[SystemInfo] space_color = 0, 0, 0 local_faction = fc_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_gunboats filename = missions\encounters\area_gunboats.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [EncounterParameters] nickname = capitalships_nomad filename = missions\encounters\capitalships_nomad.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Nomad_space danger = music_reveal_challenging battle = music_reveal_enemy_position_of_strength [Dust] spacedust = Dust [Nebula] file = solar\nebula\Zone_NO01_Nomad_Cloud.ini zone = Zone_Nomad_cloud [Nebula] file = solar\nebula\Zone_NO01_Nomad_Cloud.ini zone = Zone_Nomad_cloud02 [Nebula] file = solar\nebula\Zone_NO01_Nomad_Cloud_pink.ini zone = Zone_Nomad_cloud03 [Ambient] color = 255, 20, 255 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_no01.cmp nebulae = [LightSource] nickname = NO01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 80000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = NO01_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = NO01_Sun1 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = no_sun01 atmosphere_range = 13000 burn_color = 255, 255, 255 ids_info = 66161 [zone] nickname = Zone_NO01_to_SW01_hole pos = -65323, 0, 1 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = NO01_to_SW01_hole ids_name = 532850 pos = -65955, 0, 0 rotate = 0, -89, 0 archetype = jumphole_purple msg_id_prefix = gcs_refer_system_SW01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SW01, SW01_to_NO01_hole, gate_tunnel_bretonia [Object] nickname = No01_jump_fx ids_name = 261048 pos = -65955, 0, 0 orientation = 1, 0, 90, 0 rotate = 0, -89, 0 spin = 0, 0, 2 Archetype = blhazardrb loadout = blhazard ids_info = 66164 [zone] nickname = Zone_NO01_to_SW01_hole pos = -65954, 0, 1 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_Nomad_cloud ids_name = 0 pos = -69427, 0, 0 rotate = 0, 90, 0 shape = ELLIPSOID size = 92779, 25000, 18619 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 sort = 20 toughness = 15 density = 12 repop_time = 15 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 20 damage = 0 interference = 0.000000 faction_weight = fc_n_grp, 1 encounter = area_assault, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_gunboats, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = capitalships_nomad, 15, 0.100000 faction = fc_n_grp, 1.000000 Music = music_anticipation_light [Zone] nickname = Zone_Nomad_cloud02 ids_name = 0 pos = 69427, 0, 0 rotate = 0, -90, 0 shape = ELLIPSOID size = 92779, 25000, 18619 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 sort = 20 toughness = 15 density = 12 repop_time = 15 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 20 damage = 0 interference = 0.000000 faction_weight = fc_n_grp, 1 encounter = area_assault, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_gunboats, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = capitalships_nomad, 15, 0.100000 faction = fc_n_grp, 1.000000 Music = music_anticipation_light [Zone] nickname = Zone_Nomad_cloud03 ids_name = 0 pos = -631, 0, -77316 rotate = 0, 0, 0 shape = ELLIPSOID size = 56488, 45000, 23668 property_flags = 32768 property_fog_color = 255.000000, 0.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 sort = 20 toughness = 15 density = 12 repop_time = 15 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 20 damage = 0 interference = 0.000000 faction_weight = fc_n_grp, 1 encounter = area_assault, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_gunboats, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = capitalships_nomad, 15, 0.100000 faction = fc_n_grp, 1.000000 Music = music_anticipation_light [Zone] nickname = Zone_NO01_pop_ambient_nomad pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 150000 sort = 51 toughness = 15 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 20 population_additive = false faction_weight = fc_n_grp, 1 encounter = area_assault, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_gunboats, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = capitalships_nomad, 15, 0.100000 faction = fc_n_grp, 