[SystemInfo] name = Hi01 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_nomads_m13 filename = missions\encounters\area_nomads_m13.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omicron_space danger = music_omicron_danger battle = music_omicron_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Hi01_Siniestre_edge_nebula.ini zone = Zone_Hi01_Siniestre_nube [Asteroids] file = solar\asteroids\Hi01_Mahon_dust_field.ini zone = Zone_Hi01_Mahon_dust_field [Asteroids] file = solar\asteroids\Hi01_Hispania_debris_field.ini zone = Zone_Hi01_Hispania_debris_field [Asteroids] file = solar\asteroids\Hi01_Private_mine_01.ini zone = Zone_Hi01_Private_mine_01 [Ambient] color = 30, 60, 40 [Background] basic_stars = solar\starsphere\starsphere_stars_caps.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_hi01.cmp [LightSource] nickname = Hi01_system_light pos = -31, 0, -48 color = 150, 222, 140 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Hi01_Sun ids_name = 261050 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = edge_sun atmosphere_range = 7000 ids_info = 66160 [Object] nickname = Hi01_01 ids_name = 196835 pos = -12261, 0, 12181 archetype = planet_rckbrn_2000 ids_info = 65801 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 2150 burn_color = 255, 222, 160 base = Hi01_01_Base reputation = fc_ou_grp [Object] nickname = Hi01_dock_ring_1 ids_name = 261190 pos = -13794, 0, 10658 rotate = 0, -135, 0 archetype = dock_ring dock_with = Hi01_01_Base reputation = fc_ou_grp ids_info = 66141 behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_E difficulty_level = 19 loadout = docking_ring_pi_01 pilot = pilot_solar_hardest [Object] nickname = Hi01_docking_fixture_1 ids_name = 261166 pos = -13794, 300, 10658 rotate = 0, -135, 0 Archetype = docking_fixture ids_info = 66489 reputation = fc_ou_grp behavior = NOTHING dock_with = Hi01_01_Base base = Hi01_01_Base [zone] nickname = Zone_Hi01_Mahon_dust_field ids_name = 261335 pos = -28107, 0, 16436 rotate = 0, -60, 0 shape = ELLIPSOID size = 8000, 1000, 6000 property_flags = 65 ids_info = 66018 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 200 sort = 2 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 2 encounter = area_scout, 18, 0.560000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 18, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_rock [zone] nickname = Zone_Hi01_Siniestre_nube ids_name = 261336 pos = 26207, 0, -9522 rotate = 0, 20, 0 shape = ELLIPSOID size = 15000, 10000, 25000 property_flags = 32768 property_fog_color = 40.000000, 90.000000, 80.000000 ids_info = 66019 damage = 8 visit = 32 spacedust = radioactivedust spacedust_maxparticles = 35 sort = 99 Music = zone_nebula_nomad [zone] nickname = Zone_Hi01_to_Ew01_hole pos = -29682, 0, 11761 shape = SPHERE size = 500 visit = 128 sort = 99 [Object] nickname = Hi01_to_Ew01_hole ids_name = 260906 pos = -29680, 0, 11767 rotate = 0, -45, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Ew01 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew01, Ew01_to_Hi01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi01_Hispania_debris_field ids_name = 261334 pos = -7259, 0, 25722 rotate = 0, 70, 0 shape = ELLIPSOID size = 1500, 1000, 3000 property_flags = 129 ids_info = 66017 visit = 36 spacedust = debrisdust spacedust_maxparticles = 100 sort = 1 toughness = 18 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 faction_weight = fc_ou_grp, 10 encounter = area_scout, 18, 0.670000 faction = fc_ou_grp, 1.000000 Music = zone_field_debris [zone] nickname = Zone_Hi01_to_Ew02_hole pos = 29225, 0, 2771 shape = SPHERE size = 500 visit = 128 sort = 99 [Object] nickname = Hi01_to_Ew02_hole ids_name = 260907 pos = 29231, 0, 2769 rotate = 0, 90, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Ew02 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Ew02, Ew02_to_Hi01_hole, gate_tunnel_bretonia [Object] nickname = Hi01_planet_Mallorca ids_name = 261150 pos = 3937, 0, 21508 archetype = planet_gaspurcld_3000 ids_info = 66230 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 3200 burn_color = 255, 222, 160 [zone] nickname = Zone_Hi02_Mallorca_death pos = 3937, 0, 21508 shape = SPHERE size = 3100 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [zone] nickname = Zone_Hi01_malta_death pos = -12261, 0, 12181 shape = SPHERE size = 2075 damage = 1000000000 sort = 99 density = 0 relief_time = 0 [LightSource] nickname = Hi01_edge_light pos = 53019, 0, -39082 color = 87, 164, 97 range = 80000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = zone_hi01_pop_malta pos = -13917, 0, 10494 shape = SPHERE size = 4000 sort = 4 toughness = 19 density = 3 repop_time = 10 max_battle_size = 6 pop_type = fc_ou_grp, single_base_unlaw relief_time = 20 faction_weight = fc_ou_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.120000 faction = fc_ou_grp, 1.000000 encounter = area_defend, 19, 0.220000 faction = fc_ou_grp, 1.000000 encounter = area_trade_trader, 19, 