FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/HI01/hi01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
name = Hi01
space_color = 0, 0, 0
local_faction = li_p_grp
[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\Hi01_Siniestre_edge_nebula.ini
zone = Zone_Hi01_Siniestre_nube
[Asteroids]
file = solar\asteroids\Hi01_Mahon_dust_field.ini
zone = Zone_Hi01_Mahon_dust_field
[Asteroids]
file = solar\asteroids\Hi01_Hispania_debris_field.ini
zone = Zone_Hi01_Hispania_debris_field
[Asteroids]
file = solar\asteroids\Hi01_Private_mine_01.ini
zone = Zone_Hi01_Private_mine_01
[Ambient]
color = 30, 60, 40
[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_hi01.cmp
[LightSource]
nickname = Hi01_system_light
pos = -31, 0, -48
color = 150, 222, 140
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Hi01_Sun
ids_name = 261050
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = edge_sun
atmosphere_range = 7000
ids_info = 66160
[Object]
nickname = Hi01_01
ids_name = 196835
pos = -12261, 0, 12181
archetype = planet_rckbrn_2000
ids_info = 65801
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2150
burn_color = 255, 222, 160
base = Hi01_01_Base
reputation = fc_ou_grp
[Object]
nickname = Hi01_dock_ring_1
ids_name = 261190
pos = -13794, 0, 10658
rotate = 0, -135, 0
archetype = dock_ring
dock_with = Hi01_01_Base
reputation = fc_ou_grp
ids_info = 66141
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_E
difficulty_level = 19
loadout = docking_ring_pi_01
pilot = pilot_solar_hardest
[Object]
nickname = Hi01_docking_fixture_1
ids_name = 261166
pos = -13794, 300, 10658
rotate = 0, -135, 0
Archetype = docking_fixture
ids_info = 66489
reputation = fc_ou_grp
behavior = NOTHING
dock_with = Hi01_01_Base
base = Hi01_01_Base
[zone]
nickname = Zone_Hi01_Mahon_dust_field
ids_name = 261335
pos = -28107, 0, 16436
rotate = 0, -60, 0
shape = ELLIPSOID
size = 8000, 1000, 6000
property_flags = 65
ids_info = 66018
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 200
sort = 2
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 18, 0.560000
faction = fc_ou_grp, 1.000000
encounter = area_bh_assault, 18, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock
[zone]
nickname = Zone_Hi01_Siniestre_nube
ids_name = 261336
pos = 26207, 0, -9522
rotate = 0, 20, 0
shape = ELLIPSOID
size = 15000, 10000, 25000
property_flags = 32768
property_fog_color = 40.000000, 90.000000, 80.000000
ids_info = 66019
damage = 8
visit = 32
spacedust = radioactivedust
spacedust_maxparticles = 35
sort = 99
Music = zone_nebula_nomad
[zone]
nickname = Zone_Hi01_to_Ew01_hole
pos = -29682, 0, 11761
shape = SPHERE
size = 500
visit = 128
sort = 99
[Object]
nickname = Hi01_to_Ew01_hole
ids_name = 260906
pos = -29680, 0, 11767
rotate = 0, -45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew01, Ew01_to_Hi01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Hi01_Hispania_debris_field
ids_name = 261334
pos = -7259, 0, 25722
rotate = 0, 70, 0
shape = ELLIPSOID
size = 1500, 1000, 3000
property_flags = 129
ids_info = 66017
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 100
sort = 1
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_ou_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_ou_grp, 1.000000
Music = zone_field_debris
[zone]
nickname = Zone_Hi01_to_Ew02_hole
pos = 29225, 0, 2771
shape = SPHERE
size = 500
visit = 128
sort = 99
[Object]
nickname = Hi01_to_Ew02_hole
ids_name = 260907
pos = 29231, 0, 2769
rotate = 0, 90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew02, Ew02_to_Hi01_hole, gate_tunnel_bretonia
[Object]
nickname = Hi01_planet_Mallorca
ids_name = 261150
pos = 3937, 0, 21508
archetype = planet_gaspurcld_3000
ids_info = 66230
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 3200
burn_color = 255, 222, 160
[zone]
nickname = Zone_Hi02_Mallorca_death
pos = 3937, 0, 21508
shape = SPHERE
size = 3100
damage = 1000000000
sort = 99
density = 0
relief_time = 0
[zone]
nickname = Zone_Hi01_malta_death
pos = -12261, 0, 12181
shape = SPHERE
size = 2075
damage = 1000000000
sort = 99
density = 0
relief_time = 0
[LightSource]
nickname = Hi01_edge_light
pos = 53019, 0, -39082
color = 87, 164, 97
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = zone_hi01_pop_malta
pos = -13917, 0, 10494
shape = SPHERE
size = 4000
sort = 4
toughness = 19
density = 3
repop_time = 10
max_battle_size = 6
pop_type = fc_ou_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.120000
faction = fc_ou_grp, 1.000000
encounter = area_defend, 19, 0.220000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 19, 0.270000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_hi01_pop_tau37_hole
