FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/IN02/IN02.ini

566 lines
11 KiB
INI
Raw Permalink Normal View History

2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Indian_space_new
;space = Indian_space02
danger = Indian_danger01
battle = Indian_battle01
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\IN02_nebula_02.ini
zone = Zone_IN02_nebula_02
[Nebula]
file = solar\nebula\IN02_nebula_01.ini
zone = Zone_IN02_nebula_01
[Asteroids]
file = solar\asteroids\IN02_asteroids_01.ini
zone = Zone_IN02_asteroids_01
[Ambient]
color = 60, 20, 0
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_in02.cmp
[LightSource]
nickname = IN02_system_light_01
pos = -74949, 0, -74949
color = 255, 100, 0
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = IN02_system_light_02
pos = 0, -80000, 0
color = 255, 100, 0
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = IN02_system_light_03
pos = 0, 0, 0
color = 255, 100, 0
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = IN02_to_IN01_hole
ids_name = 525121
pos = -59565, 0, -36686
rotate = 0, -122, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN01, IN01_to_IN02_hole, gate_tunnel_bretonia
[Object]
nickname = IN02_to_IN01_hole_anomaly
pos = -59565, 0, -36686
Archetype = baxter_hazard
visit = 128
[zone]
nickname = IN02_Sun1_death
pos = -74949, 0, -74949
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = IN02_Sun1
ids_name = 261025
pos = -74949, 0, -74949
ambient_color = 255, 30, 30
archetype = sun_1000
star = hu01_sun3
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66153
[zone]
nickname = IN02_Sun2_death
pos = 0, -100000, 0
shape = SPHERE
size = 12000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = IN02_Sun2
ids_name = 1380
pos = 0, -100000, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = SW_sun02
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66153
[Zone]
nickname = Zone_IN02_asteroids_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 150000, 150000, 150000
property_flags = 66
ids_info = 0
visit = 36
spacedust = attractdust_orange
spacedust_maxparticles = 50
[Zone]
nickname = Zone_IN02_nebula_01
ids_name = 0
pos = -43786, 0, 59171
rotate = 0, -18, 0
shape = ELLIPSOID
size = 51676, 26000, 26824
property_flags = 32768
property_fog_color = 255.000000, 128.000000, 64.000000
ids_info = 0
visit = 36
spacedust = attractdust_orange
spacedust_maxparticles = 50
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_cs_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_in_grp, 0.900000
[Zone]
nickname = Zone_IN02_nebula_02
ids_name = 0
pos = 58776, 0, -30374
rotate = 0, -90, 0
shape = ELLIPSOID
size = 60354, 25000, 23668
property_flags = 32768
property_fog_color = 255.000000, 128.000000, 64.000000
ids_info = 0
visit = 36
spacedust = attractdust_orange
spacedust_maxparticles = 50
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_cs_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cs_grp, 0.900000
[Object]
nickname = IN02_planet_1
ids_name = 534723
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 46153, 0, 63904
archetype = planet_Rheinland_16000
atmosphere_range = 16500
burn_color = 255, 222, 160
ids_info = 528316
[zone]
nickname = IN02_planet_1_death
pos = 46153, 0, 63904
shape = SPHERE
size = 16400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = IN02_planet_2
ids_name = 534724
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -24457, 0, -74160
archetype = planet_rides_4000
atmosphere_range = 4500
burn_color = 255, 222, 160
ids_info = 528317
ring = Zone_IN02_planet_2_ring, solar\rings\lava.ini
[zone]
nickname = IN02_planet_2_death
pos = -24457, 0, -74160
shape = SPHERE
size = 4400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_IN02_planet_2_ring
pos = -24457, 0, -74160
rotate = 50, 0, 0
shape = ring
size = 13000, 9000, 200
sort = 0.000000
[Object]
nickname = IN02_to_IN03_hole
ids_name = 525121
pos = -61537, 0, 62721
rotate = 0, -43, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_IN03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN03, IN03_to_IN02_hole, gate_tunnel_bretonia
[Object]
nickname = IN02_to_IN03_hole_anomaly
pos = -61537, 0, 62721
Archetype = baxter_hazard
visit = 128
[Object]
nickname = IN02_01
pos = 22524, 0, 47123
ids_info = 528315
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = IN02_01_Base
