_03_Base
base = NO01_03_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = No_Hatchery
ids_name = 532048
loadout = No_Hatchery_weapon
difficulty_level = 38
[zone]
nickname = Zone_No01_radioactive_area
pos = -35, 0, 29301
rotate = 0, 21, 0
shape = ELLIPSOID
size = 53204, 100000, 7824
damage = 1500
spacedust = radioactivedust
spacedust_maxparticles = 150
sort = 99.500000
population_additive = false
[Object]
nickname = NO01_suprise_nomad_01
pos = -3813, 0, 30860
visit = 16
ids_info = 0
rotate = 33, 75, -16
archetype = suprise_nomad_advanced
ids_name = 1034
loadout = SECRET_no_no_advanced_No01
[Object]
nickname = NO01_depot_generator_1
pos = 16660, 30000, -72052
archetype = depot_generator
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = NO01_to_Un01_hole
ids_name = 532850
pos = 69761, 0, -59913
rotate = 0, 123, 0
archetype = jumphole_purple
msg_id_prefix = gcs_refer_system_Un01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Un01, Un01_to_NO01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_NO01_to_Un01_hole
pos = 69762, 0, -59912
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = NO01_suprise_nomad_02
pos = 60000, -5000, -40000
visit = 16
ids_info = 0
rotate = 20, 40, 60
archetype = suprise_nomad
ids_name = 1034
loadout = SECRET_npc_no_fighter_izbar
[Object]
nickname = NO01_hopping_lighthouse01
ids_name = 535978
pos = 54910, 0, -15463
archetype = hopping_lighthouse_small
[Object]
nickname = NO01_hopping_lighthouse02
ids_name = 535978
pos = 32820, 0, 34713
archetype = hopping_lighthouse_small
[Object]
nickname = NO01_hopping_lighthouse03
ids_name = 535978
pos = 11991, 0, -31242
archetype = hopping_lighthouse_small