0.270000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_hi01_pop_tau37_hole pos = -29679, 0, 11767 shape = SPHERE size = 4000 sort = 3 toughness = 18 density = 6 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 1 density_restriction = 4, lawfuls encounter = area_defend, 18, 0.210000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 18, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 18, 0.370000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_hi01_pop_obeta_hole pos = 29107, 0, 2820 shape = SPHERE size = 4000 sort = 5 toughness = 18 density = 6 repop_time = 10 max_battle_size = 4 pop_type = wormhole relief_time = 15 faction_weight = fc_ou_grp, 10 density_restriction = 4, lawfuls encounter = area_defend, 18, 0.240000 faction = fc_ou_grp, 1.000000 encounter = area_trade_trader, 18, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_hi01_pop_outcasts_area pos = -3096, 0, -3030 shape = ELLIPSOID size = 50000, 10000, 50000 sort = 1 toughness = 18 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_ou_grp, 10 encounter = area_scout, 18, 0.670000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_hi01_sun_pop_exclusion pos = 172, 0, -56 shape = SPHERE size = 12000 sort = 99 [zone] nickname = Zone_Hi01_path_outcasts1_1 pos = -13237, 0, 9861 rotate = -90, -61, 0 shape = CYLINDER size = 750, 1751 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 1 usage = trade mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_outcasts1_2 pos = 8171, 0, 6125 rotate = -90, -81, 0 shape = CYLINDER size = 750, 41816 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts1, 2 usage = trade mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_outcasts2_1 pos = -21731, 0, 11080 rotate = 90, 85, 180 shape = CYLINDER size = 750, 15159 sort = 74 toughness = 18 density = 3 repop_time = 30 max_battle_size = 4 pop_type = trade_path relief_time = 20 path_label = outcasts2, 1 usage = trade mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller encounter = tradep_trade_trader, 18, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_outcasts3_1 pos = -21593, 0, 10139 rotate = -90, 89, 0 shape = CYLINDER size = 750, 15039 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 1 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_outcasts3_2 pos = -29194, 0, 11753 rotate = 90, 3, 180 shape = CYLINDER size = 750, 3574 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 2 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_outcasts3_3 pos = -22109, 0, 13514 rotate = -90, -90, 0 shape = CYLINDER size = 750, 14339 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 3 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_outcasts3_4 pos = -14567, 0, 11863 rotate = -90, -13, 0 shape = CYLINDER size = 750, 3336 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = outcasts3, 4 usage = patrol mission_eligible = true faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 18, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty1_1 pos = -27989, 0, 11075 rotate = -90, -71, 0 shape = CYLINDER size = 750, 4529 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty1_2 pos = -24349, 0, 11930 rotate = 90, -43, 180 shape = CYLINDER size = 750, 4399 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty1_3 pos = -26530, 0, 12605 rotate = -90, 76, 0 shape = CYLINDER size = 750, 7600 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty1, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty2_1 pos = -29831, 0, 10279 rotate = -90, -18, 0 shape = CYLINDER size = 750, 2927 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 1 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty2_2 pos = -23037, 0, 9649 rotate = 90, -83, 180 shape = CYLINDER size = 750, 12795 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty2_3 pos = -15285, 0, 12935 rotate = 90, -29, 180 shape = CYLINDER size = 750, 5767 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty2_4 pos = -22020, 0, 13641 rotate = -90, 77, 0 shape = CYLINDER size = 750, 16670 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty2, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty3_1 pos = -26899, 0, 17182 rotate = 90, -28, 180 shape = CYLINDER size = 750, 13442 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 1, 6 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty3_2 pos = -13620, 0, 24941 rotate = 90, -80, 180 shape = CYLINDER size = 750, 20549 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 2 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty3_3 pos = -282, 0, 18263 rotate = -90, -21, 0 shape = CYLINDER size = 750, 18200 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 3 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty3_4 pos = -3687, 0, 11780 rotate = 90, 73, 180 shape = CYLINDER size = 750, 13869 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 4 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_path_bounty3_5 pos = -16951, 0, 18443 rotate = 90, 55, 180 shape = CYLINDER size = 750, 16232 sort = 76 