1.000000 [Object] nickname = No01_planet_core pos = 0, 0, 0 archetype = gravity_buoy spin = 0, 0, 0 atmosphere_range = 300 burn_color = 255, 222, 160 ring = Zone_No01_sun_ring, solar\rings\protoplanet_nomad.ini [zone] nickname = Zone_No01_sun_ring pos = 0, 0, 0 rotate = 48, -42, -59 shape = ring size = 20000, 6000, 500 sort = 99 [Object] nickname = No01_planet_core02 pos = 0, 0, 0 archetype = gravity_buoy spin = 0, 0, 0 atmosphere_range = 300 burn_color = 255, 222, 160 ring = Zone_No01_sun_ring02, solar\rings\protoplanet_nomad.ini [zone] nickname = Zone_No01_sun_ring02 pos = 0, 0, 0 rotate = -48, -42, 59 shape = ring size = 45000, 20000, 500 sort = 99 [Zone] nickname = Zone_NO01_vignette_01_exclusion pos = 16930, 30000, -67567 shape = SPHERE size = 8000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = NO01_planet_1 ids_name = 532851 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 35, 0 pos = 20195, 0, 61536 archetype = planet_catseye_4000 atmosphere_range = 4300 burn_color = 255, 222, 160 ids_info = 66069 base = NO01_01_Base reputation = fc_n_grp [zone] nickname = NO01_planet_1_death pos = 20195, 0, 61536 shape = SPHERE size = 4200 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = NO01_01_dock_ring ids_name = 532852 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = NO01_01_Base pos = 17636, 0, 58017 rotate = 0, -143, 0 reputation = fc_n_grp difficulty_level = 1 reputation = fc_n_grp [Object] nickname = NO01_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = NO01_01_Base base = NO01_01_Base pos = 17636, 350, 58017 rotate = 0, -143, 0 reputation = fc_n_grp [Object] nickname = nomad_weapon_platform ids_name = 261164 pos = 18039, 0, 57620 Archetype = No_WP behavior = NOTHING ids_info = 65713 visit = 0 reputation = fc_n_grp difficulty_level = 38 loadout = No_WP_load pilot = pilot_solar_easy [Object] nickname = nomad_weapon_platform02 ids_name = 261164 pos = 17124, 0, 58251 Archetype = No_WP behavior = NOTHING ids_info = 65713 visit = 0 reputation = fc_n_grp difficulty_level = 38 loadout = No_WP_load pilot = pilot_solar_easy [Object] nickname = NO01_02 pos = -20196, 0, -20196 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = NO01_02_Base base = NO01_02_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = No_Hive ids_name = 531840 loadout = No_Hive_weapon difficulty_level = 38 [Object] nickname = NO01_03 pos = 16930, 30000, -67567 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = NO01_03_Base base = NO01_03_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = No_Hatchery ids_name = 532048 loadout = No_Hatchery_weapon difficulty_level = 38 [zone] nickname = Zone_No01_radioactive_area pos = -35, 0, 29301 rotate = 0, 21, 0 shape = ELLIPSOID size = 53204, 100000, 7824 damage = 1500 spacedust = radioactivedust spacedust_maxparticles = 150 sort = 99.500000 population_additive = false [Object] nickname = NO01_suprise_nomad_01 pos = -3813, 0, 30860 visit = 16 ids_info = 0 rotate = 33, 75, -16 archetype = suprise_nomad_advanced ids_name = 1034 loadout = SECRET_no_no_advanced_No01 [Object] nickname = NO01_depot_generator_1 pos = 16660, 30000, -72052 archetype = depot_generator ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = NO01_to_Un01_hole ids_name = 532850 pos = 69761, 0, -59913 rotate = 0, 123, 0 archetype = jumphole_purple msg_id_prefix = gcs_refer_system_Un01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Un01, Un01_to_NO01_hole, gate_tunnel_bretonia [zone] nickname = Zone_NO01_to_Un01_hole pos = 69762, 0, -59912 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = NO01_suprise_nomad_02 pos = 60000, -5000, -40000 visit = 16 ids_info = 0 rotate = 20, 40, 60 archetype = suprise_nomad ids_name = 1034 loadout = SECRET_npc_no_fighter_izbar [Object] nickname = NO01_hopping_lighthouse01 ids_name = 535978 pos = 54910, 0, -15463 archetype = hopping_lighthouse_small [Object] nickname = NO01_hopping_lighthouse02 ids_name = 535978 pos = 32820, 0, 34713 archetype = hopping_lighthouse_small [Object] nickname = NO01_hopping_lighthouse03 ids_name = 535978 pos = 11991, 0, -31242 archetype = hopping_lighthouse_small