base = IN02_01_Base
reputation = fc_in_grp
rotate = 0, 0, 0
archetype = Indian_base04
ids_name = 534745
loadout = Indian_base04_loadout
difficulty_level = 1
[Zone]
nickname = Zone_IN02_01_base_exclusion
pos = 22524, 0, 47123
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000
[Zone]
nickname = Zone_IN02_planet_1_exclusion
pos = 46153, 0, 63904
shape = SPHERE
size = 20000
property_flags = 131072
visit = 128
sort = 99.500000
[Zone]
nickname = Zone_IN02_planet_2_exclusion
pos = -24457, 0, -74160
shape = SPHERE
size = 7000
property_flags = 131072
visit = 128
sort = 99.500000
[Zone]
nickname = Zone_IN02_Sun1_exclusion
pos = -74949, 0, -74949
shape = SPHERE
size = 12000
property_flags = 131072
visit = 128
sort = 99.500000
[Zone]
nickname = Zone_IN02_Sun2_exclusion
pos = 0, -100000, 0
shape = SPHERE
size = 17000
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = IN02_02
pos = 63115, 0, -12228
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = IN02_02_Base
base = IN02_02_Base
reputation = fc_cs_grp
rotate = 0, 0, 0
archetype = conquistadors_base03
ids_name = 534761
loadout = conquistadors_base03_loadout
difficulty_level = 1
[Object]
nickname = IN02_02_shipyard_dock
ids_name = 533750
ids_info = 525186
spin = 0, 0, 0
rotate = 0, 0, 0
pos = 63115, 1000, -12228
archetype = shipyard_cs
base = IN02_02_Base
dock_with = IN02_02_Base
reputation = fc_cs_grp
[Zone]
nickname = Zone_IN02_02_base_exclusion
pos = 63115, 0, -12228
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000
[Zone]
nickname = Zone_IN02_pop_ambient_01
pos = 63115, 0, -12228
rotate = 0, 0, 0
shape = SPHERE
size = 4900
sort = 51
toughness = 19
density = 12
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cs_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 0.100000
encounter = area_defend, 17, 0.100000
faction = fc_cs_grp, 0.100000
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 0.100000
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 0.100000
[Zone]
nickname = Zone_IN02_pop_ambient_02
pos = 22524, 0, 47123
rotate = 0, 0, 0
shape = SPHERE
size = 4900
sort = 51
toughness = 19
density = 12
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_in_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 1.000000
encounter = area_defend, 17, 0.100000
faction = fc_in_grp, 0.100000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.100000
[Zone]
nickname = Zone_IN02_destroy_vignette_01
pos = -2175, 0, 32772
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_02
pos = 11935, 0, 28927
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_03
pos = 27761, 0, 22854
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_04
pos = 45966, 0, 29737
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_05
pos = -3582, 0, 55165
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_06
pos = 12143, 0, 71727
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_07
pos = 62543, 0, -36065
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_08
pos = 44809, 0, -28704
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_09
pos = 37950, 0, -8629
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_10
pos = 55851, 0, 7096
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_11
pos = 37346, 0, -20135
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_destroy_vignette_12
pos = 43419, 0, 3750
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_IN02_pop_ambient_03
pos = -7000, 0, 9400
rotate = 0, -30, 0
shape = ELLIPSOID
size = 60000, 60000, 30000
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_in_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_in_grp, 0.800000
[Zone]
nickname = Zone_IN02_pop_ambient_04
pos = -1971, 0, -65482
rotate = 0, 0, 0
shape = SPHERE
size = 37800
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_cs_grp, 1
encounter = area_assault, 17, 0.100000
faction = fc_cs_grp, 0.900000
[Object]
nickname = IN02_suprise_conquistadors_superheavy_fighter_01
pos = -24457, 0, 75344
visit = 16
ids_info = 0
rotate = 180, 40, 0
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter06_In01
[Object]
nickname = IN02_suprise_ObliterationX_01
pos = -20415, 0, -70076
visit = 16
ids_info = 0
rotate = 60, 90, 110
archetype = suprise_ObliterationX
ids_name = 534746
loadout = SECRET_in_in_ObliterationX02_In01