toughness = 18 density = 3 repop_time = 90 max_battle_size = 4 pop_type = attack_patrol relief_time = 30 path_label = bounty3, 5 usage = patrol mission_eligible = true faction_weight = gd_bh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_bh_assault, 18, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Hi01_sun_death pos = 0, 0, 0 shape = SPHERE size = 6000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hi01_moon_Prenta ids_name = 261117 pos = 11308, 0, 24626 archetype = planet_crater_800 ids_info = 66132 spin = 0, 0.020000, 0 atmosphere_range = 900 burn_color = 255, 222, 160 [zone] nickname = Zone_Hi01_Prenta_death pos = 11308, 0, 24626 shape = SPHERE size = 850 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_Hi01_Vesuvius_death pos = -10676, 0, 17565 shape = SPHERE size = 850 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Hi01_planet_Carinea ids_name = 261115 pos = 26776, 0, -19121 archetype = planet_earthgaia_1500 ids_info = 66131 atmosphere_range = 1650 visit = 0 [zone] nickname = Zone_Hi01_Carinea_death pos = 26776, 0, -19121 shape = SPHERE size = 1575 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_Hi01_Carinea_exclusion pos = 26742, 0, -19038 shape = SPHERE size = 7000 property_flags = 65536 property_fog_color = 40.000000, 90.000000, 80.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [Object] nickname = Hi01_moon_Vesuvius ids_name = 261109 pos = -10676, 0, 17565 archetype = planet_mercury_800 ids_info = 66026 spin = 0.000000, 0.010000, 0.000000 atmosphere_range = 900 burn_color = 255, 222, 160 [Object] nickname = Hi01_wplatform_planet_frag_1 ids_name = 261164 pos = -29430, 0, 11120 rotate = 0, 45, 0 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_ou_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi01_wplatform_planet_frag_3 ids_name = 261164 pos = -28953, 0, 11733 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_ou_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi01_wplatform_planet_frag_4 ids_name = 261164 pos = 28604, 0, 2382 rotate = 0, 130, 0 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_ou_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_hardest [Object] nickname = Hi01_wplatform_planet_frag_5 ids_name = 261164 pos = 28583, 0, 3126 rotate = 0, -140, 0 archetype = wplatform_planet_frag ids_info = 66171 reputation = fc_ou_grp behavior = NOTHING visit = 0 difficulty_level = 18 loadout = pirate_weapon_platform2_pi_05 pilot = pilot_solar_hardest [zone] nickname = zone_Hi01_destroy_vignette_1 pos = -23116, 0, -396 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi01_destroy_vignette_2 pos = -9631, 0, 29544 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_Hi01_destroy_vignette_3 pos = -21777, 0, 26526 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi01_destroy_vignette_4 pos = 16367, 0, 14951 rotate = 5, 0, 0 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_Hi01_destroy_vignette_5 pos = 4953, 0, 35341 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Hi01_suprise_bh_elite2_1 ids_name = 261773 pos = -8164, 50, 24762 rotate = 20, 40, 20 archetype = suprise_bh_elite2 visit = 16 ids_info = 66438 loadout = SECRET_bh_bh_elite2_hi01 [zone] nickname = Zone_Hi01_outcast_burial_grounds pos = 27325, 0, -7711 shape = SPHERE size = 2200 damage = 50 visit = 128 interference = 0.500000 sort = 99.500000 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 faction_weight = fc_n_grp, 10 encounter = area_nomads, 18, 0.250000 faction = fc_n_grp, 1.000000 [Object] nickname = Hi01_suprise_bw_elite2_1 ids_name = 261774 pos = 27030, 0, -6256 rotate = 0, -15, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_2 ids_name = 261774 pos = 26565, 0, -6936 rotate = 0, -70, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_3 ids_name = 261774 pos = 26224, 0, -7648 rotate = 0, -125, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_4 ids_name = 261774 pos = 27712, 0, -8230 rotate = 0, 105, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_5 ids_name = 261774 pos = 27899, 0, -7065 rotate = 0, 25, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_6 ids_name = 261774 pos = 27774, 0, -6418 rotate = 0, 40, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_7 ids_name = 261774 pos = 27247, 0, -6741 rotate = 0, -25, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_8 ids_name = 261774 pos = 27092, 0, -7842 rotate = 0, 175, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_9 ids_name = 261774 pos = 26906, 0, -8522 rotate = 0, 170, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_10 ids_name = 261774 pos = 26162, 0, -8716 rotate = 0, 115, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_11 ids_name = 261774 pos = 26007, 0, -7907 rotate = 0, 105, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_12 ids_name = 261774 pos = 26007, 0, -6968 rotate = 0, -75, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_13 ids_name = 261774 pos = 26565, 0, -5997 rotate = 0, 135, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_14 