pos = -29679, 0, 11767
shape = SPHERE
size = 4000
sort = 3
toughness = 18
density = 6
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 18, 0.210000
faction = fc_ou_grp, 1.000000
encounter = area_bh_assault, 18, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 18, 0.370000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_hi01_pop_obeta_hole
pos = 29107, 0, 2820
shape = SPHERE
size = 4000
sort = 5
toughness = 18
density = 6
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 18, 0.240000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 18, 0.410000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_hi01_pop_outcasts_area
pos = -3096, 0, -3030
shape = ELLIPSOID
size = 50000, 10000, 50000
sort = 1
toughness = 18
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_ou_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_ou_grp, 1.000000
[zone]
nickname = zone_hi01_sun_pop_exclusion
pos = 172, 0, -56
shape = SPHERE
size = 12000
sort = 99
[zone]
nickname = Zone_Hi01_path_outcasts1_1
pos = -13237, 0, 9861
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 1751
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_outcasts1_2
pos = 8171, 0, 6125
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 41816
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 2
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_outcasts2_1
pos = -21731, 0, 11080
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 15159
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts2, 1
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_outcasts3_1
pos = -21593, 0, 10139
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 15039
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_outcasts3_2
pos = -29194, 0, 11753
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 3574
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_outcasts3_3
pos = -22109, 0, 13514
rotate = -90, -90, 0
shape = CYLINDER
size = 750, 14339
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_outcasts3_4
pos = -14567, 0, 11863
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 3336
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty1_1
pos = -27989, 0, 11075
rotate = -90, -71, 0
shape = CYLINDER
size = 750, 4529
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty1_2
pos = -24349, 0, 11930
rotate = 90, -43, 180
shape = CYLINDER
size = 750, 4399
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty1_3
pos = -26530, 0, 12605
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 7600
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty2_1
pos = -29831, 0, 10279
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 2927
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty2_2
pos = -23037, 0, 9649
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 12795
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty2_3
pos = -15285, 0, 12935
rotate = 90, -29, 180
shape = CYLINDER
size = 750, 5767
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty2_4
pos = -22020, 0, 13641
rotate = -90, 77, 0
shape = CYLINDER
size = 750, 16670
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty3_1
pos = -26899, 0, 17182
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 13442
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty3_2
pos = -13620, 0, 24941
rotate = 90, -80, 180
shape = CYLINDER
size = 750, 20549
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty3_3
pos = -282, 0, 18263
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 18200
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty3_4
pos = -3687, 0, 11780
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 13869
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_path_bounty3_5
pos = -16951, 0, 18443
rotate = 90, 55, 180
shape = CYLINDER
size = 750, 16232
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000
[zone]
nickname = Zone_Hi01_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 6000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Hi01_moon_Prenta
ids_name = 261117
pos = 11308, 0, 24626
archetype = planet_crater_800
ids_info = 66132
spin = 0, 0.020000, 0
atmosphere_range = 900
burn_color = 255, 222, 160
[zone]
nickname = Zone_Hi01_Prenta_death
pos = 11308, 0, 24626
shape = SPHERE
size = 850
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_Hi01_Vesuvius_death
pos = -10676, 0, 17565
shape = SPHERE
size = 850
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Hi01_planet_Carinea
ids_name = 261115
pos = 26776, 0, -19121
archetype = planet_earthgaia_1500
ids_info = 66131
atmosphere_range = 1650
