[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Indian_space_new ;space = Indian_space02 danger = Indian_danger01 battle = Indian_battle01 [Dust] spacedust = Dust [Nebula] file = solar\nebula\IN02_nebula_02.ini zone = Zone_IN02_nebula_02 [Nebula] file = solar\nebula\IN02_nebula_01.ini zone = Zone_IN02_nebula_01 [Asteroids] file = solar\asteroids\IN02_asteroids_01.ini zone = Zone_IN02_asteroids_01 [Ambient] color = 60, 20, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_in02.cmp [LightSource] nickname = IN02_system_light_01 pos = -74949, 0, -74949 color = 255, 100, 0 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = IN02_system_light_02 pos = 0, -80000, 0 color = 255, 100, 0 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = IN02_system_light_03 pos = 0, 0, 0 color = 255, 100, 0 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = IN02_to_IN01_hole ids_name = 525121 pos = -59565, 0, -36686 rotate = 0, -122, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_IN01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN01, IN01_to_IN02_hole, gate_tunnel_bretonia [Object] nickname = IN02_to_IN01_hole_anomaly pos = -59565, 0, -36686 Archetype = baxter_hazard visit = 128 [zone] nickname = IN02_Sun1_death pos = -74949, 0, -74949 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = IN02_Sun1 ids_name = 261025 pos = -74949, 0, -74949 ambient_color = 255, 30, 30 archetype = sun_1000 star = hu01_sun3 atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66153 [zone] nickname = IN02_Sun2_death pos = 0, -100000, 0 shape = SPHERE size = 12000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = IN02_Sun2 ids_name = 1380 pos = 0, -100000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = SW_sun02 atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66153 [Zone] nickname = Zone_IN02_asteroids_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 150000, 150000, 150000 property_flags = 66 ids_info = 0 visit = 36 spacedust = attractdust_orange spacedust_maxparticles = 50 [Zone] nickname = Zone_IN02_nebula_01 ids_name = 0 pos = -43786, 0, 59171 rotate = 0, -18, 0 shape = ELLIPSOID size = 51676, 26000, 26824 property_flags = 32768 property_fog_color = 255.000000, 128.000000, 64.000000 ids_info = 0 visit = 36 spacedust = attractdust_orange spacedust_maxparticles = 50 sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_cs_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_in_grp, 0.900000 [Zone] nickname = Zone_IN02_nebula_02 ids_name = 0 pos = 58776, 0, -30374 rotate = 0, -90, 0 shape = ELLIPSOID size = 60354, 25000, 23668 property_flags = 32768 property_fog_color = 255.000000, 128.000000, 64.000000 ids_info = 0 visit = 36 spacedust = attractdust_orange spacedust_maxparticles = 50 sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_cs_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cs_grp, 0.900000 [Object] nickname = IN02_planet_1 ids_name = 534723 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 46153, 0, 63904 archetype = planet_Rheinland_16000 atmosphere_range = 16500 burn_color = 255, 222, 160 ids_info = 528316 [zone] nickname = IN02_planet_1_death pos = 46153, 0, 63904 shape = SPHERE size = 16400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = IN02_planet_2 ids_name = 534724 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -24457, 0, -74160 archetype = planet_rides_4000 atmosphere_range = 4500 burn_color = 255, 222, 160 ids_info = 528317 ring = Zone_IN02_planet_2_ring, solar\rings\lava.ini [zone] nickname = IN02_planet_2_death pos = -24457, 0, -74160 shape = SPHERE size = 4400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_IN02_planet_2_ring pos = -24457, 0, -74160 rotate = 50, 0, 0 shape = ring size = 13000, 9000, 200 sort = 0.000000 [Object] nickname = IN02_to_IN03_hole ids_name = 525121 pos = -61537, 0, 62721 rotate = 0, -43, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_IN03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN03, IN03_to_IN02_hole, gate_tunnel_bretonia [Object] nickname = IN02_to_IN03_hole_anomaly pos = -61537, 0, 62721 Archetype = baxter_hazard visit = 128 [Object] nickname = IN02_01 pos = 22524, 0, 47123 ids_info = 528315 behavior = NOTHING pilot = pilot_solar_easy dock_with = IN02_01_Base base = IN02_01_Base reputation = fc_in_grp rotate = 0, 0, 0 archetype = Indian_base04 ids_name = 534745 loadout = Indian_base04_loadout difficulty_level = 1 [Zone] nickname = Zone_IN02_01_base_exclusion pos = 22524, 0, 47123 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_IN02_planet_1_exclusion pos = 46153, 0, 63904 shape = SPHERE size = 20000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_IN02_planet_2_exclusion pos = -24457, 0, -74160 shape = SPHERE size = 7000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_IN02_Sun1_exclusion pos = -74949, 0, -74949 shape = SPHERE size = 12000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_IN02_Sun2_exclusion pos = 0, -100000, 0 shape = SPHERE size = 17000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = IN02_02 pos = 63115, 0, -12228 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = IN02_02_Base base = IN02_02_Base reputation = fc_cs_grp rotate = 0, 0, 0 archetype = conquistadors_base03 ids_name = 534761 loadout = conquistadors_base03_loadout difficulty_level = 1 [Object] nickname = IN02_02_shipyard_dock ids_name = 533750 ids_info = 525186 spin = 0, 0, 0 rotate = 0, 0, 0 pos = 63115, 1000, -12228 archetype = shipyard_cs base = IN02_02_Base dock_with = IN02_02_Base reputation = fc_cs_grp [Zone] nickname = Zone_IN02_02_base_exclusion pos = 63115, 0, -12228 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_IN02_pop_ambient_01 pos = 63115, 0, -12228 rotate = 0, 0, 0 shape = SPHERE size = 4900 sort = 51 toughness = 19 density = 12 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cs_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_cs_grp, 0.100000 encounter = area_defend, 17, 0.100000 faction = fc_cs_grp, 0.100000 encounter = area_defend, 19, 0.100000 faction = fc_cs_grp, 0.100000 encounter = area_defend, 19, 0.100000 faction = fc_cs_grp, 0.100000 [Zone] nickname = Zone_IN02_pop_ambient_02 pos = 22524, 0, 47123 rotate = 0, 0, 0 shape = SPHERE size = 4900 sort = 51 toughness = 19 density = 12 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_in_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 1.000000 encounter = area_defend, 17, 0.100000 faction = fc_in_grp, 0.100000 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 0.100000 [Zone] nickname = Zone_IN02_destroy_vignette_01 pos = -2175, 0, 32772 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_02 pos = 11935, 0, 28927 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_03 pos = 27761, 0, 22854 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_04 pos = 45966, 0, 29737 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_05 pos = -3582, 0, 55165 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_06 pos = 12143, 0, 71727 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_07 pos = 62543, 0, -36065 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_08 pos = 44809, 0, -28704 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_09 pos = 37950, 0, -8629 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_10 pos = 55851, 0, 7096 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_11 pos = 37346, 0, -20135 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_destroy_vignette_12 pos = 43419, 0, 3750 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN02_pop_ambient_03 pos = -7000, 0, 9400 rotate = 0, -30, 0 shape = ELLIPSOID size = 60000, 60000, 30000 sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_in_grp, 1 encounter = area_defend, 17, 0.100000 faction = fc_in_grp, 0.800000 [Zone] nickname = Zone_IN02_pop_ambient_04 pos = -1971, 0, -65482 rotate = 0, 0, 0 shape = SPHERE size = 37800 sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_cs_grp, 1 encounter = area_assault, 17, 0.100000 faction = fc_cs_grp, 0.900000 [Object] nickname = IN02_suprise_conquistadors_superheavy_fighter_01 pos = -24457, 0, 75344 visit = 16 ids_info = 0 rotate = 180, 40, 0 archetype = suprise_conquistadors_superheavy_fighter ids_name = 534760 loadout = SECRET_in_in_conquistadors_superheavy_fighter06_In01 [Object] nickname = IN02_suprise_ObliterationX_01 pos = -20415, 0, -70076 visit = 16 ids_info = 0 rotate = 60, 90, 110 archetype = suprise_ObliterationX ids_name = 534746 loadout = SECRET_in_in_ObliterationX02_In01