BasicKnowledgeUnity/UnityProject/Assets/Scripts/Lesson_5.cs
Dvurechensky d243f928cb 1.0
Main
2024-10-05 08:54:55 +03:00

28 lines
892 B
C#

using UnityEngine;
/*
* Instantiate(Ñîçäàíèå îáúåêòîâ)
*/
public class Lesson_5 : MonoBehaviour
{
public GameObject[] gameObjects;
private GameObject inst_Object;
private void Start()
{
for(uint i = 0; i < gameObjects.Length; i++)
{
var clone = Instantiate(gameObjects[(int)Random.Range(0, 2f)],
gameObjects[(int)Random.Range(0, 2f)].transform.position,
Quaternion.identity);
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
}
//Ñîçäàíèå è âçàèìîäåéñòâèå ñ ñîçäàííûì
inst_Object = Instantiate(gameObjects[2], new Vector3(10,10,10), Quaternion.identity);
inst_Object.name = "my";
inst_Object.GetComponent<Renderer>().material.color = Color.red;
ControllerLessons.Instance.Lesson_3.createObjList.Add(inst_Object);
}
}