visit = 0
[zone]
nickname = Zone_Hi01_Carinea_death
pos = 26776, 0, -19121
shape = SPHERE
size = 1575
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_Hi01_Carinea_exclusion
pos = 26742, 0, -19038
shape = SPHERE
size = 7000
property_flags = 65536
property_fog_color = 40.000000, 90.000000, 80.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000
[Object]
nickname = Hi01_moon_Vesuvius
ids_name = 261109
pos = -10676, 0, 17565
archetype = planet_mercury_800
ids_info = 66026
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 900
burn_color = 255, 222, 160
[Object]
nickname = Hi01_wplatform_planet_frag_1
ids_name = 261164
pos = -29430, 0, 11120
rotate = 0, 45, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest
[Object]
nickname = Hi01_wplatform_planet_frag_3
ids_name = 261164
pos = -28953, 0, 11733
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest
[Object]
nickname = Hi01_wplatform_planet_frag_4
ids_name = 261164
pos = 28604, 0, 2382
rotate = 0, 130, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest
[Object]
nickname = Hi01_wplatform_planet_frag_5
ids_name = 261164
pos = 28583, 0, 3126
rotate = 0, -140, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest
[zone]
nickname = zone_Hi01_destroy_vignette_1
pos = -23116, 0, -396
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_Hi01_destroy_vignette_2
pos = -9631, 0, 29544
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_Hi01_destroy_vignette_3
pos = -21777, 0, 26526
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_Hi01_destroy_vignette_4
pos = 16367, 0, 14951
rotate = 5, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_Hi01_destroy_vignette_5
pos = 4953, 0, 35341
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = Hi01_suprise_bh_elite2_1
ids_name = 261773
pos = -8164, 50, 24762
rotate = 20, 40, 20
archetype = suprise_bh_elite2
visit = 16
ids_info = 66438
loadout = SECRET_bh_bh_elite2_hi01
[zone]
nickname = Zone_Hi01_outcast_burial_grounds
pos = 27325, 0, -7711
shape = SPHERE
size = 2200
damage = 50
visit = 128
interference = 0.500000
sort = 99.500000
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads, 18, 0.250000
faction = fc_n_grp, 1.000000
[Object]
nickname = Hi01_suprise_bw_elite2_1
ids_name = 261774
pos = 27030, 0, -6256
rotate = 0, -15, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_2
ids_name = 261774
pos = 26565, 0, -6936
rotate = 0, -70, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_3
ids_name = 261774
pos = 26224, 0, -7648
rotate = 0, -125, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_4
ids_name = 261774
pos = 27712, 0, -8230
rotate = 0, 105, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_5
ids_name = 261774
pos = 27899, 0, -7065
rotate = 0, 25, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_6
ids_name = 261774
pos = 27774, 0, -6418
rotate = 0, 40, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_7
ids_name = 261774
pos = 27247, 0, -6741
rotate = 0, -25, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_8
ids_name = 261774
pos = 27092, 0, -7842
rotate = 0, 175, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_9
ids_name = 261774
pos = 26906, 0, -8522
rotate = 0, 170, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_10
ids_name = 261774
pos = 26162, 0, -8716
rotate = 0, 115, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_11
ids_name = 261774
pos = 26007, 0, -7907
rotate = 0, 105, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_12
ids_name = 261774
pos = 26007, 0, -6968
rotate = 0, -75, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_13
ids_name = 261774
pos = 26565, 0, -5997
rotate = 0, 135, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_14
ids_name = 261774
pos = 27619, 0, -5867
rotate = 0, 30, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_15
ids_name = 261774
pos = 28519, 0, -6126
rotate = 0, 45, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_16
ids_name = 261774
pos = 28891, 0, -6579
rotate = 0, 60, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01d
[Object]
nickname = Hi01_suprise_bw_elite2_17
ids_name = 261774
pos = 28922, 0, -7615
rotate = 0, 135, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01c
[Object]
nickname = Hi01_suprise_bw_elite2_18
ids_name = 261774
pos = 28705, 0, -8457
rotate = 0, 135, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01b
[Object]
nickname = Hi01_suprise_bw_elite2_19
ids_name = 261774
pos = 27743, 0, -9169
rotate = 0, 145, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_20
ids_name = 261774
pos = 27092, 0, -8910
rotate = 0, 160, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_21