ids_name = 261774 pos = 27619, 0, -5867 rotate = 0, 30, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_15 ids_name = 261774 pos = 28519, 0, -6126 rotate = 0, 45, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_16 ids_name = 261774 pos = 28891, 0, -6579 rotate = 0, 60, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 loadout = SECRET_ou_bw_elite2_Hi01d [Object] nickname = Hi01_suprise_bw_elite2_17 ids_name = 261774 pos = 28922, 0, -7615 rotate = 0, 135, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 loadout = SECRET_ou_bw_elite2_Hi01c [Object] nickname = Hi01_suprise_bw_elite2_18 ids_name = 261774 pos = 28705, 0, -8457 rotate = 0, 135, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 loadout = SECRET_ou_bw_elite2_Hi01b [Object] nickname = Hi01_suprise_bw_elite2_19 ids_name = 261774 pos = 27743, 0, -9169 rotate = 0, 145, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_20 ids_name = 261774 pos = 27092, 0, -8910 rotate = 0, 160, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_21 ids_name = 261774 pos = 26968, 0, -8230 rotate = 0, -175, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_22 ids_name = 261774 pos = 27774, 0, -7874 rotate = 0, 105, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 [Object] nickname = Hi01_suprise_bw_elite2_23 ids_name = 261774 pos = 28023, 0, -7195 rotate = 0, 45, 0 archetype = suprise_bw_elite2 visit = 16 ids_info = 66439 loadout = SECRET_ou_bw_elite2_Hi01a [Object] nickname = Hi01_to_Ew04_hole ids_name = 260869 pos = 29920, 0, 10442 rotate = 0, 65, 0 archetype = jumphole_green visit = 0 msg_id_prefix = gcs_refer_system_Ew04 ids_info = 66146 jump_effect = jump_effect_hole goto = Ew04, Ew04_to_Hi01_hole, gate_tunnel_bretonia [Object] nickname = Hi01_hispania_sleeper_ship_1 ids_name = 261794 pos = -7511, 0, 26130 rotate = -12, 40, 50 archetype = hispania_sleeper_ship ids_info = 66017 reputation = fc_ou_grp [Object] nickname = Hi01_to_Ew05_hole ids_name = 535120 pos = 27360, 0, -7431 rotate = 0, 125, 0 archetype = jumphole_green visit = 0 ids_info = 66146 jump_effect = jump_effect_hole goto = Ew05, Ew05_to_Hi01_hole, gate_tunnel_bretonia [Object] nickname = Hi01_to_EW08_hole ids_name = 535119 pos = -28702, 0, -28433 rotate = 0, -153, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_EW08 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW08, EW08_to_Hi01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi01_to_EW08_hole pos = -28701, 0, -28432 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hi01_to_EW12_hole ids_name = 458828 pos = -25483, 0, 34871 rotate = 0, -22, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_EW12 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EW12, EW12_to_Hi01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Hi01_to_EW12_hole pos = -25482, 0, 34872 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Hi01_02 pos = -16791, 0, 12849 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Hi01_02_Base base = Hi01_02_Base reputation = fc_ou_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 534219 loadout = space_factory01_co_01 difficulty_level = 1 voice = atc_leg_m01 space_costume = sh_male1_head, pi_pirate3_body, prop_mask_outcast [Object] nickname = Hi01_space_research_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -16791, -150, 12849 archetype = space_research parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_research_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -16600, -1950, 12849 archetype = space_research parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16300, -2250, 12849 archetype = shipyard_2x parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_2x_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15700, -2250, 12849 archetype = shipyard_2x parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_2x_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15100, -2250, 12849 archetype = shipyard_2x parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -17000, -400, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16600, -400, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -17000, -650, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16600, -650, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -17000, -950, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_06 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16600, -950, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_07 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -17000, -1250, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_shipyard_08 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16600, -1250, 12849 archetype = shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_dome_01 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -15950, 30, 12849 archetype = space_dome parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_dome_02 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -15950, 30, 12598 archetype = space_dome parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_dome_03 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -15950, 30, 13100 archetype = space_dome parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_tankl4x4_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -15690, 0, 13100 archetype = space_tankl4x4 parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_tankl4x4_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -15690, 0, 12598 archetype = space_tankl4x4 parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_space_tankl4x4_03 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = -15690, 0, 12849 archetype = space_tankl4x4 parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_cruiser_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -17000, -600, 12849 archetype = outcast_cruiser_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_cruiser_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16600, -600, 12849 archetype = outcast_cruiser_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_battleship_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16300, -2200, 12849 archetype = outcast_battleship_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_battleship_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15700, -2200, 12849 archetype = outcast_battleship_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_battleship_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -15100, -2200, 12849 archetype = outcast_battleship_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_gunboat_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -17000, -350, 12849 archetype = outcast_gunboat_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_outcast_gunboat_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -16600, -350, 12849 archetype = outcast_gunboat_shipyard parent = Hi01_02 reputation = fc_ou_grp [Object] nickname = Hi01_suprise_bw_elite2_01 pos = 25890, 0, -7329 visit = 16 ids_info = 66439 rotate = 0, 180, 0 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_02 pos = 26034, 0, -8284 visit = 16 ids_info = 66439 rotate = 150, 0, 90 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_03 pos = 27686, 0, -8561 visit = 16 ids_info = 66439 rotate = 0, 120, 0 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_04 pos = 26387, 0, -6576 visit = 16 ids_info = 66439 rotate = 0, 160, 0 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_05 pos = 27895, 0, -7559 visit = 16 ids_info = 66439 rotate = 40, 50, 120 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_06 pos = 28454, 0, -8001 visit = 16 ids_info = 66439 rotate = 12, 90, 60 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_07 pos = 28152, 0, -7408 visit = 16 ids_info = 66439 rotate = 140, 70, 0 archetype = suprise_bw_elite2 ids_name = 261774 loadout = fc_ou_bw_elite2_loadout04 [Object] nickname = Hi01_suprise_bw_elite2_08 pos = 27327, 0, -8348 visit = 16 ids_info = 66439 rotate = 90, 80, 0 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_09 pos = 27280, 0, -8019 visit = 16 ids_info = 66439 rotate = 0, 160, 0 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_bw_elite2_24 pos = 26501, 0, -7342 visit = 16 ids_info = 66439 rotate = 50, 90, 20 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01a [Object] nickname = Hi01_suprise_LI_2_01 pos = -21095, 0, -21292 visit = 16 ids_info = 526962 rotate = 90, 0, 40 archetype = suprise_LI_2 ids_name = 534623 loadout = suprise_LI_2 [Object] nickname = Hi01_suprise_constrictor_battleship_01 pos = 30840, 0, -21122 visit = 16 ids_info = 526966 rotate = 60, 40, 90 archetype = suprise_constrictor_battleship ids_name = 534625 loadout = suprise_constrictor_battleship [Object] nickname = Hi01_depot_water_1 reputation = fc_ou_grp pos = -16100, 600, 12849 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Zone] nickname = Zone_Hi01_path_ou01 pos = -22157, 0, 10804 rotate = 90, 83, 180 shape = CYLINDER size = 1500, 15384 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = ou_01, 1 usage = patrol mission_eligible = false faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Hi01_path_ou02 pos = -29155, 0, -8609 rotate = -90, -1, 0 shape = CYLINDER size = 1500, 40674 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = ou_01, 2 usage = patrol mission_eligible = false faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Hi01_path_ou03 pos = 587, 0, -12869 rotate = 90, -61, 180 shape = CYLINDER size = 1500, 66487 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = ou_01, 3 usage = patrol mission_eligible = false faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_Hi01_path_ou04 pos = 7441, 0, 6438 rotate = 90, 81, 180 shape = CYLINDER size = 1500, 44969 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = ou_01, 4 usage = patrol mission_eligible = false faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = fc_ou_grp, 1.000000 [Object] nickname = HI01_hopping_lighthouse01 ids_name = 535978 pos = -2414, 0, -28433 archetype = hopping_lighthouse_small [Object] nickname = HI01_hopping_lighthouse02 ids_name = 535978 pos = 22532, 0, 26019 archetype = hopping_lighthouse_small [Object] nickname = HI01_hopping_lighthouse03 ids_name = 535978 pos = -23591, 0, 23228 archetype = hopping_lighthouse_small ;[zone] ;nickname = Zone_py22_station_drag_modifier01 ;pos = 33000, -50000, -5899 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 12000, 12000, 12000 ;visit = 36 ;spacedust = atmosphere_gray ;spacedust_maxparticles = 200 ;interference = 0.001000 ;drag_modifier = 2.000000 ;ids_info = 0 [Object] nickname = PY22_01 ids_name = 537050 pos = 33000, -50000, -5899 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY22_01_Base dock_with = PY22_01_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = py22_space_police_shield01 pilot = private_pilot_solar_hardest_repair voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY22_depot_water_1 reputation = pe_n_grp pos = 33000, -50100, -3400 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = PY22_01_dock2 ids_name = 537051 pos = 33000, -50000, -6500 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY22_01_dock2_Base dock_with = PY22_01_dock2_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police_shield02 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY22_01_dock3 ids_name = 537052 pos = 33000, -50000, -7100 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY22_01_dock3_Base dock_with = PY22_01_dock3_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police_shield02 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY22_space_research_1 pos = 33000, -50110, -5900 archetype = space_research reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_industrial_1 pos = 32500, -50110, -4100 rotate = 0, 90, 0 archetype = space_industrial reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_industrial_2 pos = 33500, -50110, -4100 rotate = 0, -90, 0 archetype = space_industrial reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_industrial_3 pos = 33000, -50110, -6500 rotate = 0, 0, 0 archetype = space_industrial reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_industrial_4 pos = 33000, -50110, -7100 rotate = 0, 0, 0 archetype = space_industrial reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_tankl_1 ids_name = 60251 pos = 32500, -50120, -3900 rotate = 0, 0, 0 archetype = space_tankl4 reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_tankl_2 ids_name = 60251 pos = 32500, -50102, -3900 rotate = 0, 0, 180 archetype = space_tankl4 reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_solar_plant_1 pos = 32950, -50080, -5000 rotate = 0, 0, -30 archetype = space_solar_plant reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_dome_1 pos = 33500, -50080, -3731 rotate = 0,180,0 archetype = space_dome reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_dome_2 pos = 33900, -50080, -4100 rotate = 0,-90,0 archetype = space_dome reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_space_dome_3 pos = 33795, -50080, -3825 rotate = 0,-140,0 archetype = space_dome reputation = pe_n_grp parent = PY22_01 [Object] nickname = PY22_very_heavy_wplatform_suprise01 ids_name = 261164 pos = 37000, -50000, -6500 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY22_very_heavy_wplatform_suprise02 ids_name = 261164 pos = 29000, -50000, -6500 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY22_very_heavy_wplatform_suprise03 ids_name = 261164 pos = 33000, -50000, -11500 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY22_very_heavy_wplatform_suprise04 ids_name = 261164 pos = 33000, -50110, 0 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY22_very_heavy_wplatform_suprise05 ids_name = 261164 pos = 33000, -46000, -6500 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY22_very_heavy_wplatform_suprise06 ids_name = 261164 pos = 33000, -54000, -6500 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY22_suprise_01 ids_name = 1283 pos = 32950, -52080, -4300 rotate = 6, 11, 76 archetype = suprise_transport ids_info = 0 visit = 16 loadout = PY22_ge_train_loadout01 [zone] nickname = Zone_PY22_radiation_01 pos = 33000, -50000, -5899 rotate = 0,0,0 shape = BOX size = 220, 100, 135 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_01_2 pos = 33000, -49865, -5899 rotate = 0,0,0 shape = BOX size = 50, 200, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_02 pos = 33000, -50000, -6500 rotate = 0,0,0 shape = BOX size = 220, 100, 135 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_02_2 pos = 33000, -49865, -6500 rotate = 0,0,0 shape = BOX size = 50, 200, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_03 pos = 33000, -50000, -7100 rotate = 0,0,0 shape = BOX size = 220, 100, 135 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_03_2 pos = 33000, -49865, -7100 rotate = 0,0,0 shape = BOX size = 50, 200, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_04 pos = 37000, -50000, -6500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_05 