BasicKnowledgeUnity/UnityProject/Assets/Scripts/Lesson_5.cs

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2024-10-05 08:54:55 +03:00
using UnityEngine;
/*
* Instantiate(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
*/
public class Lesson_5 : MonoBehaviour
{
public GameObject[] gameObjects;
private GameObject inst_Object;
private void Start()
{
for(uint i = 0; i < gameObjects.Length; i++)
{
var clone = Instantiate(gameObjects[(int)Random.Range(0, 2f)],
gameObjects[(int)Random.Range(0, 2f)].transform.position,
Quaternion.identity);
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inst_Object = Instantiate(gameObjects[2], new Vector3(10,10,10), Quaternion.identity);
inst_Object.name = "my";
inst_Object.GetComponent<Renderer>().material.color = Color.red;
ControllerLessons.Instance.Lesson_3.createObjList.Add(inst_Object);
}
}