ids_name = 261774
pos = 26968, 0, -8230
rotate = 0, -175, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_22
ids_name = 261774
pos = 27774, 0, -7874
rotate = 0, 105, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
[Object]
nickname = Hi01_suprise_bw_elite2_23
ids_name = 261774
pos = 28023, 0, -7195
rotate = 0, 45, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01a
[Object]
nickname = Hi01_to_Ew04_hole
ids_name = 260869
pos = 29920, 0, 10442
rotate = 0, 65, 0
archetype = jumphole_green
visit = 0
msg_id_prefix = gcs_refer_system_Ew04
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew04, Ew04_to_Hi01_hole, gate_tunnel_bretonia
[Object]
nickname = Hi01_hispania_sleeper_ship_1
ids_name = 261794
pos = -7511, 0, 26130
rotate = -12, 40, 50
archetype = hispania_sleeper_ship
ids_info = 66017
reputation = fc_ou_grp
[Object]
nickname = Hi01_to_Ew05_hole
ids_name = 535120
pos = 27360, 0, -7431
rotate = 0, 125, 0
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew05, Ew05_to_Hi01_hole, gate_tunnel_bretonia
[Object]
nickname = Hi01_to_EW08_hole
ids_name = 535119
pos = -28702, 0, -28433
rotate = 0, -153, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_EW08
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = EW08, EW08_to_Hi01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Hi01_to_EW08_hole
pos = -28701, 0, -28432
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Hi01_to_EW12_hole
ids_name = 458828
pos = -25483, 0, 34871
rotate = 0, -22, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_EW12
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = EW12, EW12_to_Hi01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Hi01_to_EW12_hole
pos = -25482, 0, 34872
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Hi01_02
pos = -16791, 0, 12849
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi01_02_Base
base = Hi01_02_Base
reputation = fc_ou_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 534219
loadout = space_factory01_co_01
difficulty_level = 1
voice = atc_leg_m01
space_costume = sh_male1_head, pi_pirate3_body, prop_mask_outcast
[Object]
nickname = Hi01_space_research_01
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -16791, -150, 12849
archetype = space_research
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_research_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -16600, -1950, 12849
archetype = space_research
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_2x_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16300, -2250, 12849
archetype = shipyard_2x
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_2x_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15700, -2250, 12849
archetype = shipyard_2x
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_2x_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15100, -2250, 12849
archetype = shipyard_2x
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -17000, -400, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16600, -400, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -17000, -650, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16600, -650, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_05
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -17000, -950, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_06
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16600, -950, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_07
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -17000, -1250, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_shipyard_08
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16600, -1250, 12849
archetype = shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_dome_01
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -15950, 30, 12849
archetype = space_dome
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_dome_02
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -15950, 30, 12598
archetype = space_dome
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_dome_03
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -15950, 30, 13100
archetype = space_dome
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_tankl4x4_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -15690, 0, 13100
archetype = space_tankl4x4
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_tankl4x4_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -15690, 0, 12598
archetype = space_tankl4x4
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_space_tankl4x4_03
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -15690, 0, 12849