pos = 29000, -50000, -6500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_06 pos = 33000, -50000, -11500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_07 pos = 33000, -50110, 0 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_08 pos = 33000, -46000, -6500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_09 pos = 33000, -54000, -6500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = PY26_01 ids_name = 537413 pos = 33000, -50300, -8130 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY26_01_Base dock_with = PY26_01_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY26_01_dock2 ids_name = 537410 pos = 33000, -50300, -8630 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY26_01_dock2_Base dock_with = PY26_01_dock2_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY26_01_dock3 ids_name = 537411 pos = 33000, -50300, -9130 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY26_01_dock3_Base dock_with = PY26_01_dock3_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police01 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY26_suprise_01 ids_name = 1283 pos = 33000, -51700, -8630 rotate = -32, 16, -29 archetype = suprise_transport spin = 0, 0.090000, 0 ids_info = 0 visit = 16 loadout = SECRET_SUPRISE_PY26_1 [Object] nickname = PY26_very_heavy_wplatform_suprise01 ids_name = 261164 pos = 37000, -50300, -8630 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY26_very_heavy_wplatform_suprise02 ids_name = 261164 pos = 29000, -50300, -8630 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY26_very_heavy_wplatform_suprise03 ids_name = 261164 pos = 36000, -50300, -11130 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY26_very_heavy_wplatform_suprise04 ids_name = 261164 pos = 30000, -50300, -11130 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY26_very_heavy_wplatform_suprise05 ids_name = 261164 pos = 33000, -54000, -8630 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY26_very_heavy_wplatform_suprise06 ids_name = 261164 pos = 33000, -46300, -8630 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform ids_info = 66171 visit = 0 reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_suprise_wplatform pilot = pilot_solar_hardest [Object] nickname = PY26_space_industrial_1 pos = 33000, -50346, -7630 rotate = -30, 0, 0 archetype = space_industrial reputation = pe_n_grp parent = PY26_01 [Object] nickname = PY26_space_industrial_2 pos = 33000, -50409, -8130 rotate = 0, 0, 0 archetype = space_industrial reputation = pe_n_grp parent = PY26_01 [Object] nickname = PY26_space_industrial_3 pos = 33000, -50409, -8630 rotate = 0, 0, 0 archetype = space_industrial reputation = pe_n_grp parent = PY26_01 [Object] nickname = PY26_space_industrial_4 pos = 33000, -50409, -9130 rotate = 0, 0, 0 archetype = space_industrial reputation = pe_n_grp parent = PY26_01 [Object] nickname = PY26_depot_water_1 ids_name = 261161 pos = 33000, -50420, -9530 archetype = depot_water ids_info = 66150 reputation = pe_n_grp behavior = NOTHING [Object] nickname = PY22_01_dock4 ids_name = 537722 pos = 33000, -50000, -4100 rotate = 0, 90, 0 archetype = space_police01 ids_info = 0 base = PY22_01_dock4_Base dock_with = PY22_01_dock4_Base reputation = pe_n_grp behavior = NOTHING difficulty_level = 1 loadout = p_space_police_shield02 pilot = pilot_solar_easy voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [zone] nickname = Zone_PY22_radiation_10 pos = 33000, -50000, -4100 rotate = 0,0,0 shape = BOX size = 220, 100, 135 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_10_2 pos = 33000, -49865, -4100 rotate = 0,0,0 shape = BOX size = 50, 200, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_11 pos = 33000, -50115, -4100 rotate = 0,0,0 shape = BOX size = 140, 130, 260 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_12 pos = 33000, -50115, -5899 rotate = 0,0,0 shape = BOX size = 140, 130, 260 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_13 pos = 33000, -50115, -6500 rotate = 0,0,0 shape = BOX size = 140, 130, 260 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_14 pos = 33000, -50115, -7100 rotate = 0,0,0 shape = BOX size = 140, 130, 260 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_15 pos = 33000, -50110, -6800 rotate = 0,0,0 shape = BOX size = 30, 30, 340 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_16 pos = 33000, -50110, -6200 rotate = 0,0,0 shape = BOX size = 30, 30, 340 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_17 pos = 33000, -50110, -5000 rotate = 0,0,0 shape = BOX size = 50, 50, 1540 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_18 pos = 32950, -50080, -5000 rotate = 0,0,-30 shape = BOX size = 75, 60, 50 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_19 pos = 32950, -50080, -5000 rotate = 0,0,-30 shape = BOX size = 25, 180, 30 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_20 pos = 32950, -50080, -5150 rotate = 0,0,-30 shape = BOX size = 25, 350, 200 