archetype = space_tankl4x4
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_cruiser_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -17000, -600, 12849
archetype = outcast_cruiser_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_cruiser_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16600, -600, 12849
archetype = outcast_cruiser_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_battleship_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16300, -2200, 12849
archetype = outcast_battleship_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_battleship_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15700, -2200, 12849
archetype = outcast_battleship_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_battleship_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -15100, -2200, 12849
archetype = outcast_battleship_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_gunboat_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -17000, -350, 12849
archetype = outcast_gunboat_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_outcast_gunboat_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -16600, -350, 12849
archetype = outcast_gunboat_shipyard
parent = Hi01_02
reputation = fc_ou_grp
[Object]
nickname = Hi01_suprise_bw_elite2_01
pos = 25890, 0, -7329
visit = 16
ids_info = 66439
rotate = 0, 180, 0
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_02
pos = 26034, 0, -8284
visit = 16
ids_info = 66439
rotate = 150, 0, 90
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_03
pos = 27686, 0, -8561
visit = 16
ids_info = 66439
rotate = 0, 120, 0
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_04
pos = 26387, 0, -6576
visit = 16
ids_info = 66439
rotate = 0, 160, 0
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_05
pos = 27895, 0, -7559
visit = 16
ids_info = 66439
rotate = 40, 50, 120
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_06
pos = 28454, 0, -8001
visit = 16
ids_info = 66439
rotate = 12, 90, 60
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_07
pos = 28152, 0, -7408
visit = 16
ids_info = 66439
rotate = 140, 70, 0
archetype = suprise_bw_elite2
ids_name = 261774
loadout = fc_ou_bw_elite2_loadout04
[Object]
nickname = Hi01_suprise_bw_elite2_08
pos = 27327, 0, -8348
visit = 16
ids_info = 66439
rotate = 90, 80, 0
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_09
pos = 27280, 0, -8019
visit = 16
ids_info = 66439
rotate = 0, 160, 0
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_bw_elite2_24
pos = 26501, 0, -7342
visit = 16
ids_info = 66439
rotate = 50, 90, 20
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01a
[Object]
nickname = Hi01_suprise_LI_2_01
pos = -21095, 0, -21292
visit = 16
ids_info = 526962
rotate = 90, 0, 40
archetype = suprise_LI_2
ids_name = 534623
loadout = suprise_LI_2
[Object]
nickname = Hi01_suprise_constrictor_battleship_01
pos = 30840, 0, -21122
visit = 16
ids_info = 526966
rotate = 60, 40, 90
archetype = suprise_constrictor_battleship
ids_name = 534625
loadout = suprise_constrictor_battleship
[Object]
nickname = Hi01_depot_water_1
reputation = fc_ou_grp
pos = -16100, 600, 12849
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Zone]
nickname = Zone_Hi01_path_ou01
pos = -22157, 0, 10804
rotate = 90, 83, 180
shape = CYLINDER
size = 1500, 15384
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = ou_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Hi01_path_ou02
pos = -29155, 0, -8609
rotate = -90, -1, 0
shape = CYLINDER
size = 1500, 40674
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = ou_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Hi01_path_ou03
pos = 587, 0, -12869
rotate = 90, -61, 180
shape = CYLINDER
size = 1500, 66487
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = ou_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_Hi01_path_ou04
pos = 7441, 0, 6438
rotate = 90, 81, 180
shape = CYLINDER
size = 1500, 44969
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = ou_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_ou_grp, 1.000000
[Object]
nickname = HI01_hopping_lighthouse01
ids_name = 535978
pos = -2414, 0, -28433
archetype = hopping_lighthouse_small
[Object]
nickname = HI01_hopping_lighthouse02
ids_name = 535978
pos = 22532, 0, 26019
archetype = hopping_lighthouse_small
[Object]
nickname = HI01_hopping_lighthouse03
ids_name = 535978
pos = -23591, 0, 23228
archetype = hopping_lighthouse_small
;[zone]
;nickname = Zone_py22_station_drag_modifier01
;pos = 33000, -50000, -5899
;rotate = 0, 0, 0
;shape = SPHERE
;size = 12000, 12000, 12000
;visit = 36
;spacedust = atmosphere_gray
;spacedust_maxparticles = 200
;interference = 0.001000
;drag_modifier = 2.000000
;ids_info = 0
[Object]
nickname = PY22_01
ids_name = 537050
pos = 33000, -50000, -5899
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY22_01_Base
dock_with = PY22_01_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = py22_space_police_shield01
pilot = private_pilot_solar_hardest_repair
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY22_depot_water_1
reputation = pe_n_grp
pos = 33000, -50100, -3400
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = PY22_01_dock2
ids_name = 537051
pos = 33000, -50000, -6500
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY22_01_dock2_Base
dock_with = PY22_01_dock2_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police_shield02
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY22_01_dock3
ids_name = 537052
pos = 33000, -50000, -7100
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY22_01_dock3_Base
dock_with = PY22_01_dock3_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police_shield02
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY22_space_research_1
pos = 33000, -50110, -5900
archetype = space_research
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_industrial_1
pos = 32500, -50110, -4100
rotate = 0, 90, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_industrial_2
pos = 33500, -50110, -4100
rotate = 0, -90, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_industrial_3
pos = 33000, -50110, -6500
rotate = 0, 0, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_industrial_4
pos = 33000, -50110, -7100
rotate = 0, 0, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_tankl_1
ids_name = 60251
pos = 32500, -50120, -3900
rotate = 0, 0, 0
archetype = space_tankl4
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_tankl_2
ids_name = 60251
pos = 32500, -50102, -3900
rotate = 0, 0, 180
archetype = space_tankl4
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_solar_plant_1
pos = 32950, -50080, -5000
rotate = 0, 0, -30
archetype = space_solar_plant
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_dome_1
pos = 33500, -50080, -3731
rotate = 0,180,0
archetype = space_dome
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_dome_2
pos = 33900, -50080, -4100
rotate = 0,-90,0
archetype = space_dome
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_space_dome_3
pos = 33795, -50080, -3825
rotate = 0,-140,0
archetype = space_dome
reputation = pe_n_grp
parent = PY22_01
[Object]
nickname = PY22_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 37000, -50000, -6500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY22_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 29000, -50000, -6500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY22_very_heavy_wplatform_suprise03
ids_name = 261164
pos = 33000, -50000, -11500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY22_very_heavy_wplatform_suprise04
ids_name = 261164
pos = 33000, -50110, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY22_very_heavy_wplatform_suprise05
ids_name = 261164
pos = 33000, -46000, -6500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY22_very_heavy_wplatform_suprise06
ids_name = 261164
pos = 33000, -54000, -6500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY22_suprise_01
ids_name = 1283
pos = 32950, -52080, -4300
rotate = 6, 11, 76
archetype = suprise_transport
ids_info = 0
visit = 16
loadout = PY22_ge_train_loadout01
[zone]
nickname = Zone_PY22_radiation_01
pos = 33000, -50000, -5899
rotate = 0,0,0
shape = BOX
size = 220, 100, 135
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_01_2
pos = 33000, -49865, -5899
rotate = 0,0,0
shape = BOX
size = 50, 200, 50
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_02
pos = 33000, -50000, -6500
rotate = 0,0,0
shape = BOX
size = 220, 100, 135
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_02_2
pos = 33000, -49865, -6500
rotate = 0,0,0
shape = BOX
size = 50, 200, 50
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_03
pos = 33000, -50000, -7100
rotate = 0,0,0
shape = BOX
size = 220, 100, 135
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_03_2
pos = 33000, -49865, -7100
rotate = 0,0,0
shape = BOX
size = 50, 200, 50
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_04
pos = 37000, -50000, -6500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_05
pos = 29000, -50000, -6500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_06
pos = 33000, -50000, -11500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_07
pos = 33000, -50110, 0