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_21 pos = 32950, -50080, -4850 rotate = 0,0,-30 shape = BOX size = 25, 350, 200 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_22 pos = 32865, -50225, -5000 rotate = 0,0,-30 shape = BOX size = 25, 190, 200 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_23 pos = 33035, -49935, -5000 rotate = 0,0,-30 shape = BOX size = 25, 190, 200 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_24 pos = 33000, -50115, -4100 rotate = 0,90,0 shape = BOX size = 50, 50, 800 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_25 pos = 33500, -50110, -4100 rotate = 0,90,0 shape = BOX size = 150, 150, 250 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_26 pos = 32500, -50110, -4100 rotate = 0,90,0 shape = BOX size = 150, 150, 250 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_27 pos = 32500, -50110, -3900 rotate = 0,0,0 shape = BOX size = 150, 310, 270 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_28 pos = 33500, -50110, -3940 rotate = 0,0,0 shape = BOX size = 50, 50, 190 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_29 pos = 33700, -50110, -4100 rotate = 0,90,0 shape = BOX size = 50, 50, 190 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_30 pos = 33660, -50110, -3990 rotate = 0,-140,0 shape = BOX size = 50, 50, 190 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_31 pos = 33800, -50090, -3820 rotate = 0,-140,0 shape = BOX size = 250, 100, 250 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_32 pos = 33900, -50090, -4100 rotate = 0,0,0 shape = BOX size = 250, 100, 250 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_PY22_radiation_33 pos = 33500, -50090, -3731 rotate = 0,0,0 shape = BOX size = 250, 100, 250 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = Hi01_to_Hi01_hole ids_name = 544263 pos = 26776, -4000, -19121 rotate = 0, 0, 0 archetype = jumphole_rebirth2 ids_info = 60212 jump_effect = jump_effect_blue goto = Hi01, Hi01_to_Hi01_hole, gate_tunnel_bretonia visit = 0 [zone] nickname = Zone_Hi01_Private_mine_01 ids_name = 0 pos = 33000, -50000, -5899 rotate = 0, 0, 0 shape = ELLIPSOID size = 18000, 18000, 18000 property_flags = 4128 damage = 2000000000 visit = 36 spacedust = radioactivedust_red spacedust_maxparticles = 50 ids_info = 0 sort = 99 [zone] nickname = Zone_Hi01_Private_lane_access_1 pos = 21700, -50000, -5000 rotate = 0, 90, 0 shape = BOX size = 2000, 2000, 13500 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 2.000000 sort = 99 [zone] nickname = Zone_Hi01_Private_ex1 pos = 32950, -50080, -7000 rotate = 0, 90, 0 shape = BOX size = 9900, 9000, 9900 property_flags = 131072 damage = 50 interference = 0.010000 drag_modifier = 2.000000 sort = 99 [Object] nickname = Hi01_Private_wplatform_pulse01 ids_name = 261164 pos = 23000, -50000, -5000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse02 ids_name = 261164 pos = 28000, -50000, -5000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse03 ids_name = 261164 pos = 30000, -50110, -2000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse04 ids_name = 261164 pos = 36000, -50110, -2000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse05 ids_name = 261164 pos = 32950, -46000, -4000 rotate = 180, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse06 ids_name = 261164 pos = 32950, -54000, -4000 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse07 ids_name = 261164 pos = 33000, -47000, -11500 rotate = 0, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [Object] nickname = Hi01_Private_wplatform_pulse08 ids_name = 261164 pos = 30000, -48000, -11500 rotate = 90, 0, 0 archetype = Guardian_suprise_wplatform spin = 0.000000, 0.090000, 0.000000 ids_info = 66171 visit = 0 reputation = e_p_grp behavior = NOTHING difficulty_level = 1 loadout = Guardian_pulse_wplatform pilot = pilot_solar_crazy [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_01 pos = 23000, -50000, -5000 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_02 pos = 28000, -50000, -5000 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_03 pos = 30000, -50110, -2000 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_04 pos = 36000, -50110, -2000 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_05 pos = 32950, -46000, -4000 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_06 pos = 32950, -54000, -4000 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_07 pos = 33000, -47000, -11500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [zone] nickname = Zone_Hi01_p_wp_pulse01_radiation_08 pos = 30000, -48000, -11500 rotate = 0,0,0 shape = BOX size = 100, 100, 100 damage = 2000000000 visit = 32 sort = 99 [Object] nickname = Hi01_P_Mine_buoy_1 ids_name = 535804 pos = 15000, -50000, -5000 archetype = hazard_buoy loadout = hazard_buoy_light07 [Object] nickname = Hi01_suprise_bw_elite_xim pos = 27300, 0, -9500 visit = 0 ids_info = 66439 rotate = 44, 75, -16 archetype = suprise_bw_elite2 ids_name = 261774 loadout = SECRET_ou_bw_elite2_hi01xim