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_08
pos = 33000, -46000, -6500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_09
pos = 33000, -54000, -6500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[Object]
nickname = PY26_01
ids_name = 537413
pos = 33000, -50300, -8130
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY26_01_Base
dock_with = PY26_01_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY26_01_dock2
ids_name = 537410
pos = 33000, -50300, -8630
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY26_01_dock2_Base
dock_with = PY26_01_dock2_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY26_01_dock3
ids_name = 537411
pos = 33000, -50300, -9130
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY26_01_dock3_Base
dock_with = PY26_01_dock3_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY26_suprise_01
ids_name = 1283
pos = 33000, -51700, -8630
rotate = -32, 16, -29
archetype = suprise_transport
spin = 0, 0.090000, 0
ids_info = 0
visit = 16
loadout = SECRET_SUPRISE_PY26_1
[Object]
nickname = PY26_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 37000, -50300, -8630
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY26_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 29000, -50300, -8630
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY26_very_heavy_wplatform_suprise03
ids_name = 261164
pos = 36000, -50300, -11130
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY26_very_heavy_wplatform_suprise04
ids_name = 261164
pos = 30000, -50300, -11130
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY26_very_heavy_wplatform_suprise05
ids_name = 261164
pos = 33000, -54000, -8630
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY26_very_heavy_wplatform_suprise06
ids_name = 261164
pos = 33000, -46300, -8630
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
[Object]
nickname = PY26_space_industrial_1
pos = 33000, -50346, -7630
rotate = -30, 0, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY26_01
[Object]
nickname = PY26_space_industrial_2
pos = 33000, -50409, -8130
rotate = 0, 0, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY26_01
[Object]
nickname = PY26_space_industrial_3
pos = 33000, -50409, -8630
rotate = 0, 0, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY26_01
[Object]
nickname = PY26_space_industrial_4
pos = 33000, -50409, -9130
rotate = 0, 0, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY26_01
[Object]
nickname = PY26_depot_water_1
ids_name = 261161
pos = 33000, -50420, -9530
archetype = depot_water
ids_info = 66150
reputation = pe_n_grp
behavior = NOTHING
[Object]
nickname = PY22_01_dock4
ids_name = 537722
pos = 33000, -50000, -4100
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PY22_01_dock4_Base
dock_with = PY22_01_dock4_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police_shield02
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[zone]
nickname = Zone_PY22_radiation_10
pos = 33000, -50000, -4100
rotate = 0,0,0
shape = BOX
size = 220, 100, 135
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_10_2
pos = 33000, -49865, -4100
rotate = 0,0,0
shape = BOX
size = 50, 200, 50
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_11
pos = 33000, -50115, -4100
rotate = 0,0,0
shape = BOX
size = 140, 130, 260
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_12
pos = 33000, -50115, -5899
rotate = 0,0,0
shape = BOX
size = 140, 130, 260
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_13
pos = 33000, -50115, -6500
rotate = 0,0,0
shape = BOX
size = 140, 130, 260
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_14
pos = 33000, -50115, -7100
rotate = 0,0,0
shape = BOX
size = 140, 130, 260
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_15
pos = 33000, -50110, -6800
rotate = 0,0,0
shape = BOX
size = 30, 30, 340
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_16
pos = 33000, -50110, -6200
rotate = 0,0,0
shape = BOX
size = 30, 30, 340
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_17
pos = 33000, -50110, -5000
rotate = 0,0,0
shape = BOX
size = 50, 50, 1540
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_18
pos = 32950, -50080, -5000
rotate = 0,0,-30
shape = BOX
size = 75, 60, 50
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_19
pos = 32950, -50080, -5000
rotate = 0,0,-30
shape = BOX
size = 25, 180, 30
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_20
pos = 32950, -50080, -5150
rotate = 0,0,-30
shape = BOX
size = 25, 350, 200
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_21
pos = 32950, -50080, -4850
rotate = 0,0,-30
shape = BOX
size = 25, 350, 200
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_22
pos = 32865, -50225, -5000
rotate = 0,0,-30
shape = BOX
size = 25, 190, 200
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_23
pos = 33035, -49935, -5000
rotate = 0,0,-30
shape = BOX
size = 25, 190, 200
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_24
pos = 33000, -50115, -4100
rotate = 0,90,0
shape = BOX
size = 50, 50, 800
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_25
pos = 33500, -50110, -4100
rotate = 0,90,0
shape = BOX
size = 150, 150, 250
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_26
pos = 32500, -50110, -4100
rotate = 0,90,0
shape = BOX
size = 150, 150, 250
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_27
pos = 32500, -50110, -3900
rotate = 0,0,0
shape = BOX
size = 150, 310, 270
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_28
pos = 33500, -50110, -3940
rotate = 0,0,0
shape = BOX
size = 50, 50, 190
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_29
pos = 33700, -50110, -4100
rotate = 0,90,0
shape = BOX
size = 50, 50, 190
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_30
pos = 33660, -50110, -3990
rotate = 0,-140,0
shape = BOX
size = 50, 50, 190
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_31
pos = 33800, -50090, -3820
rotate = 0,-140,0
shape = BOX
size = 250, 100, 250
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_32
pos = 33900, -50090, -4100
rotate = 0,0,0
shape = BOX
size = 250, 100, 250
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_PY22_radiation_33
pos = 33500, -50090, -3731
rotate = 0,0,0
shape = BOX
size = 250, 100, 250
damage = 2000000000
visit = 32
sort = 99
[Object]
nickname = Hi01_to_Hi01_hole
ids_name = 544263
pos = 26776, -4000, -19121
rotate = 0, 0, 0
archetype = jumphole_rebirth2
ids_info = 60212
jump_effect = jump_effect_blue
goto = Hi01, Hi01_to_Hi01_hole, gate_tunnel_bretonia
visit = 0
[zone]
nickname = Zone_Hi01_Private_mine_01
ids_name = 0
pos = 33000, -50000, -5899
rotate = 0, 0, 0
shape = ELLIPSOID
size = 18000, 18000, 18000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99
[zone]
nickname = Zone_Hi01_Private_lane_access_1
pos = 21700, -50000, -5000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 13500
property_flags = 131072
damage = 50
interference = 0.010000
drag_modifier = 2.000000
sort = 99
[zone]
nickname = Zone_Hi01_Private_ex1
pos = 32950, -50080, -7000
rotate = 0, 90, 0
shape = BOX
size = 9900, 9000, 9900
property_flags = 131072
damage = 50
interference = 0.010000
drag_modifier = 2.000000
sort = 99
[Object]
nickname = Hi01_Private_wplatform_pulse01
ids_name = 261164
pos = 23000, -50000, -5000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse02
ids_name = 261164
pos = 28000, -50000, -5000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse03
ids_name = 261164
pos = 30000, -50110, -2000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse04
ids_name = 261164
pos = 36000, -50110, -2000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse05
ids_name = 261164
pos = 32950, -46000, -4000
rotate = 180, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse06
ids_name = 261164
pos = 32950, -54000, -4000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse07
ids_name = 261164
pos = 33000, -47000, -11500
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[Object]
nickname = Hi01_Private_wplatform_pulse08
ids_name = 261164
pos = 30000, -48000, -11500
rotate = 90, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = e_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_01
pos = 23000, -50000, -5000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_02
pos = 28000, -50000, -5000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_03
pos = 30000, -50110, -2000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_04
pos = 36000, -50110, -2000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_05
pos = 32950, -46000, -4000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_06
pos = 32950, -54000, -4000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_07
pos = 33000, -47000, -11500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[zone]
nickname = Zone_Hi01_p_wp_pulse01_radiation_08
pos = 30000, -48000, -11500
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
[Object]
nickname = Hi01_P_Mine_buoy_1
ids_name = 535804
pos = 15000, -50000, -5000
archetype = hazard_buoy
loadout = hazard_buoy_light07
[Object]
nickname = Hi01_suprise_bw_elite_xim
pos = 27300, 0, -9500
visit = 0
ids_info = 66439
rotate = 44, 75, -16
archetype = suprise_bw_elite2
ids_name = 261774
loadout = SECRET_ou_bw_elite2_hi01xim